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Patch Update #817 - Released 28th November 2025


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Patch Update #817 - Released 28th November 2025

 

List of changes:

  • Added a new Cross Remastered map

  • Added Winter and Autumn themes for the Parma Remastered map

  • Firebird

    • “Camper” augment

      • Normal and critical damage was changed from +100% to +90%;

    • "Excelsior" augment

      • Critical damage was changed from +30% to +0%;

  • Freeze

    • "Camper" augment

      • Normal and critical damage was changed from +100% to +90%;

    • “Shock Freeze” augment

      • Damage decrease was changed from -5% to -10%

    • "Excelsior" augment

      • Critical damage increase was changed from +30% to +0%;

  • Isida

    • "Camper" augment

      • Normal and critical damage was changed from +100% to +90%;

    • “Shock Nanobot Injection” augment

      • Healing rate decrease was changed from -90% to -75%

      • Added a decrease of critical healing by -95%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • Critical repair increase was changed from +30% to +0%;

  • Tesla

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%;

    • “Electroturret” augment

      • Added a decrease of Energy Recharge rate by -33%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%;

  • Hammer

    • "Camper" augment

      • Normal and critical damage was changed from +100% to +90%;

    • “Adaptive Reload” augment

      • Shots per clip changed from 3 to 4;

    • “Blunderbuss” augment

      • Added a clip reload decrease by -20%;

    • “Large Caliber Pellets” augment

      • Clip reload time increase was changed from +70% to +50%;

    • “Boxer” augment

      • Clip reload time decrease changed from -62% to -56%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

  • Twins

    • Damage was increased from 150-200 to 180-240;

    • Critical damage chance decreased from 6% to 5%;

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP

    • "Excelsior" augment 

      • Critical damage increase was changed from  +30% to +0%;

  • Ricochet

    • Critical damage chance decreased from 8% to 6%

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP

    • “Berserk” augment

      • Charge time increase changed from +20% to +7%;

    • “Boxer” augment

      • Added a decrease of reload time between two shots by -20%

      • Initial projectile speed changed from 10 to 30 m/s

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

  • Vulcan

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP

    • “Rubberized rounds” augment

      • Added an increase of critical damage by +50%;

    • “Explosive band” augment

      • Regular damage increase changed from +13% to +10%

      • Maximum ricochet angle changed from 5° to 45°

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%;

  • Smoky

    • Critical damage chance decreased from 13% to 11%;

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP

    • “Rubberized rounds” augment

      • Added an increase in critical damage by +50%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

  • Striker

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP

    • “Missile launcher «Tandem»” augment

      • Added a reload time decrease by -12%;

    • “Missile launcher «Uranium»” augment

      • Aiming time decrease changed from -35% to -25%

      • Projectile acceleration time increase changed from +350% to +700%

    • “Vacuum Missiles” augment

      • Pause between salvo rockets increase changed from +12% to +6%

      • Added a critical damage increase chance by +25%

      • Average and minimal splash damage increase changed from 230% to 235%

    • “Missile launcher «Brass Knuckles»” augment

      • Added a reload time decrease by -12%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

  • Thunder

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP

    • “Bolter” augment

      • Min shell speed changed from 1 to 10 m/s;

    • “«Nanotech» Shells” augment

      • Added a decrease of regular damage by -20%;

    • “«Anvil» shells” augment

      • Added a decrease of reload time by -10%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

  • Scorpion

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP

    • “Missile launcher «Tornado»” augment

      • Aiming time increase changed from +100% to +50%

      • Added a Salvo reload time decrease by -12%

    • “Missile launcher «Swarm»” augment

      • Added a decrease of Final rocket speed by -20%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

  • Magnum

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP

    • “Mortar” augment 

      • Mine lifetime increased from 60 to 120 s;

    • “Vacuum core” augment

      • Amplification time increase changed from +20% to +0%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%;

  • Railgun

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP

    • “Large caliber rounds” augment

      • Shot warmup time increase changed from +25% to +15%

      • Reload time changed from +25% to +16%

      • Critical damage changed from +25% to +20%

      • Added an increase in critical hit chance by +50%

    • “Round Destabilization” augment

      • Added an increase in Impact force by +60%;

    • “«Death Herald» compulsator” augment

      • Shot warmup time decrease changed from -15% to -25%

      • Reload time decrease changed from -15% to -40%;

    • “Hyperspace Rounds” augment

      • Shot warmup time decrease changed from -10% to -25%;

    • “Excalibur Rounds” augment

      • Critical damage increase was changed from  +150% to +129,9%

      • Shot warmup time increase changed from +10% to +25%;

    • "Excelsior" augment

      • Critical damage increase was changed from +30% to +0%

      • No longer increases horizontal aiming angles

  • Gauss

    • "Camper" augment

      • Normal and critical damage increase was changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP

    • “Super Solenoids” augment

      • Salvo reload decrease changed from -22% to -36%;

    • “Hyperspeed Shells” augment

      • Weak damage percentage changed from 270% to 300%;

    • “Nemesis” augment

      • Added a Salvo reload decrease by -70%;

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

  • Shaft

    • Critical damage chance changed from 18% to 14%;

    • "Camper" augment

      • Damage and critical Damage increase were changed from +100% to +90%

      • The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP

    • “Quasar” augment

      • Sniping shot reload time increase changed from +54,(54)% to +44,(44)%

      • Arcade shot reload time increase changed from +113% to +100%

      • Added a decrease in energy consumed by sniping shot by +50%; 

    • “Stellarator” augment

      • Sniping shot charge rate decrease changed from -20% to -0%

      • Energy consumed per sniping shot decrease by -50% changed to an increase by +50%

    • "Excelsior" augment

      • Critical damage increase was changed from  +30% to +0%

      • No longer increases horizontal aiming angles

List of fixes:

  • Fixed the behavior of mines on slopes and in piles of bricks on the Parma Remastered map.

  • Fixed issues in the out-of-bounds area of the Parma Remastered map.

  • Fixed shadows on the Parma Remastered map.

  • Like 1
  • Agree 1

❤️

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Maybe after buffing all other turrets and meta augments for destroying the juggernaut, juggernaut would deserve a health buff at least? Tornado was already able to take 12k HP with 50% protection now even more players will hide behind walls.

  • Agree 1

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What the hell is going on... Status effects augments are useless now? and Excelsiors seems useless in my opinion if the critical is gonna be the same... Increasing lifespan of mortar augment's mines from 60s to 120s??? Magnums are already annoying and now you gave them a chance to ruin the game completely??? 

Great idea to nerf these augments and invent OP augments to the people especially buyers run to those augment and buy them 

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On 11/27/2025 at 6:50 PM, Luxen said:

Very bad nerfs for shaft stellarator. You make augs and remove the advantage and thats funny. Should not bring augs in the first place then. game becoming worse 

Frrrr, Infact what was the point of adding shaft stellarator in the 6th tier of freezers games event? They ruining my combos since 2018.... First they add it and make it useless..

Edited by Societal
Mistakenly wrote "Buff" instead of nerf

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can someone help me understand what the following changes mean/imply:
 

1) For scorpion 

“Missile launcher «Swarm»” augment

Added a decrease of Final rocket speed by -20%;

 

Does the added decrease in final rocket speed mean, it will have even weaker tracking?

 

2) For Gauss:

“Nemesis” augment

Added a Salvo reload decrease by -70%;

does that mean, they buffed Nemesis?

 

3) For Shaft

“Stellarator” augment

Sniping shot charge rate decrease changed from -20% to -0%

Energy consumed per sniping shot decrease by -50% changed to an increase by +50%

 

I dont understand either of these two modifications. does first one mean that shaft will zoom in quicker (so less time to adjust aim and shoot for max damage in case of stellarator)?  and does the second modification mean that even if you make a quick snipe shot, the penalty of energy bar (yellow bar) will be higher (so more wait before you can take the next shot right after a quick snipe)?

 

 

 

 

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On 11/27/2025 at 1:03 PM, Marcus said:

“«Nanotech» Shells” augment

  • Added a decrease of regular damage by -20%;

Finally, people abused this like crazy and there was basically no counterplay... I remember a third of the way through a game the enemy team was losing and 3 of their members all swapped to thunder nanotech shells and just won the CTF because it was impossible to kill anyone...

I wonder if the excalibur nerf means it no longer can one shot medium hull defender.. Hope so, this augment deserves nerfing the most. I do appreciate the buff to the other railgun augments, they were certainly lacking, hopefully they can see some play now. Regarding the crit chance reductions, beautiful, I think most people appreciate status augments being cut out of the game slowly anyway.

I don't however like how you nerf the augments that people are just about to receive from the freezer games? You presented these powerful augments and then once everyone invested in them you basically gave us the Temu equivalent of those augments... I know I like the excalibur nerf but not giving us what we paid for is just wrong. If anything, these patch notes should've been released before the freezer games so people could actually make an informed decision on whether to invest in the event or not, people who invested in it were sort of scammed.

  • Agree 3

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On 11/27/2025 at 8:03 AM, Marcus said:

“Missile launcher «Tornado»” augment

  • Aiming time increase changed from +100% to +50%

  • Added a Salvo reload time decrease by -12%

Why buffing it even more? It was already broken before and now it's even worse. Rip the Juggernaut. @Opex-RahYou have to buff the Juggernaut, revert the nerf for it, however remove the ability for teammates to heal it to prevent abuse.

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On 11/27/2025 at 6:33 PM, Marcus said:

Stellarator” augment

  • Sniping shot charge rate decrease changed from -20% to -0%

  • Energy consumed per sniping shot decrease by -50% changed to an increase by +50%

vince-mcmahon-vince-mcmahon-meme.gif

On 11/27/2025 at 6:33 PM, Marcus said:

“Large caliber rounds” augment

  • Shot warmup time increase changed from +25% to +15%

  • Reload time changed from +25% to +16%

  • Critical damage changed from +25% to +20%

  • Added an increase in critical hit chance by +50%

On 11/27/2025 at 6:33 PM, Marcus said:

«Death Herald» compulsator” augment

  • Shot warmup time decrease changed from -15% to -25%

  • Reload time decrease changed from -15% to -40%;

On 11/27/2025 at 6:33 PM, Marcus said:

Adaptive Reload” augment

  • Shots per clip changed from 3 to 4;

knooye.gif


Back to my roots ig

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On 11/27/2025 at 8:03 AM, Marcus said:

Nemesis” augment

  • Added a Salvo reload decrease by -70%;

I hope you meant increase, because if not, it would be even more broken

  • Agree 2

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On 11/27/2025 at 8:03 AM, Marcus said:

“Vacuum Missiles” augment

  • Pause between salvo rockets increase changed from +12% to +6%

  • Added a critical damage increase chance by +25%

  • Average and minimal splash damage increase changed from 230% to 235%

My last complaint is this, basically reverting the nerf and it'll be even more broken than excalibur since it got nerfed

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On 11/27/2025 at 11:09 AM, daudiii said:

can someone help me understand what the following changes mean/imply:
 

1) For scorpion 

“Missile launcher «Swarm»” augment

Added a decrease of Final rocket speed by -20%;

 

Does the added decrease in final rocket speed mean, it will have even weaker tracking?

 

2) For Gauss:

“Nemesis” augment

Added a Salvo reload decrease by -70%;

does that mean, they buffed Nemesis?

 

3) For Shaft

“Stellarator” augment

Sniping shot charge rate decrease changed from -20% to -0%

Energy consumed per sniping shot decrease by -50% changed to an increase by +50%

 

I dont understand either of these two modifications. does first one mean that shaft will zoom in quicker (so less time to adjust aim and shoot for max damage in case of stellarator)?  and does the second modification mean that even if you make a quick snipe shot, the penalty of energy bar (yellow bar) will be higher (so more wait before you can take the next shot right after a quick snipe)?

 

 

 

 

1. Reducing the final speed could indeed increase tracking. However, the scorpion's angular velocity, which starts at 120º/s, ends at 1º/s.

With such a low angular velocity, I believe the rocket's speed won't matter much.

 

2. Yes, it's a buff. However, the most important parameter for the Gauss Nemesis is the "Aim Time," and they didn't change that.

 

3. "Charge rate": This is the reload speed in sniper mode.
"-20% to -0%": Now the reload will be the standard Shaft rate, this is a buff.
"Energy consumed per sniping shot decrease by -50% changed to an increase by +50%": When you kick scope with the Shaft (shoot quickly after opening the scope), a certain amount of energy is consumed (200 by default). Previously, the Stellar reduced this consumption to only 100, which consequently made the next shot reload faster. Now the energy consumed in the kick scope will be 400 (4x more than before). This is a significant nerf.

Edited by D3DPRO
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On 11/27/2025 at 11:38 AM, BlazePixie said:

I wonder if the excalibur nerf means it no longer can one shot medium hull defender.. Hope so, this augment deserves nerfing the most. I do appreciate the buff to the other railgun augments, they were certainly lacking, hopefully they can see some play now. Regarding the crit chance reductions, beautiful, I think most people appreciate status augments being cut out of the game slowly anyway.

If you use Drone Defender without Armadillo, this is the damage you will take:
- If Excalibur uses Crisis/Booster: 3103
- If Excalibur doesn't use Crisis/Booster: 2758

Survival is only guaranteed if you use a mid hull with Excelsior .

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Easy stuff for Lads who don’t like numeric complexity; get the gist from here basically.

1. FIREBIRD

  • Camper: Damage slightly nerfed

  • Excelsior: No more extra crit damage

2. FREEZE

  • Camper: Damage slightly nerfed

  • Shock Freeze: Now weakens Freeze more (-10%)

  • Excelsior: Crit bonus removed

3. ISIDA

  • Camper: Slight nerf

  • Shock Nanobot: Heals less but not as less, but crit heal heavily nerfed

  • Excelsior: Crit bonuses removed (heal & damage)

4. TESLA

  • Camper: Slight nerf

  • Electroturret: Energy recharge becomes slower

  • Excelsior: Crit removed

5. HAMMER

  • Camper: Slight nerf

  • Adaptive Reload: More shots per clip (3 → 4)

  • Blunderbuss: Faster reload

  • Large Pellets: Reload penalty reduced

  • Boxer: Reload buff slightly lowered

  • Excelsior: Crit gone + no extra aiming angles

6. TWINS

  • BASE DAMAGE BUFFED: Now 180–240

  • Crit chance slightly reduced

  • Camper: Slight nerf + activates at higher HP (85%)

  • Excelsior: Crit removed

7. RICOCHET

  • Crit chance reduced

  • Camper: Nerfed + activates at 85% HP

  • Berserk: Charge penalty reduced

  • Boxer: Faster double-shot + faster projectile

  • Excelsior: Nerfed, no aim-angle buff

8. VULCAN

  • Camper: Slight nerf + requires 85% HP

  • Rubberized rounds: Big new crit buff

  • Explosive band: Damage slightly nerfed but ricochet angle massively buffed

  • Excelsior: Crit removed

9. SMOKY

  • Crit chance nerfed (13% → 11%)

  • Camper: Slight nerf + 85% HP

  • Rubberized rounds: Crit buff added

  • Excelsior: Crit removed + no extra aiming

10. STRIKER

  • Camper: Slight nerf + 85% HP

  • “Tandem”: Reload faster

  • “Uranium”: Aiming time nerf, projectile acceleration WAY slower

  • “Vacuum”: Faster salvo, more splash, new crit chance buff

  • “Brass Knuckles”: Faster reload

  • Excelsior: Crit removed + no aiming benefit

11. THUNDER

  • Camper: Slight nerf + 85% HP

  • Bolter: Faster minimum shell

  • Nanotech: -20% normal damage now

  • Anvil: Reload -10% buff

  • Excelsior: Crit removed + no extra aim

12. SCORPION

  • Camper: Nerfed + now needs 95% HP to trigger (harder)

  • Tornado: Less aiming penalty, faster salvo reload

  • Swarm: Final rocket slower

  • Excelsior: Crit removed + no aim angles

13. MAGNUM

  • Camper: Slight nerf + now 95% HP threshold

  • Mortar: Mines last double time (60s → 120s)

  • Vacuum core: Amplification no longer slowed

  • Excelsior: Crit removed

14. RAILGUN

  • Camper: Slight nerf + 95% HP threshold

  • Large caliber:

    • Warmup/Reload penalties reduced

    • Crit damage slightly nerfed

    • Huge crit chance buff

  • Destabilization: More impact force

  • Death Herald: Much faster warmup + MUCH faster reload

  • Hyperspace: Warmup much faster

  • Excalibur: Crit slightly nerfed, warmup penalty increased

  • Excelsior: Crit removed + no aim angles

15. GAUSS

  • Camper: Slight nerf + 95% HP

  • Super Solenoids: Faster salvo reload

  • Hyperspeed: Weak damage buffed

  • Nemesis: Massive salvo reload buff

  • Excelsior: Crit removed + no aiming

16. SHAFT

  • Base crit chance nerfed (18 → 14%)

  • Camper: Slight nerf + 95% HP

  • Quasar: Reload penalties reduced + cheaper energy

  • Stellarator: Sniping shot no longer slower / energy cost massively increased

  • Excelsior: Crit removed + no aiming boost

Edited by Hypervenom
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On 11/27/2025 at 4:34 PM, Hypervenom said:

Easy stuff for Lads who don’t like numeric complexity; get the gist from here basically.

1. FIREBIRD

  • Camper: Damage slightly nerfed

  • Excelsior: No more extra crit damage

2. FREEZE

  • Camper: Damage slightly nerfed

  • Shock Freeze: Now weakens Freeze more (-10%)

  • Excelsior: Crit bonus removed

3. ISIDA

  • Camper: Slight nerf

  • Shock Nanobot: Heals less but not as less, but crit heal heavily nerfed

  • Excelsior: Crit bonuses removed (heal & damage)

4. TESLA

  • Camper: Slight nerf

  • Electroturret: Energy recharge becomes slower

  • Excelsior: Crit removed

5. HAMMER

  • Camper: Slight nerf

  • Adaptive Reload: More shots per clip (3 → 4)

  • Blunderbuss: Faster reload

  • Large Pellets: Reload penalty reduced

  • Boxer: Reload buff slightly lowered

  • Excelsior: Crit gone + no extra aiming angles

6. TWINS

  • BASE DAMAGE BUFFED: Now 180–240

  • Crit chance slightly reduced

  • Camper: Slight nerf + activates at higher HP (85%)

  • Excelsior: Crit removed

7. RICOCHET

  • Crit chance reduced

  • Camper: Nerfed + activates at 85% HP

  • Berserk: Charge penalty reduced

  • Boxer: Faster double-shot + faster projectile

  • Excelsior: Nerfed, no aim-angle buff

8. VULCAN

  • Camper: Slight nerf + requires 85% HP

  • Rubberized rounds: Big new crit buff

  • Explosive band: Damage slightly nerfed but ricochet angle massively buffed

  • Excelsior: Crit removed

9. SMOKY

  • Crit chance nerfed (13% → 11%)

  • Camper: Slight nerf + 85% HP

  • Rubberized rounds: Crit buff added

  • Excelsior: Crit removed + no extra aiming

10. STRIKER

  • Camper: Slight nerf + 85% HP

  • “Tandem”: Reload faster

  • “Uranium”: Aiming time nerf, projectile acceleration WAY slower

  • “Vacuum”: Faster salvo, more splash, new crit chance buff

  • “Brass Knuckles”: Faster reload

  • Excelsior: Crit removed + no aiming benefit

11. THUNDER

  • Camper: Slight nerf + 85% HP

  • Bolter: Faster minimum shell

  • Nanotech: -20% normal damage now

  • Anvil: Reload -10% buff

  • Excelsior: Crit removed + no extra aim

12. SCORPION

  • Camper: Nerfed + now needs 95% HP to trigger (harder)

  • Tornado: Less aiming penalty, faster salvo reload

  • Swarm: Final rocket slower

  • Excelsior: Crit removed + no aim angles

13. MAGNUM

  • Camper: Slight nerf + now 95% HP threshold

  • Mortar: Mines last double time (60s → 120s)

  • Vacuum core: Amplification no longer slowed

  • Excelsior: Crit removed

14. RAILGUN

  • Camper: Slight nerf + 95% HP threshold

  • Large caliber:

    • Warmup/Reload penalties reduced

    • Crit damage slightly nerfed

    • Huge crit chance buff

  • Destabilization: More impact force

  • Death Herald: Much faster warmup + MUCH faster reload

  • Hyperspace: Warmup much faster

  • Excalibur: Crit slightly nerfed, warmup penalty increased

  • Excelsior: Crit removed + no aim angles

15. GAUSS

  • Camper: Slight nerf + 95% HP

  • Super Solenoids: Faster salvo reload

  • Hyperspeed: Weak damage buffed

  • Nemesis: Massive salvo reload buff

  • Excelsior: Crit removed + no aiming

16. SHAFT

  • Base crit chance nerfed (18 → 14%)

  • Camper: Slight nerf + 95% HP

  • Quasar: Reload penalties reduced + cheaper energy

  • Stellarator: Sniping shot no longer slower / energy cost massively increased

  • Excelsior: Crit removed + no aiming boost

thanks for this, just small correction in wording. for all excelsior, you wrote, "Crit removed". That can be misinterpreted. Critical damage for them are not reduced, extra critical damage bonus is reduced, so now they do same critical damage as default critical damage of corresponding turret.

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@Opex-Rah 
can we get a refund from freezer games? I paid 1690 rubies to participate and you release the augments right after nerfing them.
this is a dishonest practise and you know it.
also unban my account I haven't used cheats on this 300 player game, there's no need to since aim assist already exists.

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On 11/27/2025 at 4:08 PM, NikmanGT said:

 

lucky for you that the developers priorities your suggestions 😒

On 11/27/2025 at 6:51 PM, Supremes said:

holy death herald buff

it'll be as annoying as rico berserk 

On 11/27/2025 at 6:31 PM, cybernite said:

I knew this was going to happen after those give away augments in Freezer Games. Thanks Hypervenom for making it more digestible.

i also glad i didn't waste my rubies there

but it's kinda funny they nerf augments before they're even released to public (and it has been a while btw)

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