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Smoky's rubberized rounds and Scorpion's "Wolfpack" could both use a buff


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Smoky's rubberized rounds is stupidly and uselessly niche, moreso than adernaline, which atleast helps in some way at all times, if people wanted to utilize a turret that does that but better, it's called "ricochet".

Suggestion: On hit, projectiles will seek the nearest other enemy turret that is within melee range and damage them for 50% of your current damage, as a critical hit. Otherwise, will bounce off their hull as if it was a wall. 
 


Scorpion's "wolfpack" augment is straight up worse than default; what is exactly the point of these modifications if they are STILL going to easily miss their target?

Suggestion: either Allow it to fly in a big arc before homing at the enemy much faster, or Speed up salvo to compensate the lackluster damage and barely improved homing.

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On 11/9/2025 at 7:08 AM, Acecaddy said:

Scorpion's "wolfpack" augment is straight up worse than default; what is exactly the point of these modifications if they are STILL going to easily miss their target?

Have you used it since the Scorpion rework recently?

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