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Reduce power of garage supplies


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That is for you. However, your style is usually rough. I am sorry, but it reminds me of the stereotypical Russian roughness. I work with two Russian people at work, and they are actually nice, but one of them is hard to persuade. Naturally, I realize that all cultures have all kinds of people although the certain cultural, economic, political, etc. environments encourage a certain attitude or another.

I am Siberian Russian with both Russian and Ukrainian roots. Special extra-rough breed :D

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The issue of power selling is deep-rooted in the structure of this game beyond any practical possibility of substantial reform, especially with the current flash-based engine and its limited functionalities.

 

The economy of the game was built to primarily depend on selling drastic power (supplies) and this is what buyers expect to get when they invest real money in the game. This is sad, frustrating, unfair, highly unprofessional...yes all true, but this is the way it is bound to be with this version of the game.

 

Changing the monetization model would require looking for other features to sell, and considering the limits of the current flash engine this would not be very promising or possible. But even if it was possible, changing the monetization model comes with a high risk of losing a significant percentage of the buyer base who will not be happy with the change. Building another solid buyer base would take some time, during which the game may suffer devastating financial losses. I don't think TO are that adventurous to make such step.

 

However, there's still a chance to start over with a different monetization model that primarily depends on selling premium accounts rather than pure power. This can be implemented in the upcoming Unity-based TO. I did suggest this in another topic of mine (prepare to read lengthy post and comments!)

 

So, to wrap it up for you, stop wasting your time on something that is not likely to be changed in any significant manner. There's no point in continuing this argument - believe me, I and many other players have tried hard before and wasted a lot of time arguing and suggesting solutions, but eventually came to the conclusion that changing this model in the current flash version is almost impossible.

Well Said!

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Drugs don't win, drugs dominate, and that's the main problem with the game.

The higher you get in rank, the more obvious this becomes, not to mention

that players who actually pay considerable money ALWAYS have the upper

hand equipmentwise... so, not only do they always have better gear than you,

but they are also boosting that better gear, so it's double the pain and square

the frustration...

 

Easiest example: You buy the Shaft, upgrade it as far as you can on your rank,

boost the damage all the time and have fun at other people's expense. Drugged

Shaft one-shots 95% of it's targets, the only way to survive the hit is to have

an upgraded heavy armor and double armor boost, and without money to buy

them, have fun grinding for weeks or months to get them, because by the

time you have them, the drugger would have long reached the upgrades to

one-shot your next configuration in advance...

 

The only way to provide a safe haven for those completely demoralized

by druggers, myself included, would be to allow us to create our terms

of engagement without having to buy Pro Passes, because other than

having to wait for these 90% discounts, buying them is pointless on any

rank other than the highest, because it requires way too much time and

effort just to make the crystals back...

 

Oh wait, there is another easier solution:

Since people want to pay in order to win that much, give them the opportunity

to pay for General rank with a golden emblem, maybe something more shiny

than the regular one. That way they can stick with their ultimate configurations,

play against other players with ultimate configurations, and leave us, the

little insignificant free-to-play peasants, in peace to have fun on our own.

 

MY POINT EXACTLY!

(thanks for this video dude, those where the words I wanted so badly)

 

More people will pay small amounts if they are having fun instead of becoming just meat for big time buyers (whales)...

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Just play PRO battles. They're fun and there a decent hunk of battles that are around my rank.

We will be playing those battles until our discounted Pro Passes expire,

after that we will be forced to put up with druggers again. Like I said several

posts back, Pro Passes are too expensive for lower ranks like mine, just in

order to refund the crystals invested in a single Pro Pass, we have to grind

up to TWO WEEKS... just to get the value back... meaning we can't buy

ANY UPGRADES... 

 

Yea, sucks to be a free-to-play player, especially in a pay-to-win focused

game. I will be patient though, the transition is not far now, but if things 

don't improve, I will look for the game of my dreams elsewhere, and I

can guarantee I won't be the only one, because I'm getting pretty fed up

with being abused left, right and center by those that overcompensate

their obvious lack fo skill with sheer monetized power...

 

Like I said about two weeks ago, the Unity transition will be the moment

that makes or breaks Tanki Online for good, all we have to do is wait it out...

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Look at this picture.Sorry if its too small.Also theres a little violation in it.

 

The opposite team had 3 druggers which is enough to get a big difference.Although I don't remember who the druggers were,the point still stands.Because of that even their lowest member of their team is higher than me.Is it my fault that there were 3 druggers and my team doesn't have as many high levels as theirs? It was a waste for a 1 hour battle.I could get the crystals I had got in a 15 minutes battle.

 

The drugger problem is also associated with another thing for which I had created a topic long before:[http://en.tankiforum.com/index.php?showtopic=253798&hl=%2Bdistribution&do=findComment&comment=4536891]

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You can usually identify druggers at their outstanding "points-to-loss" ratio (poits scored by death received). I the blue team I would say 1st, 3rd and 5th have been druggers. The points also indicate, that 3rd and 5th joined later.

 

It's not your fault you faced druggers that flipped the games results. Thats usual here..

(It would be your fault if you _expect_to_win_ a batte where you are outclassed by rank and weaponary M-Level)

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Drugging and Pro battles.

I have no problem with 'Field' collected drugs - my complaint is only about Garage drugs - read on.  (and I have many good battles even as is - but I like to help improve the game.)

I call them 'drugs' partly because it's shorter to type!  Yes we know it's officially 'Supplies' because we want the game to seem acceptable to 'parents'.  But let's not beat about the bush - these supplies are 'drugs' and can be 'addictive'.  Please note we have to thank Tanki for giving us unlimited 'supplies' of ammunition and petrol!   and a dammed good game - I love it.  and would happily pay the price of a good PC game every year just to play it.  One way to do this - why not allow me to 'buy' or 'annually rent' a special paint job?  and also let me buy a 'protection limit total' that I can 'apportion' in the garage with a max protection limit per turret (the max limits can depend on my rank.)

I think Tanki should gain revenue from adverts on the billboards in the game to take pressure off revenue from drug use (and for that matter much more creative use could be used of the billboards - perhaps a good idea for a Tanki competition?)

Then Tanki can afford to give unlimited 'supplies' to all players - then we can call it a level playing field in the standard game - using skill to make best use of them as the developers intended.

However, even with unlimited drugs I still prefer not to have any - the reason is that double power or double armour is just too OP.  Without drugs the balance works well and I can have fun 'hunting' someone down - this creates a good 'cat and mouse' bit of excitement, however, when using drugs it's 'game over' too quickly - either I win or they win - big deal = no fun = very little skill needed.

Smart cooldowns helped a lot, but have not quite gone far enough to improve the balance.  I agree with RustyNail - extending the length of the cooldown to prevent re-use could be doubled or more.

Maybe a limitation of how many garage drugs are used per hour or even per battle!  Say you have 5 of each and that's your lot - use wisely :0)

I do have a suggestion that I apply myself and I recommend that all tankers should not use garage drugs when their side is 'winning' - this gives the losing side a chance to catch up.

If my side is winning and I use garage drugs then it feels like cheating to me (dishonourable).  Hence, when I see someone on the 'winning' side use a health pack to capture a flag - I call them a cheat.  It's much more fun to capture a flag without using health packs.

Then to deal with the persistent 'cheats' I put double power on my ricochet and blast them out of the game!  No fun for them.

For the last 5 months, I have seen too many one sided battles and I believe if the rules prevent the leading side from using garage drugs this will help even out the battles.

(With this rule in place - then when the score is even - why not prevent both sides using garage drugs - gives a bit of variety to the game and makes the druggers wait.)

At present I find the most 'even' battles are found by setting up new tank accounts at sub Warrant Officer level where I don't need to use drugs and much less drug use goes on resulting in closer battles.

However, I prefer to use my main tank where all the tanks are more powerful and the skill levels on display can be outstanding.

Why not do a survey and publish the results and ask how many tankers would like the zero garage drug 'option' to be part of the standard game?  Or why not give us this option for a month and see what happens?  I would hope all the druggers choose the drug battles and the non druggers choose the non drug battles = everyone happy?  and not dent sales of crystals too much?

 

And yes I do wish more of us non druggers would use Pro battles - but there's a problem with this at present because it needs a 'critical mass' to have enough Pro battles to choose from.

And I thought that 500 crystals would swing it: I have been proven wrong!  I now believe it will takes 'months' of 500 crystals to get enough Pro users.

At 500 crystals, I do see an increase in Pro Battles and more Parkour 'events' (good fun by the way), however, there are very few Pro battles to choose at my level.  I did, however, correctly predict that most Pro battles would have garage drugs turned OFF.

I don't 'create' many battles because I don't like waiting for people to join (I need an instant battle fix!)  Also if I create a battle and leave it, then it disappears after only a few minutes - not sure exactly how long - why not make it 20 mins or 30 or 60 mins before removal?  This gives time for others to join and for me to return to it.  However, if I joined another battle then I have no way to see if the battle I created is starting to pick up tankers - unless I open another browser (I don't want to risk losing my place in my existing battle).

Sometimes I create battles in error - hence, I would like a 'delete' option (if battle empty) to clear my mistakes (if they stay open for longer than 10 mins).

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...

Then Tanki can afford to give unlimited 'supplies' to all players - then we can call it a level playing field in the standard game - using skill to make best use of them as the developers intended.

...

Even if Tanki gave away unlimited supplies (never going to do so but we are talking theoreticaly), still that would be less than satisfying.

Why?

Because if everyone had unlimited supplies to use, then we would go back to 1-2-3 for all. Meaning that in this way a new "upgrade" would be created, that of double everything. Not adding anything to strategy, would it?

No, supplies was a wise mean to make battles just a little bit unstable, so that based on the skill and strategy the outcome would be unpredictable.

But in order to operate as salt and pepper they had to remain limited, just like salt and pepper in our food.

Drug kits spoiled the mechanism. Very cheap (relatively) salt and pepper made rich people to apply kilos per battle, making it extremely salty and hot.

That's a simple truth that only someone that hasn't played Tanki doesn't see.

Or someone that has invested a lot of expectations in supplies sales. Which is the case here.

 

Tanki also judges its decisions by the number of people logging in daily. It says that according to this number no big issue exists.

Maybe yes, maybe no. They don't really know that, because maybe a lot of people have tried this game and walked away because of the said issues. Maybe as we speak they are loosing the opportunity to expand radically the game base of players. And the results will be visible later.

They don't know, and, to be frank, I don't know either. But I do know that this game stopped being what it was for me when druggers with 1-2-3 playing style appeared and Tanki's response was Smart cooldowns (only). Without restricting the sale of supplies, on the contrary.

[well, I don't complain - anymore - I just stated a point of view, in order to answer your thoughts]

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They nerfed drugs with Smart Cooldowns. Now drugs make this game exciting. They give them to you for free as gifts, so why not use them? You guys seriously need to stop complaining about druggers, and start dealing with it, leave the game, or play pro battles. Its not that expensive to buy the passes. Wait for sales to buy them or wait for sales to buy your turrets. Tanki already screwed people over by doing smart cooldowns, so why ruin it completely? Yes, i understand you have issues with druggers, but so what? LIFE ISNT FAIR! So figure it out!!! Dont tell me that there is no skill with drugs now, because the whole smart cooldowns update was so that you had to use SKILL to know what drugs to use, and when. You people need to stop complaining about druggers. If there werent drugs, this game would be boring and stupid. They implemented settings for everybody, smart cooldowns for people who use and dont use drugs, pro battles for those that want no drugs, and also for those that want infinite drug use. I suggest you use the battle settings and passes that they made for us, and move on. Or wait for a sale (like the 90% one) and buy a pass then. Tanki gives us drugs as gifts, so we are going to use them. Im not  just gonna not use a gift that was given to me for free. Also, im a buyer, and i dont buy for drugs. i buy to get the "NEXT BEST THING" whether it be a kit, or a turret just released for my ranks. So majority of druggers dont buy drugs, they buy kits which come with drugs. So all in all, please just stop complaining about druggers, and learn to cope with it. This is a fake tank game, if you want a game thats realistic, go play World of Tanks.

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This is a fake tank game, if you want the real thing, go play World of Tanks.

:lol: , Real is joining an army and sleeping on a tank and beating on them with hammers for a few years.

BTDTshooting-tank.gif

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Actually, it gives me a sense of superiority when I see a colonel or above drug to face me when I am a first lieutenant or captain.

 

I will only drug to catch a gold box if they make it 100,000 crystals. I would not drug for a 10,000 crystal gold box. I respect myself too much to do that.

 

Naturally, the Brigadier or higher who drugs to face me must think I am a noob who does not know how to drug. I am happy that everyone is having fun!

 

I agree with you though. Unfortunately, TO wants the free battles to suck so everyone will be forced to buy PRO passes, but even when you do the default is as bad as the free battles.

 

You bring a brilliant idea that drugging should not have crazy limits. Maybe make it like the speed boost, but not 100%. Unfortunately, this idea would decrease the demand on drugs, and that is a no-no.

I agree that they want everyone to buy the PRO passes. I agree with you that they want the free battles to suck so that we have to buy passes. The only regular battle settings are timespractically! 15, 30, or 60 minute battles.... I agree this is insane....

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Thank you for comment

 

Again, apart price, for evenings Europe time (but not only), PRO battles are rare, often specific (like XP), very often NOT drug limited, and often not practicable for and average player (like 999 flags). Many people here have school, work or else and a 999 flags (or minutes) is quite an endurance performance!

 

Today PRO battle is not an alternative to avoid drugging!

When you log on, do you play in EN servers or RU servers? Long before there were different servers, PRO battles were usually in RU1 or RU2, and then RU3-RU50 were regular battles. If you cant find any PRO battles now, just head to RU1 or RU2, as there is ALWAYS many great PRO battles going on.

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A pro pass cost 5K plz -.- By the way drug is a part of this game :D

Typical buyer

 

They nerfed drugs with Smart Cooldowns. Now drugs make this game exciting. They give them to you for free as gifts, so why not use them? You guys seriously need to stop complaining about druggers, and start dealing with it, leave the game, or play pro battles. Its not that expensive to buy the passes. Wait for sales to buy them or wait for sales to buy your turrets. Tanki already screwed people over by doing smart cooldowns, so why ruin it completely? Yes, i understand you have issues with druggers, but so what? LIFE ISNT FAIR! So figure it out!!! Dont tell me that there is no skill with drugs now, because the whole smart cooldowns update was so that you had to use SKILL to know what drugs to use, and when. You people need to stop complaining about druggers. If there werent drugs, this game would be boring and stupid. They implemented settings for everybody, smart cooldowns for people who use and dont use drugs, pro battles for those that want no drugs, and also for those that want infinite drug use. I suggest you use the battle settings and passes that they made for us, and move on. Or wait for a sale (like the 90% one) and buy a pass then. Tanki gives us drugs as gifts, so we are going to use them. Im not  just gonna not use a gift that was given to me for free. Also, im a buyer, and i dont buy for drugs. i buy to get the "NEXT BEST THING" whether it be a kit, or a turret just released for my ranks. So majority of druggers dont buy drugs, they buy kits which come with drugs. So all in all, please just stop complaining about druggers, and learn to cope with it. This is a fake tank game, if you want a game thats realistic, go play World of Tanks.

The solution is simple, the devs should keep the pro battle passes the price they currently are, then we can all enjoy it

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Drugs, supplies, everything related to these things will always be in hot debate, because there will always be those who dislike the advantages that others have, or those who don't really care, or those who use said items and don't want any nerfs.

 

So forgive me if I don't see any point in this. And forgive me again for saying this won't get anywhere.

THIS SUMS IT ALL UP. CASE CLOSED. ARGUMENT FINISHED

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Typical buyer

 

The solution is simple, the devs should keep the pro battle passes the price they currently are, then we can all enjoy it

I think the game is fine as it is. Just keep things as they are, because no matter what the Dev's do, there will always be those that complain

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This is what they ment for. Perfect balance is not fun.

I agree^ This game without drugs, and every battle was no supplies would be more boring and frustrating than it is now for you guys...

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snipe3000... your rank is different then his and when you get higher in ranks they do more drugs why i still have no clue besides getting more crystals well if you don`t use then you will have tons in the first place

now for high ranks there is no need for anyone to drugs due to a good battle is about strength  in your tank and skills not drugs..like i said before people who drug have weak tanks and should rethink about how skilled they are..i know my first gissmo account is weak due to me using drugs long time ago just to look strong but in fact im weak..but this account now is stronger then before due to the knowledge i found out that if you use drugs then your not getting farther ahead but your depending on them too much and you need to either start over with a new tank or get strength doing tons of xp battles..

 

on this account since i started i only use drugs that are given to me or drops if i have to use them most of the time i stay away from them

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They nerfed drugs with Smart Cooldowns. Now drugs make this game exciting. They give them to you for free as gifts, so why not use them? You guys seriously need to stop complaining about druggers, and start dealing with it, leave the game, or play pro battles. Its not that expensive to buy the passes. Wait for sales to buy them or wait for sales to buy your turrets. Tanki already screwed people over by doing smart cooldowns, so why ruin it completely? Yes, i understand you have issues with druggers, but so what? LIFE ISNT FAIR! So figure it out!!! Dont tell me that there is no skill with drugs now, because the whole smart cooldowns update was so that you had to use SKILL to know what drugs to use, and when. You people need to stop complaining about druggers. If there werent drugs, this game would be boring and stupid. They implemented settings for everybody, smart cooldowns for people who use and dont use drugs, pro battles for those that want no drugs, and also for those that want infinite drug use. I suggest you use the battle settings and passes that they made for us, and move on. Or wait for a sale (like the 90% one) and buy a pass then. Tanki gives us drugs as gifts, so we are going to use them. Im not  just gonna not use a gift that was given to me for free. Also, im a buyer, and i dont buy for drugs. i buy to get the "NEXT BEST THING" whether it be a kit, or a turret just released for my ranks. So majority of druggers dont buy drugs, they buy kits which come with drugs. So all in all, please just stop complaining about druggers, and learn to cope with it. This is a fake tank game, if you want a game thats realistic, go play World of Tanks.

 

It's amazing how predictable and short-sighted, these kind of comments are.

 

"get a pro pass" (dude, I have for a long time now. That's not same to quit standard battles)

"life isn't fair. get used to it" (dude, the truth is YOU are not fair. If you drug like hell and count on it to screw everybody in your way, then you are not fair, not life. You are making life not fair for others)

"no drugs, game boring" (a perfect example that proves you don't even read the whole discussion. Nobody is talking about removing drugs. If you want to know what is this about, then start reading)

 

If you like to be seen as an experienced player, stop acting (and talking) like a noob.

An dif you don't want to read about drugs why come here? There are other topics, dozens, that have nothing to do with drugs. So why are you here?

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When you log on, do you play in EN servers or RU servers? Long before there were different servers, PRO battles were usually in RU1 or RU2, and then RU3-RU50 were regular battles. If you cant find any PRO battles now, just head to RU1 or RU2, as there is ALWAYS many great PRO battles going on.

Thanks for comment

 

If you read some previous posts of mine, you would have noticed I counted PRO battles on several servers, both RU and EN!

And the result was not that "many" you say. Apart from a long list of stars you see, try to check which one are format, which are not drug free and which are not non-human (like 999 flags or minutes). Then you will see that there are not soo many!

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I think Tanki should gain revenue from adverts on the billboards in the game to take pressure off revenue from drug use (and for that matter much more creative use could be used of the billboards - perhaps a good idea for a Tanki competition?)

 

Thank you for comment Racer

 

A very good description! I didn't quote all your post for the length, but I agree with it. I particularly like the part I quoted, that could be a great idea for the game economy

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....... because the whole smart cooldowns update was so that you had to use SKILL to know what drugs to use, and when. .......

Well ... this is quite funny!! You concept of "skills" is ... unique!!!! :)

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THIS SUMS IT ALL UP. CASE CLOSED. ARGUMENT FINISHED

Change ... or evolution is the key of growth!

 

And I consider caps a shout. So, caps and that size is NOT a polite thing. Please calm down.

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