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What to buy? Which is better?


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14 hours ago, wild001 said:

first, I have all crystal augments (just to increase hull augment drop rate in container), but I use those container only augment most time;
second, at your rank (3 gold star), I would say none, since later in Challenge, you can get far better augmnet (even free one in silver tier) and will not use those in the end.
better get maxed gun and hull and module first,
then better focus MU drone like brutus, miner, blaster (free player friendly and dont cost too much supply)

crystal augments will be outdated soon or later (and sometimes free from container's purple color reward + challenge silver tier ) once you got Status Effect augment (like fire twins, ap rail, critical/emp/stun hammer, bounce vulcan, ap magnum)
(Adrenaline augment never show in challenge, so those are safer buy, especially they are pure good than stock)

haha okay i will (i dont buy heaps of ultras so i dont really get legendary and exotic augments)

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which one of these worth buying and upgrading?

so basically i'm the kind of players who will attack mostly and use viking + isida with vampire augment or tesla and sometimes freeze

 

so i wanted to buy one of these drones; Hyperion / Camper

i'm so confused both are good and specially Hyperion has jamming immunity and in the other hand camper can activate both defender and booster ability and have reduce on repair kit if picked from the ground. 

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On 12/11/2021 at 2:46 AM, SSJ said:

o i wanted to buy one of these drones; Hyperion / Camper

i'm so confused both are good and specially Hyperion has jamming immunity and in the other hand camper can activate both defender and booster ability and have reduce on repair kit if picked from the ground. 

I would suggest hyperion, but not camper.

Why?

Brutus itself is an excellent drone to use with vampire nanobots and there have been times when I got 30+ kill with only 8 deaths. Especially those 8 deaths were solely due to me running out of supplies. On a basic level, having you supplies active all the time, gives you an unparalleled advantage.

It also has a great disadvantage as it depletes your supply reserves, at a high rate.

 

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Guys I have a doubt.....

What is better ? Tesla AP or Tesla EMP ..... I know we can't buy that UC augment, but actually I don't have much tesla augments so need your opinions.

If a person has any of the above 2 immunities, of course the Tesla would only work like the Electroturret augment and nothing more, but if not, in a match, which augment can perform better?

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43 minutes ago, nikunj04 said:

Guys I have a doubt.....

What is better ? Tesla AP or Tesla EMP ..... I know we can't buy that UC augment, but actually I don't have much tesla augments so need your opinions.

If a person has any of the above 2 immunities, of course the Tesla would only work like the Electroturret augment and nothing more, but if not, in a match, which augment can perform better?

Tesla AP can perform Better than Tesla EMP. If you are not playing with light hullls then Tesla AP is useful.

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2 minutes ago, Spy said:

Topic merged.

In my opinion you should go for Uranium.

Why? Can it help in destroying juggernaut? waht is effect and comparison? Can a single shot create more damage to heavy hulls than cyclone?

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23 minutes ago, luckylook500 said:

Why? Can it help in destroying juggernaut? waht is effect and comparison? Can a single shot create more damage to heavy hulls than cyclone?

If you want to buy an augment for TJR, I would actually recommend on Cyclone.

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And how about uranium? Can it cause heavy damage in signle shot when compared to cyclone?

 

32 minutes ago, Spy said:

If you want to buy an augment for TJR, I would actually recommend on Cyclone.

 

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7 hours ago, luckylook500 said:

And how about uranium? Can it cause heavy damage in signle shot when compared to cyclone?

 

 

decent only if you use it with Booster, but yeah i don't advice it as of now either.

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22 hours ago, luckylook500 said:

I have difficulty in deciding good augment for striker to buy. Which is the best augment for Striker?

Cyclone or uranium or adrenaline? 

Go for Adrenaline. Cyclone is complete overkill outside of Juggernaut (and even then, good luck with actually completing that slow lock-on time on a fast tank).
Uranium is actually not bad but has a pretty steep learning curve (only second to Remote Rocket Explosives) and you NEED to have Striker protection equipped otherwise you'll constantly kill yourself. (actually, this is the case with every Striker augment but ESPECIALLY Uranium).

I have 132 hours with Striker, I know what I'm talking about. :ph34r:

Edited by GrayWolf8733
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1 minute ago, GrayWolf8733 said:

Go for Adrenaline. Cyclone is useless outside of Juggernaut (and even then, good luck with actually completing that slow lock-on time on a fast tank). Uranium is actually not bad but has a learning curve.

How adrenaline s the different? What is the learning curve in Uranium? I use remote rocket and armor piercing based on the battles. Not much issues. As per the TJR, now not much interest in hitting the juggernaut, instead hit the people who attack my team's juggernaut so I can score more points 

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9 minutes ago, luckylook500 said:

How adrenaline s the different? What is the learning curve in Uranium? I use remote rocket and armor piercing based on the battles. Not much issues. As per the TJR, now not much interest in hitting the juggernaut, instead hit the people who attack my team's juggernaut so I can score more points 

Striker is a medium-range turret, so the highest damage boost you can get from Adrenaline is 33%. It doesn't have to get that high for the damage boost to be noticeable and it can be beneficial given the right situations.

Uranium is one of the hardest augments for Striker, just because of how slow the rockets are. This effect makes it more of a short-range weapon but with practice you can get the right angle and timing for your shots, allowing you to hit people who are further away.

Since you're not going for the Juggernaut, Cyclone isn't your best bet. I'd still recommend going with Uranium or Adrenaline because those are best suited for defense or mid-field attacks and have great damage. The hulls that I use these augments with are Hornet (Overdrive applies Supercharge and Armor-piercing), Hunter (great height and stability, plus its Overdrive can stop an incoming enemy), Dictator (great stability, Overdrive applies Supercharge), and Crusader (its hovering provides a great range of motion, making locking on very easy. The Overdrive can act as another method of attack in sticky situations, or you can use it on a Titan in its dome to pierce its armor, allowing for rockets to do full damage).

Edited by GrayWolf8733

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25 minutes ago, luckylook500 said:

How adrenaline s the different? What is the learning curve in Uranium? I use remote rocket and armor piercing based on the battles. Not much issues. As per the TJR, now not much interest in hitting the juggernaut, instead hit the people who attack my team's juggernaut so I can score more points 

Uranium is possibly one of the hardest-to-master augments in my opinion. The less projectile speed forces you to predict where your opponent will go, from medium to long ranges. It will take you really long to actually get used to how the rockets fly. But I must say, once you master that part, it is a very strong augment.

Also, as said by graywolf, you'll find the splash damage of projectiles lethal at short range. So in a general scale uranium requires quite a good amount of practice to master it.

I would suggest cyclone if you were interested in hunting Juggernauts. Since you aren't, adrenaline is your best bet.
By the way, do you have Missile Launcher Hunter, for striker?

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@GrayWolf8733 

18 minutes ago, GrayWolf8733 said:

Striker is a medium-range turret, so the highest damage boost you can get from Adrenaline is 33%. It doesn't have to get that high for the damage boost to be noticeable and it can be beneficial given the right situations.

Uranium is one of the hardest augments for Striker, just because of how slow the rockets are. This effect makes it more of a short-range weapon but with practice you can get the right angle and timing for your shots, allowing you to hit people who are further away.

Since you're not going for the Juggernaut, Cyclone isn't your best bet. I'd still recommend going with Uranium or Adrenaline because those are best suited for defense or mid-field attacks and have great damage. The hulls that I use these augments with are Hornet (Overdrive applies Supercharge and Armor-piercing), Hunter (great height and stability, plus its Overdrive can stop an incoming enemy), Dictator (great stability, Overdrive applies Supercharge), and Crusader (its hovering provides a great range of motion, making locking on very easy. The Overdrive can act as another method of attack in sticky situations, or you can use it on a Titan in its dome to pierce its armor, allowing for rockets to do full damage).

Wow amazing analysis. Thank you very much!

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Hello, i got the armor piercing augment for Freeze a long time ago. My Freeze is MK3-1, should i upgrade it to Mk7-x on the sales? Is it a good augment? Or do i upgrade another turret?

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2 minutes ago, Iron_Man said:

Uranium is possibly one of the hardest-to-master augments in my opinion. The less projectile speed forces you to predict where your opponent will go, from medium to long ranges. It will take you really long to actually get used to how the rockets fly. But I must say, once you master that part, it is a very strong augment.

Also, as said by graywolf, you'll find the splash damage of projectiles lethal at short range. So in a general scale uranium requires quite a good amount of practice to master it.

I would suggest cyclone if you were interested in hunting Juggernauts. Since you aren't, adrenaline is your best bet.
By the way, do you have Missile Launcher Hunter, for striker?

I do not have hunter. It launches only one rocket and not sure how much damage it creates when compared to AP missiles.  Is uranium is good in short range and medium range attack? Is it better than adrenaline or adrenaline is better in short range and medium range battles?

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10 minutes ago, B.A.B.I said:

Hello, i got the armor piercing augment for Freeze a long time ago. My Freeze is MK3-1, should i upgrade it to Mk7-x on the sales? Is it a good augment? Or do i upgrade another turret?

That is a very strong augment and I strongly suggest you to upgrade Freeze.

Pair it with Hornet or Dictator and with the help of supercharge, you'll be liquidating enemies effortlessly.

Perhaps, it is one of the best melee range turret augments alongside Vampire Nanobots.

12 minutes ago, luckylook500 said:

I do not have hunter. It launches only one rocket and not sure how much damage it creates when compared to AP missiles.  Is uranium is good in short range and medium range attack? Is it better than adrenaline or adrenaline is better in short range and medium range battles?

Missile Launcher Hunter and AP salvo technically deal the same damage but the rockets of Hunter are rather faster and the lock-on duration and reload are significantly less.

There are situations when MLH outperforms AP salvo, especially in that situation when most of your opponents have AP Immunity.

It really isn't about the range of Uranium. It is about the learning curve. From my experience, you'll be able to destroy a light hull with one rocket and a medium hull in 2(real-battle situation). But the main  deal about this augment is the splash damage in close range and the learning curve. It takes a lot of practice to actually learn to use this augment effectively. Adrenaline on the other hand doesn't really require any expertise.

Uranium outperforms Adrenaline only if you've truly mastered. Once you master it, you'll be an absolute beast.

At the end of the day, you'll feel compelled to own every single augment. All that matters is which one you get first and which one later.

 

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