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New Game Mode: Convoy


Bumpscositus
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On 7/13/2026 at 1:33 PM, THRN said:

Okay, that sounds better, but I still don´t Iike the idea of one team having to defend and the other attack the whoIe match.

Its because Tanki doesnt alllow to change teams mid match, and its not like you will be in 1 side everytime, you'll get to try both Escorts and bandit from time to time in that mode, just like ASL.

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On 7/13/2026 at 11:03 AM, THRN said:

Okay, that sounds better, but I still don´t Iike the idea of one team having to defend and the other attack the whoIe match.

How about this change to the idea, if l may: The Convoy starts in the middle, and it's abandoned, then the teams wiII have to capture it, when one team captures the Convoy it starts heading to the base of the team that captured it. That's when one team defends it and the other attacks it.

With all due respect, that's the gameplay of Rugby. Ball is in the middle, and both teams fight to deliver it to the enemy's goal.

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On 7/11/2026 at 1:16 PM, Akame said:

How balanced do you think ASL has been ever since Update 795.

That's a fair concern. One reason I think Convoy could play differently is that, unlike Assault, the objective isn't static. The Convoy is constantly moving, so the frontline shifts throughout the match instead of remaining concentrated around a single point. Whether that ultimately results in better balance is something that would only become clear through testing.

 

On 7/11/2026 at 1:16 PM, Akame said:

A new game mode, will not fix the game's issue with balance unfortunately, therefore it will be even less likely to be something players enjoy.

I agree. My proposal isn't intended to solve the game's overall balance issues. It's simply a suggestion for a new gameplay experience. Balancing the game is a much broader topic, and that's ultimately the responsibility of the development team.

 

On 7/11/2026 at 1:16 PM, Akame said:

Except the main issue of this game is, majority of the playerbase do not care about the objective. Hail the values of K/D ratios.

That's a valid point, and I think any objective-based mode has to account for that. My hope is that a moving objective would naturally encourage more participation because the action follows the Convoy across the map instead of remaining in one place. Players who still prefer to camp and farm kills would also have opportunities to do so, especially on the Bandit team where delaying the Convoy often means keeping the Escorts away from it.

 

On 7/11/2026 at 1:16 PM, Akame said:

Some of these modes are badly designed for maps.

I agree. Not every existing map would necessarily suit Convoy. That's why I used Berlin and Dusseldorf as proof-of-concept examples. Their layouts naturally support the type of gameplay the mode is designed to encourage.

 

On 7/11/2026 at 1:16 PM, Akame said:

If a capture a flag/ball mission comes, where does convoy sit? So far ASL flag capture, RGB ball score, CTF flag capture and the infamous TJR jug kill count for this specific mission. 4 of 6 (3 if defending ASL team, bricked luck). Not too bad for quick battle queue when we all would like the extra 1 or 2 stars if you have premium.

I don't see Convoy replacing any existing mission. It would simply become another objective in the rotation, just like CTF, RGB, Assault, and Team Juggernaut have their own mission-specific tasks.

For example, Convoy could have missions such as:
• Win a Convoy battle.
• Earn reputation as an Escort.
• Stop the Convoy a certain number of times as a Bandit.
• Win as either Escorts or Bandits.

If Convoy were ever added, I imagine it would simply expand the pool of possible Quick Battle missions rather than take the place of an existing one. Of course, how missions would be integrated would ultimately be up to the developers.

 

I hope this addresses all of your concerns, and I apologize for the late response.

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On 7/13/2026 at 6:55 AM, Bumpscositus said:

With all due respect, that's the gameplay of Rugby. Ball is in the middle, and both teams fight to deliver it to the enemy's goal.

Not like Rugby because no pIayer will control the Convoy, after it's captured it would move by itseIf towards the... GoaI, IoI. You capture it like capturing a Point and then it couId be just like your idea, the difference being that both teams have a chance to capture it.

Now going back to your originaI idea, what happens if the enemy destroys the Convoy you are Escorting? You automatically Iose the game or a new Convoy appears at starting point? Attacking team wins by destroying a number of Convoys and Deffending team by the number of succesfulI deIiveries?

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On 7/12/2026 at 9:12 PM, THRN said:

Of course, but it would be confusing to players because you have to destroy the enemy's Convoy and at the same time defend yours.

Essentially, Its no different than capture the flag. It's the choice of defending the flag or attacking the enemy flag.

The idea-as originally presented--is similar to assault. Except the defending point isn't stationary.

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On 7/13/2026 at 3:00 PM, Jeers4U said:

Essentially, Its no different than capture the flag. It's the choice of defending the flag or attacking the enemy flag.

The idea-as originally presented--is similar to assault. Except the defending point isn't stationary.

Yes there are 2 Flags and 2 Flagposts, but the Flagposts are stationary and we all know where those are and Flagposts don´t get destroyed. 

lf your Fiag is missing you know some enemy has it and you don´t have to defend you Fiagpost.

With 2 Convoys we'II get frustrated when your friends do more attacking one Convoy and don´t heIp you defend the other.

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On 7/13/2026 at 4:25 PM, THRN said:

when your friends do more attacking one Convoy and don´t heIp you defend the other.

I think that is the point of tanki.

Do you attack or do you defend?

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On 7/14/2026 at 6:28 PM, Jeers4U said:

I think that is the point of tanki.

Do you attack or do you defend?

Some just play TDM, I guess that's attacking all, defending yourself?

 

On 7/13/2026 at 11:38 PM, Bumpscositus said:

That's a fair concern. One reason I think Convoy could play differently is that, unlike Assault, the objective isn't static. The Convoy is constantly moving, so the frontline shifts throughout the match instead of remaining concentrated around a single point. Whether that ultimately results in better balance is something that would only become clear through testing.

 

I agree. My proposal isn't intended to solve the game's overall balance issues. It's simply a suggestion for a new gameplay experience. Balancing the game is a much broader topic, and that's ultimately the responsibility of the development team.

 

That's a valid point, and I think any objective-based mode has to account for that. My hope is that a moving objective would naturally encourage more participation because the action follows the Convoy across the map instead of remaining in one place. Players who still prefer to camp and farm kills would also have opportunities to do so, especially on the Bandit team where delaying the Convoy often means keeping the Escorts away from it.

 

I agree. Not every existing map would necessarily suit Convoy. That's why I used Berlin and Dusseldorf as proof-of-concept examples. Their layouts naturally support the type of gameplay the mode is designed to encourage.

 

I don't see Convoy replacing any existing mission. It would simply become another objective in the rotation, just like CTF, RGB, Assault, and Team Juggernaut have their own mission-specific tasks.

For example, Convoy could have missions such as:
• Win a Convoy battle.
• Earn reputation as an Escort.
• Stop the Convoy a certain number of times as a Bandit.
• Win as either Escorts or Bandits.

If Convoy were ever added, I imagine it would simply expand the pool of possible Quick Battle missions rather than take the place of an existing one. Of course, how missions would be integrated would ultimately be up to the developers.

 

I hope this addresses all of your concerns, and I apologize for the late response.

Unsure if we have a great capacity for testing, though event modes certainly would be the best place to test it.

Missions would be more annoying otherwise during some specific events.

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On 7/14/2026 at 7:58 AM, Jeers4U said:

I think that is the point of tanki.

Do you attack or do you defend?

lt depends on the situation.

l think they can try this idea in an event or something, like someone said.

But letś see what we have already:

CTF: one target to attack one to defend at the same time.

CP: muItipIe targets to attack, muItipIe targets to defend depending on the circumstances.

Siege: one target to attack or defend at a time depending on the circumstances.

Rugby: one target to attack or defend at a time depending on the circumstances.

TDM: no speciaI targets.

This idea would be: one target to attack or defend depending on the battle you were given by the algorithm.

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On 7/14/2026 at 6:17 PM, THRN said:

lt depends on the situation.

l think they can try this idea in an event or something, like someone said.

But letś see what we have already:

CTF: one target to attack one to defend at the same time.

CP: muItipIe targets to attack, muItipIe targets to defend depending on the circumstances.

Siege: one target to attack or defend at a time depending on the circumstances.

Rugby: one target to attack or defend at a time depending on the circumstances.

TDM: no speciaI targets.

This idea would be: one target to attack or defend depending on the battle you were given by the algorithm.

Juggernaut: attack the enemy jug or help defend yours.

Assault: attacking army (self explanatory) or defending army (self explanatory). There really is no choice with this mode, and based on battle wait times, it's probably the least used mode in tanki. I know from my perspective, I do not defend the base, I attack the enemy tanks waiting for a flag to appear.

It's all ultimately the same. It's only semantics at this point.

 

I remember back when they introduced the Juggernaut mode. It was every other tank in the arena against the Jug--there were no red or blue 'sides'.

But every battle just degraded into a DM with only one or two tanks actually hunting the Jug (and getting one-shotted from behind for an easy kill).

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On 7/15/2026 at 1:40 AM, Jeers4U said:

Juggernaut: attack the enemy jug or help defend yours.

Assault: attacking army (self explanatory) or defending army (self explanatory). There really is no choice with this mode, and based on battle wait times, it's probably the least used mode in tanki. I know from my perspective, I do not defend the base, I attack the enemy tanks waiting for a flag to appear.

It's all ultimately the same. It's only semantics at this point.

 

I remember back when they introduced the Juggernaut mode. It was every other tank in the arena against the Jug--there were no red or blue 'sides'.

But every battle just degraded into a DM with only one or two tanks actually hunting the Jug (and getting one-shotted from behind for an easy kill).

Convoy covers both styles of play. Even as an Escort, you can move ahead and attack Bandits to keep them from properly positioning themselves for an ambush. Or you can stay close to the Convoy and defend the escorts moving it from Bandit attacks. The idea here is that the teams have completely opposing objectives, like I said. Escorts want to deliver the Convoy to its destination, while Bandits want to stop it.

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On 7/14/2026 at 5:40 PM, Jeers4U said:

Juggernaut: attack the enemy jug or help defend yours.

Assault: attacking army (self explanatory) or defending army (self explanatory). There really is no choice with this mode, and based on battle wait times, it's probably the least used mode in tanki. I know from my perspective, I do not defend the base, I attack the enemy tanks waiting for a flag to appear.

It's all ultimately the same. It's only semantics at this point.

 

I remember back when they introduced the Juggernaut mode. It was every other tank in the arena against the Jug--there were no red or blue 'sides'.

But every battle just degraded into a DM with only one or two tanks actually hunting the Jug (and getting one-shotted from behind for an easy kill).

Attack and defend, yes, but for some reason you think it would be better to have two Convoys and l would prefer one Convoy going either way. 

The other thing is, how fast would the Convoys have to traveI. I think it should be very fast so we can deliver at least 5 Convoys in a match at the most. l think that would work on your and my idea, but not on the originaI idea as presented. 

 

On 7/10/2026 at 7:14 AM, Bumpscositus said:

The Convoy advances only when Escort players are within its active escort radius

Like l was saying to Jeers4U, your idea is for a slow moving Convoy, and one that's indestructibIe, otherwise the battIe would end pretty fast if the Convoy moves faster of if it's destroyed.

One negative of that is that if the Convoy hasn´t advanced enough, player's wiII be deciding whether it's worth to continue defending it, and iike someone said it couId become a TDM from some point. But of course, when one team is Iosing in CTF, the same TDM happens most of the time.

Am l right thinking your Convoy is sIow and indestructibIe?

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On 7/14/2026 at 11:48 PM, Bumpscositus said:

Convoy covers both styles of play. Even as an Escort, you can move ahead and attack Bandits to keep them from properly positioning themselves for an ambush. Or you can stay close to the Convoy and defend the escorts moving it from Bandit attacks. The idea here is that the teams have completely opposing objectives, like I said. Escorts want to deliver the Convoy to its destination, while Bandits want to stop it.

I understand your proposal. It's a good proposal and a great idea.

I just think with the inherent asymmetry, your great idea will go the way of assault.

And that's crappy.

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On 7/15/2026 at 2:30 AM, THRN said:

Attack and defend, yes, but for some reason you think it would be better to have two Convoys and l would prefer one Convoy going either way. 

I 100% understand.

The one-convoy mode runs the risk of going the way assault has. And that would be unfortunate for such a good idea.

 

Edited by Jeers4U

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