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Typical Day in Tanki


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Let's kill some tanks. Game authorization, bla bla, here we are. Pro Battles of course, never understood why should I participate in those 1-2-3-4 MM die-within-10-seconds no-skills druggin' festivals.

OK, what do we have here. This battle is stuck judging from the time 3:00:00, this battle is 6 vs 1 (never understood why autobalance is not on as standard...), this other battle is stuck judging from all players being at 0 points, this battle is full... damn there are no more decent battles nowadays, as the number of players shrank.

Finally: 5 vs 6. Let me check the players, as we do not want too many K/D 0.22 in our team or we will never compete. OK, I can enter... damn, it is already 8 vs 8, too late. What else?

Wait... wait... wait... here it is 2 vs 3. Let's enter blindly or we will lose the free spot. Damn it is an OverDrive battle, I need to change Hull. 4 minutes at the end: I have short distance protections, I need to change as enemies are mostly long distance turrets. We are losing, 2 minutes at the end, why is everyone camping anyway? Lost of course. Let's check another one...

Nothing... oh, an invite! Sure, I am coming! Oh... new game and my friend invited me, but I would be on the opposite team. Let's wait... and wait... and wait... Nah, let's check something else.

Let's check the only CP battle. 1 vs 2... ok, enter. "You have reached the maximum amount bla bla", press Y. No overdrive here: good, Dictator is pretty bad, let me get my Hunter. Winning, but again, I need to change protections in CP. Won: 574 crystals! OK, let's stay, but I got 30 seconds to hit the bathroom, run!

I am back, game started. Where did everyone go?  I am alone against 5! Leave the battle.

Searching... nothing, nothing... 5 minutes later, new game! OK, enter.

"You reached maximum amount..." I wish I could stop this warning from coming out. Oh, Overdrive required, change. Play a couple of minutes, damn I got wrong protections again. Change. Tough game against buyers with their 4 protections and Pulsar and whatever else available only to them. Enemy takes flag, I am isida and I just respawn in the other side of the field (when I attack I will have to kill the same tank respawning in front of me 3 times). Anyway, certainly one of my 5 camping rails/shafts/magnums camping will take care, as the enemy tank is in open field... why none is shooting? Hey guys c'mon...  damn, enemy wasp caps unseen and untouched. Guys we need to attack now, guys? "Ty smotrel fil'm vchera"... What is this guy saying? We are losing, 2 minutes at the end, understand? "Mne ponravilsya etot akter"... Damn, none understands a word here! And here we go, losing in 3.2.1... Ops! game stuck, no crystals for anyone, LOL.

It is late, time for bed. Managed to play 25 minutes in an hour... but one of these week-ends with the 30% discount, I will invest half million crystals earned in a couple of months to increase my protections of 1%...

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> refuses to play the main game type
> goes to niche custom games instead
> surprised when they don't offer him the best experience
> shockedpickachuface.jpg

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On 9/20/2023 at 7:41 AM, Maf said:

> surprised when they don't offer him the best experience

tbf that's the best experience average player that is not a mega buyer or skilled as hell can get. That's the problem.

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On 9/19/2023 at 9:41 PM, Maf said:

> refuses to play the main game type
> goes to niche custom games instead
> surprised when they don't offer him the best experience
> shockedpickachuface.jpg

Would you rather have to go through this route on a near weekly basis again?

He encounters a violater in a battle -> he tries to report them -> he goes to chat to complain and insult them -> he gets banned from chat -> he makes a topic complaining about it -> someone has to tell him yet again the difference between chat violations and battle violations.

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On 9/20/2023 at 9:31 AM, Kimura said:

tbf that's the best experience average player that is not a mega buyer or skilled as hell can get. That's the problem.

I have nothing against people who prefer PRO battles, but you can't willingly go into PRO battles and then complain about the unique problems it has. Having uneven teams or not enough players joining rarely happens in MM.

MM definitely has a P2W problem, but I feel like supplies are easy enough to come by these days that condenscendingly calling those battled "drugging festivals" is an outdated point of view, which stopped being relevant around 2018. The main problem a F2P user would have to deal with is drones and OP augments. Judging by the post above, OP is having this problem in PRO battles just as well.

Quote

Managed to play 25 minutes in an hour

This is exactly why I stopped playing PRO battles soon after MM was released. MM has its disadvantages, but at least you're not spending the majority of your time staring at the lobby, waiting in empty maps, and jumping between battles.

@Gabe2607 I'm genuinely curious why you're so strongly against playing in MM.

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On 9/20/2023 at 11:40 AM, Maf said:

 I'm genuinely curious why you're so strongly against playing in MM.

Average 8k GS experience thats why, and I dont even blame him for it.

7 to 9k face struggles on a daily basis, ands its not even an easy gameplay until you get those battle breaking augments which make the battle fun and basically easier. Its going to stay like this until the user gets max GS and dominate the battle.

But what I do not understand is that nowadays this is basically the situation, and until you get 9999 you cant think of having it easy unless you play really good. 

That is how MM is and how other games are, people having upgraded equipment will overpower those with fairly balanced equipment.

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On 9/20/2023 at 1:37 PM, MEXICAN-SKY said:

Because its useless.

I don't understand the meaning of useless in this case. How are PRO battles more "useful" compared to MM?

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Never thought id wish the shrug emote to be back as a reqction lol.

 

On 9/20/2023 at 3:06 PM, NikmanGT said:

Average 8k GS experience thats why, and I dont even blame him for it.

7 to 9k face struggles on a daily basis, ands its not even an easy gameplay until you get those battle breaking augments which make the battle fun and basically easier. Its going to stay like this until the user gets max GS and dominate the battle.

But what I do not understand is that nowadays this is basically the situation, and until you get 9999 you cant think of having it easy unless you play really good. 

That is how MM is and how other games are, people having upgraded equipment will overpower those with fairly balanced equipment.

Yoooooo i know this is kinda dumb but i think this is the first time a helper (especially a forum mod) says something negative about the game. Havrnt been onlne a lot, is this happening a lot rn?

Also to nikman's post, imo there's actually a lot of ok-ish combos one can use for fun in mm still. For example railgun death herald plus hornet and brutus or booster whichever u prefer, its still fun. Although now that death herald is an ultra container augment... RIP

thunder is also quite fun especially u have a bit of a parkour spirit. If u get bored in mm just recoil a bit going up a ramp for fun

Ok im not saying tanki is good cuz it is not. Like really, i used to want to advertise the game to my friends cause i felt the game still deserved to be popular. That was back in 2021. Now, u cant force me to play (though u can pay me to play :p) i just really hate the game. It feels like a big mess, and my homework discourages me enough already. the devs seems to positively be trying to make people quit. But the good thing rn is 'op' kits are still ok easy to get thruogh the funds and stuff, so yay. 

 

Theres a lot of sruff i wanna say but in the writing of this post i forgot ( as is usual whenever i post something long and negative about the game....) so im just gonna end here. Been nice to go online again ?

 

 

Edit: whoop just remembered. Im not impressed with how tanki changed the 'helpers of the game' section in the forum to 'helpers of the project'. 'Project' gives the devs breathing space to say 'in the end it is still a project'. No, it is and should always be a game. Idk but me for one is heartbroken at the game's current state; i feel this as a childhood game and what ur doing to it is not cool ):(

Edited by Incorp

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On 9/20/2023 at 10:07 AM, Incorp said:

Yoooooo i know this is kinda dumb but i think this is the first time a helper (especially a forum mod) says something negative about the game. Havrnt been onlne a lot, is this happening a lot rn?

From November 2016 up til now, I've seen many times a helper, mod, and even admin criticizing something about the game at one point or another.

I've seen quite a few criticize the latest change to the mission system.

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On 9/20/2023 at 10:11 AM, Maf said:

> refuses to play the main game type
> goes to niche custom games instead
> surprised when they don't offer him the best experience
> shockedpickachuface.jpg

Except that matchmaking doesn't offer the best experience either...

 

On 9/20/2023 at 10:37 PM, Incorp said:

Yoooooo i know this is kinda dumb but i think this is the first time a helper (especially a forum mod) says something negative about the game.

 

Well that's no fun.

Who are we supposed to get angry at if they think the game is crap too?

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On 9/20/2023 at 5:25 PM, Jeers4U said:

Well that's no fun.

Who are we supposed to get angry at if they think the game is crap too?

Most of the blame fall on the devs for the state the game is currently in. Part of it on certain group of players for the terrible ideas that have been implemented.

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On 9/20/2023 at 11:40 AM, Maf said:

@Gabe2607 I'm genuinely curious why you're so strongly against playing in MM.

I frankly do not see any good side about MM, beside the better traffic. 

1) players are constantly using drugs, 100% of the time. Are drugs free? Not, just the amount you can make up. So one should be limiting playing experience based on the drugs own, then get out.  

2) Till you make your tank competitive, you are a weak link in the team and will get destroyed over and over by buyers with 4 protections and all latest augments/alterations. Anyone having fun being destroyed?

3) Anyway, let's drug. How long do you generally go from death to death: 15 seconds? 30 seconds? 1 minute? Definitely not long because in spite of your double armor, ALL enemies have double damage and quick overdrives. 

4) Not sure about this, but all games, or maybe most, are 15 minutes, right? Short time indeed considering you will have to go to the garage to change protections, hull, turret, etc. 

5) Because of all the above, what is the general attitude in MM? Enter the battle, press 1-2-3, go on a straight line, get killed and repeat. There is no way to come to know your team mates, make a strategy, unless you have a clan. Many others, hide, do not care about flags or team, just get their missions done.

6) Pro Battles (the real ones, without drugs) are pretty much the opposite: skills are a must (ok, buyers still have their advantage, but without their endless use of drugs, they are often showing major lack of skills, as the nature of MM battles does not call for them) and strategy too. But when you get in a battle lasting a couple of hours with the result on the line, there is nothing better than a Pro Battle. 

PS.: there is a user who writes thousands of replies just to flame conversations. Bothering as hell. 

 

On 9/20/2023 at 12:36 PM, NikmanGT said:

Average 8k GS experience thats why, and I dont even blame him for it.

7 to 9k face struggles on a daily basis, ands its not even an easy gameplay until you get those battle breaking augments which make the battle fun and basically easier. Its going to stay like this until the user gets max GS and dominate the battle.

But what I do not understand is that nowadays this is basically the situation, and until you get 9999 you cant think of having it easy unless you play really good. 

That is how MM is and how other games are, people having upgraded equipment will overpower those with fairly balanced equipment.

max 6567 GS (300 less with isida, which I do not understand since isida is much better than twins nowadays). But with only 2 turrets, 2 hulls, 3 partial protections and no drones, I am always on top 3 in Pro Battles. Without using drugs in MM, I end up 1/20 K/D in 15 minutes.

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On 9/21/2023 at 5:57 AM, Gabe2607 said:
Spoiler

I frankly do not see any good side about MM, beside the better traffic. 

1) players are constantly using drugs, 100% of the time. Are drugs free? Not, just the amount you can make up. So one should be limiting playing experience based on the drugs own, then get out.  

2) Till you make your tank competitive, you are a weak link in the team and will get destroyed over and over by buyers with 4 protections and all latest augments/alterations. Anyone having fun being destroyed?

3) Anyway, let's drug. How long do you generally go from death to death: 15 seconds? 30 seconds? 1 minute? Definitely not long because in spite of your double armor, ALL enemies have double damage and quick overdrives. 

4) Not sure about this, but all games, or maybe most, are 15 minutes, right? Short time indeed considering you will have to go to the garage to change protections, hull, turret, etc. 

5) Because of all the above, what is the general attitude in MM? Enter the battle, press 1-2-3, go on a straight line, get killed and repeat. There is no way to come to know your team mates, make a strategy, unless you have a clan. Many others, hide, do not care about flags or team, just get their missions done.

6) Pro Battles (the real ones, without drugs) are pretty much the opposite: skills are a must (ok, buyers still have their advantage, but without their endless use of drugs, they are often showing major lack of skills, as the nature of MM battles does not call for them) and strategy too. But when you get in a battle lasting a couple of hours with the result on the line, there is nothing better than a Pro Battle. 

 

Ok, you make some good points. Even if you have supplies and a basic 9999 tank, it doesn't stop you getting demolished by more OP equipment. But at least MM does solve the issue of not having enough players in your battle.

For more fair games with the benefits of MM you have the weekend game modes, which often feature pro-battle-like restrictions.

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On 9/21/2023 at 7:27 AM, Gabe2607 said:

) players are constantly using drugs, 100% of the time. Are drugs free? Not, just the amount you can make up. So one should be limiting playing experience based on the drugs own, then get out.  

See thats the thing you have been doing wrong this entire time, the game has moved on its 2015 counterpart and had a drastic change in both game mechanics as well as the game economy scenario.

Now drugs are very common in the game, you can purchase a few everyday from the shop itself, and you obtain some from the BP as well. Collect a decent amount of containers in a short period of time and open them to get a huge stsck of supplies. Use collected crystals to purchase supplies during discounts etc. 

My point is supplies arent the rarest and most powerful thing left in the game, they have shifted from the most rarest thing to the most common in-game item now. All the things like augments drones come way above suppplies.

So not using supplies is the one of the worst things you can do to ruin your game.

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On 9/21/2023 at 2:54 AM, NikmanGT said:

Now drugs are very common in the game, you can purchase a few everyday from the shop itself, and you obtain some from the BP as well. Collect a decent amount of containers in a short period of time and open them to get a huge stsck of supplies. Use collected crystals to purchase supplies during discounts etc. 

"You can purchase a few everyday..."  I am a free player, by choice.  

And collected crystals are far from enough to upgrade equipment (drones never even considered and anyway not needed in Pro Battles). Half a million crystals to increase 1% all protections...

Edited by Gabe2607
Editing...

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On 9/21/2023 at 8:31 AM, Gabe2607 said:

"You can purchase a few everyday..."  I am a free player, by choice. 

And that means by "choice" you're also choosing to get squashed by pretty much everyone just to live by an outdated view.

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On 9/21/2023 at 11:37 AM, PirateSpider said:

And that means by "choice" you're also choosing to get squashed by pretty much everyone just to live by an outdated view.

Somehow you always miss the point... I am playing Pro Battles and I am not getting squashed. How are you doing with your purchased equipment: manage to turn the turret yet?

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On 9/21/2023 at 5:31 PM, Gabe2607 said:

"You can purchase a few everyday..."  I am a free player, by choice.  

I doubt you have missed this as a player of some experience, but since it appears that you have: supplies in shop are bought for f2p crystal currency, not $$.  

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On 9/21/2023 at 2:52 AM, PirateSpider said:

Most of the blame fall on the devs for the state the game is currently in.

Correction.

All of the blame.

On 9/21/2023 at 2:52 AM, PirateSpider said:

Part of it on certain group of players for the terrible ideas that have been implemented.

Trust me 99.99% of these dumb, pathetic, useless ideas would have been implemented regardless of the braindead ideas some players come up with.

 

On 9/21/2023 at 2:57 AM, Gabe2607 said:

) Anyway, let's drug. How long do you generally go from death to death: 15 seconds? 30 seconds? 1 minute? Definitely not long because in spite of your double armor, ALL enemies have double damage and quick overdrives. 

And the game breaking augments that have ruined the game completely.

 

On 9/21/2023 at 2:57 AM, Gabe2607 said:

Short time indeed considering you will have to go to the garage to change protections, hull, turret, etc. 

This is when the garage works of course.

 

On 9/21/2023 at 2:57 AM, Gabe2607 said:

Many others, hide, do not care about flags or team, just get their missions done.

This happens on a very regular basis because trying to play the objective is a waste of time for most players.

Enter game, enable a few drugs, die within 30 secs or less. Reason for dying so quickly so many times, "AUGMENTS".

On 9/21/2023 at 6:28 AM, Maf said:

But at least MM does solve the issue of not having enough players in your battle.

Does it really!

 Screenshot_25.png

Both teams full, MM solves nothing. It was a novel idea that did not work from the very start and has now declined even further due to the devs deliberately making it unbalanced and copy/pasting every turret with each others abilities via the most hated update yet, augments.

I joined this battle late. The team was already 3-0 up and it lasted a further 2/3 mins. The highlighted G/S just shows the mess this game is now in. A legend with that G/S is a hinderance not a help, even against far lower ranked players whom he should be dominating. As you can see he did anything but.

On 9/21/2023 at 4:37 PM, PirateSpider said:

And that means by "choice" you're also choosing to get squashed by pretty much everyone just to live by an outdated view

I disagree. 

His view is not outdated, just ill thought out. Having a maxed out everything with zillions of each drug does not guarantee you will not get squished every 10 secs, unless of course you use the legal hack paladin, which seems to survive an unprecedented amount time, even when being bombarded by several different turrets. 

A typical day in tanki is why more and more players camp and do not care one way are the other how the battle turns out. Augments along with the useless MM and a host of other cash grab updates is why the game is a complicated and one sided joke. 

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On 9/21/2023 at 5:48 PM, HEIDEGGER said:

I doubt you have missed this as a player of some experience, but since it appears that you have: supplies in shop are bought for f2p crystal currency, not $$.  

In about 100 years, when I am done using crystals to upgrade hulls, turrets, protections, augments and drones, you will be right. Not till then.

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On 9/21/2023 at 11:37 AM, PirateSpider said:

And that means by "choice" you're also choosing to get squashed by pretty much everyone just to live by an outdated view.

The pursuit of money has turned this game into the terrible one we have now.

Playing without paying isn't really outdated, it can be seen as a protest.

"I'm here playing, but I'm not going to pay for this terrible version"

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On 9/21/2023 at 2:25 PM, Gabe2607 said:

Somehow you always miss the point... I am playing Pro Battles and I am not getting squashed. How are you doing with your purchased equipment: manage to turn the turret yet?

Well, enjoy having to play many hours just to reach your weekly crystal limit. ?

I'll enjoy getting progress made and spending more time out in the real world.

On 9/21/2023 at 2:58 PM, MEXICAN-SKY said:

Trust me 99.99% of these dumb, pathetic, useless ideas would have been implemented regardless of the braindead ideas some players come up with.

Maybe, but these players certainly influenced their implementation. So I'm putting part of the blame on them.

On 9/21/2023 at 2:58 PM, MEXICAN-SKY said:

His view is not outdated, just ill thought out. Having a maxed out everything with zillions of each drug does not guarantee you will not get squished every 10 secs

Even the players with Brutus (not upgraded) will be able to kill him with ease.

On 9/21/2023 at 4:34 PM, Jeers4U said:

The pursuit of money has turned this game into the terrible one we have now.

Playing without paying isn't really outdated, it can be seen as a protest.

"I'm here playing, but I'm not going to pay for this terrible version"

You get 1 container and 30 of each supply for just around 2000 crystals in the shop, its really not much of a payment.

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On 9/21/2023 at 11:31 PM, Gabe2607 said:

"You can purchase a few everyday..."  I am a free player, by choice.  

And collected crystals are far from enough to upgrade equipment (drones never even considered and anyway not needed in Pro Battles). Half a million crystals to increase 1% all protections...

I dont get it, i can still play MM fine even though my garage isnt much to boast about... try playing cp or something that is not all on killing. Dont try ctf cuz yknow crisis faaaast.

Oh and if u insist on playing PRO try xpbp instead of usual battles, as players in normal battles may have a hard time treating it as a 'real' battle and may therefore goof off.

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On 9/22/2023 at 1:58 AM, MEXICAN-SKY said:

The highlighted G/S just shows the mess this game is now in

I find it rather amusing that you picked this specific battle as an example of bad MM, because this battle actually demonstrates the opposite. The total GS for your team is 38,786, while the GS for the losing team is 35,194, not including the player in last place, who we can assume adds an additional 5000 GS or so to the team, making it quite even.

MM makes some ridiculous teams sometimes, but your example does not prove your point at all. The teams are fairly even, and both teams have both good and not-so-good performing players.

I also recognise that having a 2000 GS player together with a 9999 GS player is far from perfect, but devs determined that this is a better outcome compared to the alternative, which would be to increase MM wait times. The upcoming addition of bots to MM should help solve the GS disparity issues.

Another important thing to note is that no battle can be perfectly balanced. Even if you were to assemble two teams of players where both teams have identical sets of equipment and skill levels, the battle results will still be wildly unpredictable due to the organic nature of players' actions. So it's entirely possible to have two teams get a 7-0 score in one game and a 0-7 score in the next game, even though both teams are pretty much identical in power. And in case you don't believe me, here's a real life example.

On 9/22/2023 at 1:58 AM, MEXICAN-SKY said:

due to the devs deliberately making it unbalanced and copy/pasting every turret with each others abilities via the most hated update yet, augments.

I think augments are an irrelevant argument here, since we're just talking about MM.

But the idea of battles being made deliberately unbalanced may actually be true. Opex himself said a few years ago that if an online game has perfect balance where each battle is even and close, players end up getting fatigued faster and actually end up playing less, so MM is often designed to intentionally skew balance in games so that you have a mix of total losses, easy wins, and hard, balanced battles.

On 9/22/2023 at 1:58 AM, MEXICAN-SKY said:

A legend with that G/S is a hinderance not a help, even against far lower ranked players whom he should be dominating. As you can see he did anything but.

I'd say that the rank here is irrelevant. As long as the other team also has a player that's not helping the team much, the balance is fine.

Besides, can you really blame MM for being unable to predict how someone will play? Like I said above - people are unpredictable. You could have a 9999 GS player with a perfect win score who decided to play some MM with one hand while eating a sandwich. MM assigns him as the "carry" in one game, but he just drives around lazily while eating his sandwich. How do you calculate things like this into the MM algorithm? You can't.

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