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I believe the Jammer effect is not working correctly.

According to the description, the Jammer is meant to disable the drone and deactivate all supply-based power boosts provided by drones for the entire duration of the effect.
 
For example, when a tank is affected by the Jammer, it loses connection with the drone, and effects like Double Armor are deactivated. However, once the Jammer effect ends, the Double Armor doesn't reactivate — even though the supply had already been consumed before the Jammer was applied.
 
Logically, once the Jammer wears off, the drone should reconnect and reapply the effect without consuming another supply, since the original boost duration hasn’t ended.
 
If I’m not mistaken, this works correctly with the Crisis drone: after the Jammer ends, effects like Double Armor, Damage, and Speed are instantly reactivated, without consuming another supply — as they should be.
 
So why does this not happen with other drones as well?
 
 
Edited by EEEBBB

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On 6/24/2025 at 8:36 AM, EEEBBB said:

 

I believe the Jammer effect is not working correctly.

According to the description, the Jammer is meant to disable the drone and deactivate all supply-based power boosts provided by drones for the entire duration of the effect.
 
For example, when a tank is affected by the Jammer, it loses connection with the drone, and effects like Double Armor are deactivated. However, once the Jammer effect ends, the Double Armor doesn't reactivate — even though the supply had already been consumed before the Jammer was applied.
 
Logically, once the Jammer wears off, the drone should reconnect and reapply the effect without consuming another supply, since the original boost duration hasn’t ended.
 
If I’m not mistaken, this works correctly with the Crisis drone: after the Jammer ends, effects like Double Armor, Damage, and Speed are instantly reactivated, without consuming another supply — as they should be.
 
So why does this not happen with other drones as well?
 
 

Crisis is a passive drone. Its effects are built into the drone, so to speak, rather than externally activated like the others. If that explanation doesn't sate you then it's simply their game balance decision to have the drone that is limited to one supply at a time have its effects reapplied instantly and not the drones who can have all supplies active at a time. 

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On 6/24/2025 at 5:35 PM, TheCongoSpider said:

Crisis is a passive drone. Its effects are built into the drone, so to speak, rather than externally activated like the others. If that explanation doesn't sate you then it's simply their game balance decision to have the drone that is limited to one supply at a time have its effects reapplied instantly and not the drones who can have all supplies active at a time. 

It's true that Crisis can only use one supply at a time (which is its drawback), but it's also the only drone that can access and switch between all the supply boosts (which is its advantage).

On top of that, just one player on the opposing team with the Jammer augment can hit everyone on the enemy team once and disable all of their drones for 45 seconds. I don't think that's balanced at all.

 

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