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Patch Update #781 - Released 8th November 2024


Marcus
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On 11/7/2024 at 5:08 AM, Marcus said:
  • Horizontal auto-aiming now works for both touch control and gamepad control.

  • Horizontal auto-aiming is now different for different turrets, and its angle was increased from 2 degrees to 3–5 degrees, depending on the turret.

Actually, this makes up for the silent changes for hovering hulls and the better stability for all of them. Since I just play on mobile.

Although, I am feeling a bit dissappinted  how the deceleration also happens for tracked hulls too. When trying to do quick peeking or just driving in general when on mobile. Hornet and hunter are the main tracked hulls I use on mobile but became unusable for me after this patch.  I'll just relearn how hovers behave and stick to them. 

Edited by JAIMUX
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hello sir why magnum stop working when i press X or Z button.earlier this 2 keys help to maintain angle of magnum but after update when i press this it disable mouse control and again start working after pressing twice .

send this message to developer that mouse setting are glitched.

Edited by NikmanGT

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Magnum destroyer augment too OP, literally critical damage combined with viking OD, it deals over 13k damage. The reload time is only 6 seconds. Not balanced at all the Cons of this augment...

  • Agree 1

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Hello, 

Is it possible to disable autoaim left and right for controller in XP/BP  or Pro battles in general. It provides an unfair advantage akin to that of aimbot for pixel shots.

Many players are using keys to drive (WASD or arrow keys) and controller to aim. In my best map Parma players who could not play are now dominating. Especially in this map since the small autoaim is huge with a distance between player and opponent. You can literally hit either sides of a small wall and it becomes hard to hide. It is an unfair advantage.

 

Thanks for any feedback

Gamma

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