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Are you serious right now, it's been not a very long time contracts were launched and we needed to spent 700 tankoins for it and now the new event is still 700 tankoins. Didn't have time to farm back what I have just spend. @Opex-RahDisappointing 

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On 3/21/2024 at 5:54 PM, Soothing said:

Are you serious right now, it's been not a very long time contracts were launched and we needed to spent 700 tankoins for it and now the new event is still 700 tankoins. Didn't have time to farm back what I have just spend. @Opex-RahDisappointing 

At first, seeing it costs only 700 tankoins, I wouldn't complain, but the fact that the team contracts event happened 1 month ago and that the prize to enter the event was 700 tankoins too and that this event costs also 700 tankoins is ridiculous. For non buyers, it's impossible to farm 700 tankoins in only 1 month, except if being lucky in containers

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On 3/22/2024 at 1:34 AM, Biome said:

This event was well made and the new augments look cool! Thank you for your hardwork to create events to keep us interested! Nice work ? ??

its boring how biased you are 

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On 3/22/2024 at 6:26 AM, Pleasant said:

At first, seeing it costs only 700 tankoins, I wouldn't complain, but the fact that the team contracts event happened 1 month ago and that the prize to enter the event was 700 tankoins too and that this event costs also 700 tankoins is ridiculous. For non buyers, it's impossible to farm 700 tankoins in only 1 month, except if being lucky in containers

non buyers always can't have a good gaming experience,not just in this event.you do have the right to give up the event and it's really worth it to have all these rewards with such little cost.

tanki turns to be generous on giving out augments since last event,it's a good trend.

 

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Hazel, pls lower the prize to enter the event, it's been only 1 month since the contract event ended and we can't get 700 tankoins in only 1 month. I have currently 561 tankoins, just lower the prize, we just came back from the team contract event after spending 1 month ago, 700 tankoins

Edited by Soothing

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On 3/21/2024 at 10:52 AM, Tekken8 said:

Another augment that should be nerfed is shaft healing emitters. You are either healer or dmg dealer how can you have both, it has long range healing and your turret is not even made for healing in first place...

If you really want to nerf Healing Emitter, I'm thinking of remove the ability to damage opponent tanks?

Edited by FrozenRailgun
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On 3/21/2024 at 10:01 AM, Tekken8 said:

I dont have spear but it should not be for 13 coins... its OP and annoying, if everbody can get this then MM is gonna be unplayble even more ... 

why do you think eveybody cant get an op aug? just because it will break the game?

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700 coins will be a waste if you don't have Freeze Pulsar. 

Thunder Vacuum >>> Anvil (less range, so either less damage in large maps or self-damage in small maps)

Scorpion Uranium >>> Spear (except speed in some large maps, its dumb, not OP) 

Hammer Assault Magazine >>> Large Pellets ( due to reload)

Gauss Solenoid Cooling - less reload, but less damage. 

Striker Hydra - less damage, also self-damage in small maps.

Freeze Pulsar - OP in small maps, while need isida/shaft-healing in large maps. I use it in only small CTF maps to steal flags from enemy base. 

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So correct me if I am wrong - as a non buyer player, I'll get 24 Coins from the missions and that's it?

Edited by Bamba

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i have a doubt . the event has 24 missions that means 24 coins . on the event page it says u get +1 daiy mission . so does that mean + 1 coin mission everyday till 14 April ?

if this is so , then every player can reach 45  + level 

BIG CONFUSION !!

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On 3/21/2024 at 2:47 PM, Kerala said:

Cool event, next time could you also add what the new augments do on the event page itself ?

All six augments that can be obtained are already in the game for many weeks or months, nothing new. No reason to provide info about them on the event page, search the TankWiki yourself if you aren't familiar with them. 

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On 3/22/2024 at 11:23 AM, Blutaar said:

All six augments that can be obtained are already in the game for many weeks or months, nothing new. No reason to provide info about them on the event page, search the TankWiki yourself if you aren't familiar with them. 

There is no harm in showing the description of the prizes in the event page. Of course you can go check wiki, but its ideal that they provide any info related event and it's prizes on the website. 2nd reason, there is a huge community of players who may not even know the wiki exists, it is good for them if there is just 6-7 lines showing basic description of augments, so that they don't have to keep searching for themselves.

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On 3/21/2024 at 2:01 PM, Tekken8 said:

I dont have spear but it should not be for 13 coins... its OP and annoying, if everbody can get this then MM is gonna be unplayble even more ... 

When enough players have it the devs will nerf it and say they did it because they responded to players complaints.

 

On 3/21/2024 at 3:32 PM, Opex-Rah said:

Oh yes, we are serious. IMO we should utilize this kind of mission more.

And you probably will.

Forcing players to grind out XP means they play the game more and the knock on effect of that only benefits you, typical ploy.

You never fail to "NOT" surprise me with your underhanded tactics.

The game which "you" represent is deplorable in how you treat your player base.

By the way the prizes for this event are lame, skins, seriously, get a grip.

On 3/21/2024 at 10:49 PM, caseyrupp said:

Should change this because the people that don't buy cannot get to even half those levels done

You mentioned the holy grail of words concerning this game...BUY=CASH.

 

On 3/21/2024 at 11:33 PM, Fischer said:

its boring how biased you are 

He reminds me of ?

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On 3/21/2024 at 4:57 PM, Macabre said:

I simply leave any game with healing emitter shaft on the opposing team. 

 

Smoky Pulsar is also crazy OP imo but since its largely slept on, not many people seem to complain about it. 

I often leave match too if I see 1-2 healing shaft, sorry but not gonna feed any shaft healer by dealing dmg to the enemy while shaft can heal him in safe zone from myself  If am not able to kill healer so why bother killing enemy who is constantly healed at the distance of 90m , even isida as a main healing turret have energy bar for healing (which mean you can not heal infinitely long like you can with shaft) 

I agree on smoky, its funny how they nerfed vulcan crits thinking thats to most cancerous pulsar and forgot about freeze,tesla and smoky and possibly twins which are way worse.

 

On 3/21/2024 at 5:39 PM, 1M4U said:

However I disagree with shaft healing emitters. I just got that augment and tried out in juggernaut. Even so, it's not guaranteed u will win every battle, but its useful in a way that you can aid your ally from far when they are getting flags/intruding to the enemy base, especially nowadays people are mostly camping at base. Even for example in assault mode people in the attacking team don't bother to take the flag anyways.

 

Healing emitters - infinite energy, long range healing, being able to heal in safe zone (with booster/crisis to increase healing by 25 % ) still having same dmg as normal shaft with ability to defend itself/kill enemy players. If we do not count isida support nanobots its has best healing per sec from any other turrets (more than thunder and isida) But with support nanobots your dmg is halved and you still have energy bar and you have to heal at the short range (high risk to be focused by enemy players) while not being able to defend yourself. Is this fair? Is it fair to just simply die when enemy who is healed by shaft hidden in safe zone is approaching you and you simply cant kill him or kill healer ? 

 Nerf is necessary  

 

On 3/22/2024 at 7:05 AM, DSSJKJK said:

why do you think eveybody cant get an op aug? just because it will break the game?

Yes "just" because it will break the game is very good reason itself...... 

I would not mind if spear was replaced by cooling solenoids (or whatever name is for that gauss augment in event) and put at the gauss place for 27 coins. That way it would prevent at least for certain % of players to get it, I understand that tanki put that augment on purpose for 13 coins ( to gain more players who will buy 700tk bundle) but this steps slowly destroy MM, just like shaft healing emmiter should not be put in elite battlepas in first place (or if it really had to put in there why not as a reward for 19. stage)  

I will say this, have fun playing MM after event, the only option to not be immediately killed, will be camping ? otherwise as soon as you leave your base you will be welcomed by dozen of rockets from various spear users.

 

On 3/22/2024 at 3:16 AM, FrozenRailgun said:

If you really want to nerf Healing Emitter, I'm thinking of remove the ability to damage opponent tanks?

Decrease dmg by 25-50 % (I think 50 % would be better) Or give it energy bar for arcade shots like rapid fire mode does have (while dmg would stay normal)  But crits still removed.  If it has to be healer and also dmg dealer then give it energy bar or decrease dmg  or both. 

 

 

 

Rank up mission - if you are close enough to rank up just wait until this mission will appear and then rank up, if you just ranked up then you have 24 days to complete it so it does not seem so much problem. If you need just like 10K points for rank up and you want to play daily then dont wait and rank up.... in worst case scenerio you will lose 1 coin,  which means you will lose  reward for 24 coin (250x double dmg) Unless you are not aiming for anything above 24 you can just ignore that mission. 

 

Why 24 missions only ? Guess why.... you expect 6x exotic augment, chance to get hunter (and freeze) GT and lot of supplies and 45 keys for just 700 tankoins?  Obviously its made in a such way it will cost you either game resources or money to get everything, to be fair, end game players who has already full garage have now good chance to get hydra "for free"  

Edited by Tekken8
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On 3/22/2024 at 8:04 AM, Tekken8 said:

Decrease dmg by 25-50 % (I think 50 % would be better) Or give it energy bar for arcade shots like rapid fire mode does have (while dmg would stay normal)  But crits still removed.  If it has to be healer and also dmg dealer then give it energy bar or decrease dmg  or both. 

Yeah 50% works, just like Support Nanobot.

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On 3/22/2024 at 4:04 PM, Tekken8 said:

Healing emitters - infinite energy, long range healing, being able to heal in safe zone (with booster/crisis to increase healing by 25 % ) still having same dmg as normal shaft with ability to defend itself/kill enemy players. If we do not count isida support nanobots its has best healing per sec from any other turrets (more than thunder and isida) But with support nanobots your dmg is halved and you still have energy bar and you have to heal at the short range (high risk to be focused by enemy players) while not being able to defend yourself. Is this fair? Is it fair to just simply die when enemy who is healed by shaft hidden in safe zone is approaching you and you simply cant kill him or kill healer ? 

 Nerf is necessary  

nah

shaft healing emitters don't need any nerf, it already lacks critical damage as drawback, which makes it pretty ineffective in close combats

Edited by yuvraj007
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On 3/21/2024 at 8:46 PM, StBridges said:

non buyers always can't have a good gaming experience,not just in this event.you do have the right to give up the event and it's really worth it to have all these rewards with such little cost.

tanki turns to be generous on giving out augments since last event,it's a good trend.

 

Generous augments, but abusive amount of tankoins to be able to enter the event, especially that Team contract ended 1 month ago. We should be able to buy the pass with crystals or tankoins

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On 3/21/2024 at 7:02 AM, KILL_BILL_CHAUHAN said:

One of the mission says "Get a new rank". Are you serious? 200k Exp for a Legend player? 

I'm only like 5k away from a new Legend rank, so am basically not playing until the "get a new rank" mission Lol

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On 3/23/2024 at 12:14 AM, 0179432 said:

I'm only like 5k away from a new Legend rank, so am basically not playing until the "get a new rank" mission Lol

it is the only option otherwise 200k exp is no joke specially for casual players. 

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Don't let this event fool you and save your tankoins on Esports Fund, we are coming close to April and i wonder what type of card these developers finna pull.

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I find this event worth every tks/cry I spent on it, pretty good rewards for me regardless of winning hunter GT.

For f2ps it might be debatable whether they should save for tanki fund, just be aware the might not be all that good after all, but that is to be seen...

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tanki fund will be pulsar exhibition, enjoy it guys 

On 3/22/2024 at 3:56 PM, yuvraj007 said:

nah

shaft healing emitters don't need any nerf, it already lacks critical damage as drawback, which makes it pretty ineffective in close combats

 

Its long range turret, you expecting to perfrom well in close combats with it? You are healer so why should you have normal dmg? Either use healing augment for healing or use RFM/SBE  for dmg, its stupid to have both and only have  critical hits as a drawback, thats is very very mild nerf for bonuses it gains. Even freaking impact force/no recoil can be seen as an advantage. That does not change fact that its very OP and should be nerfed. How can turret thats not supposed to be healer in first place have more healing per sec. than Isida  while you can heal at long ranges have inifite energy and  still option to deal decent dmg to opponents.  Its unfair and many players who has it are saying its OP and they are right. The amount of advantages clearly dominates over one real disadvantage and thats critical dmg removed.  Look at isida support nanobots  - 50 % dmg  thats real disadvantage and thats for turret  which is supposed to be a healer, still has energy bar and short range healing  = you are focused by enemy. Its unfair to have option to heal while you are hidden in base behind 100 mines. This big advantage is enough to have dmg reduced by 50 %.

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