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Which weapon do you think is the weakest? (Excluding the usage of overpowered augments)


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Some augments, one way or another, can probably turn the weakest turret into a killing machine
So, assume those broken augments did not exist, which weapon do you think would be the weakest out of all turrets?

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On 2/1/2025 at 4:48 AM, Acecaddy said:

Some augments, one way or another, can probably turn the weakest turret into a killing machine
So, assume those broken augments did not exist, which weapon do you think would be the weakest out of all turrets?

hammer or magnum

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On 2/1/2025 at 4:48 AM, Acecaddy said:

So, assume those broken augments did not exist, which weapon do you think would be the weakest out of all turrets?

Juggernot. A slow, big, fat, disappointing tank that rarely 1-shots wasps now.

 

Other than that:

Shaft.

The so-called sniper.

The only turret specifically designed for a 1-shot that can't actually 1-shot anything (can't 1-shot any bot).

The only turret designed with increased missing-the-target algorithms built right in (doesn't matter what color outline your target is, it will miss)

The only turret where buildings and trees in the field of view increase in volume and size beyond their visible pixel-width (thus blocking your shot)

Edited by Jeers4U

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Great question...I wonder how you'd even calculate this. Based up turrets that Ive rarely seen in battle and moreso rarely seen top score I'd suggest.

Vulcan: rarely see it, rarely see it top games.

smoky: Rarely see it except when it has great alt.

Isida: See it a lot, but usually it is low/mid pack in score.

 

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On 2/1/2025 at 4:48 AM, Acecaddy said:

Some augments, one way or another, can probably turn the weakest turret into a killing machine
So, assume those broken augments did not exist, which weapon do you think would be the weakest out of all turrets?

Without augments, twins kills itself quickly...

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I don’t think it makes much sense discussing turrets in isolation. An example – on smaller maps, without alts, the firebird would do great. Take that same firebird to a random MM and you will be lucky to score enough points for one star.

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Ricochet has felt weak to me even before augments and I rarely see it these days. It's just such a nothing turret - Thunder does more damage and can hit behind cover with much less effort, Twins has a high fire rate/no ammo bar.

 

I'm sure it has fans but I've never been impressed with it.

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This is changing a lot and it's completely hard to judge turrets without stupid augments, now every turret does look the same.. long range, with high damage and high fire rate.

Aside from that I would say, Twins, Thunder and Railgun. Back to after re-balance 2013 times. Smoky with its unique critical shot that actually have a specified lightning effect was one of the strongest, alongside with Twins that had high damage and knockback,

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