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Tanki Online V-LOG: Episode 531


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Posted (edited)
On 7/19/2025 at 3:35 PM, POWER-OF-ONE said:

You mean those that don't boot lick, get a grip.

Most people who complain are those who barely put in the time to play and expect everything given to them on a gold plate. They also don't adapt at all. Its either playing without using their turret or just going into enemy base, without any plan, getting killed and doing that over and over again, thinking they will get a different result. Definition of Insanity. Then they later wanna be able to justify their failure so they blame it on pay to win.

On 7/19/2025 at 3:35 PM, POWER-OF-ONE said:

? Really. 

The "interview" is answering hand picked questions from players and explaining from their viewpoint what benefits the game, basically more cash.

Again, get a grip on reality.

If you wanna say they are hand picked then that's a blame on Taspens since he was the one giving Hazel the questions lol. But nice try ?

On 7/19/2025 at 3:35 PM, POWER-OF-ONE said:

Have I ever mentioned the word "MISLEADING" before, I might have, not sure. Let me check my 10 gazillion posts were I might have said it.  

They give and tell you what they know you want, then change things when you have parted with your cash----that is a "CLASSIC TANKI" gotcha strategy.

Works every time, which is why they keep doing it. 

You think they are not already working on that to coincide with the cash they already scammed.

Remember who you are dealing with and what/who they represent.

If you made 10 gazillion posts about how the earth is flat, would that make it true? Of course not

On 7/19/2025 at 3:35 PM, POWER-OF-ONE said:

Have I ever mentioned the word "MISLEADING" before, I might have, not sure. Let me check my 10 gazillion posts were I might have said it.  

They give and tell you what they know you want, then change things when you have parted with your cash----that is a "CLASSIC TANKI" gotcha strategy.

Works every time, which is why they keep doing it. 

Congrats you turned 14 and realized Companies want money ?. Also Change is what makes a live service game. You are just now given opportunity to go back to simpler version of the game without installing scam copies of the game, which are probably filled with spyware or malware.

On 7/19/2025 at 3:35 PM, POWER-OF-ONE said:

You think they are not already working on that to coincide with the cash they already scammed.

Remember who you are dealing with and what/who they represent.

Same comment as one above... "im 14 and this is deep ahh" vibes.

Edited by TheRealHZFJ

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yall are absolute fools for believing in tanki classic it'll be the sequel to tanki x lmao

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On 7/18/2025 at 7:43 PM, Opex-Rah said:

C'mon. You don't trust me that much? Of course you don't, that's how I got you with the voting part ?

Critical damage will be reserved only for Smoky, as it should be.

IMO we are not adding some small parts of Tanki to the Classic. Most of the mentioned system were in the version of 'Classic' we always aimed for. As I believe I said in the interview we are making 'the best version of the old game we could have'. I also believe that there is no point to argue over details until this version of the game exists only in my head.

In my experience, players have limited imagination. They need to try things first.

I just have one request opex somehow make the tanki graphics the same as the flash version whether I would have to download it or not, I believe the  flash version interface is the thing I miss the most about tanki online

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Posted (edited)
On 7/19/2025 at 1:46 AM, Opex-Rah said:

I'll address this here, why not.

 

The Augments/Alterations. First let's start with the Uranium missiles as the most aggravating one. When you hear Uranium playing the game these days you have a strong picture in front of your eyes of OP aug killing everything left and right. How come the devs talking of this at the same time when they say these alterations are not going to be OP in the Classic?

Short memory indeed. Just recently Uranium was one of the useless augments for the Striker. For many years it wasn't even a Legendary one. Saying that in the Classic these augments will have a different philosophy behind them we mean it. Of all the versions of Uranium we had we'll use the one that fits this philosophy. We can do that, we have the data.

Or lets take the other one for example. The «Death Herald» compulsator for the Railgun. For the majority of time in Tanki this augment wasn't even an augment. It was an alteration. And it had a significant downside when you don't kill you target you reload/charge slower then normal turret. This is kind of DH we are planning to use in Classic.

There is a huge difference in 'how the game feels' when you have the same mechanic tunned differently. Augments are not Alterations. Alterations got downsides and sometimes significant. What we are going to do in the Classic is a minor differences between skins to have just enough spice when the feel a bit different. That's it.

 

In the end, you always can vote against this decision. It will be a bad decision in the long run, you will ruin the project, but I am not going to die on this hill in an epic fight of opinions. Tanki Classic and Tanki Online are two very different projects. At least in my eyes.

  Reveal hidden contents

Oh yeah. The Isida situation. It is absolutely going to have a vampiric effect in the base version as it fits its classic style. The skin going to have a slightly better vampiric effect having a slightly worse healing effect. I can only hope you'll be able to tell the difference between the two.

 

Glad to know this. I wouldn't have liked it either if "Augments" were to be added in Tanki Classic, instead of "Alterations".

However, I'm still somewhat critical of assigning different augments/overdrives to different skins. I think they should be kept separated in Tanki Classic, just like they are in the normal Tanki. If they are merged, most of the time players will have to sacrifice either the looks of their tank, or their in-game performance, depending on what they value more. For example, if we are to talk about Railgun, I personally like its XT skin and «Death Herald» Compulsator augment the most, but since this augment is assigned to the Prime skin, I would have to choose between my favourite skin and my favourite augment for Railgun. However, in the current Tanki, I'm able to use both of them simultaneously because the skins and augments in the game work independently of each other. It would be great if they work the same way in Tanki Classic as well. I reckon that protection modules were separated from paints for the same reason.

Also, I am not in the favour of the prices/values of different skins being different. Skins are mainly the changes in the looks of our turret/hull. Some players may be liking the Legacy skin series the most, some might be liking the Prime skins, and others' favourite skin series, including mine, might be the XT one. If the value of a skin is lower/higher than any other skin, the players who like that skin more than the other ones may feel inferior/superior to other players, depending on whether or not they have different skins, and if they do, which skins they have, which shouldn't be the case in my opinion. As far as skins are concerned, all the players should feel the same about themselves as they do about other players, regardless of which skin they have/like.

However, I hope whichever decisions are taken regarding Tanki Classic, they will only make the game better, and I trust that @Opex-Rah and all the developers of the game will make the appropriate decisions required to make the game phenomenal.

Looking forward to the release of Tanki Classic ?

Edited by Sharva

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On 7/20/2025 at 7:53 PM, Sharva said:

However, I'm still somewhat critical of assigning different augments/overdrives to different skins. I think they should be kept separated in Tanki Classic, just like they are in the normal Tanki. If they are merged, most of the time players will have to sacrifice either the looks of their tank, or their in-game performance, depending on what they value more. For example, if we are to talk about Railgun, I personally like its XT skin and «Death Herald» Compulsator augment the most, but since this augment is assigned to the Prime skin, I would have to choose between my favourite skin and my favourite augment for Railgun. However, in the current Tanki, I'm able to use both of them simultaneously because the skins and augments in the game work independently of each other. It would be great if they work the same way in Tanki Classic as well. I reckon that protection modules were separated from paints for the same reason.

There is something I need to mention here as well.

First of all, the exact Alterations to be used are not truly set in stone. The specific settings are much easier to change in the future — unlike the situation with TO. I don't feel there's a need to dive into the details, but it should suffice to say that the impact of TC's Alterations could be minimal, even in a "Death Herald" scenario. Again, my goal is flavor, not the whole "let’s make it so different they’ll buy it just to see how far it goes" approach.

In DH’s case, I could make the reload after a kill only partial, like with that one Thunder augment. But there's more to it. With the ability to easily tweak just a few settings, I can test one alteration, see how it feels, and if it doesn’t work, I can turn it into something entirely different. TO Augments require custom code, relevant text, and a few images. In TC’s case, it's even simpler than that — just the settings.

Paints are a great comparison. In the old system, players had to choose function over vanity. That had its pros and cons. One major pro was how easy it was to read what your enemy was using. With skins and Alterations, we aim for the opposite. You choose based on appearance first. The functional difference should be just enough to justify having a distinct piece of equipment — within the whole M0–M1–M2–M3 framework, mind you.

What bugs me is that there are some people advocating against having Alterations in skins, while at the same time advocating for bringing modules back in paints. I understand that they come from the point of view that we should just make it exactly as it once was and not change a thing — but then we’d have to go over why I believe that approach won’t work again. I’ve always said that we’re not trying to recreate a specific version of the game.

If it bugs you when we call it Classic because you have a different idea of what "Classic" entails, then I’m sorry for the misunderstanding. You can think of it as a Director’s Cut.

In that case, you might understand why we chose to call it Tanki Classic. "Tanki Online: Director’s Cut" doesn’t exactly roll off the tongue.

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On 7/20/2025 at 10:44 PM, Opex-Rah said:

There is something I need to mention here as well.

First of all, the exact Alterations to be used are not truly set in stone. The specific settings are much easier to change in the future — unlike the situation with TO. I don't feel there's a need to dive into the details, but it should suffice to say that the impact of TC's Alterations could be minimal, even in a "Death Herald" scenario. Again, my goal is flavor, not the whole "let’s make it so different they’ll buy it just to see how far it goes" approach.

In DH’s case, I could make the reload after a kill only partial, like with that one Thunder augment. But there's more to it. With the ability to easily tweak just a few settings, I can test one alteration, see how it feels, and if it doesn’t work, I can turn it into something entirely different. TO Augments require custom code, relevant text, and a few images. In TC’s case, it's even simpler than that — just the settings.

Paints are a great comparison. In the old system, players had to choose function over vanity. That had its pros and cons. One major pro was how easy it was to read what your enemy was using. With skins and Alterations, we aim for the opposite. You choose based on appearance first. The functional difference should be just enough to justify having a distinct piece of equipment — within the whole M0–M1–M2–M3 framework, mind you.

Oh, so what you're saying is that the overall impact of augments on our gameplay wouldn't be too significant to make us sacrifice equipping our favourite skins for it, even if we value performance more than aesthetics, right? That sounds fair enough. Moreover, this further confirms the presence of "Alterations" and the absence of "Augments" in Tanki Classic. Again, good to hear this...

On 7/20/2025 at 10:44 PM, Opex-Rah said:

What bugs me is that there are some people advocating against having Alterations in skins, while at the same time advocating for bringing modules back in paints.

Yeah, I understand. There surely may be some people who want skins and augments to be separated, but protection modules to get attached to paints — two completely opposite ideas. However, please know that I am not one of these people. Although it does give me a hint of nostalgia whenever I look at an old footage of Tanki Online in which paints have their own set of protection modules, if I am told to choose between protection modules and paints being separated or merged in Tanki Classic, I'd choose them to be separated at any given time, without thinking twice. Same goes with skins and alterations/overdrives. But now that you have mentioned that alterations wouldn't have a drastic impact on the gameplay, I'm totally fine with it. Also, overdrives being assigned to skins wasn't much of a concern for me, because I like all of the overdrives that are going to be there in Tanki Classic, so I'd be okay with any skin that I equip. I was just voting against overdrives and skins being merged because I thought that it's an "all or none" kind of a situation, that if augments get separated from turrets' skins, overdrives would have to be separated from hulls' skins too, otherwise it would seem a bit unusual...

On 7/20/2025 at 10:44 PM, Opex-Rah said:

I understand that they come from the point of view that we should just make it exactly as it once was and not change a thing — but then we’d have to go over why I believe that approach won’t work again. I’ve always said that we’re not trying to recreate a specific version of the game.

Yes, I also have the same opinion. Just copy-pasting a previous, old version of Tanki Online wouldn't work, because all it would be surviving on is just one thing — people feeling nostalgic. But soon enough, i.e. after a few months, if not days, they would run out of steam. There needs to something else too, to keep the game going. What you are doing currently is certainly better than just recreating the old version of the game exactly as it was — implementing the best aspects of Tanki Online in a single game, as you had said.

On 7/20/2025 at 10:44 PM, Opex-Rah said:

If it bugs you when we call it Classic because you have a different idea of what "Classic" entails, then I’m sorry for the misunderstanding. You can think of it as a Director’s Cut.

In that case, you might understand why we chose to call it Tanki Classic. "Tanki Online: Director’s Cut" doesn’t exactly roll off the tongue.

Well, if I'm to talk about myself, all that matters to me is whether or not the game is good. If it is, then calling it "Classic" seems perfectly fine and logical to me. I don't mind it if the game isn't the exact same as the "old" version of Tanki Online, as long as the game is running smoothly and I'm enjoying it. If the game is only going to benefit from changing some things from the old Tanki, it doesn't make any sense to not change them just because people want the "Old" Tanki, in spite of it having a room for improvement. Yes, it's understandable for players to feel like playing the exact "Old" version of Tanki even if it can be improved, because they feel it out of nostalgia, but that nostalgia is hardly going to last for some months, if not days, as mentioned before. So changing some things in the old Tanki in order to improve it will only give players more fun in the long term, even if it doesn't feel as nostalgic at first...

Another thing to keep in mind is that Tanki Classic is going to be played by not just the old players of Tanki Online, but also newcomers, who have no idea how the old version of Tanki Online was, and so they have nothing to do with nostalgia and all...

Also, just to clarify, I didn't mean to offend you, or anyone else, or to say that you are doing the wrong thing, or anything like that from my post, and I still don't. I was just stating my opinion in the hope of either contributing to a potentially good change in the ongoing Tanki Classic project or getting corrected, as I did, with your reply.

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On 7/20/2025 at 9:14 PM, Opex-Rah said:

If it bugs you when we call it Classic because you have a different idea of what "Classic" entails, then I’m sorry for the misunderstanding. You can think of it as a Director’s Cut.

Opex's "Build Your Own Tanki Game" :rolleyes:

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On 7/19/2025 at 9:35 AM, POWER-OF-ONE said:

Remember who you are dealing with and what/who they represent.

It still makes me question the future of humanity when there are people--including long term players--who still have no idea about this.

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On 7/19/2025 at 7:01 PM, TheRealHZFJ said:

If you wanna say they are hand picked then that's a blame on Taspens since he was the one giving Hazel the questions lol. But nice try

I already had a go a Taspens about the Q/A.

Ask "THE" questions that need answering, there are a multitude of them that I no hazel would squirm at, or just lie about.

On 7/19/2025 at 7:01 PM, TheRealHZFJ said:

If you made 10 gazillion posts about how the earth is flat, would that make it true? Of course no

So you are saying that what I said is not a true fact, that they do not mislead players about the game ?‍♂️ like I said get a grip.

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On 7/21/2025 at 9:25 PM, POWER-OF-ONE said:

I already had a go a Taspens about the Q/A.

Ask "THE" questions that need answering, there are a multitude of them that I no hazel would squirm at, or just lie about.

So you are the one who decides what questions are important? ?

On 7/21/2025 at 9:25 PM, POWER-OF-ONE said:

So you are saying that what I said is not a true fact, that they do not mislead players about the game ?‍♂️ like I said get a grip.

So, instead of replying to my point and explain why i could be wrong...You are just gonna say that i should get a grip? I know Tanki Community is not smart, but i expected more, at least on Forums :sad:

Also kinda funny how you didn't reply to my other points :happy:

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On 7/22/2025 at 11:14 AM, TheRealHZFJ said:

Also kinda funny how you didn't reply to my other points

If I didn't reply then I obviously didn't think they were worth it.

On 7/22/2025 at 11:14 AM, TheRealHZFJ said:

So you are the one who decides what questions are important

Why not.

I watch quite a few of Taspens vids, and for the most part I enjoy them. I also watch Hawky, who I think is a bit more out there than Taspens and say's it how it is. Where Taspens holds back Hawky does not.

Taspens is probably more diplomatic, which is fine if you don't want to push the hard questions that need to be asked, and are willing to accept that the status quo will never change. 

I want changes for the better.

I want my ideas implemented, because they make sense, especially to all the lower ranks which are largely forgotten about when "new updates" are added to the game.

TO has become stale and boring for Legends and totally unenjoyable for the lower ranks. 

I would push hazel on the questions that a lot of players want answering.

I wouldn't skirt around the edges, and I wouldn't let him off the hook until he answered the relevant question with an acceptable answer, weather It's an answer players like or not.

You are either opposing my posts because you don't particularly like me, are pro dev, or you really just don't get it. Whichever one it is, my assumptions about TO and how it is run and the strategies behind their decision making are way more on point than anything you could counter with.

Hazel knows that TO is a huge rip off, just like every other gotcha game out there. 

I would like TO to break the rip off mould and actually not just listen to It's players, but also act on and implement some of the more realistic ideas that would endear It's players towards the game, and not alienate them further with just more garbage that demands cash.

I will give ONE example of what needs to be changed asap.

This does not concern the higher ranks, marshal onwards.

The rep points needed to complete missions, events, etc are way to much.

Trying to complete this individual mission is (in TO gaming terms) a death sentence to lower ranks. 

Ranking to quickly is not advisable at the lower ranks, unless you buy your way through them with a tonne of cash.

There are a mountain of other things that hinder lower ranks, all of them have got to be changed, especially the passive XP, which should be erased from the game.

Ok that was two, but both affect lower ranks in a bad way and need adjusting are scrapped. Either one of these solutions would suffice.

 

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On 7/22/2025 at 8:17 PM, POWER-OF-ONE said:

I would push hazel on the questions that a lot of players want answering.

Ok, I am interested

On 7/22/2025 at 8:17 PM, POWER-OF-ONE said:

I wouldn't skirt around the edges, and I wouldn't let him off the hook until he answered the relevant question with an acceptable answer, weather It's an answer players like or not.

Yes, give it to me!

On 7/22/2025 at 8:17 PM, POWER-OF-ONE said:

I will give ONE example of what needs to be changed asap.

Here it comes!

On 7/22/2025 at 8:17 PM, POWER-OF-ONE said:

The rep points needed to complete missions, events, etc are way to much.

No. Weather It's an answer you like or not. Next.

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Posted (edited)
On 7/22/2025 at 5:17 PM, POWER-OF-ONE said:

If I didn't reply then I obviously didn't think they were worth it.

Why not.

That's one way to try and validate you dodging. Its quite telling when most important points were indeed dodged. But whatever helps you sleep at night

On 7/22/2025 at 5:17 PM, POWER-OF-ONE said:

I watch quite a few of Taspens vids, and for the most part I enjoy them. I also watch Hawky, who I think is a bit more out there than Taspens and say's it how it is. Where Taspens holds back Hawky does not.

Taspens is probably more diplomatic, which is fine if you don't want to push the hard questions that need to be asked, and are willing to accept that the status quo will never change. 

Taspens is basically our Version of QuickyBaby

On 7/22/2025 at 5:17 PM, POWER-OF-ONE said:

I want changes for the better.

I want my ideas implemented, because they make sense, especially to all the lower ranks which are largely forgotten about when "new updates" are added to the game.

TO has become stale and boring for Legends and totally unenjoyable for the lower ranks. 

This is one point where i will agree on. We need new maps, turrets, hulls but that's not gonna happen anytime soon so...

On 7/22/2025 at 5:17 PM, POWER-OF-ONE said:

I would push hazel on the questions that a lot of players want answering.

I wouldn't skirt around the edges, and I wouldn't let him off the hook until he answered the relevant question with an acceptable answer, weather It's an answer players like or not.

He already replied to this ?

On 7/22/2025 at 5:17 PM, POWER-OF-ONE said:

You are either opposing my posts because you don't particularly like me, are pro dev, or you really just don't get it. Whichever one it is, my assumptions about TO and how it is run and the strategies behind their decision making are way more on point than anything you could counter with.

Hazel knows that TO is a huge rip off, just like every other gotcha game out there. 

I would like TO to break the rip off mould and actually not just listen to It's players, but also act on and implement some of the more realistic ideas that would endear It's players towards the game, and not alienate them further with just more garbage that demands cash.

And yet the big points i made were dodged. Okay.

See problem with your statement is that, they would have to be genuinely stupid to want to milk the game and then shut it down. Alternativa Games only has TO, nothing else. In this economy ( Especially in Russia right now ), if they shut down TO, they would shut down the company few months later. ?‍♀️

Also as for listening to players. People demand nerfs. People get nerfs. People demand more ways to get Rubies. People get more ways to get Rubies ( Invite a Friend Events ). As long as the demands are reasonable and actually work instead of just "oh bring back old Tanki lol".

Also, what a shocker....Company wants / needs money. ?

On 7/22/2025 at 5:17 PM, POWER-OF-ONE said:

I will give ONE example of what needs to be changed asap.

This does not concern the higher ranks, marshal onwards.

The rep points needed to complete missions, events, etc are way to much.

Trying to complete this individual mission is (in TO gaming terms) a death sentence to lower ranks. 

Okay i can approach this with two ways:
1. I could mock you and be like "tell me you are bad and don't get too much score without telling me you are bad and don't get too much score";
2. I could say that's maybe already happening. Office event changed amount of score to 5K, sounds like an increase so you grind more, but i think Hazel is just testing about possibly making contracts be completed by doing something other than getting score. After all, He did say complete system will be like old XT Missions, so i don't think he will miss the opportunity to make one of the possible goals of general contracts be "Get 9999 Kills". 

There is also the fact that, depending on what your main goal in the game is....this is meaningless and doesn't really matter, but that would be a long reply.

On 7/22/2025 at 5:17 PM, POWER-OF-ONE said:

Ranking to quickly is not advisable at the lower ranks, unless you buy your way through them with a tone of cash.

There are a mountain of other things that hinder lower ranks, all of them have got to be changed, especially the passive XP, which should be erased from the game.

Ok that was two, but both affect lower ranks in a bad way and need adjusting are scrapped. Either one of these solutions would suffice.

Kinda funny you imply there are tons of donators at mid ranks, when basically good portion of them is just gold hunter abusers, staying at mid ranks. Exact thing passive XP is trying to tackle.

I mean, how do you even define who is a donator? I ask this because i see people who say that simply being 9999 GS means you are donator which is literally negative IQ. Apparently simply playing the game means you spend money on it ?

You can never really be sure someone is a donator nowadays because MOST if not ALL events are now doable f2p. There might be people who are willing to go above and beyond. Even with the roll the dice minigames. You might be like "HAHA, He has Ares RF. He must a be donator!"...But how are you not sure he didn't save those millions of crystals and decided to grind a bit during the Event. Only real way to say nowadays is Premium basically, but if you look in matches, its only really one player per team at best then.

Edited by TheRealHZFJ

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On 7/22/2025 at 4:54 PM, Opex-Rah said:

Ok, I am interested

Yes, give it to me!

Here it comes!

No. Weather It's an answer you like or not. Next.

Sarcasm suits you, especially as it gives you the lame excuse to dodge my post and respond accordingly. 

 

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

Its quite telling when most important points were indeed dodged.

Re-direct that post to hazel.

 

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

Invite a Friend Events

And earn mountains of passive XP that lower ranked players "DO NOT WANT". 

I really think you just read my posts then respond with whatever is rattling around in that head of yours.

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

"tell me you are bad and don't get too much score without telling me you are bad and don't get too much score";

Truth be told I do very well in most of the battles I go into.  

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

As long as the demands are reasonable and actually work instead of just "oh bring back old Tanki lol"

Well I never wanted "old tanki" back. 

A huge revision on this version is much needed and I have listed many ideas that would make a difference to most players, especially the lower ranks.

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

Kinda funny you imply there are tons of donators at mid ranks

I never implied that at all. I said "unless you buy your way through the ranks". That statement does not suggest that loads of low rankers are buyers. What it suggests is that unless you spend cash your garage will become progressively weaker the more you rank.  

You either can't read a sentence properly or you just like twisting my posts for your own ends, either way your response was misleading.

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

Also, what a shocker....Company wants / needs money.

And you think I am not aware of this! 

I do not have a problem with the company wanting to make cash. It's the way they go about it by destroying the game for most players and not acting on genuine, reasonable player feedback that would enhance the game as a whole.

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

I mean, how do you even define who is a donator

Hard to tell.

I would be surprised if most players of adult age haven't spent at least a few dollars/euros on the game.

P2W does not bother me as such. I could care less if players want to spend cash, that is their choice.

I want a major change to happen at the lower ranks, from recruit all the way to marshal.

I hate the passive XP. There is no reason why it can't be scrapped, none at all. Hazel did say why it was needed, but I countered by saying, "then why not give extra rep points instead if that's your reason". If you want to know his reason, then by all means, ask him.

I want more XP needed to rank so lower ranks can stay at their respective rank longer and build up their garage to a standard that lets them compete at the next rank, augments, trashcans not withstanding as these are a blight on the game that unfortunately will probably never be removed. 

On 7/22/2025 at 11:15 PM, TheRealHZFJ said:

I could mock you and be like

This stuck with me all the way through reading and responding to your post. If not for that little obnoxious comment.......... 

You can try, but I seriously doubt if you have the wit (that would be intelligence) to actually do it.

Tell you what, why don't you draw up a list of what you think is wrong with TO, I'm sure you have misgivings about it like most players, so do a top 10 or whatever and present it to hazel see what answers he gives you, if at all any.

  

 

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On 7/23/2025 at 5:36 PM, POWER-OF-ONE said:

And earn mountains of passive XP that lower ranked players "DO NOT WANT". 

I really think you just read my posts then respond with whatever is rattling around in that head of yours.

...? What does XP have to do with the original argument that F2P can earn good amount of rubies doing these event? 

On 7/23/2025 at 5:36 PM, POWER-OF-ONE said:

Truth be told I do very well in most of the battles I go into.  

How much per match? Because personally it takes like 2 and half to three hours per day to do the roll the dice minigames, which are the most grindy so...

I say this because average amount of hours people put in games nowadays is 2 hours. So the time i mentioned is basically a bit over average.

And again, you can just wait for the event content to appear in containers. The gap isn't that long nowadays.

On 7/23/2025 at 5:36 PM, POWER-OF-ONE said:

Well I never wanted "old tanki" back. 

A huge revision on this version is much needed and I have listed many ideas that would make a difference to most players, especially the lower ranks.

I saw a post with your points and sigh...time to write a big paragraph.
1. "No More Augments"  -  Why? Like You are gonna scrap the idea which adds variety instead of balancing them?

2. "No More Trashcans"  -  What do you mean by this? Hovering Hulls? They did stop adding more of them, and Hazel agrees it was a mistake but it will be a disaster removing them so best thing he can do is nerf them and make them not be that good. I don't know what else you mean by this

3. "No more astronomical scores needed to finish missions, etc"  -  Okay question is what do you think should be the limit? I do agree with Phoenix since the recent changes on this but rest i actually want numbers.

4. "Prots for lower ranks"  -  Eh, protections actually make the game obnoxious more than you think. Though if i were to place it somewhere, i would put it at Major Rank.

5. "XP needed to rank up doubled until you reach Marshal"  -  So why exactly? I can guess you think "oh lets make the finishing the game harder". But the truth is that Legend rank should not be considering the end of the game. It should be considered the Beginning. Look at Clash Royale. For many, getting your deck to Elite Level ( Level 15 ) is considered the end goal, but for good amount of people, its considered the beginning since they can now do other things which they want.
This is exactly what we should promote in Tanki. Having Goals After Legend. This actually fixes the problem with game feeling / being Dry and We already have good amount of options. Here are some examples:
 A) Go to your basement never leave and play Parkour  -  Sad existence but its your choice.
 B) Reach so your XP reaches the 32 Bit Integer Limit
 C) Get into Esports 
 D) Get all the augments and Skins - Probably not possible F2P but 
 E) Complete all Achievements 
 F) Join the Helper Team
This is not a Singleplayer game. Its a Live Service.

6. "2X the amount of crystals in battle compared to XP"  -  Technically already did since they nerfed XP from 4x Original Amount to 2x Original Amount. Unless you mean more now, but getting Augment you want is more of an Issue than Crystals. 

7. "No more passive XP. It's killing the game for lower ranks"  -  The reason is simple, many stay at low to mid ranks just to catch Gold Boxes. Those people have experience at catching compared to true low / mid ranks. Unfair, don't you think? Also combine with what i just said about how we should promote Legend being where the game actually begins. 

8. "More score for finishing a battle"  -  Valid, but don't make it too much 

9. "Program bots so they do not block friendly team mates, so annoying"  -  Another Valid, but people on this game are so bad you might think they are bots. Its probably not easy though

10. "Bots not allowed to become Juggernaut"  -  I mean i agree but this is not like an Ultra issue which is life or death moment for the game.

11. "Bots not allowed to pick up any supplies, they do naff all when they do, so annoying"  -  I mean, again not make or break issue. 

Also while we on topic of Bots. If game is ported to more platforms and Advertised. More people come in and you see less Bots. See why i mention portion as the main Issues? Many of your complaints here get automatically fixed or at least become way less of a problem.

12. "Hire more mods to be battle mods so complaints in battle can be dealt with quicker"  -  Battle Mods are legit known for being incompetent or worse ( IYKYK ). There needs to be a complete cleanup lol. Indeed a big issue

13. "Increase rank up prize so It's at least 25k, which is still 15k less than what it used to be"  -  Eh no. Make it few Epic Keys or something actually meaningful. I don't think 25K will make a huge difference for me when i have 8M right now and nothing to spend on 

14. "When reaching Legend give players a Legend only mission to complete, something worthwhile doing. Make the prize worthy of the effort for completing the mission"  -  Technically contracts? Or something you can do with Contracts at least. See why i complain and say they should focus on it. It can fix A TON of issues. 

15. "Do something about all the clutter obscuring the field of battle, so annoying"  -  I am kind of confused on this one. Do you mean walls and stuff? Okay so you wanna promote camping? Not good. 

Overall, some good points, but most of them are not directed correctly. 

On 7/23/2025 at 5:36 PM, POWER-OF-ONE said:

I never implied that at all. I said "unless you buy your way through the ranks". That statement does not suggest that loads of low rankers are buyers. What it suggests is that unless you spend cash your garage will become progressively weaker the more you rank.  

You either can't read a sentence properly or you just like twisting my posts for your own ends, either way your response was misleading.

I legit had M4 combo at Lieutenant General before i started donating. This is more an issue with managing Crystals. Focus on one or two combo's while you are progressing and then later branch out. Its easy then. Sales are also now predictable even so...

On 7/23/2025 at 5:36 PM, POWER-OF-ONE said:

I do not have a problem with the company wanting to make cash. It's the way they go about it by destroying the game for most players and not acting on genuine, reasonable player feedback that would enhance the game as a whole.

And yet you have World of Tanks.

Game which you literally have to pay currency to even fire in the game. With possibility to pay way more of that currency to fire with shells which have way higher chance at even dealing damage ( If you don't have Premium in that game, you legit cannot afford to do fire with those Premium Shells btw, you will legit get out of Battles and you will LOSE money )

Game in which they did Event with 3 Tier loot boxes, where you can only buy Tier 1 Loot Boxes and there are some exclusive stuff at Tier 3 Loot Boxes. It legit costed 1500 euros to get Everything for JUST ONE EVENT. 

We genuinely have it good compared to them. Don't get twisted though, i always want TO to improve, but to pretend its all doom and gloom is just false.

On 7/23/2025 at 5:36 PM, POWER-OF-ONE said:

I would be surprised if most players of adult age haven't spent at least a few dollars/euros on the game.

P2W does not bother me as such. I could care less if players want to spend cash, that is their choice.

I want a major change to happen at the lower ranks, from recruit all the way to marshal.

I hate the passive XP. There is no reason why it can't be scrapped, none at all. Hazel did say why it was needed, but I countered by saying, "then why not give extra rep points instead if that's your reason". If you want to know his reason, then by all means, ask him.

I want more XP needed to rank so lower ranks can stay at their respective rank longer and build up their garage to a standard that lets them compete at the next rank, augments, trashcans not withstanding as these are a blight on the game that unfortunately will probably never be removed. 

Average percent in any game of people who spend are 10%

Already explained above when it comes to Passive XP. I didn't see what he said but i assume it has to do with the abusers at Low / Mid Ranks

When it comes to XP amount...Crystals are not a big issue nowadays, but getting an Augment you want is. Contracts should be able to solve this issue, especially if its similar to how they work in Roll the Dice minigames.

On 7/23/2025 at 5:36 PM, POWER-OF-ONE said:

This stuck with me all the way through reading and responding to your post. If not for that little obnoxious comment.......... 

You can try, but I seriously doubt if you have the wit (that would be intelligence) to actually do it.

Tell you what, why don't you draw up a list of what you think is wrong with TO, I'm sure you have misgivings about it like most players, so do a top 10 or whatever and present it to hazel see what answers he gives you, if at all any.

I said what i could, but did I? 

Also as for list of problems:
1. Contracts still being in Beta  -  Its been teased since 2022 and it can legit solve so many issues. Why keep delaying it

2. Big Maps are Not Fun  - I don't see this much talked about but many big maps are just awful. Every time i see big map, i automatically leave. No questions asked. This is because all of them do the following:
  A) Two fortified bases with middle being open
  B) 3 Lanes
  C) Have more than 12 players per team

3. Slow graphical updates  -  We are just now finishing with turrets and hulls. How long will maps take, or drones, or shot effects. Until 2028? Scary thoughts

4. Rank-up rewards  -  Agreed with you on this, but instead of crystals, give like 3 or 5 Epic Keys. Or maybe let us choose? ?

5. Porting to Other platforms  -  I wish there were SOME news on this. It would be stupid to advertise until this is finished so it's something we do need news on.

6. Prices  -  I mean it's getting better now but prices for Tankoins are still not ideal. I can forgive this one since...well current situation in Russia.

7. LTM's  -  LTM's feel stale. This is where you can do some goofy stuff like 3 Second Cooldown on Grenades. Something that isn't Arms Race lol. Experiment with even more goofy ideas in here.

8. Phoenix  -  Phoenix was supposed to introduce as a way to give people something to do, but it's just a burden. Especially for Completionist. People like that feel like they need to have them all but if you get 15K score per day, It will take you 16 YEARS to get them all. This is also funny because in the meantime, New Turrets and Hull will come and They will also get their own Phoenix. Even if they didn't change turret Phoenix, nothing could just justify such grind. Why even need it when its a live service game. New content will come soon enough anyway. Just make it reasonable enough and introduce new turrets and hulls so you have more phoenix to work on.

9. Premium  -  Premium being 33 euros per month is insane. Sure you can make it cheaper if you buy when 2x resets and there is 50% sale, but it feels outdated as hell. I think the perks you get from Premium need an overhaul.

10. Unity Project  -  This is more of a technical thing but i really cant wait for option to actually install the game on my PC. Currently the Client is just a glorified Chrome tab. All the assets are loaded from a server. Especially recently but when there is an issue with loading an asset from the server, you just can't play. This would not be an issue if the Client was a Client and not a Chrome Tab. In fact i had an issue of loading just today.
Also you could advertise Tanki Classic this way. I mean why not have a launcher from which you can pick to either play TO or TC. Its free advertisement for TC on PC

There is possibly more i can think of, but these are my main issues if you ask me. I don't mention stuff like balance because that's always changing.

Edited by TheRealHZFJ

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