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Can someone explain how Gauss Nemesis can 1-shot a heavy hull M7+ with Defender?


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On 3/3/2025 at 6:35 PM, ok_hand said:

I don't understand the +140% damage; my math doesn't add up. (Pun intended)

Nemesis deals just enough damage to kill a heavy hull on equal footing. 1,700*2.4 = 4,080 base damage, 8,160 with fully upgraded Boosted Damage supply. 

If you're using Defender, their final damage to you would be 2,814. If they were using Booster/Crisis, it would be 3,165. That is 70% and 79% of your maximum HP gone in one shot. When people ask these questions and mention 'one-shot', most times they are not at full HP, rather they are injured and assume that lost HP should not matter, but in many interactions in the game it does, especially how it is perceived to the indignant player suddenly dying to burst damage. Any of these scenarios can happen here:

 

  1. You were injured beforehand and the Nemesis Gauss happened to finish you off at what appeared to be a high % of HP remaining. 
  2. You were at full HP but you received a hit from something else at the same time as the Nemesis shot and wrongfully assumed you were one-shotted. 
  3. You were inflicted with the Jammer status before you received the Nemesis shot. This could have been done silently from an enemy Hornet/Paladin Overdrive or from a stray shot of a Jammer Tesla, Smoky, Hammer, Ricochet, Thunder. There are other turrets that have guaranteed Jammer applications on every hit but the ones listed can sometimes not give you quick visual feedback. 
  4. You were inflicted with the AP status immediately before being hit directly or by the splash. 

 

The ideal scenario would be you recording a video of your 'suspicious' interactions with Nemesis and I can tell you if what happened was legitimate or not. 

You specifically asked for heavy hulls. While this is here I will immediately say that if they're using Booster/Crisis, a medium hull with Defender will still be one-shotted from full HP. And without Booster, you would survive on 187 HP. With it being so close to 3,000, it means that any random enemy shot that touches will most likely put you within killing threshold of the Nemesis salvo there. This here is great example of what I previously mentioned about players wrongfully thinking the minimal loss of HP won't matter. Here, it would matter quite a bit and is one of the reasons Round Destabilisation before its recent nerf was overbearing to medium hulls without Armadillo. 

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On 3/3/2025 at 8:52 PM, TheCongoSpider said:

Nemesis deals just enough damage to kill a heavy hull on equal footing. 1,700*2.4 = 4,080 base damage, 8,160 with fully upgraded Boosted Damage supply. 

If you're using Defender, their final damage to you would be 2,814. If they were using Booster/Crisis, it would be 3,165. That is 70% and 79% of your maximum HP gone in one shot. When people ask these questions and mention 'one-shot', most times they are not at full HP, rather they are injured and assume that lost HP should not matter, but in many interactions in the game it does, especially how it is perceived to the indignant player suddenly dying to burst damage. Any of these scenarios can happen here:

 

  1. You were injured beforehand and the Nemesis Gauss happened to finish you off at what appeared to be a high % of HP remaining. 
  2. You were at full HP but you received a hit from something else at the same time as the Nemesis shot and wrongfully assumed you were one-shotted. 
  3. You were inflicted with the Jammer status before you received the Nemesis shot. This could have been done silently from an enemy Hornet/Paladin Overdrive or from a stray shot of a Jammer Tesla, Smoky, Hammer, Ricochet, Thunder. There are other turrets that have guaranteed Jammer applications on every hit but the ones listed can sometimes not give you quick visual feedback. 
  4. You were inflicted with the AP status immediately before being hit directly or by the splash. 

 

The ideal scenario would be you recording a video of your 'suspicious' interactions with Nemesis and I can tell you if what happened was legitimate or not. 

You specifically asked for heavy hulls. While this is here I will immediately say that if they're using Booster/Crisis, a medium hull with Defender will still be one-shotted from full HP. And without Booster, you would survive on 187 HP. With it being so close to 3,000, it means that any random enemy shot that touches will most likely put you within killing threshold of the Nemesis salvo there. This here is great example of what I previously mentioned about players wrongfully thinking the minimal loss of HP won't matter. Here, it would matter quite a bit and is one of the reasons Round Destabilisation before its recent nerf was overbearing to medium hulls without Armadillo. 

I'm stupid. I didn't see the "+" in front of the 140%. So I was like, "how'd you come up with *2.4?" I'm confident none of the scenarios occurred -- they just killed me at full hp with Mammy Defender. I'll pay closer attention next time who it was and their kit now I know it's impossible. Round Destabilization is still a stupid augment because the "new" crits are stupid. Back in my day, crits only dealt extra damage; not giving you practically an AP shot. 

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On 3/4/2025 at 2:52 AM, TheCongoSpider said:

Nemesis deals just enough damage to kill a heavy hull on equal footing. 1,700*2.4 = 4,080 base damage, 8,160 with fully upgraded Boosted Damage supply. 

If you're using Defender, their final damage to you would be 2,814. If they were using Booster/Crisis, it would be 3,165. That is 70% and 79% of your maximum HP gone in one shot. When people ask these questions and mention 'one-shot', most times they are not at full HP, rather they are injured and assume that lost HP should not matter, but in many interactions in the game it does, especially how it is perceived to the indignant player suddenly dying to burst damage. Any of these scenarios can happen here:

 

  1. You were injured beforehand and the Nemesis Gauss happened to finish you off at what appeared to be a high % of HP remaining. 
  2. You were at full HP but you received a hit from something else at the same time as the Nemesis shot and wrongfully assumed you were one-shotted. 
  3. You were inflicted with the Jammer status before you received the Nemesis shot. This could have been done silently from an enemy Hornet/Paladin Overdrive or from a stray shot of a Jammer Tesla, Smoky, Hammer, Ricochet, Thunder. There are other turrets that have guaranteed Jammer applications on every hit but the ones listed can sometimes not give you quick visual feedback. 
  4. You were inflicted with the AP status immediately before being hit directly or by the splash. 

 

The ideal scenario would be you recording a video of your 'suspicious' interactions with Nemesis and I can tell you if what happened was legitimate or not. 

You specifically asked for heavy hulls. While this is here I will immediately say that if they're using Booster/Crisis, a medium hull with Defender will still be one-shotted from full HP. And without Booster, you would survive on 187 HP. With it being so close to 3,000, it means that any random enemy shot that touches will most likely put you within killing threshold of the Nemesis salvo there. This here is great example of what I previously mentioned about players wrongfully thinking the minimal loss of HP won't matter. Here, it would matter quite a bit and is one of the reasons Round Destabilisation before its recent nerf was overbearing to medium hulls without Armadillo. 

@ok_hand Is the above answer satisfactory? Can we close the topic?

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