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How is Bonus DMG and Bonus Armor Calculated in game?


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Hi, I was just wondering if my shaft turret with heavy capacitors could kill light/medium/heavy hull. But problem is I dont know how to calculate all the bonuses that apply on dmg and armor.

 

I know that Base dmg for Max shaft is 3 300 (sniper mode) With additional 25 % for agument heavy capacitors which makes it = 4 125 and this is base dmg without any bonus. This implies that it could kill any tank type in game on one shot. But lets calculate all the negotiables in game and situations in game that more likely occur than this "perfect" one.   

 

Attacker with shaft + augment can have additional double dmg which makes it with fully upgraded drone  + 100 % dmg bonus (easy to calculate 4 125*2=8 250 max dmg)  But there are another bonuses with booster or crisis, lets talk about maximum possible so crisis fully upgraded +60 % more dmg bonus. And now how to calculate it, from 4 125 ? or from 8 250 ?  

    If it is from 4 125 then + 160 % dmg bonus would make it (4 125*0,6)=2 475+8 250= 10 725 and this would be maximum possible dmg shaft could made.

    But if we calculate it from 8 250 it would make 8 250*1,6=13 200   (1,6 coeficient represents 60 % dmg bonus)  which one is it? 

 

Defender - there is additional factor from protection not just duble armor bonus which makes it for me more complicated.  Basically what bonus armor do is decrease dmg (not increasing HP of user)  bonus from supplies using fully upgraded drone makes it 100 %  which basically decrease receiving dmg to half.  And now, how is this calculated ?? I am confused here,  Is it from increased attacker dmg with variant 1. (10 725) or variant 2. (13 200) ??  Plus there are lot of factors, there is another 90 % bonus from crisis drone (maximum possible) and 50 % from protection. But protection module with 50 % basically decrease your dmg to half just like as 100 % effect from double armor.  So all the effect are 190 % double armor effect and 50 % from protection module.  But how to calculate this ? I am lost.  I just dont know how is this armor effect operating, protection modules are clear, 50 % means that your dmg will be 50 % less which makes it from 10 725 - 5 362,5    and from 13 200 -  6 600.  Now If we are talking about 100 % double armor bonus it also decrease your dmg by half or am I wrong? It would make dmg 2 681,25 or 3 300 now how to add another 90 % bonus from crisis? 

at this point I just dont know how double armor effect is operating in this game. I know that 100 % value decrease it by half. But I dont know how would I calculate 190 % decrased dmg.  It does not make sense to me, normally I would think that 100 % decrease means dmg would be 0.  Protection moduels work on this basis thats why 50 % module decrease dmg by half which is right and easy to calculate. But how the heck is working bonus armor ? ? From what value is it calculated ? It should affect recieved dmg by 190 % but that does not make sense how to decrease valuse of something by 190 % and it still would not be 0. Can anyone explain or calculate how dmg is affected by this and what is maximum dmg for this scenerio ? Would shaft kill light/medium/heavy hull with one shot with 160 % dmg bonus fully upgraded and + 25 % dmg bonus from agument. Would defender survive it with 190 % armor bonus with 50 % protection module?  Thanks and sorry for probably asking  dumb question guess I am not a math guy. 

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@Tekken8 I worked out max damage for shaft with H/C augment and maxed crisis at 6.600 damage.

The system to work out exactly what does what in this game is very, very complicated with all the augments in the game, not to mention crits, then you have to factor in adrenaline drone if you use it. My advice, just don't bother and play the game. 

You could ask @TheCongoSpider, he's the resident expert amongst the players on the forum for such things. 

Edited by MEXICAN-SKY

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@Tekken8

Max Shaft deals 3300 damage.
Max Heavy Capacitors deals 4125 damage base damage.


With Double Damage = 8250 damage.
With Booster = 9281.25 damage.
With Crisis = 10725 damage.
If you have normal Boosted Damage active and the opponent has normal Boosted Armor active, divide the above values by 2.
If you have Boosted Damage and the opponent has Defender or Crisis (+90% armor), divide those values by 2.9.

Double Damage vs Double Armor = 4125 damage.
Booster vs Double Armor = 4640.625 damage.
Crisis vs Double Armor = 5362.5 damage.
Booster vs Defender/Crisis = 3200.43103 damage.
Crisis vs Defender/Crisis = 3698.27586 damage.

If the opponent has a 50% module, just divide those values by 2 again.

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On 8/14/2023 at 8:01 AM, Tekken8 said:

 

Damage enhancers in the game stack additively. The easiest way to visualise it is as units going towards a damage multiplier. By default, you have 100 units which translates to a x1 damage multiplier. These work off of the turret's base damage. Equipping certain augments may increase or decrease this base damage. Heavy Capacitors increases Shaft's base damage by 25%, from 3,300 to 4,125. 

 

Boosted Damage alone would be +50 units, so 100 + 50 = 150 = x1.5 damage. 

Boosted Damage with a 20/20 drone would be +100, so 100 + 100 = 200 = x2 damage. 

Drones such as Booster and Crisis can further enhance that damage. The extra units are displayed in your garage.

A maxed Booster drone will be 100 + 100 + 25 (extra) = 225 = x2.25 damage. 

A maxed Crisis drone will be 100 + 100 + 60 (extra) = 260 = x2.6 damage. 

 

Viking's Overdrive is the same. It adds a number of units to the multiplier. This number depends on the turret and augment that you use. The most common number would be +150 units. 

So with Viking's Overdrive, you would deal 100 + 150 = 250 = x2.5 damage. 

With a fully upgraded drone with Boosted Damage and OD, you would deal 100 + 150 + 100 = 350  = x3.5 damage. 

With Booster, 100 + 150 + 100 + 25 = 375 = x3.75 damage

With Crisis, 100 + 150 + 100 + 60 = 410 = x4.1 damage 

 

On 8/14/2023 at 8:01 AM, Tekken8 said:

Defender - there is additional factor from protection not just duble armor bonus which makes it for me more complicated.  Basically what bonus armor do is decrease dmg (not increasing HP of user)  bonus from supplies using fully upgraded drone makes it 100 %  which basically decrease receiving dmg to half.  And now, how is this calculated ?? I am confused here,  

Picture the same thing except this time, the units are going towards a damage divisor. 

 

If a turret deals 1,000 damage, then against Boosted Armour alone, it will be 100 + 50 = 150 which results in 1,000 ÷ 1.5 = 666.67.

Boosted Armour with a 20/20 drone would be 100 + 100 = 200 which results in 1,000 ÷ 2 = 500. 

 

Drones like Crisis and Defender can further increase this divisor. 

A maxed Defender and Crisis both have +90. 

So 100 + 100 + 90 = 290 which results in 1,000 ÷ 2.9 = 344.82.

 

On 8/14/2023 at 8:01 AM, Tekken8 said:

 

Damage reduction starts after the total damage is calculated. To answer your other questions, refer to Me0w_XP's reply. 

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