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Juggernaut buff since too weak and can be outplayed by 1 good enemy nowadays


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I feel the Juggernaut nerf was too much, now, surviving minimum 5 minutes is very difficult without healers, if you get focused by magnum viking overdrives and the striker mode is underwhelming with all the lifeguard augment combined with defender drone. Here's two solutions :

1) Juggernaut max HP MK8 should go from 20k HP to 25k HP so it gets buffed, but now too much and striker mode should deal 1500 damage instead of 1300. Not a reverting update since initially the max HP was 30k and the rocket damage was 1800

2) If Idea 1 isn't accepted, then the Juggernaut overdrive should have a siphon : Every 5 to 10 kills, he gets his overdrive back, but he will still get the overdrive after 1 min, but if the Juggernaut wants it sooner, then he needs to get active.

 

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The recent Juggernaut nerfs appear to be an intentional strategy to balance TJR by bringing the power of juggernaut closer to that of a normal high level tank. I personally disagree with this approach, but it's unlikely that it will get buffed again. Also, both of your suggestions are essentially requesting to revert changes, which we can't accept.

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On 8/13/2024 at 1:59 AM, Pleasant said:

I feel the Juggernaut nerf was too much, now, surviving minimum 5 minutes is very difficult without healers, if you get focused by magnum viking overdrives and the striker mode is underwhelming with all the lifeguard augment combined with defender drone.

Totally agreed ?? I was going to post about this myself. The juggernaut has been nerfed a lot, way more than what is required.

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On 8/19/2024 at 3:28 PM, Maf said:

The recent Juggernaut nerfs appear to be an intentional strategy to balance TJR by bringing the power of juggernaut closer to that of a normal high level tank.

I understand what you are saying, but as far as I know, the whole point of the Juggernaut tank was to be much more powerful than a normal  high-level tank. So the idea of nerfing the Juggernaut to the point its power gets closer to that of a normal  high-level tank seems illogical to me (no offense), even though it is still slightly more powerful than a normal high-level tank. This is because it can get destroyed way too easily by overdrives and all...

However, this is my opinion, and I respect your opinion as well. The devs did do the right thing by nerfing the Juggernaut, because it was way too powerful earlier. It's just that I think they nerfed it a bit too much. In my opinion, nerfing the Juggernaut's overdrive such that now it restores only about half the health of the Juggernaut was kind of an overkill. Rest all is fine ??

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Having to play with the same Jugg stats in DM mode feels a bit downgrade, since you have much more people trying to kill you apart from the usual TJR mode.

I think Jugg should be buffed in case of DM mode, but dont think it will happen anytime soon.

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On 8/19/2024 at 12:58 PM, Maf said:

The recent Juggernaut nerfs appear to be an intentional strategy to balance TJR by bringing the power of juggernaut closer to that of a normal high level tank. I personally disagree with this approach, but it's unlikely that it will get buffed again. Also, both of your suggestions are essentially requesting to revert changes, which we can't accept.

well it's called JUGGERNAUT not Elephant Mk7-20 or something. The entire gimmick since it was introduced if the name doesn't tell you already is that it's an absolute beast and not free moving 80 score. 
It should be buffed back to "Juggernaut" levels of OP but they have to fix the JGR abuse first. Oh trust me it's not fixed yet. It's just the "grinders" don't bother abusing it anymore due to... you guessed it it's weak power. 

Abusing JGR like that should be a bannable offense since u r literally exploiting an in game bug that allows you to get major advantage that IS NOT SUPPOSED TO BE GIVEN AWAY FOR FREE LIKE THAT. First time you enter JGR Match a window saying that should be given to all players so forum/chat is not filled with legend 500+ crybabies that played 24/7 saying they "didn't know" that they were abusing in game mechanic.

On 8/20/2024 at 6:54 AM, NikmanGT said:

Having to play with the same Jugg stats in DM mode feels a bit downgrade, since you have much more people trying to kill you apart from the usual TJR mode.

I think Jugg should be buffed in case of DM mode, but dont think it will happen anytime soon.

it should be the same as when it was first introduced. maybe extra 10k HP due to damage inflation. I remember it was perfectly fine offensively and defensively. If you were good and strategized you could survive for long long time while if you didn't you'd just die in a couple of seconds.

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On 8/19/2024 at 9:43 PM, Sharva said:

I understand what you are saying, but as far as I know, the whole point of the Juggernaut tank was to be much more powerful than a normal  high-level tank. So the idea of nerfing the Juggernaut to the point its power gets closer to that of a normal  high-level tank seems illogical to me (no offense), even though it is still slightly more powerful than a normal high-level tank. This is because it can get destroyed way too easily by overdrives and all...

I totally agree. But I assume Opex analysed the data and determined that having a weak Jugernaut that can lose to a single normal enemy tank is better for the dynamics of gameplay in TJR mode, despite being illogical.

On 8/20/2024 at 9:55 AM, Kimura said:

well it's called JUGGERNAUT not Elephant Mk7-20 or something. The entire gimmick since it was introduced if the name doesn't tell you already is that it's an absolute beast and not free moving 80 score. 

And what if devs just rename it to JUGGER-NOT? Problem solved? :ph34r:

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On 8/20/2024 at 11:10 AM, Maf said:

And what if devs just rename it to JUGGER-NOT? Problem solved? :ph34r:

Spoiler

d18905a9f7160cd9e5ba4a68bf0869d7.jpg

 

On 8/20/2024 at 11:10 AM, Maf said:

But I assume Opex analysed the data and determined that having a weak Jugernaut that can lose to a single normal enemy tank is better for the dynamics of gameplay in TJR mode

If he's actually analysing data looking at the "balance" updates he's doing I think he should be banned from any data center for life.

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On 8/20/2024 at 7:55 AM, Kimura said:

 

Abusing JGR like that should be a bannable offense since u r literally exploiting an in game bug that allows you to get major advantage that IS NOT SUPPOSED TO BE GIVEN AWAY FOR FREE LIKE THAT.

Dont think this is bug, more of rather foolish and underwhelming programming skills from the devs, which we all are very much used to at this point. For me, this should have always been fixed by simply not counting any points from Juggernaut towards the Phoenix progress given the fact that as a Juggernaut, you simply arent playing with your default equipment. But people will always find a way to abuse something and Tanki will very willingly give them tools to do so.

When Jug got nerfed, I saw that Cooltanki guy who unlocked the Hammer Phoenix abusing the awful garbage that is Assault mode. He literally just joined every Assault game on attacking side, equipped the flying monkey, with Lifeguard and  Trickster and just pretty much jumped, or striffed his way towards the capture getting 1k points per game. Now when assault capturing got nerfed, these nolifers will find another way to harvest points.

Personally, I would not mind the nerfed Juggernaut if there werent a milion Vikings on OD like every 10 seconds and striffing noobs that cannot even be hit for some reason along with bs augments like striker crap and hyperspeed trash that just survive too much on Defender/Lifeguard.

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On 8/20/2024 at 3:22 PM, Kimura said:
  Reveal hidden contents

d18905a9f7160cd9e5ba4a68bf0869d7.jpg

 

If he's actually analysing data looking at the "balance" updates he's doing I think he should be banned from any data center for life.

Eh, I think he does a decent job for the most part. I'm sure some items (like new augments) are intentionally unbalanced, so it's not like they end up being OP because Opex failed to calculate it properly.

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On 8/20/2024 at 4:12 PM, krokorok said:

Juggernaut towards the Phoenix progress given the fact that as a Juggernaut, you simply arent playing with your default equipment. But people will always find a way to abuse something and Tanki will very willingly give them tools to do so.

my 50 bucks on JGR score not counting towards the Clown Badge augments is that it would only remove like 60% of the abusers. Personally I abused JGR not for phoenix or even K/D. I just wanted fast absurd amount of crystals and XP since I knew they'll patch this exploit. Obvsly im like the only one who abused JGR for this reason. Its either K/D farm or Clown Badge. 
Agree on the tanki devs being 5 year olds with crayons point.

 

On 8/20/2024 at 4:12 PM, krokorok said:

Personally, I would not mind the nerfed Juggernaut if there werent a milion Vikings on OD like every 10 seconds and striffing noobs that cannot even be hit for some reason along with bs augments like striker crap and hyperspeed trash that just survive too much on Defender/Lifeguard.

yup. JGR got Garage Augment treatment. 2016 item that's been destroyed by  powercreep. 

 

On 8/20/2024 at 4:48 PM, Maf said:

Eh, I think he does a decent job for the most part. I'm sure some items (like new augments) are intentionally unbalanced, so it's not like they end up being OP because Opex failed to calculate it properly.

its beyond a glass-canon combo. at this point you can add this to normal MM and you'd barely feel stronger due to absurd amount of non-sense everywhere. 
I don't mind intentionally OP things behind an RNG wall. (I play Gacha Games I know how to exploit the system that's why im sitting at almost F2P 500 epic conts with 95% of all obtainable items in my garage lol. work smarter not harder :)) ). One of those intentional OP things should be JGR. It's technically F2P boohoo who cares? the entire gimmick of the mode breaks if JGR is not OP. Now its just TDM with random noobs making u lose clean because why not. 

And I hate JGR just as much as I like talking with our lovely Forum Moderators ? 

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