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Patch Update #775 - Released 27th September 2024


Marcus
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Patch Update #775 - Released 27th September 2024

 

List of changes:

  • Added a new Striker augment to Epic Containers - «Jamming missiles»

    • (Note) Damage applies the «Jammer» status effect to an opponent for a short time.

  • An initial camera position has been added. 

    • After entering the battle, the player’s camera is at this position . Next, the camera moves to the tank’s respawn point as it happens when your tank is destroyed. All next respawns work as usual.

  • Indicators for preferred action were added for low ranks.

  • In the pause menu, a button was added to show the standard control scheme hint.

  • In-game news are disabled for low ranks to avoid their appearance during the tutorial.

  • A flash in the HUD now indicates that the grenade is ready for use after respawning.

  • There are separate buttons for the grenade throw button (F) and the ball/flag drop (R/V).

    • (Note) This change is intended to prevent accidental double-clicks. Throwing a grenade while the flag is not dropped remains impossible.

  • Drone availability by rank was changed:

    • Brutus 4 → 8

    • Saboteur 11 → 16

    • Mechanic 12 → 17

    • Trickster 13 → 18

    • Defender 14 → 19

    • Booster 15 → 20

  • Railgun

    • If you detonate a grenade by your Railgun shot (make a combo shot), the damage this grenade deals is equal to the regular Railgun’s damage

    • (Note) This is a temporary solution while we work on adding separate settings for damage and other parameters of a combo shot

  • Gauss

    • Radius of max explosion damage changed from 5 to 5-7 m.

    • Radius of medium explosion damage changed from 7 to 7-10 m.

    • Radius of min. explosion damage changed from 20 to 15-20 m.

  • Hopper

    • Weight decreased from 1500-3000 to 1000-2000

  • Crusader

    • Weight decreased from 1650-3300 to 1150-2300

  • Paladin

    • Weight decreased from 1650-3300 to 1150-2300

  • Ares

    • Weight decreased from 2000-4000 to 1500-3000

  • The number of points to finish a MM battle:

    • Team Deathmatch TDM 160 → 150

    • Control the Points CP 100 → 90

    • Capture the Flag CTF 7 → 6

    • Assault ASL 160 → 150

    • Team Juggernaut TJR 15 → 12

  • Changed the number of team points for capturing a flag in the Assault (ASL) mode from 10 to 9

  • On low ranks, Common Containers only give Hulls, without Turrets.

  • On low ranks, Epic Containers only give Turrets, without Hulls.

  • Brutus drone was added to Containers.

  • Bots now appear in battles for high ranks (27+, including Legend), but only when it takes too long to find a battle without bots.

List of fixes:

  • Fixed a bug due to which the grenade disappeared under certain conditions after changing equipment in a battle.

  • Fixed an error due to which the first bot in the tutorial did not stand still and began to move even if the player was in sight.

  • Minor errors in the grenade model were fixed.

  • Like 6

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On 9/26/2024 at 3:08 PM, Marcus said:

An initial camera position has been added. 

  • After entering the battle, the player’s camera is at this position . Next, the camera moves to the tank’s respawn point as it happens when your tank is destroyed. All next respawns work as usual.

Why is that necessary? Weren't we fine without this update? I just don't get the purpose of it.

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When will you fix the weapon changing bug in battles? I change to different hull/turret during a match but they don't change for at least 2-3 extra deaths or sometimes not at all. I've seen many players face this.

Edited by Skeptic
  • Agree 9

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This is what we have waited almost an entire month for? Return weekly patches, at least that way there is something to look forward to, now we get another 3 weeks of radio silence, "amazing"!

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On 9/26/2024 at 11:33 AM, Skeptic said:

When will you fix the weapon changing bug in battles? I change to different hull/turret during a match but they don't change for at least 2-3 extra deaths or sometimes not at all. I've seen many players face this.

It's not a bug, it was an update in the previous patch.  See, over the years they have you buy all this stuff in the garage, but now you can't use it, because you can't change.  So now every game is a " if they score first, your team leaves" landslide.  And guess what, the winning team does not get many points either because of fewer kills and scoring.  Its a way to slow down advancements and earnings.

Edited by v1p3r13
spelling

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On 9/26/2024 at 9:08 AM, Marcus said:

 

  • On low ranks, Common Containers only give Hulls, without Turrets.

  • On low ranks, Epic Containers only give Turrets, without Hulls.

Seems like a waste of Ultras for low-ranks, but alr. Decent enough update otherwise

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On 9/26/2024 at 9:08 AM, Marcus said:

Gauss

  • Radius of max explosion damage changed from 5 to 5-7 m.

  • Radius of medium explosion damage changed from 7 to 7-10 m.

  • Radius of min. explosion damage changed from 20 to 15-20 m.

Decrease reload after sniping, it's a pain to use this gun with such high reload time after salvo

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On 9/26/2024 at 5:39 PM, v1p3r13 said:

It's not a bug, it was an update in the previous patch.  See, over the years they have you buy all this stuff in the garage, but now you can't use it, because you can't change.  So now every game is a " if they score first, your team leaves" landslide.  And guess what, the winning team does not get many points either because of fewer kills and scoring.  Its a way to slow down advancements and earnings.

I hear what ya saying... the chap is referring to garage change. When selecting new equipment,  it does not apply the changes at all. In past past you would die, and then it would appear. Now it can go a whole game without changing, so in effect your getting no changes instead of allowed 1 change... which is normal tanki incompetent approach... only way is to refresh browser to get equipment loaded.

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On 9/26/2024 at 3:08 PM, Marcus said:

initial camera position has been added. 

  • After entering the battle, the player’s camera is at this position . Next, the camera moves to the tank’s respawn point as it happens when your tank is destroyed. All next respawns work as usual.

Somehow this hella annoys me when entering the battle. Looks like an absolutely useless annoying addition.

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On 9/26/2024 at 10:33 AM, Skeptic said:

When will you fix the weapon changing bug in battles? I change to different hull/turret during a match but they don't change for at least 2-3 extra deaths or sometimes not at all. I've seen many players face this.

ive had this for years, but only ever for the first death. i assume it was some inner timer of the garage determining whther you had actually spawned with your old equipment  or not, to prevent an unnecessary self destruct cycle

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  • Bots now appear in battles for high ranks (27+, including Legend), but only when it takes too long to find a battle without bots.

 

This is what you get when you turn good game into stupid and boring drug spamming P2W trash. (no balance, buyers with OP augments etc). Nonbuyers have 0 fun playing this game.

Adding bots to the game means that this game has One Foot in the Grave already. Better rename it Bots Online.

 

 

 

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On 9/26/2024 at 6:08 AM, Marcus said:

Bots now appear in battles for high ranks (27+, including Legend), but only when it takes too long to find a battle without bots.

Whoever thought adding bots in the legend rank pool was a good idea, it wasn't. Why the heck should I stay in battles with bots that throw my games by driving off the edge of the map as jug, being idle, or being counterproductive in capture modes. To me this part of the update is TRASH also people abusing this feature to farm kills rather doing the objective. I also hate that adding this in higher ranks  also encourages more TDM play in any mode rather than objective play.  Bots are better off removed at endgame and should just be kept in lower ranks. There is no reason why an endgame player should be facing bots at all. I would not have minded waiting 3 min queue for a game not filled with TRASH BOTS.

Yet the battle mods punishes players for multing for what the bots are currently doing right now and bots not being punished is also cringe as heck.

Edited by JAIMUX
Added a sentence
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not sure if this is new or what ?

been starting in a battle but instead of the location it first starts at , your then air lifted to another location with in the map .

see below starting point when joining the battle but then moved to another area of the map ( sorry don't have second location photo  )

jQRQezO.png

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On 9/28/2024 at 3:45 PM, Bydo said:

not sure if this is new or what ?

been starting in a battle but instead of the location it first starts at , your then air lifted to another location with in the map .

see below starting point when joining the battle but then moved to another area of the map ( sorry don't have second location photo  )

jQRQezO.png

 

On 9/26/2024 at 9:08 AM, Marcus said:

An initial camera position has been added. 

  • After entering the battle, the player’s camera is at this position . Next, the camera moves to the tank’s respawn point as it happens when your tank is destroyed. All next respawns work as usual.

 

  • Agree 1

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Adding bots at legend rank doesn't really make sense as those are literally useless in the fight. If there is not enough player, why don't just put them to smaller maps? (e.g. sandbox, sandal, etc)

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On 9/26/2024 at 3:08 PM, Marcus said:
  • There are separate buttons for the grenade throw button (F) and the ball/flag drop (R/V).

    • (Note) This change is intended to prevent accidental double-clicks. Throwing a grenade while the flag is not dropped remains impossible.

I think it was way better when we had the same button for it because I didn't have to memorize one more key.

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On 9/28/2024 at 10:14 PM, JAIMUX said:

Whoever thought adding bots in the legend rank pool was a good idea, it wasn't. Why the heck should I stay in battles with bots that throw my games by driving off the edge of the map as jug, being idle, or being counterproductive in capture modes. To me this part of the update is TRASH also people abusing this feature to farm kills rather doing the objective. I also hate that adding this in higher ranks  also encourages more TDM play in any mode rather than objective play.  Bots are better off removed at endgame and should just be kept in lower ranks. There is no reason why an endgame player should be facing bots at all. I would not have minded waiting 3 min queue for a game not filled with TRASH BOTS.

Yet the battle mods punishes players for multing for what the bots are currently doing right now and bots not being punished is also cringe as heck.

This is the result of their greed and stupidity.. ive seen battles were 70-80% are bots. Good job tanki and keep going.. tanki online are turing into BOTS online.. HAHAHA..

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