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Fix the tanks that fly


God.Of.Thunder
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Lately I've been having a lot of problems with this type of bug, when we put the heavy change, the tanki with the most weight should win, for example, a wasp shouldn't push a vikem, a drone shouldn't push a titan, the same is equivalent to flying tanks , however, what stresses me out a lot, is a tanki that flies, which for obvious reasons should not go under any tanke that has caterpillars on the ground, it tramples all the tanks, the paladin in question, I was a titan, increase heavy, the titan's mass and strength are twice as much as the paladin, and even then it was like hitting a cart head-on, the paladin ran over me??? How can something like this be possible? If we go by logic, tanks that fly should never pass under a tanki that has its caterpillars on the ground, but what happens is the complete opposite, as if the series of advantages that whoever uses the tanki that flies has weren't enough , still have it. I kindly ask you to observe this, and fix it, as this makes it difficult for people who use normal tanks to compete with those who fly.

Edited by God.Of.Thunder

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Drone with boost speed can make light and medium hull go through or under through heavy hulls at their highest speed

Making heavy weight augment useless

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On 7/4/2023 at 3:16 AM, God.Of.Thunder said:

Lately I've been having a lot of problems with this type of bug, when we put the heavy change, the tanki with the most weight should win, for example, a wasp shouldn't push a vikem, a drone shouldn't push a titan, the same is equivalent to flying tanks , however, what stresses me out a lot, is a tanki that flies, which for obvious reasons should not go under any tanke that has caterpillars on the ground, it tramples all the tanks, the paladin in question, I was a titan, increase heavy, the titan's mass and strength are twice as much as the paladin, and even then it was like hitting a cart head-on, the paladin ran over me??? How can something like this be possible? If we go by logic, tanks that fly should never pass under a tanki that has its caterpillars on the ground, but what happens is the complete opposite, as if the series of advantages that whoever uses the tanki that flies has weren't enough , still have it. I kindly ask you to observe this, and fix it, as this makes it difficult for people who use normal tanks to compete with those who fly.

Here you go with the list of what Hovering hulls have that tracked hulls dont.

1. Sideways sliding

2. Barely increased aim angle when Hovering hulls are on a higher place than you

3. Literally just a no clip hack

4. OP Overdrives

5. A literal Auto-Pilot when paired with Vulcan

Yea might as well open the way for them to cap the flag because you blocking won't help anyway. I remember like half of my team was blocking a paladin in ASL and he just no clipped through everyone. Woah but like Hazel said in one of the V-LOGs "It's intentional feature" i guess if i use cheats i'll just say "It's intentional part of the game design" then.

Edited by Spy
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On 7/4/2023 at 8:14 AM, Kimura said:

 i guess if i use cheats i'll just say "It's intentional part of the game design" then.

You'll also lose your account in the process, but that's just a minor detail. :rolleyes:

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On 7/4/2023 at 9:02 AM, Spy said:

You'll also lose your account in the process, but that's just a minor detail. :rolleyes:

Oh no! Anyways! I guess then i'll use Legal hacks oh im sorry flying hulls to squash win every cap mode in existance. No im not hacking im just using "intentional features" have fun playing against flying hull who actually has brain and not nuke supplies with crisis spam.

On 7/4/2023 at 8:21 AM, TheCongoSpider said:

Can you explain this one?

Noticed this on highway map in the middle bridge where it has that low and higher part. Hopper striker is able to hit me but even though i used hunter/striker i couldn't hit him. then the popular ASL map (forgot it's name) a paladin/twins on a hill shooting me but i can't hit them without moving just a little back with rico/hunter.

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On 7/4/2023 at 9:22 AM, Kimura said:

Oh no! Anyways! I guess then i'll use Legal hacks oh im sorry flying hulls to squash win every cap mode in existance. No im not hacking im just using "intentional features" have fun playing against flying hull who actually has brain and not nuke supplies with crisis spam.

Nothing's stopping you from doing so ?‍♂️

Yes, hovering hulls do have a huge advantage over regular hulls, no it probably won't change. Although I don't use hovering hulls that much anymore, mainly Viking. Point is you don't really need them to win.

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On 7/4/2023 at 2:22 AM, Kimura said:

Noticed this on highway map in the middle bridge where it has that low and higher part. Hopper striker is able to hit me but even though i used hunter/striker i couldn't hit him. 

Can you record a video or take a screenshot or something? This description doesn't tell me anything concrete. It doesn't say which one of you was where on the bridge. 

On 7/4/2023 at 2:22 AM, Kimura said:

then the popular ASL map (forgot it's name) a paladin/twins on a hill shooting me but i can't hit them without moving just a little back with rico/hunter.

I was not aware there was a popular map in MM. Send a screenshot of the map or go to the Wiki and send the link to the map so I can understand better. In the meantime, downward auto-aim angle is bigger than the upward auto-aim angle so what you described there can happen but I need more context. 

Edited by TheCongoSpider
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On 7/4/2023 at 8:00 AM, AnKHCAMoKA said:

Hi,  how can i use abilities in game ?

in boosted damge 3 

ı press 3 but it doesn't work 

please help me thx

Equip a drone.

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On 7/4/2023 at 9:00 AM, Spy said:

 

Yes, hovering hulls do have a huge advantage over regular hulls

Huge might be a bit of an overstatement, mostly depends on the players abilities, though ares od is a bit overtuned for some part atleast.

I will stress the fact that, it is a lot easier for players to use hover hulls in terms of generic ease of control, especially in the case for tanki on mobile.

On 7/4/2023 at 6:14 AM, Kimura said:

 

2. Barely increased aim angle when Hovering hulls are on a higher place than you

3. Literally just a no clip hack

 

2, i hear you on this one, except, sometimes tracked hulls are a lot better to use for some game items, like RRE striker and Vacuum Thunder, atleast in general, rocking can be quite the clutch in many games. Especially with Hammer, allowing you to widen the type of plays you can make. Whilst hover hulls are a bit more restricted in terms of possible rocking shot accuracy.

can confirm, if the player is moving forwards on a hover, the tank elevation is downwards, allowing a slight downward aim angle increase, whilst the same in reverse to allow a bit of a higher aim angle

3. no clip? I assume you mean it phases? Unclear here, they do flip often from the most stupid causes, not that some tracked hulls don't either, have experienced fun textures with both types.

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On 7/4/2023 at 8:01 PM, Akame said:

3. no clip? I assume you mean it phases? Unclear here, they do flip often from the most stupid causes, not that some tracked hulls don't either, have experienced fun textures with both types.

I lost my last ASL match. How? Because a paladin user literally went straight through 3 people blocking him without any difficulties. that's what i mean by no clip. now tell me when you saw viking or dictator just ghost through 3 people like that? and yes flying hulls do have HUGE advantage over regulars. I mean just look at the MM at the end of the match. I can guarantee you that 9/10 times TOP 3 on BOTH teams will be flying hulls. Now you can just say it's a coincidence but it being the case almost always is just a little too suspicious.

I have nothing against mobile users using floating hulls though. 

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@God.Of.Thunder The flying hacks dominate battles, especially the paladin hack. All these hacks are very hard to combat because of there sideways motion, which makes it very hard to get a lock on them. The game is inherently unfair and massively unbalanced and these hacks are just one of many that the devs bring into the game to initially get your cash. The floating trash can paladin is still winning battles virtually on it's own with it's hack overdrive. 

The best way to combat these hacks is with mammoth/crisis and overdrive the trash whenever possible. Makes my day when i kill these floating noobs with there legal hack.

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On 7/4/2023 at 9:00 AM, Spy said:

Point is you don't really need them to win.

A paladin will always have the advantage over any hull and thus makes winning far easier.

They are legal hacks that should not be in the game. The devs have introduced cheat mode, simple as that.

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On 7/5/2023 at 11:35 AM, TargetXAcquired said:

A paladin will always have the advantage over any hull and thus makes winning far easier.

They are legal hacks that should not be in the game. The devs have introduced cheat mode, simple as that.

Easier does not meet guaranteed win, and if you were to read my full post you'd have seen that's exactly what I said.

There's no such thing as 'legal cheat'. You can find the definition of the word cheat below;

Spoiler

image.png

These things were not possible in the earlier days of tanki, true, however shooting rapidly with turrets such as Railgun and Thunder wasn't a thing earlier, but I don't see anyone complaining about 'cheater Vikings' or anything of this sort. 

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On 7/4/2023 at 7:01 PM, Akame said:

Huge might be a bit of an overstatement

Not really. The evidence in battles with these hacks suggests otherwise.

 

On 7/4/2023 at 7:01 PM, Akame said:

mostly depends on the players abilities,

Agree, but even a complete noob who uses the overdrive while attacking will inadvertently help those team mates around him.

It's a legal hack, plain and simple.

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On 7/5/2023 at 9:55 AM, Spy said:

Easier does not meet guaranteed win, and if you were to read my full post you'd have seen that's exactly what I said.

There's no such thing as 'legal cheat'. You can find the definition of the word cheat below;

  Reveal hidden contents

image.png

These things were not possible in the earlier days of tanki, true, however shooting rapidly with turrets such as Railgun and Thunder wasn't a thing earlier, but I don't see anyone complaining about 'cheater Vikings' or anything of this sort. 

I can take on a viking and have a good chance of coming out on top "without" using my overdrive. Against the paladin cheat, unless "I use" my overdrive and outsmart the hack I have a substantially lower chance of winning that particular encounter. 

I did not bother looking at your definition of the word "CHEAT" as I already know the answer/meaning, I will say no more on that. 

The game is a joke, which is why I camp 100% of every battle and only ever do the objective if it suits my needs to do so.

More and more players are camping because the chances of surviving more than 10 secs at a time is extremely low, unless you use the paladin hack, then they are rather good.

These are the facts that the majority of players acknowledge to be undeniably true. For once why don't you back the players up and tell it how it is, as a player and not a mod. 

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On 7/5/2023 at 10:55 AM, Spy said:

These things were not possible in the earlier days of tanki, true, however shooting rapidly with turrets such as Railgun and Thunder wasn't a thing earlier, but I don't see anyone complaining about 'cheater Vikings' or anything of this sort. 

One is just a noob having fun for 10 seconds every 13 mins. another is a whole package of lega- i mean "intentional features" we all love that needs no OD. thats why i always see people complaining about floating hulls in chat and forum every day.

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In addition to what guys mentioned about hovering hulls; they do have two OP advantages. The front of a hovering hulls is always straight, which means when they take a cliff they can attack the enemies infront of them. While with natural tanks your tank will bent down so you stop your attack.

hovering hulls do interact with impact forces just way, way better than natural tanks. When you take an impact force as a hovering hulls your tank will just slide a little with no changing of the orientation. While with natural tanks, your aim will go crazy.

An old video I made about the second concern. I chose Hopper and Viking though different class as a joke, as there was a debate between Viking and Hopper at that time.

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On 7/5/2023 at 12:23 PM, TargetXAcquired said:

I can take on a viking and have a good chance of coming out on top "without" using my overdrive. Against the paladin cheat, unless "I use" my overdrive and outsmart the hack I have a substantially lower chance of winning that particular encounter. 

Then I'm afraid the problem is on your side ?

On 7/5/2023 at 12:23 PM, TargetXAcquired said:

I did not bother looking at your definition of the word "CHEAT" as I already know the answer/meaning, I will say no more on that. 

Not much of a point having a discussion if the other side can't read and then reply properly to the other party's messages.

On 7/5/2023 at 12:23 PM, TargetXAcquired said:

These are the facts that the majority of players acknowledge to be undeniably true. For once why don't you back the players up and tell it how it is, as a player and not a mod. 

I would "back the players up" if I were to agree with what you said, in this case I don't. As I said earlier, yes Paladin (and the rest of the hovering hulls) have an advantage over regular hulls. No, it's not a hack or anything.

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On 7/5/2023 at 6:59 AM, firety31 said:

In addition to what guys mentioned about hovering hulls; they do have two OP advantages. The front of a hovering hulls is always straight, which means when they take a cliff they can attack the enemies infront of them. While with natural tanks your tank will bent down so you stop your attack.

This hasn't been true for over 17 months. Hover hulls bend towards the ground when going off cliffs and can flip, especially Paladin and Hopper who only have one engine and start twisting to the side halfway through. You counter either by driving off of the cliff a certain way (usually means you have to fully commit to the jump and land before attacking enemies) or else you'll fail and flip, or by using Trickster/Crisis where the extra speed delays the start of the bending and twisting, just like with tracked hulls. Or a combination of both if necessary. This lack of stability in the air means they'll be self-destructing some times during every battle unless they're camping or something. 

 

And that is my assumption about hovering hulls. I want to believe that they get more score or more things done than tracked hulls on average but is "offset" by the inevitable self-destructions they have. They don't tell us anything about the balance between hover hulls and tracked hulls so we can only assume. 

On 7/5/2023 at 6:59 AM, firety31 said:

hovering hulls do interact with impact forces just way, way better than natural tanks. When you take an impact force as a hovering hulls your tank will just slide a little with no changing of the orientation. While with natural tanks, your aim will go crazy.

I'd mention mobile players height affected by obnoxiously heightened impact force from popular turrets but I suppose only a subset of players are affected by that. 

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On 7/5/2023 at 6:41 AM, Kimura said:

I lost my last ASL match. How? Because a paladin user literally went straight through 3 people blocking him without any difficulties. that's what i mean by no clip. now tell me when you saw viking or dictator just ghost through 3 people like that? and yes flying hulls do have HUGE advantage over regulars. I mean just look at the MM at the end of the match. I can guarantee you that 9/10 times TOP 3 on BOTH teams will be flying hulls. Now you can just say it's a coincidence but it being the case almost always is just a little too suspicious.

I have nothing against mobile users using floating hulls though. 

funny thing is, whilst i was playing dictator/wasp, i was able to slide under hover hulls :trolldespair: in some games, most the times though, it's mainly due to ping differences though, it is annoying when it does happen for the one the situation works against

 

On 7/5/2023 at 9:58 AM, TargetXAcquired said:

Not really. The evidence in battles with these hacks suggests otherwise.

 

Agree, but even a complete noob who uses the overdrive while attacking will inadvertently help those team mates around him.

It's a legal hack, plain and simple.

I have seen many bots with hover hulls, the turret also plays a big factor in some game modes. Ofc, hopper has a larger advantage for games like ctf/rgb/asl attacking, in that case, only way to get them is by timing hunter ods, and being accurate with shots, which bottles down to how strong and synergetic is your team and facing players of these calibres, which many times, they are not.
A lot of the time, most complete noobs just play tdm, they hardly are of use unless they hit hard and at the right time

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On 7/4/2023 at 10:41 PM, Kimura said:

I lost my last ASL match. How? Because a paladin user literally went straight through 3 people blocking him without any difficulties. that's what i mean by no clip. now tell me when you saw viking or dictator just ghost through 3 people like that? and yes flying hulls do have HUGE advantage over regulars. I mean just look at the MM at the end of the match. I can guarantee you that 9/10 times TOP 3 on BOTH teams will be flying hulls. Now you can just say it's a coincidence but it being the case almost always is just a little too suspicious.

I have nothing against mobile users using floating hulls though. 

Sounds more like the effects of tanki's server instability.

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On 7/5/2023 at 8:32 PM, PirateSpider said:

Sounds more like the effects of tanki's server instability.

I guess 30 ping and nobody besides flying trash no clipping everyone since day 1 is server instability. 

I also play on a stable 300+ FPS and The Hack no clipped through everyone as smoothly as you can. Nobody was lagging because of Tanki or because of their PC.

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On 7/5/2023 at 10:35 AM, Kimura said:

I guess 30 ping and nobody besides flying trash no clipping everyone since day 1 is server instability. 

I also play on a stable 300+ FPS and The Hack no clipped through everyone as smoothly as you can. Nobody was lagging because of Tanki or because of their PC.

They must be the ones lagging then.

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