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Regarding a Gauss Bug


Jemcool
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For at least the past year I have been experiencing a bug with the Gauss turret and I was wondering if anyone else was experiencing the same problem.

The bug in question involves the lock-on mechanic - when I try to lock onto an enemy, the 'progress circle', for lack of a better term, goes up as usual. About halfway through however, the progress resets. As long as I keep the enemy in sight, after the 'reset phase' the progress circle goes up again , this time all the way, and the salvo is fired. Essentially what this means is my salvo shot takes an additional half-second to lock on, and additionally during the first 'lock-on phase' - before the progress first resets - there is no aiming recovery time. 

This means if I lose the target for a fraction of a second during the 'reset phase' I have to go through the whole 'half lock, reset, full lock' process. This happens everytime without fail, even against stationary targets.

The progress always resets before I can lock on fully and fire the salvo shot.

I concede that it may be a latency problem on my end as I am down under here in New Zealand - my ping rests around 200ms. However my striker, scorpion and even terminator lock-on mode all work without any problem, so it seems like a bug specific to Gauss. Notably, when Gauss was first released in 2019 I did not have this problem.

Is anyone else experiencing this problem or can anyone offer a solution?

Thanks

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On 9/17/2024 at 9:12 PM, Jemcool said:

 

This bug appeared in the game at around the end of July 2022. It affected Striker, Gauss and Scorpion. At the time, the majority of reports were for Gauss and Striker and only a few reported it for Scorpion. I personally did not have it happen for Scorpion until an entire year later in October 2023. 

It was painful to use Striker and Gauss' lock-on and I presume it was the reason why Gauss received the rework 3 weeks later that made the acquisition fast but the reload afterward the shot long. Every time it happened, my ping would shoot up a couple hundred ms, even against bots. YouTubers and players who have very low ping will have the progress reset very early so it would hardly be an inconvenience to them. For others with higher ping it can reset much later, or even multiple times in a row, made worse if there are multiple enemies bunched together and your aim keeps jumping to another target mid-progress. 

For a while now it's been fixed with Striker and Scorpion but Gauss still remains. Its salvo firing rate paramaters have not been changed in a long time until now with the recent patch, that coincidentally increased the lock-on time while also changing the server response period. That may be the first major attempt from the developers to fix it, but it does not appear to be fixed yet. The only thing that has fixed for me is I get no-damage salvos significantly less often now.

Edited by TheCongoSpider

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