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Miner augment balancing ideas


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My idea is to make mines (while using miner augment) lose ability to do crit dmg (this way spider protection will be way more effective against this kind of augment)  and their impact force (removed or decreased to you can just drive without risking your tank will get flipped, if imact force is removed then I would not mind if miner augment could have 75 mines active without disapearing after death. 

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On 3/12/2024 at 7:50 PM, bozo88 said:

Something needs to be done about the eternal mines hull augment. 

Here is the ultimate solution for all hazels nonsense (or most of it) - quit MM, play PRO. I know it's not for everyone but that's what I do ?

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On 3/27/2024 at 7:05 AM, Snafu said:

Here is the ultimate solution for all hazels nonsense (or most of it) - quit MM, play PRO. I know it's not for everyone but that's what I do ?

 I have stopped playing the game nearly 3 and a half months ago, myself. Still haven't regretted my choice.

Edited by NikmanGT
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On 3/22/2024 at 2:18 PM, Blutaar said:

I know that very well. But see, that is not what this entire issue is really about. It is the quantity of mines that is the major cause of this havoc.

By the way, this is why I started with "besides" in my post. The number of mines from Miner+Saboteur combo must be nerfed, but also the ability to permanently discover and mark enemy mines should be implemented.

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I think they should add an CD about 30s, if someone was killed twice in 30s, then the mines should be disappear, just like the old drone. And now, tanki don’t have enough way to deal  with mines, only mammoth OD, which is not enough, they should add more way to deal with it. (Spider  is useless, you need modeules to protect the turrets, which is more important). 

By the way, I think lifeguard aug is weak compare to miner aug, it also need to add a CD like 15s to 30s, like the drones, It's just disposable products now, I think it should be enhance. 

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On 3/26/2024 at 9:22 PM, PirateSpider said:

 I have stopped playing the game nearly 3 and a half months ago, myself. Still haven't regretted my choice.

Nice. But cold turkey is a bit too radical for me.

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On 3/27/2024 at 11:57 AM, Maf said:

By the way, this is why I started with "besides" in my post. The number of mines from Miner+Saboteur combo must be nerfed, but also the ability to permanently discover and mark enemy mines should be implemented.

A flat nerf to the number of mines doesn't sound very interesting.

The quotes below give a more interesting way of dealing with mines.

On 3/23/2024 at 9:41 AM, PirateSpider said:

Just needs more counters is all. I think something like this should suffice:

 

• allow wasp, hopper, and hunter to destroy every mine in their radius.

• allow crusader and Ares to destroy mines in their splash radius.

• extend mammoths mine destroying capabilities to its maximum radius.

• allow hornet to see every enemy mine on the battle field as well as being able to destroy them using their turret.

 

On 3/23/2024 at 5:23 PM, AzaborBR said:

You don't even need to nerf it... Just balance the existing overdrives as they said.

And I would add:

• For Dictator overdrive: Add a mine damage reduction by 30-50%

 

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On 3/27/2024 at 6:57 PM, Maf said:

By the way, this is why I started with "besides" in my post. The number of mines from Miner+Saboteur combo must be nerfed, but also the ability to permanently discover and mark enemy mines should be implemented.

Aw are the nasty, wasty horrible mines causing you problems with your flying trashcan hack.....tuff.

The game has disintegrated into a kill fest and campers prevail by laying mines because of augments, no other reason. Why try and do the objective when a host of OP augments trash you in the blink of an eye. To camp is to avoid this pathetic nonsense were augments can destroy you very, very easily. 

The devs have ruined the game with augments. The miner augment is just the latest addition to be implemented into their cash grab philosophy.

Here is a novel thought. Get rid of ALL augments along with the TRASH CANS and you will have a better game. 

On 3/28/2024 at 11:32 PM, PirateSpider said:

Just needs more counters is all. I think something like this should suffice:

 

• allow wasp, hopper, and hunter to destroy every mine in their radius.

• allow crusader and Ares to destroy mines in their splash radius.

• extend mammoths mine destroying capabilities to its maximum radius.

• allow hornet to see every enemy mine on the battle field as well as being able to destroy them using their turret.

Not asking for much are you.

There is mammoth, titan and the protection module to counter mines, this is more than enough. There is also lifeguard and the repair kit. 

   

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On 3/31/2024 at 6:48 AM, FLIPSTIKS said:

There is mammoth, titan and the protection module to counter mines, this is more than enough. There is also lifeguard and the repair kit. 

The module, repair kit, and life guard are only good against a couple of mines, not an entire mine field.

I also hear that mammoth tends to easily flip after going over just a few mines, which already defeats the purpose of it being a counter.

So the only viable option currently is titan.

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On 3/31/2024 at 10:55 AM, PirateSpider said:

I also hear that mammoth tends to easily flip after going over just a few mines, which already defeats the purpose of it being a counter.

Mammoths can be flipped if they drive over a tank corpse, not mines.

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On 3/31/2024 at 3:55 PM, PirateSpider said:

I also hear that mammoth tends to easily flip after going over just a few mines

Not mines but rather when it's flimsy overdrive is activated and you drive into the enemy, you 100% always get flipped.

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On 3/31/2024 at 5:48 PM, FLIPSTIKS said:

Aw are the nasty, wasty horrible mines causing you problems with your flying trashcan hack.....tuff.

Mans fell into a coma in 2021 and just woke up 

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On 3/31/2024 at 11:30 AM, PirateSpider said:

Oh ok. Isn't it supposed to push away corpses or something?

It is. But if you end up on top of the corpse when it's going to push it away, you can be pushed along with it and flip. 

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On 3/27/2024 at 3:45 PM, DSSJKJK said:

I think they should add an CD about 30s, if someone was killed twice in 30s, then the mines should be disappear, just like the old drone. And now, tanki don’t have enough way to deal  with mines, only mammoth OD, which is not enough, they should add more way to deal with it. (Spider  is useless, you need modeules to protect the turrets, which is more important). 

By the way, I think lifeguard aug is weak compare to miner aug, it also need to add a CD like 15s to 30s, like the drones, It's just disposable products now, I think it should be enhance. 

as mentioned titan and good ol fashion isida minesweeping do exist

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Come on guys, we need an emergency patch! It's impossible to play and very boring!

Every match you enter has 50 miners placing 5,000,000 mines... It's very unbalanced, we need something urgent, now!

And it's even more **** with the Tesla turret needing nerf too! They keep puting  5000000000 mines and standing in unreachable places with their Teslas applying status effects all the time!

VERY BORING, WE NEED SOMETHING NOW

Edited by AzaborBR
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