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Patch Update #763 - Released 17th May 2024


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On 5/28/2024 at 6:30 PM, Akame said:

Assuming you can aim well enough, thunder nanobots is actually better now

It's not aim that restricts Thunder's healing, it's the mechanics, you need to be physically on the same level as them or so your turret literally faces them head on. It's impossible to heal people just a few meters above or below you. So yeah no doesn't matter what ur aim is, shaft is still better because you can shoot normally

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On 5/28/2024 at 6:32 PM, Romantically said:

Recently I got into a match where 6 people had Isida prot since beginning, does it mean Isida is OP?

I said I'm usually the only one using hammer in a match, you're just talking about the middle of a round. I said hammer is weak now, a weak turret, people don't want to play, just like isida, hammer is almost the same now, you never understand what I mean, if you use hammer for a long time, you will feel how weak hammer is now, you occasionally use a game or two, It simply cannot be used as a universal sample

 

On 5/28/2024 at 6:45 PM, Tekken8 said:

I have assault magazine on my alternate account and I play hammer mainly there. Just because I tend to change turrets and hulls  to make my game more interesting does not mean that Hammer is weak and  have to play with  Hammer 24/7  just because I said that it is at best I ever experienced it since I came back in 2023.  

The less you play, the less you talk, the less you play, the more you imagine

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On 5/28/2024 at 11:00 PM, ShadowBreath said:

It's not aim that restricts Thunder's healing, it's the mechanics, you need to be physically on the same level as them or so your turret literally faces them head on. It's impossible to heal people just a few meters above or below you. So yeah no doesn't matter what ur aim is, shaft is still better because you can shoot normally

I guess it all depends on ones ability to utilise 'it's mechanics', getting a good map is also part of this.

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On 5/29/2024 at 2:42 AM, cooltanki said:

I said I'm usually the only one using hammer in a match, you're just talking about the middle of a round. 

I said since beginning, read again

 

On 5/29/2024 at 2:42 AM, cooltanki said:

 if you use hammer for a long time, you will feel how weak hammer is now, you occasionally use a game or two, It simply cannot be used as a universal sample

Hammer has been my #1 for ~5 years or more now

 

On 5/29/2024 at 2:42 AM, cooltanki said:

I said hammer is weak now, a weak turret, 

No

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On 5/28/2024 at 5:30 PM, Akame said:

Don't know why people are arguing over old patches for most part here, meta's come and go, get used to it

Assuming you can aim well enough, thunder nanobots is actually better now

Can be on certain maps with skilled player, but shaft hitscan and sniper  shot making it a lot easier and comfortable to have same or better results, also thunder projectile is "thick" and you can hit lot of times target you dont want I hope you understand what I mean. Shaft does not have "projectile" and sometimes you can shot "through" dead bodies to heal teammate thats also good factor for shaft. 

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On 5/29/2024 at 4:56 PM, Tekken8 said:

Can be on certain maps with skilled player, but shaft hitscan and sniper  shot making it a lot easier and comfortable to have same or better results, also thunder projectile is "thick" and you can hit lot of times target you dont want I hope you understand what I mean. Shaft does not have "projectile" and sometimes you can shot "through" dead bodies to heal teammate thats also good factor for shaft. 

I understand what you and everyone mean, but simply as I was saying, if you have no real issues, in terms of heal per hit and per sec, thunder nano now leads, naturally it has a higher difficulty of use like you described in comparison to the easy to use healing emitters which already floods our games.

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On 5/29/2024 at 5:59 PM, Akame said:

I understand what you and everyone mean, but simply as I was saying, if you have no real issues, in terms of heal per hit and per sec, thunder nano now leads, naturally it has a higher difficulty of use like you described in comparison to the easy to use healing emitters which already floods our games.

yes in terms of healing its dominating now with support nanobots 

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