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I dont have spear but it should not be for 13 coins... its OP and annoying, if everbody can get this then MM is gonna be unplayble even more ... 

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On 3/21/2024 at 4:01 PM, Tekken8 said:

I dont have spear but it should not be for 13 coins... its OP and annoying, if everbody can get this then MM is gonna be unplayble even more ... 

Most likely gonna get nerfed to the ground alongside all the Hammer augments

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On 3/21/2024 at 3:32 PM, Macabre said:

Most likely gonna get nerfed to the ground alongside all the Hammer augments

I understand spear its at the edge of being superOP/broken  and its annyoing to play against players with it. But hammer? I have assault magazine and its definitely good augment but certainly not super OP or broken, really depends on map you are on, since crits are halved you can easily defend with just hammer protection and you dont require armadillo,  I dont have heavy slugger or hunter duplet but they does not seem "OP" I mean they are very good but its not that bad to play against  such players. Anything else ? 

 

If something should be nerfed its freeze effect (to not remove DD because ppl abusing that with pulsar) and tesla crit rate  which is absurdly high for its rate of fire and how often it will apply status effect.  Another augment that should be nerfed is shaft healing emitters. You are either healer or dmg dealer how can you have both, it has long range healing and your turret is not even made for healing in first place... also Gauss guaranteed status effect for salvo - should be removed (or reworked that way it has certain % chance to apply status like with crit shot) 

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On 3/21/2024 at 5:10 PM, newcastle529 said:

How can we check out detail of missions for individual reward?

An one player said above that "one of the mission says".

Just click the link above and go to the Special Missions section.

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On 3/21/2024 at 7:02 PM, KILL_BILL_CHAUHAN said:

One of the mission says "Get a new rank". Are you serious? 200k Exp for a Legend player? 

Oh yes, we are serious. IMO we should utilize this kind of mission more.

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On 3/21/2024 at 4:52 PM, Tekken8 said:

I understand spear its at the edge of being superOP/broken  and its annyoing to play against players with it. But hammer? I have assault magazine and its definitely good augment but certainly not super OP or broken, really depends on map you are on, since crits are halved you can easily defend with just hammer protection and you dont require armadillo,  I dont have heavy slugger or hunter duplet but they does not seem "OP" I mean they are very good but its not that bad to play against  such players. Anything else ? 

 

If something should be nerfed its freeze effect (to not remove DD because ppl abusing that with pulsar) and tesla crit rate  which is absurdly high for its rate of fire and how often it will apply status effect.  Another augment that should be nerfed is shaft healing emitters. You are either healer or dmg dealer how can you have both, it has long range healing and your turret is not even made for healing in first place... also Gauss guaranteed status effect for salvo - should be removed (or reworked that way it has certain % chance to apply status like with crit shot) 

You're right tbh. I chose Heavy slugger instead of Assault mag, and while pretty good, it's not OP either.

 

And I TOTALLY agree with Freeze removing DD and Tesla's absurd crit rate. Like, the moment I encounter a status Tesla -God forbid Pulsar- I know Im getting inflicted with status no matter what. And Yea healing shaft is just braindead broken, I simply leave any game with healing emitter shaft on the opposing team. 

 

Smoky Pulsar is also crazy OP imo but since its largely slept on, not many people seem to complain about it. 

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I'm quite surprised to see that Spear is considered OP now - given its nature, the Crisis nerf affected it quite heavily. I can only see it being a huge problem if you play with unprotected light hulls. I personally have all Scorpion augs save for Pulsar and Phoenix - and when I do use Scorpion, I find that Swarm and Tornado are the way to go these days. I use the Vulture module, so whenever I run into an enemy with Spear - I can pretty much ignore them and keep going wherever I wanted to go because those 4 rockets just tickle me.

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On 3/21/2024 at 10:52 PM, Tekken8 said:

I understand spear its at the edge of being superOP/broken  and its annyoing to play against players with it. But hammer? I have assault magazine and its definitely good augment but certainly not super OP or broken, really depends on map you are on, since crits are halved you can easily defend with just hammer protection and you dont require armadillo,  I dont have heavy slugger or hunter duplet but they does not seem "OP" I mean they are very good but its not that bad to play against  such players. Anything else ? 

 

If something should be nerfed its freeze effect (to not remove DD because ppl abusing that with pulsar) and tesla crit rate  which is absurdly high for its rate of fire and how often it will apply status effect.  Another augment that should be nerfed is shaft healing emitters. You are either healer or dmg dealer how can you have both, it has long range healing and your turret is not even made for healing in first place... also Gauss guaranteed status effect for salvo - should be removed (or reworked that way it has certain % chance to apply status like with crit shot) 

I got to agree with you regarding guass and tesla. 

 

Gauss is because its currently the only turret where status effect is guaranteed for salvo hits and considering the damage it does is quite absurd tbh. Magnum on the other hand, about the same reload time yet you have to precisely hit an enemy. Even so its not even a guaranteed status.

 

Tesla is also quite annoying, in the sense that it shoots so fast that you are almost guaranteed a status effect. 

However I disagree with shaft healing emitters. I just got that augment and tried out in juggernaut. Even so, it's not guaranteed u will win every battle, but its useful in a way that you can aid your ally from far when they are getting flags/intruding to the enemy base, especially nowadays people are mostly camping at base. Even for example in assault mode people in the attacking team don't bother to take the flag anyways.

 

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What a great chance to get hydra augment. Any existing legend players with everything essential upgraded to max will unlock it no problem.

 

It's gonna be slightly under 2 million crystals to gain an additional 17 coins on top of the 24 daily mission.

 

And I still have 3.5 million crystals left after that expense haha

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The art department has done such a great job. Loved the event banner! Came all the way here just to say this cuz that is indeed a very beautiful work of art.

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Dear Developers i just want to note that in previously mini-games like this particular one we had entry purchase bundle wich costed 700 tankoins and faction paints/ that is WILD WEST mini-game (Bandits vs Sherifs) paint and Loss of control wich we had Zombies and Immunes factions and paints.

I don't know if this was intentionally done but i wanted to note this maybe the event is rushed. Thanks 

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On 3/21/2024 at 8:42 PM, 1M4U said:

What a great chance to get hydra augment. Any existing legend players with everything essential upgraded to max will unlock it no problem.

 

It's gonna be slightly under 2 million crystals to gain an additional 17 coins on top of the 24 daily mission.

 

And I still have 3.5 million crystals left after that expense haha

hydra is useless on high ranks,would be fun but doesnt worth that much crystals

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This event was well made and the new augments look cool! Thank you for your hardwork to create events to keep us interested! Nice work ? ??

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