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Add a delay and an indicator for crisis's supply changing ability.


PirateSpider

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On 9/27/2023 at 2:02 PM, MEXICAN-SKY said:

Crisis has been nerfed to the same level as the other drones and is therefore not the force it once was.

The drone that is currently closest to crisis in terms of power is defender.  The others don't stand a chance.

 

The defender may be able to have all three supplies active at once, but the crisis with its 60% bonus damage can quickly switch to damage boost, take a shot, cancel out 2/3 of the defenders protection and then switch back to armor boost before the defender can take a shot.

The defender still has to deal with the 90% protection of crisis while crisis only has to deal with 30% of defender's protection, practically.

On 9/27/2023 at 2:02 PM, MEXICAN-SKY said:

The game as a whole is a joke, just like the floating hacks, the constant lag and the huge amount of other crap that interferes with game play in battles.

You saying crisis needs yet another nerf is the least of the problems this game has.  

This topic is for crisis and the other drones, everything else is considered off-topic here.

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On 9/28/2023 at 5:23 AM, PirateSpider said:

This topic is for crisis and the other drones, everything else is considered off-topic here.

Regardless of "the topic" the game including CRISIS is just not up to doing what it was originally intended for. 

 

On 9/28/2023 at 5:23 AM, PirateSpider said:

but the crisis with its 60% bonus damage can quickly switch to damage boost, take a shot, cancel out 2/3 of the defenders protection and then switch back to armor boost before the defender can take a shot.

Complete nonsense. Switching puts you at a disadvantage unless you can find some sort of cover or outwit the enemy by some nifty "footwork" and thus evading some of the shots aimed at you. This of course does not work when up against fire, freeze, tesla and rico (if in enclosed spaces, ie;- a tunnel) because the shots are 100% constant, especially with fire and freeze and this is not withstanding the large amount of augments that leave you dead in the water in a split second. Crisis is not so overpowered that it can't be made redundant very quickly, this is why augments SHOULD NOT be in the game.

As for the 60% bonus damage this only works IF your turret actually does any damage and is not plagued by the no damage bug for a large part of the battle, EVERY BATTLE thus making crisis quite useless. This has been a complaint of mine for months and nothing has been done about it. 

Like I said there are way more important matters to address first than nerfing a already underwhelming supposed OP drone.

 

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On 9/28/2023 at 1:18 AM, MEXICAN-SKY said:

Switching puts you at a disadvantage unless you can find some sort of cover

And that's what most of these crisis users are doing. They're using the cover to their advantage. And actually with a 1 or even 2 second delay, they can still do that.

On 9/28/2023 at 1:18 AM, MEXICAN-SKY said:

As for the 60% bonus damage this only works IF your turret actually does any damage and is not plagued by the no damage bug for a large part of the battle, EVERY BATTLE thus making crisis quite useless.

All the other drones have to deal with this as well. Its not just crisis that is very inconvenienced by this.

On 9/28/2023 at 1:18 AM, MEXICAN-SKY said:

Like I said there are way more important matters to address first than nerfing a already underwhelming supposed OP drone.

Then bring the case up in the game discussion topics or make an I&S topic dedicated to these matters you want to address.

Don't bring it up in this topic because they are simply irrelevant here.

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On 9/28/2023 at 11:18 AM, MEXICAN-SKY said:

Complete nonsense. Switching puts you at a disadvantage unless you can find some sort of cover or outwit the enemy by some nifty "footwork" and thus evading some of the shots aimed at you. This of course does not work when up against fire, freeze, tesla and rico (if in enclosed spaces, ie;- a tunnel) because the shots are 100% constant, especially with fire and freeze and this is not withstanding the large amount of augments that leave you dead in the water in a split second. Crisis is not so overpowered that it can't be made redundant very quickly, this is why augments SHOULD NOT be in the game.

Defender and Booster has to suffer 15s cooldown after they deplete their supplies time, especially now when they removed the ability to activate double damage/armor together for these drones which means less time in full functioning supplies. CRISIS doesn't have to suffer this.

On 9/28/2023 at 11:18 AM, MEXICAN-SKY said:

As for the 60% bonus damage this only works IF your turret actually does any damage and is not plagued by the no damage bug for a large part of the battle, EVERY BATTLE thus making crisis quite useless. This has been a complaint of mine for months and nothing has been done about it. 

The no-damage is not affecting Crisis users only, this affect ALL of the players. I wont wonder though if they were suffering through it more often, as Crisis's speed is so damn game-lagging thing. If you're seeing the no-damage affect Crisis so much, then I think you wont mind if they nerfed its boosted damage to +20% only, because it wont make that difference either way, most of the time you're not dealing damage.

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On 9/28/2023 at 8:19 PM, firety31 said:

Defender and Booster has to suffer 15s cooldown after they deplete their supplies time, especially now when they removed the ability to activate double damage/armor together for these drones which means less time in full functioning supplies. CRISIS doesn't have to suffer this.

9/10 players will die in like 10 seconds after spawn nowadays. Your argument is borderline unusable at this point as crazy as it sounds. Say thanks to Hazel I guess.

On 9/28/2023 at 8:19 PM, firety31 said:

The no-damage is not affecting Crisis users only, this affect ALL of the players. I wont wonder though if they were suffering through it more often, as Crisis's speed is so damn game-lagging thing. If you're seeing the no-damage affect Crisis so much, then I think you wont mind if they nerfed its boosted damage to +20% only, because it wont make that difference either way, most of the time you're not dealing damage.

My god if Crisis is so absurdly OP that you need to introduce a feature that wants you to predict the future for the item to be usable then why i dont see crisis everywhere? All I see is some lonely braindead magnum in the corner camping with crisis and maybe some shaft or something. Attacking Crisis users are rare as hell. I sure do wonder why... Hmm... 

I think it's name "Crisis" could be a hint... Hmmm ?

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On 9/28/2023 at 10:58 AM, Kimura said:

My god if Crisis is so absurdly OP that you need to introduce a feature that wants you to predict the future for the item to be usable then why i dont see crisis everywhere?

Honestly the two things that keep that from happening is:

1. Crisis is only obtainable through P2W or luck based things.

2. The literal fear that some people have of it draining their supplies.

On 9/28/2023 at 10:58 AM, Kimura said:

All I see is some lonely braindead magnum in the corner camping with crisis and maybe some shaft or something. Attacking Crisis users are rare as hell. I sure do wonder why... Hmm... 

Would rather have to deal with crisis campers. The magnums would have to keep guessing where enemy clusters are often resulting in longer power up and projectile airborne times. The other turrets would have to settle for whatever comes out of hiding.

The crisis attackers are often more deadly because they can shoot into vital parts of the map like main routes the enemy uses or even directly in their base.

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On 9/28/2023 at 8:58 PM, Kimura said:

9/10 players will die in like 10 seconds after spawn nowadays. Your argument is borderline unusable at this point as crazy as it sounds. Say thanks to Hazel I guess.

Definitely no, capturing the flag would take around 45s - 1m. We see many finished CTF battles, which just refute you statement. Please, don't reply just in sake to reply but to contribute to the discssuion.

On 9/28/2023 at 8:58 PM, Kimura said:

My god if Crisis is so absurdly OP that you need to introduce a feature that wants you to predict the future for the item to be usable then why i dont see crisis everywhere? All I see is some lonely braindead magnum in the corner camping with crisis and maybe some shaft or something. Attacking Crisis users are rare as hell. I sure do wonder why... Hmm... 

I think it's name "Crisis" could be a hint... Hmmm ?

I didn't understand this? Also Crisis is available through Exotic category in Ultra Containers, not everyone is capable of accessing it. Look at my profile, I don't have it, this is why I'm not using it as main like Kimura, Mexican-SKY, Maf and Akame.

Attacking Crisis are rare? I can't imagine a buyer spends hundreds of dollars for this drone just to camp. Nope, the vast majority of Crisis users are attackers. You may find 30% of them as defenders as it has 60% increased damage output, which is strong enough to kill the attacking Crisis enemies before they run with their 70% increased speed.

 

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On 9/29/2023 at 1:01 PM, firety31 said:

I didn't understand this?

OP literally wants for Crisis to have a 2 SECOND DELAY after switching a supply. So if i press "2" my double armor would activate 2 seconds later after i pressed the button. Bruh.

 

On 9/29/2023 at 4:05 AM, PirateSpider said:

2. The literal fear that some people have of it draining their supplies.

Congratulations! You finally guessed a built in nerf of Crisis that is more than enough in the current state. I know people burning through 20k of each supply just to sustain crisis for a week and that's big enough nerf to me.

 

On 9/29/2023 at 4:05 AM, PirateSpider said:

Would rather have to deal with crisis campers.

And I would rather deal with mk1 Brutus enemies. Your point does nothing here. I asked you why crisis attackers are rare. Not campers, full time attackers. It's because of absurd supply consumtion and it is more than enough no need for nerfs that literally make negative sense.

 

On 9/29/2023 at 1:01 PM, firety31 said:

You may find 30% of them as defenders as it has 60% increased damage output, which is strong enough to kill the attacking Crisis enemies before they run with their 70% increased speed.

Defenders? You mean a camper that randomly decided that his target is now a person with a flag? Finding a real defender in 2023 tanki is as rare as Tankoin Paint in battle. 

On 9/29/2023 at 1:01 PM, firety31 said:

Attacking Crisis are rare? I can't imagine a buyer spends hundreds of dollars for this drone just to camp.

And they're spending hundreds of dollars to get and sustain crisis and supporting the game you play in return they get somewhat of an advantage. What's wrong with this again?

 

On 9/29/2023 at 10:23 AM, NikmanGT said:

You guys forcing us to lock this thread as well, keep the posts topic-relevant and within the limits.

Hey NiccmanGT remember me? ???????

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On 9/29/2023 at 2:36 PM, Kimura said:

OP literally wants for Crisis to have a 2 SECOND DELAY after switching a supply. So if i press "2" my double armor would activate 2 seconds later after i pressed the button. Bruh.

Thank you for the explanation. 

On 9/29/2023 at 2:36 PM, Kimura said:

Congratulations! You finally guessed a built in nerf of Crisis that is more than enough in the current state. I know people burning through 20k of each supply just to sustain crisis for a week and that's big enough nerf to me.

How can this be considered as a nerf for buyers?

On 9/29/2023 at 2:36 PM, Kimura said:

Defenders? You mean a camper that randomly decided that his target is now a person with a flag? Finding a real defender in 2023 tanki is as rare as Tankoin Paint in battle. 

You and Mexican-SKY have an astonishing ability of swerving the topics?

On 9/29/2023 at 2:36 PM, Kimura said:

And they're spending hundreds of dollars to get and sustain crisis and supporting the game you play in return they get somewhat of an advantage. What's wrong with this again?

If you have read all of my replies here you wont see me blaming Tanki for Crisis, so I don't get exactly what are you replying to. I was replying to the ones who say Crisis isn't OP.

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On 9/29/2023 at 4:36 AM, Kimura said:

OP literally wants for Crisis to have a 2 SECOND DELAY after switching a supply. So if i press "2" my double armor would activate 2 seconds later after i pressed the button. Bruh.

Even with a 2 second delay, you should be able to adapt to it since you seem to always brag about how good you are at the game.

On 9/29/2023 at 4:36 AM, Kimura said:

Congratulations! You finally guessed a built in nerf of Crisis that is more than enough in the current state. I know people burning through 20k of each supply just to sustain crisis for a week and that's big enough nerf to me.

Honestly, I did think about reducing the supply consumption before making the topic.

Even then, that fear is a pretty nonsensical reason. There are literally people out there who wont use crisis because they think it'll consume like hundreds of supplies just by pressing the button once. Even if you tell them it'll only consume alot of supplies if they decided to constantly switch between them.

 

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Judging from your post, i dont think you are a crisis player yourself. 

In ctf or rugby its already hard to capture a flag or ball among all the campers, (especially the old) trickster is much more efficient for that. 

Also inteoducing a delay would make playing with crisis and for example smoky/freeze almost impossible

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On 10/5/2023 at 9:08 AM, Fun said:

Judging from your post, i dont think you are a crisis player yourself. 

If you're saying that I don't use it as my main drone, then no I dont. 

If you're saying that I don't use crisis at all, then that's simply not true. I use it when I need it, and during those times, it serves me well.

Also you don't need to use crisis to have an opinion on it. Encountering a crisis user is just as good.

On 10/5/2023 at 9:08 AM, Fun said:

Also inteoducing a delay would make playing with crisis and for example smoky/freeze almost impossible

Freeze already doesn't benefit from crisis as is, and smoky barely gets anything out of it. So the delay wouldnt really affect them.

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To be honest i think crisis is completely fine. What's not fine is how the game engine handles physics. Ramming any tank at high speed with crisis + speed boost will just results in going through said tank with no consequences. A hopper that doesn't die is a guaranteed flag capped, not even heavyweight can do anything about this. Paladin can be even worse because of the overdrive, remember when you had a full 20 seconds juggernaut effect immunity and all you had to do was press W to cap? Not crisis fault, it's just that the balance was thrown out the window by the devs long ago. We'll get to the point where the phoenix hull augments will be mandatory to have because of the abundancy of pulsars all over the place.

Aside this, magnum with void shells should be deleted completely, it's simply uncounterable when used with crisis, same as Railgun with round destabilization, just spams crits all over the place, guaranteeing oneshots even with 50% protection and defender on.

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On 10/5/2023 at 7:19 PM, PirateSpider said:

Also you don't need to use crisis to have an opinion on it. Encountering a crisis user is just as good.

I dont fully agree, because on the receiving end a player with super strong supplies is noticed, but on the sending end the issues of not being able to have all supplies is noticed
The proposed changes would only be reasonable for campers, but since attackers also play this drone they can not be implemented in my opinion

On 10/5/2023 at 7:19 PM, PirateSpider said:

Freeze already doesn't benefit from crisis as is, and smoky barely gets anything out of it. So the delay wouldnt really affect them.

Turrets with fast reload can certainly benefit from crisis, mainly against slow reloading turrets. Armor when getting shot, and damage while the enemy is reloading

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On 10/5/2023 at 1:01 PM, Fun said:

dont fully agree, because on the receiving end a player with super strong supplies is noticed, but on the sending end the issues of not being able to have all supplies is noticed

A non crisis user encountering a crisis user will certainly notice what they have to go up against. And yes the crisis user only being able to activate one supply at a time can be inconvenient, but being able to change supplies on the fly pretty much cancels this out.

On 10/5/2023 at 1:01 PM, Fun said:

The proposed changes would only be reasonable for campers, but since attackers also play this drone they can not be implemented in my opinion

Honestly, campers using the ability isn't anywhere as deadly as an attacker using the same ability. The attacker will often have a direct line of sight into the enemy base while the campers will not in most cases.

On 10/5/2023 at 1:01 PM, Fun said:

Turrets with fast reload can certainly benefit from crisis, mainly against slow reloading turrets. Armor when getting shot, and damage while the enemy is reloading

That's what every turret with crisis can do. Not restricted to only fast reload turrets. In actuality, the shot reload turrets can exploit this ability to the max. They can activate damage boost, take a shot, then switch back to armor boost while they're reloading.

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On 9/29/2023 at 1:08 PM, firety31 said:

You and Mexican-SKY have an astonishing ability of swerving the topics

And you have an astonishing ability too.

It's called not having a clue.

On 9/29/2023 at 4:37 PM, PirateSpider said:

Even with a 2 second delay, you should be able to adapt to it since you seem to always brag about how good you are at the game

If your good, your good, I can identify with this. 

Your solution about nerfing crisis was borderline lame.

Why not create a topic about nerfing paladin "the legal hack" or the multitude of other nonsensical, game breaking mechanics of this over complicated, getting worse after every update game.

On 9/29/2023 at 1:08 PM, firety31 said:

so I don't get exactly what are you replying to. I was replying to the ones who say Crisis isn't OP.

Back in the day it was OP because there really was no counter to it, (typical dev ploy to get cash.) Fast forward to the present and crisis is just above average in capability terms because the game as a whole has been ruined by floating trash cans and augments, which as I have already stated makes crisis on a normal hull underwhelming for the amount of supplies it uses. 

Crisis in the game we have now is useless unless paired with the floating hacks. 

On 9/29/2023 at 1:08 PM, firety31 said:

If you have read all of my replies here you wont see me blaming Tanki for Crisis,

This is the point you are sadly missing.

Tanki (THE DEVS) are to blame for everything that is bad about this game. 

If you and captain pugwash are so adamant that crisis is broken then take it up with the devs. Of course you won't, because like me and every single player on the forum we all know that doing that would be a complete waste of time. 

Am I kinda getting through to you by any chance.

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On 10/5/2023 at 3:05 PM, MEXICAN-SKY said:

Why not create a topic about nerfing paladin "the legal hack"

Because its meh at best unless you either go full on support mode or use crisis and camp with a mid to long range turret.

Its OD is up there with viking, titan, and Ares in terms of having one of the longest recharge rates. And there are already plenty of ways to counter it.

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On 10/5/2023 at 10:06 PM, PirateSpider said:

 

Honestly, campers using the ability isn't anywhere as deadly as an attacker using the same ability. The attacker will often have a direct line of sight into the enemy base while the campers will not in most cases.

 

Hyperspeed Thunders, Railguns, Gauss, Shaft, Scorpion, Heavy Slugger and of course, Magnum Ares campers are not deadly, Campers are not deadly for sure bro.

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On 10/6/2023 at 6:26 AM, Akame said:

Hyperspeed Thunders, Railguns, Gauss, Shaft, Scorpion, Heavy Slugger and of course, Magnum Ares campers are not deadly, Campers are not deadly for sure bro.

Oh it seems campers are truly deadly, we must reduce their increased damage from +60% to like +20%

On 10/6/2023 at 1:05 AM, MEXICAN-SKY said:

Back in the day it was OP because there really was no counter to it, (typical dev ploy to get cash.) Fast forward to the present and crisis is just above average in capability terms because the game as a whole has been ruined by floating trash cans and augments, which as I have already stated makes crisis on a normal hull underwhelming for the amount of supplies it uses. 

What really have much changed from Crisis since then (compared to other drones) that made it average nowadays?

On 10/6/2023 at 1:05 AM, MEXICAN-SKY said:

This is the point you are sadly missing.

Tanki (THE DEVS) are to blame for everything that is bad about this game. 

If you read the post I was quoting then you would notice that Kimura used their astonishing ability (that I admit you have it too) of changing the topics. Why bring up a discussion about that developers need to monetize the game..! It's just an implicit admission that Crisis is OP. Nothing more can be inferred. 

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On 10/6/2023 at 6:26 AM, Akame said:

Hyperspeed Thunders, Railguns, Gauss, Shaft, Scorpion, Heavy Slugger and of course, Magnum Ares campers are not deadly, Campers are not deadly for sure bro.

You mean me dealing 10k+ damage with Heavy Shaft augment thing is not deadly? Or using Hyperspeed thunder and getting 3500 damage every 2ish seconds not deadly? Man you crazy!!! Campers need a buff.

 

On 10/6/2023 at 2:07 AM, PirateSpider said:

Because its meh at best unless you either go full on support mode or use crisis and camp with a mid to long range turret.

I used the Flying Monkey Paladin for the sake of using it in my last RGB match. It was EMP Tesla (pulsar is overrated just learn how to play) and Hyperion. When I activated my OD I tanked like 5 people constantly shooting me without even needing to use a repair kit and capped 2 balls with no effort when i decided its time to cap the balls. Oh and i also no clipped through them because yeah. No crisis needed guess now we need a nerf to hyperion where it adds a 5 second delay to supplies! And no i was not supporting anyone and was just one man army.

Edit: Just played a competitive SGE match and a paladin hack got 44/2 with freeze and trickster. Explain that Mr. Crisis too OP

On 10/6/2023 at 6:56 AM, firety31 said:

Oh it seems campers are truly deadly, we must reduce their increased damage from +60% to like +20%

You can make their extra damage 5% and they'll still be deadly due to the absurd damage inflation this game has. Everything is oneshotting you no matter what at this point.

On 10/6/2023 at 6:56 AM, firety31 said:

What really have much changed from Crisis since then (compared to other drones) that made it average nowadays?

Yes Crisis on paper is good when you dont take into an account LITERALLY EVERYTHING ELSE. You know what's also OP when you dont take into an account everything else? EVERYTHING.

 

On 10/6/2023 at 6:56 AM, firety31 said:

If you read the post I was quoting then you would notice that Kimura used their astonishing ability (that I admit you have it too) of changing the topics

So is me taking into an account another core game features changing topics now? Or did i do something else? I dont remember and i dont care bwahahahahhaha

#BuffCrisis im starving 

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On 10/5/2023 at 10:54 PM, Kimura said:

used the Flying Monkey Paladin for the sake of using it in my last RGB match. It was EMP Tesla (pulsar is overrated just learn how to play) and Hyperion. When I activated my OD I tanked like 5 people constantly shooting me without even needing to use a repair kit and capped 2 balls with no effort when i decided its time to cap the balls. Oh and i also no clipped through them because yeah. No crisis needed guess now we need a nerf to hyperion where it adds a 5 second delay to supplies! And no i was not supporting anyone and was just one man army.

This seemed impressive at first, until I saw this.

On 10/5/2023 at 10:54 PM, Kimura said:

It was EMP Tesla

The EMP effect combined with tesla's high rate of fire and its ability to damage multiple enemies, and its no wonder you took out half the enemy team effortlessly.

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On 10/6/2023 at 9:15 AM, PirateSpider said:

The EMP effect combined with tesla's high rate of fire and its ability to damage multiple enemies, and its no wonder you took out half the enemy team effortlessly.

Except I didn't i took them out. I meant even though 5+ ppl were shooting me i could not be killed no prots needed just Hack's OD. EMP Tesla had nothing to do with this

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On 10/6/2023 at 9:26 AM, firety31 said:

What really have much changed from Crisis since then (compared to other drones) that made it average nowadays?

The change over has a slight delay and the fact that EVEN with an increased damage output of 60% the amount of damage it does is only of real worth "IF" you have a augment to supplement it, (and you actually do any damage) meaning it's the augments that do the real damage and it's the augments attached to other turrets/hulls that nullify crisis and other drones to the extent that drones, crisis in particular (as it's the topic of contention) are not the real enemy in battle, augments are.

There is also the fact that the game is severely broken, literally broken as nothing really works as intended for very long when entering a battle. Constant server lag, no damage, useless MM, tanks just ghosting through you, tanks going over/under you, the floating legal hack paladin, names and notifications STILL blocking the entire screen, the devs lack of desire/ability to solve these issues once and for all, the list is nigh on endless. 

As I have stated YET AGAIN, crisis is not the problem, the game in it's entirety IS THE PROBLEM, ergo, the devs are the problem.

Do you actually get it now.

On 10/6/2023 at 11:24 AM, Kimura said:

Edit: Just played a competitive SGE match and a paladin hack got 44/2 with freeze and trickster. Explain that Mr. Crisis too OP

? My point exactly. I thank whatever power is out there for someone else other than myself for pointing out THE REAL OP hack in the game.

And he can't or will not explain it. Augments and floating hack trashcans have ruined the game.

On 10/6/2023 at 11:24 AM, Kimura said:

Everything is oneshotting you no matter what at this point.

Again the post of reason. 

 

On 10/6/2023 at 11:45 AM, PirateSpider said:

The EMP effect combined with tesla's high rate of fire and its ability to damage multiple enemies, and its no wonder you took out half the enemy team effortlessly

Your own reply just concurred with everything I have been saying, ta very much, glad your seeing the light. Only he didn't say he took out all the enemy, he stated they could not take him out. Paladin is way more of a problem than an above average drone like crisis. I hope you continue to see the light.   

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