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Potential removal of boosts being consumables, and an alternate downside.


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Posted (edited)

Boosts..
Long time ago, they came at sparser amounts, you actually had a limit on how much you can use(they came at much more limited amounts), and people would call out who use them "Druggers" and such.

Nowadays? It's essential to have them.
essential to the point that if you run out of it, well.... time to tickle the enemies for assist points, or to accept instant deaths from all areas even as a heavy hull, or (to a lesser extent) feel like you're as slow as a turtle without them.

It feels surreal that, what feels like an essential mechanic, actually has a potential limitation thanks to a long-defunct consumables  mind-set, and currently, just feels like an excuse from the devs to fill up your containers with junk that dilute the rates of possible goodies, goodies that are as little as just 1000 diamonds.....

Imagine ANY game with a skills mechanic, but to maintain the usage of those skills, you have to open up gacha boxes that give you a limited amount of uses for a single skill, that sounds like an absurd thing, but in tanki, that's basically normal... 😛

Edited by Acecaddy
clarity, less pessimism
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On 8/26/2026 at 8:35 PM, Acecaddy said:

Druggers

vietnam levels of PTSD.

 

anyway i think supplies are beyond outdated mechanic in big year of our lord 2026. i think they should just flat out be removed along with the drones or remove the 'user supplies' and leave only boxes falling from the sky. 

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On 8/26/2026 at 9:35 PM, Acecaddy said:

Boosts..
Long time ago, they came at sparser amounts, you actually had a limit on how much you can use(they came at much more limited amounts), and people would call out who use them "Druggers" and such.

Wait, are you talking about all supplies in general, and not just speed boosts?

@Opex-Rah has been going on about this for years. Yes, they're an outdated mechanic whose main purpose is (or rather, was) generating revenue. They don't add much to the gameplay no matter how many "smart cooldowns" the devs configure. It's too late to outright remove them, but that's why the devs are playing with the idea to only allow one supply to work at a time. If that feature gets released, supply usage might become more interesting.

You can see that they learned from their mistakes, because grenades are also supplies, but they are actually an interesting mechanic rather than "press this button after every spawn and become useless once it runs out"

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