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Patch Update #806 - Released 25th July 2025


Marcus
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Patch Update #806 - Released 25th July 2025

 

List of changes:

  • The following augments were added to Common and Epic Containers

    • Striker’s “Camper”

    • Ares’ “Grenadier”

  • Maximum group size reduced from 3 to 2 players

    • (Note) After analyzing feedback regarding group balancing issues in matchmaking, we observed a significant shift in player behavior. The number of two-player groups now vastly outnumber three-player groups. At the same time, players perceive three-player groups as inherently stronger than two-player ones. We believe this combination has contributed to unstable team balancing. Given the much higher demand for two-player groups, we’ve decided to disable the option to create three-player groups.

  • Allowed rank difference between group members increased from 5 to 20

    • (Note) This change is related to the previous one. A large rank gap in two-player groups causes fewer matchmaking issues than in three-player groups. Seeing the high interest in two-player groups, we want to encourage more duo play. We hope we won’t regret this decision. We’ll monitor the situation and your feedback.

  • When there is no other active event mode, Deathmatch mode is enabled as an event mode by default.

    • The mode is available starting from Master Sergeant (8) like other event modes

    • The map pool of this mode includes all MM and Pro maps

    • Battle funds, experience gain, and gold boxes are not increased

  • Smoky

    • Critical hit chance was decreased from 14% to 13%

  • Striker

    • Missile launcher «Hydra»

      • Recharge time after salvo increase was changed from +100% to +80%

    • Missile launcher «Tandem»

      • Recharge time after salvo increase was changed from +50% to +35%

  • Thunder

    • Vacuum Shells

      • Damage decrease was changed from  -20% to -15%

    • Bolter

      • Weapon reload time decrease was changed from -40% to -45%

  • Scorpion

    • The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was decreased from 10 to 5 seconds

    • Reload was decreased from 4.5 - 3 to 3.9 - 2.6 s

    • Reloading a salvo was decreased from 21 - 14 to  11.5 - 9 s

    • Initial rocket speed was decreased from 70 to 30 m/sec

    • Initial rocket angular speed was increased from 80 to 120 deg/s

    • Final rocket angular speed was decreased from 7 to 1 deg/s

    • Rocket acceleration time was decreased from 2.5 to 2.0 s.

    • Pause between the rockets in a salvo was decreased from 0.16 - 0.11 to 0.14 - 0.09 s

    • Radius of medium explosion damage was increased from 2 to 4 m

    • Radius of explosion damage was increased from 2 to 6 m

    • Missile launcher «Wolfpack»

      • Number of rockets in salvo was increased from 6 to 10

      • Minimum rocket speed was decreased from 25 to 20 m/s

      • Maximum rocket speed was decreased from 75 to 50 m/s

      • Final rocket angular speed increase by +100% was removed

      • Added an increase in pause between the rockets in a salvo by +20%;

    • Missile launcher «Tornado»

      • Pause between salvo's rockets decrease was changed from -50% to -30%

      • Initial rocket speed was set to 70 m/s

      • Initial rocket angular speed was set to 80 deg/s

      • Final rocket angular speed was set to 17 deg/s;

    • Missile launcher «Spear»

      • Number of rockets in salvo was increased from 4 to 6

      • Initial rocket speed was changed to 45 m/s

      • Maximum rocket speed was changed to 30 m/s

      • Final rocket angular speed was decreased from 300 to 120 deg/s;

    • Missile launcher «Swarm»

      • Removed the decrease in Damage per rocket;

      • Removed the decrease in Minimum rocket speed;

      • Removed the increase in Minimum rocket angular velocity;

      • Removed the increase in Maximum rocket angular velocity;

      • Removed the increase in Salvo reload time;

  • Railgun

    • The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was decreased from 5 to 3 s

  • Gauss

    • Super Solenoids

      • Salvo reload decrease was changed from -16% to -22%

    • Nemesis

      • Aiming time increase was changed from +150% to +120%

  • Shaft

    • Stellarator

      • Minimum sniping damage override by 3300 HP was changed to an increase by +380%

      • Maximum sniping damage override by 3300 HP was changed to a decrease by -15%

  • Drones

    • Hyperion is now available for purchase in the Garage starting from Field Marshal for 320 000 crystals

    • Crisis is now available for purchase in the Garage starting from Legend for 365 000 crystals

  • Modules

    • Armadillo is now available for purchase in the Garage starting from Commander for 275 000 crystals

  • Updated icons of creating and managing a group in the Lobby

  • Like 7

❤️

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On 7/24/2025 at 5:02 PM, Marcus said:

When there is no other active event mode, Deathmatch mode is enabled as an event mode by default.

That's pretty neat

On 7/24/2025 at 5:02 PM, Marcus said:
  • Drones

    • Hyperion is now available for purchase in the Garage starting from Field Marshal for 320 000 crystals

    • Crisis is now available for purchase in the Garage starting from Legend for 365 000 crystals

  • Modules

    • Armadillo is now available for purchase in the Garage starting from Commander for 275 000 crystals

Wow, very unexpected! I guess the novelty really wore off on Crisis and Armadillo... It's been what, 4 years?

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On 7/24/2025 at 6:02 PM, Marcus said:
  • Railgun

    • The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was decreased from 5 to 3 s

Just, why?...
If anything it should be atleast 8 seconds or close in Railgun Master Mode. Can we just keep separate rules for Railgun Master mode than other modes for Railgun? You guys keep messing up with the dynamics of xp/bp when it should be kept as simple as possible, as everyone is used to, cause thats what people play that unique mode for.

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On 7/24/2025 at 4:02 PM, Marcus said:

Maximum group size reduced from 3 to 2 players

Good change.

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On 7/24/2025 at 9:02 AM, Marcus said:

Thunder

  • Vacuum Shells

    • Damage decrease was changed from  -20% to -15%

Vacuum gets to 2-shot unprotected medium hulls like Stock yet Small Calibre Charging Machine still doesn't get to deal above 667 base damage since 3 years ago. Why is that? The state that Sledgehammer and Small Calibre Charging Machine has been in for the past 3 years really baffled me. 

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On 7/24/2025 at 3:27 PM, Itsumade said:

Just, why?...
If anything it should be atleast 8 seconds or close in Railgun Master Mode. Can we just keep separate rules for Railgun Master mode than other modes for Railgun? You guys keep messing up with the dynamics of xp/bp when it should be kept as simple as possible, as everyone is used to, cause thats what people play that unique mode for.

don't think anybody cares about XP/BP

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On 7/24/2025 at 3:45 PM, Itsumade said:

0/10 rage baits. Try again next time.

Love how you didn't quote so you can try run away. But truth is that this is just what everyone thinks about xdpp

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On 7/24/2025 at 6:38 PM, Itsumade said:

If you had a brain, you'd understand I'm talking abt xp bp mode, but unfortunately seems like you lack one. I don't wanna hear opinions abt xpbp mode from people who don't even play it.

Wait... you play xp bp mode for score? Whaaaaa?

Also, you have seen patch 804, right? Here, take a close look. Why didn't you complaint there?

 

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Wouldn't this charnge to Swarm make it extra broken? Also, why no buff to Helios, this augment has been left behind long ago.

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Posted (edited)

Apex, what have you done with Tesla? Why my Lightning ball disappear sometimes?

On 7/24/2025 at 6:49 PM, Opex-Rah said:

Wait... you play xp bp mode for score? Whaaaaa?

Also, you have seen patch 804, right? Here, take a close look. Why didn't you complaint there?

 

 

Edited by Bullock69

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  • Developer
On 7/24/2025 at 7:07 PM, Bullock69 said:

Apex, what did u do with Tesla? Why my Lightning ball disappear sometimes?

There is no concrete proof that Lightning ball exists, so you're lucky to have it at least sometimes.

Actually, no clue, need to investigate.

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On 7/24/2025 at 4:02 PM, Marcus said:

Maximum group size reduced from 3 to 2 players

  • (Note) After analyzing feedback regarding group balancing issues in matchmaking, we observed a significant shift in player behavior. The number of two-player groups now vastly outnumber three-player groups. At the same time, players perceive three-player groups as inherently stronger than two-player ones. We believe this combination has contributed to unstable team balancing. Given the much higher demand for two-player groups, we’ve decided to disable the option to create three-player groups.

Why are you doing this?? ? Don't you care about your playerbase?!??

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On 7/24/2025 at 6:02 AM, Marcus said:

Bolter

  • Weapon reload time decrease was changed from -40% to -45%

Time for me to try this next update. Been wanting to play bolter again  but it felt a little terrible for a legendary tier augment compared to other legendary tier thunder augments.  Lets see...

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On 7/24/2025 at 4:12 PM, Isra said:

Why are you doing this?? ? Don't you care about your playerbase?!??

They do hence why they nerfed groups. Silent majority wanted this

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On 7/24/2025 at 7:09 PM, Opex-Rah said:

There is no concrete proof that Lightning ball exists, so you're lucky to have it at least sometimes.

Actually, no clue, need to investigate.

First of all thank you for your response. This is still a fairly young bug that appeared sometime in May of this year. So take your time to fix it. But then who did Serene give my report to?

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On 7/24/2025 at 5:17 PM, TheRealHZFJ said:

Silent majority wanted this

Silent bots want it maybe

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Posted (edited)
On 7/24/2025 at 4:24 PM, Isra said:

Silent bots want it maybe

So you don't believe in democracy? ? 

Edited by TheRealHZFJ

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On 7/24/2025 at 4:17 PM, Frylock said:

Time for me to try this next update. Been wanting to play bolter again  but it felt a little terrible for a legendary tier augment compared to other legendary tier thunder augments.  Lets see...

Bolter is one of the few Augments I am looking forward to trying out if it drops from a Container. May I ask why do you find it underwhelming?

 

Also, @Opex-Rah Is there any further tuning planned for Isida in terms of its healing rate? (See: Support Nanobots in particular.)

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On 7/24/2025 at 7:28 PM, 2shots2kills said:

Is there any further tuning planned for Isida in terms of its healing rate? (See: Support Nanobots in particular.)

I don't consider Isida to be in its final state, all I can say.

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Posted (edited)
On 7/24/2025 at 4:31 PM, Opex-Rah said:

I don't consider Isida to be in its final state, all I can say.

BTW i looked up the difference between Mk3 and Mk8 to verify if the difference will be huge if Legend rank decides to play with a friend who just joined and reached Warrant Officer 1.

All i can say is...very interesting. Hopefully augments wont be too hard for people to get when Contracts come ?

Edited by TheRealHZFJ
  • Saw it 1

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On 7/24/2025 at 5:26 PM, TheRealHZFJ said:

So you don't believe in democracy? ? 

Bro we used to be 4. Then 3. Now it's 2? Really?? Like how are we even supposed to play with friends anymore? We're on Discord, vibing, two of us in a match, third guy joins the call all hyped up and wants to hop in, and what do we say? "Nah bro, lobby full"? It literally kills the mood. This whole thing just makes me not want to queue at all, it’s not just about matchmaking balance, they straight up killing the social part of the game, playing with friends is half the fun... I get the logic on paper, but in reality this just feels bad, like emotionally bad, the game is supposed to bring people together, not split them up...?

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On 7/24/2025 at 4:40 PM, Isra said:

Bro we used to be 4. Then 3. Now it's 2? Really?? Like how are we even supposed to play with friends anymore? We're on Discord, vibing, two of us in a match, third guy joins the call all hyped up and wants to hop in, and what do we say? "Nah bro, lobby full"? It literally kills the mood. This whole thing just makes me not want to queue at all, it’s not just about matchmaking balance, they straight up killing the social part of the game, playing with friends is half the fun... I get the logic on paper, but in reality this just feels bad, like emotionally bad, the game is supposed to bring people together, not split them up...?

Current Balance does not allow it, lets be honest. 

Not talking about augments, but maps too. Until both stuff are resolved, don't expect this to be reverted.

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