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Tanki Online V-LOG: Episode 490


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On 10/8/2023 at 8:31 PM, PirateSpider said:

You say that you want them to focus on priority. But this is far from it.

Oh yeah it's far from it. As a Siege Mode main being a healer that heals people from a distance with Shaft is veeerrryyyy fun since all you can see is nicknames. Im not even kidding I literally can't tell what im doing im just spamming space bar and hoping to heal or damage someone. Same happens in another modes when gold drops or there is a war for a flag/ball. IT IS A BIG PROBLEM. And my UI size is as small as it can get without it just being uncomfortable to navigate.

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It would be awesome if this discussion would return to the question of why longer events feel wrong.

Reading if players' nicknames are justified as a number 3 priority of the game's problems is not interesting.

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On 10/8/2023 at 1:57 PM, Akame said:

 

@Maths; out of curiosity, what games do you play, just want to try to understand why you prefer short events, but I want to think that this view has been generated by your game standards.

Imo, an event, as repeated like Halloween should last over 2 weekends at minimum. So a Friday till and including the 2nd Sunday. 10 days that would be.

That said, there may also be other events releasing, i.e the famous trick or treat event which may start later. It would actually be nice to have game decorations change for a good month. Many people start prepping their real halloween decorations at around now tbh so I see nothing wrong in that aspect.

@Akame First of all, everyone has his/her own personal opinions. So, you have no right to judge someone’s gaming standards.

Secondly, the elite pass is not bound to the event in any way. Something new and easy can be introduced with shorter events. For example, if we have a Halloween Event of 2 weeks, we will have to earn 350-450 stars or we can introduce something new like earn pumpkins by playing battles during Halloween. The rewards will be in accordance with the number of pumpkins a player has earned.

*Necessity is the mother of Invention*

No one is that free to spend a whole month to get full benefits from a certain event.

Less duration of event forces more players to come online at a certain time which helps the players to have more chances of making new friends and ultimately make memories to remember and engagement with the game.

Edited by NikmanGT
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On 10/9/2023 at 12:09 AM, Opex-Rah said:

It would be awesome if this discussion would return to the question of why longer events feel wrong.

Reading if players' nicknames are justified as a number 3 priority of the game's problems is not interesting.

And this response sums up your attitude towards players with genuine feedback about the negative aspects of this game, aspects you never rectify for reasons unknown. 

 

On 10/9/2023 at 1:00 AM, Maths said:

Less duration of event forces more players to come online at a certain time

And clog the already weak servers up even more.

 

On 10/9/2023 at 1:00 AM, Maths said:

which helps the players to have more chances of making new friends and ultimately make memories to remember and engagement with the game.

Back in the day this was true, now it's a fallacy used to try and promote the game.

When I first came online there was at least 20+ on our own private channel playing the game and using voice. This is now down to just 4/5 because the game went sideways and the others just quit and have never came back.

Discussing the time frame of events instead of discussing the huge amount of issues this game has is just wrong and why nothing ever gets sorted for the better. 

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On 10/9/2023 at 1:15 AM, MEXICAN-SKY said:

And this response sums up your attitude towards players with genuine feedback about the negative aspects of this game, aspects you never rectify for reasons unknown. 

Dear [Player's Name],

Firstly, thank you for taking the time to share your feedback with us. We genuinely appreciate your passion for the game and your willingness to provide constructive criticism. Your opinion is invaluable in helping us improve the overall experience for all our players.

We understand your concerns about ongoing issues and the need for prioritizing bug fixes over new updates. Rest assured that our development team is actively working to address the major problems you've mentioned. Here's a brief overview of our plans regarding your concerns:

Server Lag: We acknowledge that server lag during events can be frustrating. We are actively investigating this issue and are committed to improving server performance to ensure smoother gameplay during events.

No-Damage Bug: The issue you've pointed out with the Magnum and other turrets not registering damage is on our radar. We're actively working to identify and resolve the root cause of this bug to enhance the overall battle experience.

Battle Screen Text: We understand that the notifications and player names on the battle screen can be distracting. We're exploring options to provide a cleaner and more immersive gameplay experience by addressing this issue.

Regarding the length and challenge of events, your feedback is well-received. We are continuously reviewing our event structures and will strive to make them more engaging and rewarding for players like you. We value your input in helping us strike the right balance between challenge and reward.

As for your concern about the rate of progression, we'll take your feedback into account when reviewing our experience and reward systems. We want to ensure that players of all levels can enjoy the game without feeling rushed.

Your feedback has not gone unnoticed, and we are committed to making the necessary improvements to provide you with a better gaming experience. We truly appreciate your dedication to our game, and we hope that you'll continue to enjoy it as we work towards these improvements.

Once again, thank you for your feedback, and please stay tuned for future updates as we work diligently to address these issues. Your support means a lot to us, and together, we'll make the game even better.

Best Regards,

[Your Name]
[Game Developer Team]

Spoiler

This response was generated by ChatGPT. Sugar-coating is not my style so here we are. The way I see it, this kind of 'interaction' solves nothing. I can not provide reasons why certain questions are not answered but I can kindly ask opinions on matters that CAN be influenced by players. If you are reading this you can assured I am reading and taking your feedback into consideration. You care enough for this game to waste your time reading spoilers on the game forum. I do recognize your effort. Yet, I am not communicating the inner workings of the project for some reason, even if you absolutely want me to do that. Just not going to happen. You can fight what I am doing or you can ride along with me to have a chance to change something. It's your call.

 

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Dear Opex-Rah, and Developers team!

 

I think grenades are a littlebit worrying... 3000 chaos damage? I know it is once, every spawn, but still, your hard worked equipment/augment is destroyed by a grenade? It makes you focus on your grenade, not the battlefield what is happening with you, your surroundings, enemies etc.

I would like to kindly ask you to not make grenades a default equipment, but rather make it something else, like Juggernaut mode, but Grenadiers mode so anyone who likes these grenades will be going to Grenadiers mode, or just a simply event mode. Please take it into account!

 

Lots of love, and hope.

Edited by AcnoIogia

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On 10/8/2023 at 4:49 PM, Opex-Rah said:

Dear [Player's Name],

Firstly, thank you for taking the time to share your feedback with us. We genuinely appreciate your passion for the game and your willingness to provide constructive criticism. Your opinion is invaluable in helping us improve the overall experience for all our players.

We understand your concerns about ongoing issues and the need for prioritizing bug fixes over new updates. Rest assured that our development team is actively working to address the major problems you've mentioned. Here's a brief overview of our plans regarding your concerns:

Server Lag: We acknowledge that server lag during events can be frustrating. We are actively investigating this issue and are committed to improving server performance to ensure smoother gameplay during events.

No-Damage Bug: The issue you've pointed out with the Magnum and other turrets not registering damage is on our radar. We're actively working to identify and resolve the root cause of this bug to enhance the overall battle experience.

Battle Screen Text: We understand that the notifications and player names on the battle screen can be distracting. We're exploring options to provide a cleaner and more immersive gameplay experience by addressing this issue.

Regarding the length and challenge of events, your feedback is well-received. We are continuously reviewing our event structures and will strive to make them more engaging and rewarding for players like you. We value your input in helping us strike the right balance between challenge and reward.

As for your concern about the rate of progression, we'll take your feedback into account when reviewing our experience and reward systems. We want to ensure that players of all levels can enjoy the game without feeling rushed.

Your feedback has not gone unnoticed, and we are committed to making the necessary improvements to provide you with a better gaming experience. We truly appreciate your dedication to our game, and we hope that you'll continue to enjoy it as we work towards these improvements.

Once again, thank you for your feedback, and please stay tuned for future updates as we work diligently to address these issues. Your support means a lot to us, and together, we'll make the game even better.

Best Regards,

[Your Name]
[Game Developer Team]

Spoiler
  Hide contents

This response was generated by ChatGPT. Sugar-coating is not my style so here we are. The way I see it, this kind of 'interaction' solves nothing. I can not provide reasons why certain questions are not answered but I can kindly ask opinions on matters that CAN be influenced by players. If you are reading this you can assured I am reading and taking your feedback into consideration. You care enough for this game to waste your time reading spoilers on the game forum. I do recognize your effort. Yet, I am not communicating the inner workings of the project for some reason, even if you absolutely want me to do that. Just not going to happen. You can fight what I am doing or you can ride along with me to have a chance to change something. It's your call.

 

Dear @Opex-RahIt would be great to see more often patch notes to nerf OP features, such OP augments, like hammer stun augment, etc and even nerf Hopper overdrive. Also, I hope you considered my suggestion of the phoenix augment which is reducing it to 1 million 500 000 which is basically doing a road to legend and it shall not ruin your sentence which is : you'll get it eventually. I know you can say that 2 players managed to get phoenix, but they play all day and most of us don't play all day and we have personal things to do in real life. Also if you're interested in players opinion : MK system stinks, M0,M1,M2,M3 system was better + Bring back Solo JGR to MM (I don't want to be exclusively available during events only). Also, there should be different skin (not completely) depending of MK level (like M1,M2,M3 were having different skin) + different shot effect depending to the level of MK. Also, nerf players abusing TJR mode with their personal healers which heals them every single game since they group together and bring back old Madness map (with underground). Thank you! 

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On 10/8/2023 at 1:49 PM, Opex-Rah said:

This response was generated by ChatGPT. Sugar-coating is not my style so here we are. The way I see it, this kind of 'interaction' solves nothing. I can not provide reasons why certain questions are not answered but I can kindly ask opinions on matters that CAN be influenced by players. If you are reading this you can assured I am reading and taking your feedback into consideration. You care enough for this game to waste your time reading spoilers on the game forum. I do recognize your effort. Yet, I am not communicating the inner workings of the project for some reason, even if you absolutely want me to do that. Just not going to happen. You can fight what I am doing or you can ride along with me to have a chance to change something. It's your call.

Wait, so you were demoted from your position as lead developer? Or were you never really the lead developer to begin with like many of us had thought?

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On 10/8/2023 at 8:30 PM, Maths said:

@Akame First of all, everyone has his/her own personal opinions. So, you have no right to judge someone’s gaming standards.

I can judge, like you said, everyone has his/her own personal opinions, don't make it deep, it isn't deep.

On 10/8/2023 at 8:30 PM, Maths said:

Secondly, the elite pass is not bound to the event in any way. Something new and easy can be introduced with shorter events.

I literally posted evidence otherwise, stop coping.

On 10/8/2023 at 8:30 PM, Maths said:

No one is that free to spend a whole month to get full benefits from a certain event.

@MEXICAN-SKYLiterally posted a picture where he completed ALL 3 mission sets in the LAST weekend of the event.

On 10/8/2023 at 8:30 PM, Maths said:

Less duration of event forces more players to come online at a certain time which helps the players to have more chances of making new friends and ultimately make memories to remember and engagement with the game.

You want the game to force people to come online at a certain time? When the game has so many server issues already that are more than persistent during events? That's hilarious man. I do NOT like being forced to play ANY game. But if a game gives me enough time. As a man who works IRL and plays MANY games too by making efficient use of my time. I do NOT want to play THIS game any more than it already FORCES me to do with it's daily and weekly mission sets that it HAS right now. Currently I am already playing a minimum of 1 HOUR a DAY for this game just to do daily missions.

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On 10/8/2023 at 12:30 PM, Maths said:

Less duration of event forces more players to come online at a certain time which helps the players to have more chances of making new friends and ultimately make memories to remember and engagement with the game.

I agree with @Akame here. Having only a few days or less to complete the special missions would be a pain. Right now, I spend an hour a day until I finish the supermission, which varies. The most time consuming ones usually take me 4-5 days to complete while the easiest ones just take me an hour, sometimes less.

Imagine having only a few days to complete all the super missions.

• Would literally take up all my time, time I would like to use for something else.

• My phone would overheat because I can only play on mobile atm.

• And I would be mentally and probably physically drained.

 

Also its pretty pointless in making friends in the game atm. Better to do that on the forum or on discord.

On 10/8/2023 at 12:30 PM, Maths said:

No one is that free to spend a whole month to get full benefits from a certain event.

Well there players out there who can play 24/7 for a whole month easily. But no, it doesn't take a full month to get all the rewards either. Just allows everyone an opportunity to get them.

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On 10/8/2023 at 8:39 PM, Opex-Rah said:

It would be awesome if this discussion would return to the question of why longer events feel wrong.

I think longer events are better, and they don't feel weong when the game has that particular event's atmosphere during the whole time. For example, the 3 weekend long Christmas doesn't feel wrong at all, because there are a lot of thematic decorations, even the garage is changed and the event modes are aslo related to the event at some point. However, in this autumn festival, aside from the loading banners (that i can't even see on the current mobile version), there was nothing that reminded me that there's an event. Next year you can fix this with adding only the autumn versions of maps (that will hopefully be released soon) to the special mode, and maybe make these maps mkre common in normal MM as well, if that's possible  so that we can truly feel the presence of the event. If that's the case, I don't think that there's anything wrong with long events.

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On 10/9/2023 at 7:57 PM, UnIeash said:

If you cared about feedback you wouldnt add hovering hulls for example, doesnt suit playstyle of this game at all.

yeah man, we have been too used to tracked hulls since 2009 (2013 in my case ?), but think abt the people playing from mobile too, for them hover hulls are easier to control, as they strafe 

I feel that the overdrives themselves arent that broken, unless paired with something like a driver augument, or crisis drones, or game mode such as ASL which forces defending team to group up in a single spot, and boom, a single hopper rushes to the base with crisis, presses shift and takes them all out.


 

 

On 10/9/2023 at 6:54 AM, Soothing said:

Also, nerf players abusing TJR mode with their personal healers which heals them every single game since they group together

I agree, but don't think the dev team might touch that issue for a while- remember who ( ahem trophy hunters ahem ) is doing that and for what purpose- and how it benefits the devs.
A win-all situation might be to limit the score a juggernaut user can get in battle ( say, 500 ) before the role is given automatically to next person ( in this case no points are given to enemy team), who is decided randomly by the server, not by the basis of who has lowest ping, or who presses the pause button just as the transfer about to occur , or to nerf such that multiple healers on the same tank aren't as effective ( inspired from what Clash of Clans did with healers and heroes) . Some have suggested outright banning healing the juggernaut/ groups in that mode, which just sounds silly.


Also, Hazel, if you're still lurking ?, how are people from Asia/Americas part of the world , with their 90-150+ ping supposed to compete fairly with people from Europe with 50 ping and below? Are there any plans on the dev bucket list to fix this discrepancy? It's an annoyance in MM at times but really frustrating in xp/bp where every millisecond counts.

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On 10/9/2023 at 2:38 PM, Atomic_Tanker said:



Also, Hazel, if you're still lurking ?, how are people from Asia/Americas part of the world , with their 90-150+ ping supposed to compete fairly with people from Europe with 50 ping and below? Are there any plans on the dev bucket list to fix this discrepancy? It's an annoyance in MM at times but really frustrating in xp/bp where every millisecond counts.

I'm not Hazel, but I can say that around the 7/7 or so, my ping jumped from ~27 to ~50 now. Everyone's ping went up by around 25 roughly.

For most people, ping isn't the issue, it's their fps. Their PC's hardly handle playing this game with how heavy it has become. But even then, compared to a proper PC game that you would download, it's a lot lighter. Mobile also has it's fair set of issues unfortunately.

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On 10/8/2023 at 9:49 PM, Opex-Rah said:

Dear [Player's Name],

Firstly, thank you for taking the time to share your feedback with us. We genuinely appreciate your passion for the game and your willingness to provide constructive criticism. Your opinion is invaluable in helping us improve the overall experience for all our players.

We understand your concerns about ongoing issues and the need for prioritizing bug fixes over new updates. Rest assured that our development team is actively working to address the major problems you've mentioned. Here's a brief overview of our plans regarding your concerns:

Server Lag: We acknowledge that server lag during events can be frustrating. We are actively investigating this issue and are committed to improving server performance to ensure smoother gameplay during events.

No-Damage Bug: The issue you've pointed out with the Magnum and other turrets not registering damage is on our radar. We're actively working to identify and resolve the root cause of this bug to enhance the overall battle experience.

Battle Screen Text: We understand that the notifications and player names on the battle screen can be distracting. We're exploring options to provide a cleaner and more immersive gameplay experience by addressing this issue.

Regarding the length and challenge of events, your feedback is well-received. We are continuously reviewing our event structures and will strive to make them more engaging and rewarding for players like you. We value your input in helping us strike the right balance between challenge and reward.

As for your concern about the rate of progression, we'll take your feedback into account when reviewing our experience and reward systems. We want to ensure that players of all levels can enjoy the game without feeling rushed.

Your feedback has not gone unnoticed, and we are committed to making the necessary improvements to provide you with a better gaming experience. We truly appreciate your dedication to our game, and we hope that you'll continue to enjoy it as we work towards these improvements.

Once again, thank you for your feedback, and please stay tuned for future updates as we work diligently to address these issues. Your support means a lot to us, and together, we'll make the game even better.

Best Regards,

[Your Name]
[Game Developer Team]

Spoiler
  Hide contents

This response was generated by ChatGPT. Sugar-coating is not my style so here we are. The way I see it, this kind of 'interaction' solves nothing. I can not provide reasons why certain questions are not answered but I can kindly ask opinions on matters that CAN be influenced by players. If you are reading this you can assured I am reading and taking your feedback into consideration. You care enough for this game to waste your time reading spoilers on the game forum. I do recognize your effort. Yet, I am not communicating the inner workings of the project for some reason, even if you absolutely want me to do that. Just not going to happen. You can fight what I am doing or you can ride along with me to have a chance to change something. It's your call.

 

I seriously do not know how I should actually take this. At the very least I eventually got a reply, so that's something of a start.

In a nutshell. The game has went decidedly down hill because of a number of factors that you and others implemented (or not in many cases) over the past few years.

I will give you my top 10 in no particular order that has imo ruined the game and then I will leave it at that.

I will not elaborate to much on any particular point as I have done this at great length in past posts.  

1-Augments.

2-Floating hulls (despised)

3-Ranking far to quickly- You address this problem and you greatly enhance the MM system actually working as intended. 

4-Shop prices-way to high.

5-Responding and acting on genuine, reliable, sensible player feedback that enhances the game for the majority of players, buyers and F2P alike that does not impact your game economy in a detrimental way. I refer you to number 3 as an example.

6-The game has become far to complex with every passing year. 

7-Turrets. Having the ability to mimic/copy each other takes away the uniqueness of every turret. Augments are to blame and should be scrapped.

8-Ranking. When ranking it should mean something, especially when reaching Legend rank. The current 1000 cry for ranking is shameful.

9-Rewards. Currently you get more XP than crystals at the end of a battle. Reverse this and give players more opportunity to acquire more crystals than XP after every battle.

10-Bring back Esplanade and the "old" madness map and get rid of Dusseldorf and Stadium. 

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On 10/9/2023 at 4:46 AM, Akame said:
On 10/8/2023 at 8:30 PM, Maths said:

No one is that free to spend a whole month to get full benefits from a certain event.

@MEXICAN-SKYLiterally posted a picture where he completed ALL 3 mission sets in the LAST weekend of the event.

Last 4 hrs with down time in-between.

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I personally think that shorter event make the days more precious, more precious make more excitment. On the other hand, Long event make the days normal, normal is not exciting, that's all. 

I remember try harding PUBG mobile 3 years ago, there was its anniversary which was 3 months long, yes 3 months long lol. It's not because big games makes long events that each games should do the same thing.

For example, Apple can put 1500€ price for their phones because they have alot of customers so they can afford that but if some low customer smartphone brand would do it, it would just not make it. It was just an example to sum up why copying a big brand is not always a good idea.

This was my opinion based on the longer of an event only. Now i understand many players faces lags and bugs so it might be better to put longer event. However, if they manage how to get rid of all bugs and stuff, i would prefer short even just for the shake of excitement.

Another example, when they introduced boosted exp and crystals for the 2020 summer , i was so excited that i played alot during the experience test which was supposed to be an experience. Exp was boosted by 3 at that time and crystals by 2. Then, they made it permanent ( exp boosted by 4 and crys by 2), and i started to give up playing alot because boosted experience points was not exclusive but normal.

Edited by Batmobile
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On 10/10/2023 at 6:15 AM, Batmobile said:

hen, they made it permanent ( exp boosted by 4 and crys by 2), and i started to give up playing alot because boosted experience points was not exclusive but normal.

You are right to call this out but you are doing so for the wrong assumptions. Unless you are at Legend rank, earning more XP/CRY is a major downside to strengthening your garage before you rank. A lot of players below Legend rank have very weak G/S because of this intended major flaw regarding XP/CRY ratios.

I think the devs no this is a major part of the ever increasing amount of low G/S players in battles but will not address it. 

The amount of Legends I have seen with a G/S below 5000 is huge, all because of ranking to quickly and making them for the most part ineffective in battles, even against ranks way lower than themselves. 

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On 10/10/2023 at 6:33 AM, MEXICAN-SKY said:

I think the devs no this is a major part of the ever increasing amount of low G/S players in battles but will not address it. 

Did you notice that this event did not have increased exp or crystals?

Edited by TheCongoSpider

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On 10/10/2023 at 12:33 PM, MEXICAN-SKY said:

You are right to call this out but you are doing so for the wrong assumptions. Unless you are at Legend rank, earning more XP/CRY is a major downside to strengthening your garage before you rank. A lot of players below Legend rank have very weak G/S because of this intended major flaw regarding XP/CRY ratios.

I think the devs no this is a major part of the ever increasing amount of low G/S players in battles but will not address it. 

The amount of Legends I have seen with a G/S below 5000 is huge, all because of ranking to quickly and making them for the most part ineffective in battles, even against ranks way lower than themselves. 

I know this is a problem for non-legend ranks but i'm pretty sure it was done on purpose, so low ranks won't have time to get a good garage and end up buying in the shop.

When they started the experiment, i was already legend 45 with some full upgraded combos on main account therefore it was a good exclusive experiment for me and other legends tankers and i was happy and excited when they launched it.

What i was trying to point was that when they made the experiment permanent, it was not something special anymore so i had no rush to play tanki to farm as many experience points as possible. It became normality, and normality not exciting.

My wish at that time and what i wanted them to do was to keep this experiment (boosted exp/crystals) for summer only and do this each years.

Why summer? Because it is the period when people are in vacation AND when nothing specially particular happens (there was no events at that period between june and september), then they started to bring events each weeks. The period 20th june to  september would be the best to let the tryharders farm exp and crys while low ranks are off the game or just casual players and when there was no events so no need to play. 

That way, everyone would have his slice of the cake, casual players can play normally from september to mid-june, and tryharders could tryharding from 20th june to september.

Edited by Batmobile

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On 10/8/2023 at 4:15 PM, MEXICAN-SKY said:

And this response sums up your attitude towards players with genuine feedback about the negative aspects of this game, aspects you never rectify for reasons unknown.

But... you knew this already, right?

Like, you didn't need a verbal confirmation of what you suspected for years, did you?

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On 10/10/2023 at 7:34 AM, Jeers4U said:

But... you knew this already, right?

Like, you didn't need a verbal confirmation of what you suspected for years, did you?

I already knew this side of hazel existed for almost 2 years now. He pretty much said the same thing to me then when I was asking him a question on his private group.

I left the group and the game because of it.

 

This is actually the second time I get to see this attitude of his, except this time its in a place where the whole world can see.

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On 10/10/2023 at 5:41 PM, PirateSpider said:

I already knew this side of hazel existed for almost 2 years now. He pretty much said the same thing to me then when I was asking him a question on his private group.

I left the group and the game because of it.

 

This is actually the second time I get to see this attitude of his, except this time its in a place where the whole world can see.

I only respond to a question if it leads to an useful discussion xD

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  • Developer

This is going nowhere, again.

I made a point that I do hear you and you can influence how the game goes forward if you pay attention. And I got ignored right away. Well, this is a good reminder of why I prefer jokes and dodging to talking the point. Will keep doing that from this point on going forward. Anyway, I need to try one last time.

In a nutshell (yes, I can do this joke too) the old Tanki is dead and you can’t bring them back.

You did not pay attention to what I just said, so I’ll say it again:

The old Tanki is dead and you can’t bring them back.

The reason why you feel like you are talking to the wall is because you keep asking for the Old Tanki to come back. When you asking to remove augments, remove hover hulls, revert this, and revert that all the Developers can hear is a request to bring the Old Tanki back. You keep asking for it and feel frustrated because ‘for some reason’ your feedback doesn’t seem to get through. If only you could find the right words, if only you could be convincing, persistent enough, if only you could yell loud enough they would hear you.

No.

You need to read again what I’ve said and read it for what it is. I said your feedback is getting through. We hear you. I said that clearly and directly. We understand that you want the Old Tanki back.

We can’t do that.

You may disagree that we can’t do that, but as you can probably see, it doesn’t change how things go. Years are going by and it doesn’t change. This is why I ask for certain specific feedback. The only way is a way forward. Again: You can fight what I am doing or you can ride along with me to have a chance to change something. It's your call.

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On 10/10/2023 at 8:31 PM, Opex-Rah said:

This is going nowhere, again.

I made a point that I do hear you and you can influence how the game goes forward if you pay attention. And I got ignored right away. Well, this is a good reminder of why I prefer jokes and dodging to talking the point. Will keep doing that from this point on going forward. Anyway, I need to try one last time.

In a nutshell (yes, I can do this joke too) the old Tanki is dead and you can’t bring them back.

You did not pay attention to what I just said, so I’ll say it again:

The old Tanki is dead and you can’t bring them back.

The reason why you feel like you are talking to the wall is because you keep asking for the Old Tanki to come back. When you asking to remove augments, remove hover hulls, revert this, and revert that all the Developers can hear is a request to bring the Old Tanki back. You keep asking for it and feel frustrated because ‘for some reason’ your feedback doesn’t seem to get through. If only you could find the right words, if only you could be convincing, persistent enough, if only you could yell loud enough they would hear you.

No.

You need to read again what I’ve said and read it for what it is. I said your feedback is getting through. We hear you. I said that clearly and directly. We understand that you want the Old Tanki back.

We can’t do that.

You may disagree that we can’t do that, but as you can probably see, it doesn’t change how things go. Years are going by and it doesn’t change. This is why I ask for certain specific feedback. The only way is a way forward. Again: You can fight what I am doing or you can ride along with me to have a chance to change something. It's your call.

 

Hello Opex

Personally, I can see why you as a dev have a hard time when all the players want is "bring back this and that" without realizing that games need to develop and improve over time, and they often just see it all in black and white and leave out the positives.

I think you are doing a great job and I always get excited for new updates, while yes sometimes it can be frustratingI 'm still glad  to see new stuff being added after all those years.
Besides that, I can see how the constructive and valid criticism and suggestions can get washed away by all the unjustified hatred i.e. "bring back old tanki" (those same people probably don't realize the game used to be alot more p2w)

  • Agree 5

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