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I've heard that these two drones are the best for Mammoth. I only use Mammoth Shaft and would like it to work better with playing aggressively and I guess that either of them could help with that. ? Trickster with mobility obviously aswell as getting more kills during overdrive, and Defender with taking damage when you attack then sit still to charge up Shaft.

Mammoth with Trickster is supposedly one of the best builds for capture modes which sounds fun but I don't know I'd pick it just for that.

Edited by qwds

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I like to use shaft HE titan and trickster. The added benefit of trickster is that it increases the turret rotation speed, which is very useful for Shaft.

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3 minutes ago, frederik123456 said:

I like to use shaft HE titan and trickster. The added benefit of trickster is that it increases the turret rotation speed, which is very useful for Shaft.

I didn't think of that but it sounds useful.

Edited by qwds

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1 hour ago, yellowghetto said:

Booster. ?

Is it really worth getting for 30% more damage?

Edited by qwds

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Honestly, i lov epairing Camper drone with Shaft. When maxed, you deal 9900 damage full Snipe and 2010 damage arcade shot. Its really good

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59 minutes ago, rapon said:

Honestly, i lov epairing Camper drone with Shaft. When maxed, you deal 9900 damage full Snipe and 2010 damage arcade shot. Its really good

Does the effect shut off instantly after you've taken damage or is it a sliding scale the more damage you take the less the effect?

Edited by qwds

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15 hours ago, qwds said:

Does the effect shut off instantly after you've taken damage or is it a sliding scale the more damage you take the less the effect?

Shuts off instantly as soon as you take any damage, and immediately turns back on when your health is back to full. You can find detailed info about it on the wiki.

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16 hours ago, qwds said:

Does the effect shut off instantly after you've taken damage or is it a sliding scale the more damage you take the less the effect?

The effect works only when at full HP. But it is not hard to stay at full HP since every supply activated or box taken reduces Repair cooldown by 5 seconds. I always heal before shooting an enemy and I dont even play passively. I usually go on both offensive and defensive actions. 

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48 minutes ago, rapon said:

The effect works only when at full HP. But it is not hard to stay at full HP since every supply activated or box taken reduces Repair cooldown by 5 seconds. I always heal before shooting an enemy and I dont even play passively. I usually go on both offensive and defensive actions. 

I forgot to ask, does the default 100% damage and armor boost shut off too?

Edited by qwds

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36 minutes ago, qwds said:

I forgot to ask, does the default 100% damage and armor boost shut off too?

Nope. It is passive from the drone. Only the 180% damage and armore shuts off

Also, it is "immune" to jammer. Since your drone is dependant of you being at ma health, so when you take damage and heal, you automatically remove the jammer effect while healing.

Edited by rapon

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19 hours ago, qwds said:

Is it really worth getting for 30% more damage?

Not at all. It was recently nerfed to be only 10-20% extra damage. Do not get Booster for now.

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20 hours ago, qwds said:

Is it really worth getting for 30% more damage?

 

49 minutes ago, Me0w_XP said:

Not at all. It was recently nerfed to be only 10-20% extra damage. Do not get Booster for now.

Correction: It is only worth it if you are willing to exercise some variety and use Adrenaline augments on your turret of choice with it from time to time. The whole reason it got nerfed was to offset other turrets getting across-the-board damage buffs and to reduce some of its effectivness with certain equipment. In the process, this created some variety where you receive what you lost easily via Adrenaline. 

But people don't use it with Adrenaline, or even realise Adrenaline exists when they want to use it with their status/burst damage augments only. 

 

Booster is still a top drone and does its job. What is askew now is the cost:reward ratio, which surpirse surprise, many other drones have been like that for YEARS while Booster pranced around at the top. This setback people are having with Booster is completely reworkable, but players aren't willing ton exercise variety when they have it. 

 

On 6/24/2022 at 6:49 AM, qwds said:

I've heard that these two drones are the best for Mammoth. I only use Mammoth Shaft and would like it to work better with playing aggressively and I guess that either of them could help with that. ? Trickster with mobility obviously aswell as getting more kills during overdrive, and Defender with taking damage when you attack then sit still to charge up Shaft.

Mammoth with Trickster is supposedly one of the best builds for capture modes which sounds fun but I don't know I'd pick it just for that.

If you want to attack with Shaft, you wouldn't use a heavy hull. Your speed is limited and you are using a medium-long range turret on a slow hull, or Mammoth specifically. It's an odd combination to want to have for offensive purposes. 

What account are you using now because the account you're posting on has been at Warrant Officer 3 for a long time. If your account rank is low, do not bother with any drone besides Brutus for a long time. In any case mid-long range turrets, especially on heavy hulls, favour higher damage output, whether that be with increased damage via Camper, increased uptime on Boosted Damage supply via Assault, Blaster and Hyperion, or a combination of both with Booster. 

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1 hour ago, Me0w_XP said:

Not at all. It was recently nerfed to be only 10-20% extra damage. Do not get Booster for now.

Thanks for the heads up.

1 hour ago, rapon said:

Nope. It is passive from the drone. Only the 180% damage and armore shuts off

Also, it is "immune" to jammer. Since your drone is dependant of you being at ma health, so when you take damage and heal, you automatically remove the jammer effect while healing.

I can't argue against that the drone works well for how you play, but its stats makes me think that a player might get get full value out of it in ambushes or duels against high-damage weapons. But if a Vulcan or Smoky can shut off the effect from across the map it seems to be of limited value even at long ranges. I'd also worry about collecting enough repair kits as a F2P player to use it.

Thanks for the recommendation though, I appreciate it ? 

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7 hours ago, TheCongoSpider said:

 

Correction: It is only worth it if you are willing to exercise some variety and use Adrenaline augments on your turret of choice with it from time to time. The whole reason it got nerfed was to offset other turrets getting across-the-board damage buffs and to reduce some of its effectivness with certain equipment. In the process, this created some variety where you receive what you lost easily via Adrenaline. 

But people don't use it with Adrenaline, or even realise Adrenaline exists when they want to use it with their status/burst damage augments only. 

 

Booster is still a top drone and does its job. What is askew now is the cost:reward ratio, which surpirse surprise, many other drones have been like that for YEARS while Booster pranced around at the top. This setback people are having with Booster is completely reworkable, but players aren't willing ton exercise variety when they have it. 

 

If you want to attack with Shaft, you wouldn't use a heavy hull. Your speed is limited and you are using a medium-long range turret on a slow hull, or Mammoth specifically. It's an odd combination to want to have for offensive purposes. 

What account are you using now because the account you're posting on has been at Warrant Officer 3 for a long time. If your account rank is low, do not bother with any drone besides Brutus for a long time. In any case mid-long range turrets, especially on heavy hulls, favour higher damage output, whether that be with increased damage via Camper, increased uptime on Boosted Damage supply via Assault, Blaster and Hyperion, or a combination of both with Booster. 

I should've said that I enjoy camping with Mammoth Shaft but I like to occasionally attack too, even though I know that it's not an ideal combo for that. It seems to work quite well though, at least for me - the arcade shots does good damage, and using scope mode can work too as long as you don't fight more than 1 or 2 enemies at once. I don't know how it is at the highest rank though.

I play with other accounts than the one I use here on the forum and the highest rank I reached was Captain. I found a list of advice for F2P players though and wanted to start a new account to follow that to make sure I can upgrade to competitive. The advice says to only upgrade 1 turret and 1 hull, so I've tested different hulls and turrets in accounts to be sure of which I like.

I know that Brutus is the drone to get at those ranks and the other ones will have to come way, way later, but I enjoy asking questions still.

I appreciate the advice! Ill look into those drones,

Edited by qwds

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For Shaft Mammoth, I prefer Camper, because largely you can stay behind a considerable distance as well as keep shooting and killing players with full camper's power. 

Since it cools down supplies and now provides extra supply strength, very useful for shaft to compensate for long reload.

In other scenarios, if you are solely based on just camping, then Defender is the way to go.

As for short maps, I prefer trickster, because you can easily transport yourself to various parts of map in no time, sometimes helps in capping the flags also.

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On 6/24/2022 at 4:19 PM, qwds said:

I've heard that these two drones are the best for Mammoth. I only use Mammoth Shaft and would like it to work better with playing aggressively and I guess that either of them could help with that. ? Trickster with mobility obviously aswell as getting more kills during overdrive, and Defender with taking damage when you attack then sit still to charge up Shaft.

Mammoth with Trickster is supposedly one of the best builds for capture modes which sounds fun but I don't know I'd pick it just for that.

Trickster: Improves the heavy hull's speed significantly. Can be used to charge enemies before they can react and activate OD. You can surprise the enemy JGR with this move and he wont know what just happened ?. As for CTF/RGB/ASL, its better to use this drone for smaller maps. Large maps is impossible to use this drone with heavy hull equipped, by the time you reach their base, your supplies will be in a state of cooldowns and ur defence amd attacks will be lowered.  
 

Defender: Improve the heavy hull's defence significantly, Can be used to protect your allies or holding down the fort in SGE. If you are in favor of camping (pls dont),  then yes it would useful, enemies will keep hitting you with everything they got and by the time they get to reload, its your time to shin

Crisis: Basically just Defender + Trickster combo with + Booster capabilities ?‍♂️

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On 6/25/2022 at 2:21 AM, qwds said:

Is it really worth getting for 30% more damage?

Camper imo 

Trickster is nice and fun but i you camp its just a waste of batts. So use defender for camping

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On 6/4/2022 at 6:47 AM, 0179432 said:

I'm leaning towards buying Large Caliber Rounds for M8 Railgun, but am wondering if that's the best option or should I go with one of Round Destabilization, Large Caliber Rounds, Electro Accelerator Scout, or Death Harald?  Or maybe none of the Alts are worth buying?

 

LCR is OK to use currently, not nearly as dead as it was before. Round Destabilization is dead for sure. 30% crit rate only, normal shots are -50% damage. Stay away for now. Scout is very meta it seems, Death Herald is also pretty alright I believe. LCR is a safe but not overly powerful choice. Consider between Scout and Death Herald.

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17 minutes ago, Me0w_XP said:

Round Destabilization is dead for sure. 30% crit rate only, normal shots are -50% damage.

Use it again, it has been fixed (it was following Stock's critical hit rate rather than its own). It likely sucks with Brutus but if you have a drone that gives you infinite Boosted Damage uptime, you can establish a presence on the field. For sure, random players should stay away from it for the time being. 

 

19 minutes ago, Me0w_XP said:

LCR is OK to use currently, not nearly as dead as it was before.

Its purpose unfortunately gets powercrept when you apply Booster to Round Stabilisation. 

 

20 minutes ago, Me0w_XP said:

 Consider between Scout and Death Herald.

Current safe picks for Railgun augments are Scout, Death Herald and Round Stabilisation.

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2 hours ago, TheCongoSpider said:

Current safe picks for Railgun augments are Scout, Death Herald and Round Stabilisation.

You're right, I neglected to include Stabilization in my original statement due to it being absent from OP's list. However Stabilization is my favorite right now due to the 50% crit rate.

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On 6/29/2022 at 10:02 AM, DragonKnight_Fighter said:

Trickster: Improves the heavy hull's speed significantly. Can be used to charge enemies before they can react and activate OD. You can surprise the enemy JGR with this move and he wont know what just happened ?. As for CTF/RGB/ASL, its better to use this drone for smaller maps. Large maps is impossible to use this drone with heavy hull equipped, by the time you reach their base, your supplies will be in a state of cooldowns and ur defence amd attacks will be lowered.  
 

Defender: Improve the heavy hull's defence significantly, Can be used to protect your allies or holding down the fort in SGE. If you are in favor of camping (pls dont),  then yes it would useful, enemies will keep hitting you with everything they got and by the time they get to reload, its your time to shin

Crisis: Basically just Defender + Trickster combo with + Booster capabilities ?‍♂️

Thanks for the reply! I appreciate it.

Hm, I'm not sure why heavy hulls with Trickster are bad in capture modes on large maps, because Trickster boosts Mk7+ Mammoth's speed to 11.8 - close to 12, the light hull's speed, and faster than 11.3, a medium with speed boost - and it can keep that speed almost constantly with 3 s cool down. It seems like it should have a decent chance of attacking and running away with a captured flag, at least to me.

And Mammoth's overdrive would add even more speed, though only temporarily.

Do you know how much? According to wiki, +50%, but is that +50% of the original speed (which is 6, so 3 more speed) or +50% of whatever the current speed happens to be? That sounds kinda insane so I guess not? ?

About Defender, well I wanted a drone that could make Mammoth Shaft work better offensively, since I like both to camp and attack.

How does Mammoth + Shaft Rapid fire augment + Defender sound for playing offensively?

Well Crisis seems to be a real super drone but I don't think I'll feel like buying lots of containers to hope to get it... I'm sure the chances aren't too good. ?

 

Edited by qwds

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3 minutes ago, qwds said:

I'm not sure why heavy hulls with Trickster are bad in capture modes on large maps,

I use mammoth with trickster for CTF and RGB from time to time. The benefits u mentioned surely hold true + the highest power and weight + great overdrive for mined bases + high HP.

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7 minutes ago, frederik123456 said:

I use mammoth with trickster for CTF and RGB from time to time. The benefits u mentioned surely hold true + the highest power and weight + great overdrive for mined bases + high HP.

I can imagine it's a beast. ?

Btw does Mammoth's overdrive add 3 more speed or 50% of whatever the current speed is? I can't imagine it's the latter because it seems crazy but I have to ask.

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