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On 12/2/2024 at 11:59 PM, cx2014 said:

Not to mention Bots as Juggernaut! They are just Ducks.

For several battle modes team bots are the enemies more than those of the other team as we can't get ride of them when they block us all the ways!

There should be an option to MM battle without Bots or at least with a reduced number of them.

I'm finding that , less players in battles more bots , Tanki should be listening to this cause its just proving to players that things are not good in Tanki land.

 

add to my issues..

been finding that for unknown reason that on my 24-carrot account I can't seem to get the 2 stage missions completed , the main one not getting finishing is the destruction of 10 tanks . but  when i watch my battles as they are happening , I do have turrets popping off but not getting my count .

Why  is the special battle mode removed , it normally stayed on till Wednesday or Thursday , also the Calendar Event we never had to pay for them .. Why now

Edited by Bydo

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Another issue: they also killed the main interest for the Elite Pass in the last times that was the Augment available in the 1st Level.

Even after the big price increase for the Elite Pass it could have some interest to get some new Augment for the Turrets.

This was a real shoot in the foot for TO!

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My railgun:

- positioned. Steady. Aim. Long time to fire, in spite of max upgrade. Miss.

Enemy railgun:

- I am already behind a wall. Enemy comes out from a wall very far away in a difficult position and shoot in a fraction of a second. Hit me.

Time after time.

(Under)developer excuse: it is lag.

I got 100 Mbps.

Additionally:

if there is a minimum elevation, 95% miss.

Moderators and experts: post a video.

How to post a video: here is the manual. Take a couple of hours, read it and go through a couple of software programs.

Reply to people having posted videos: it is lag.

Tanki Online: here is a new Event that you can enter for only a million Rubies... 

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So tanki is going back to sneaking in two or three H6k+ GS tanks in a H4k battle again?

What, are there no 5k bots available to keep the teams even anymore?

 

For this comment, H = Human, B = Bot, GS = Gear Score

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On 12/13/2024 at 5:03 PM, Hypersomnia said:

(if they use flying monkey then its obviously not lag and is just soft-aimbot hacks. yeah yeah i can use flying monkey myself and see the results with my own hands so defenders of the trashcan can go shush shush)

Beside the flying tanks having stronger hulls than officially reported and the widespread aimbot hacks, there are major software problems as well. While me and many others see a situation 1-2 seconds after it happened (the famous tank getting killed after hiding), other players do not.

Yesterday I came out from a corner with my railgun already loaded towards another railgun that was coming looking elsewhere. It ended up that he turned and shot me before my bullet could even leave.

When I press my hunter OD, it takes so long that I generally die before it enacts.

When a firebird approaches me, I am dead in an instant.

I realized I play "in the past". And I have a steady flow of 100 Mbps of internet.

And then there is the problem, which I seem to be the only one having, that my railgun does not have any height angle and does not aim at all, even if the enemy tank is not moving.

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On 12/13/2024 at 11:25 PM, Gabe2607 said:

Beside the flying tanks having stronger hulls than officially reported

What do you mean by this?
Like having more HP?

If so, such claim should be quite easy to verify with some tests and video evidence, yet I havent seen anything of the sort.

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On 12/14/2024 at 12:25 AM, Gabe2607 said:

Beside the flying tanks having stronger hulls than officially reported and the widespread aimbot hacks, there are major software problems as well. While me and many others see a situation 1-2 seconds after it happened (the famous tank getting killed after hiding), other players do not.

Yesterday I came out from a corner with my railgun already loaded towards another railgun that was coming looking elsewhere. It ended up that he turned and shot me before my bullet could even leave.

When I press my hunter OD, it takes so long that I generally die before it enacts.

When a firebird approaches me, I am dead in an instant.

I realized I play "in the past". And I have a steady flow of 100 Mbps of internet.

And then there is the problem, which I seem to be the only one having, that my railgun does not have any height angle and does not aim at all, even if the enemy tank is not moving.

(they deleted my comment lol)
you can have Nasa's 91 Gbps internet and this game will still lag due to it running on ancient servers on the dark side of the moon or something. Cant rly win with this one ?‍♂️

As for floating junk it was literally called a mistake by the Madman Hazel himself. Says all you need to know. Why he doesnt just nerf it to the ground? Dont ask me. 
I can literally equip the Hack and even if someone completely rotates my hull I still get random kills while using railgun like 5/10 times. I can tell you with 100% that i do not get random kills in the same situation with actual hull. That's ignoring all the other "features" it has. I mean have you tried to hit a Hopper from a whole map distance? 

On tracked hulls railgun is pretty mid on the Junk it is aimbot though every turret is aimbot with that so i dont know. I mean why even bother installing hacks and risking ban when you can just equip paladin and get a bunch of hacks "legally" 

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On 12/13/2024 at 6:16 PM, Dopamine said:

What do you mean by this?
Like having more HP?

If so, such claim should be quite easy to verify with some tests and video evidence, yet I havent seen anything of the sort.

If you need evidence, log in and play a battle... Thank me later ?

 

On 12/13/2024 at 6:21 PM, Hypersomnia said:

(they deleted my comment lol)
you can have Nasa's 91 Gbps internet and this game will still lag due to it running on ancient servers on the dark side of the moon or something. Cant rly win with this one ?‍♂️

What I am wondering is why not ALL players have the same lag problems... 

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On 12/14/2024 at 1:01 AM, Gabe2607 said:

If you need evidence, log in and play a battle... Thank me later ?

Well if you mean they are hard to aim then I agree, but I dont think they have any extra HP per se.
And btw. Im a full time tracked hull user, dont have any other option, as I play oldschool keyboard only and since a recent update, hover hulls seem rather uncomfortable to use without mouse.

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On 12/14/2024 at 12:10 AM, Dopamine said:

Well if you mean they are hard to aim then I agree, but I dont think they have any extra HP per se.
And btw. Im a full time tracked hull user, dont have any other option, as I play oldschool keyboard only and since a recent update, hover hulls seem rather uncomfortable to use without mouse.

Well, considering that, as a buyer, you have a full garage, I guess I will have to trust you. Tell me then: what makes those flying hulls impossible to kill? And why most other buyers use them?

Aim is another story... my railgun is mathematically missing 75% of all shots. I think I am the only player having an anti-aim system installed...

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Time to take a break until balance arrives. Ricochet Plasma Resonator is hell. Imagine a hyperspeed augment without base damage reduction. That's what this is. I am a patient man, and I won't return until this gets fixed. Not like anyone cares, but just saying lol. This may even be farewell, because my best guess is it won't get a nerf until it's introduced in another event. See you in June ^-^

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When I engage my overdrive on any hull the entire tank just wants to go off in a random direction and it will not stop until I hit escape.

This has been happening for months now and like the equipment change in the garage (which never, ever changes your combo first time) nothing has been done to correct these glitches, why not.

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On 12/14/2024 at 11:11 AM, It_Aint_Too_Late said:

Time to take a break until balance arrives. Ricochet Plasma Resonator is hell. Imagine a hyperspeed augment without base damage reduction.

imagine hyperspeed augment but with turtle level speed aim angle so bad that if you're 1 cm above/below the enemy you literally cant hit them while having range of like sustained nanobot isida. this is plasma resonator. that augment is GARBAGE. please use it instead of watching a pre-nerf youtube video and calling it a day

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On 12/14/2024 at 4:37 PM, Hypersomnia said:

imagine hyperspeed augment but with turtle level speed aim angle so bad that if you're 1 cm above/below the enemy you literally cant hit them while having range of like sustained nanobot isida. this is plasma resonator. that augment is GARBAGE. please use it instead of watching a pre-nerf youtube video and calling it a day

That is standard ricochet for you. The plus point you get is, the further you are, the more damage. And the damage buff you get is just massive. If you are near a target, it's standard ricochet. You call this garbage? I see it more like a skill issue that you aren't able to use it to it's potential. Do not speak for the whole player base when citing your own lack of experience.

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On 12/15/2024 at 1:06 PM, It_Aint_Too_Late said:

That is standard ricochet for you. The plus point you get is, the further you are, the more damage. And the damage buff you get is just massive. If you are near a target, it's standard ricochet. You call this garbage?

B-b-b-b-b-but it's by far the most overpowered augment ever in the history of entire gaming ?  !!!!! 
If i'm constantly seeing people like you and others cry about this mysterious absurdly overpowered augment and all it is is a completely dead turret being pushed to useable level i am not going to call it a good augment. 

Just off the top of my head looking at the latest augments i used I can confidently say that 
EMP, AP and Heal Shaft

Sustained Nanobot Isida
Destroyer Magnum

Faust and Tandem Striker

Hyperspeed Railgun and Thunder

are miles ahead of this supposedly game breaking augment.

If Hyperspeed Rico was a garage augment would I say it's insanely overpowered? YES. Sadly Hyperspeed Rico is behind a gigantic paywall and other augments that require major paywall are faaaar better. 

On 12/15/2024 at 1:06 PM, It_Aint_Too_Late said:

I see it more like a skill issue that you aren't able to use it to it's potential. Do not speak for the whole player base when citing your own lack of experience.

yes im sure Legend 177 that played this game since 2012 has no idea how a simple mechanic works. Look at this

y8EoGoC.png

me and ARTREMOS has hyperspeed rico equipped. GOING ONLY FOR KILLS IN SIEGE IN A CLEARLY UNBALANCED BATTLE + rushing to the points at the last second to get the 50 points for capping and this is what we get. Match ended with 5 minutes left. Does it look like a game breaking augment to you?

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I dont like it when im in first place with loads of kills, controlling the direction of the game and someone floats next to me in a hovercraft with a bright paint and just has beam on all the time, getting us both killed.

More bots please, they play better.

Edit: Also take crystals off of rage quitters, this game is full of rage quitters.

Edited by paul16135

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So now, you're putting 8k enemies with 3k bots? Can you make it make sense?

Are the actual numbers of players playing so completely non-existent that you'll just put anyone, any gear score into a battle now as long as they are human...?

 

NUuU0Wz.png

Edited by Jeers4U

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I kinda miss the days when heavy hulls are actually tanky. I used to have vulcan mamooth with isida as a healer but those days are far gone. Nowadays, I just get one tapped by destroyer magnum camping in their base. Protection and drone selection are what keeps a tank alive which kinda sucks considering the endless supplies one needs to keep up.

 

Not to mention the crazy turret augments that most players have, makes the game so difficult to play when all I got from containers are paints, supplies and shot colours?

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You can't convince me that this is not in purpose. Developers are aware enough of their messy missions page. I know many games like to make countless missions for whatever purpose but it's still a bad thing. Especially giving that in tanki it takes ages to load any tab. No one can keep up to date with 9 missions tabs and fake dots.

EYlRZMC.png

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On 1/2/2025 at 11:13 PM, alkyng said:

No one can keep up to date with 9 missions tabs and fake dots.

They have determined that more 'clicks' equals more fun.

Clicking is addictive. It's psychological persuasion at it's core.

That's why you can click up to 4 times to open just 2 crates.

Hick's law (although I think the devs want players to stay here for longer amounts of time), Fitt's law, Visual Hierarchy, and Color Psychology.

Google them all and then return to tanki's mission page...

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As soon as tanki puts the token 6-8k GS enemy tank (in a 4k arena) as the Juggernot, I leave the match.

Not falling for that joke money making tactic.

 

I also leave if tanki has decided the intelligence of the bots on my team equals that of a 6 year old child when the other team's bots are one-shotting me from half an arena away. Nope. Not playing that one either tanki.

Edited by Jeers4U
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These issues are affecting the game hugely in a negative way. Can you please give answers to all of them and then address and fix ALL OF THEM.

Garage not equipping changes first time (this problem has now been occurring for months) fix it.

Self destructing for no reason in every battle.

No damage done after respawning from self destructing, in every battle.

Why are these problems persisting, why can't you solve these issues.

Flying hacks STILL dominating ALL battle modes.

Augments dominating over skill, at every rank.

Regular containers are now worthless because of the heavy nerf, they are now a waste of time to grind for.

Epic containers are not much better, there really is no incentive to acquire them.

Event prices are way to high.

The tanki fund was a disaster due to the woeful prizes at the beginning, why did you do this?

Why do players earn way more XP than crystals, this affects lower ranked players in a negative way, why can't you reverse this so at the vey least lower ranked players earn more crystals than XP, why is this easy fix not being implemented. Can you explain why you want players to rank so quickly! 

 Is it part of your business strategy to alienate most of the player base as much as you can, for as long as you can. This seems to be the trend, which is why players leave. 

And finally. After all these years you would think that you could find a happy medium for most (75%) of the players, buyers and F2P alike, why have you not achieved this? 

I would be grateful if you could answer all of these issues and find a solution to all of them. If you can't, then I would be willing to solve most of these issues for you. The technical ones like equipment change not working and self destructing for no reason, etc are beyond my capabilities, so those are solely on you. 

 

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On 1/2/2025 at 11:13 PM, alkyng said:

 Developers are aware enough of their messy missions page.

Wait until you figure out the reason why...

When you enter the garage, you can't access your supplies inventory until you click something else first.

 

I wonder why they would do that... hmmmm...

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I just played a game where my wasp bomb was fake.

100% .

Pressed shift.

Nothing happened.

0%.

Eye roll.

Returned to my base to find no less than SIX bots already there.

LOL.

Yeah. Didn't stay in THAT game either.

 

And again tonight. Picked up the crate. Pressed shift. Nothing happened.

Wow. Imagine paying for this luxury.

 

And again.

 

And again today.

 

And yet again today.

 

So what's the deal tanki?

 

And again just now. 4 tanks sitting on the seige point. Zoom in with my wasp bomb. Press shift.

Silence.

 

Game programming at it's finest. FINEst.

 

And again tonight. Fake bomb at 100%

 

And again today... sigh. great job.

And again today. March 1.

 

AND AGAIN TODAY MARCH 14

 

Edited by Jeers4U
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