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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

      9 437
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    4. Game Violation Reports   (16,281 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

      168
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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

      1 625
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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

      18 125
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  4. eSports

    1. Official eSports Website   (11,217 visits to this link)

    2. Official eSports Twitch Channel   (10,905 visits to this link)

    3. Official eSports Discord   (10,628 visits to this link)

  5. Special

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  • Topics

  • Posts

    • l experience this problem Iike 1 in 5 battIes. My PC has Kubuntu and l access the game through Firefox. l tried to use the CIient (Applmage) but it didn't work. How do you access the game?   PS: lf you couId rename the thread to Iike "Disconnections" or "Let's Discuss Disconnects and Poor Connection", we can use your thread to report this issue and maybe even find soIutions for some of us.
    • Same recruit bundle, okay understandable. Low ranks mk3 bundle, make it mk4 and u could rake a bit more from new players. Disappointing elite pass. Twins excel bait in epics. Overall a nice skip till Halloween comes event.
    • Skin features in Tanki Classic - Episode 556 of V-LOG Why the skins in Classic will differ not only with appearance, but also with settings  and mechanics? "Upgrade costs so much time and crystals, that in the end you want to get something more than just a difference" [not buying it tbh]. "Otherwise, strange situation would arise: you spend a long time upgrading the same Railgun XT and in battle it's no different from regular Railgun. Not great!" This is why skins are going to be alternative versions of turrets. Not enhanced, but giving own character. Balance is preserved, but gameplay gonna be more interesting. It can be called augments, but the difference is that augments can be removed and replaced. Skins' uniqueness is built into it forever. [How turret works depends on equipped skin]. Firebird Standard - resembling current one from TO, but with "old" large and slowly reloading energy tank. XT - cone angle reduced to 5 degrees, ranged increased to 5 m LC - +20% damage, energy tank size +1 sec, no ignition damage (before rebalance, it didn't have ignition at all) DC - -20% damage, speed and heating limit significantly increased (version right after rebalance) Freeze Standard - larger and slower-reloading energy tank compared to TO. But you need twice as much time to thaw/unfreeze. Freeze resembling first version, strong freezing and no toxic mechanic that stops tanks dead XT - cone angle reduced to 5 degrees, range increased to 5m LC - +15% damage, energy tank size +1 sec, no freezing damage Hammer Standard - 3 shots per clip XT - 2 shots per clip, pause between shots is 60% shorter LC - +50% damage, incresed reload time Isida Standard - equal energy consumption for damage and healing + self-healing XT - energy tank for damage -1sec, energy tank for healing +2 sec LC - -20% damage, self-healing increased from 50% to 70% Twins Standard - slight projectile slowdown in flight and splash XT - -15% damage, increased rate of fire  LC - splash damage disabled, no self-damage Ricochet Standard - isn't that different from TO before variable projectile speed XT - gains splash damage, [can deal self-damage] LC - rate of fire +30%, projectile speed -50% Vulcan  Standard - almost modern version of Vulcan, no ricochets and sharp angles, equal barrel startup XT - small amount of splash damage  LC - projectile speed higher, barrel slowdown time increased PR - single richochet of projectiles, self-damage Smoky Standard - specific critical damage settings used post-balance era. Critical chance is configured to occur every 4-5 shots, chance to trigger critical hit on 3rd and 6th shot. Projectile speed increased as much as game allows. XT - critical hit chance 20% LC - no critical damage, damage and rate of fire +25% Striker XT - +25% damage, rocket acceleration 3 time slower Thunder XT - rate of fire +15%, slow projectile speed LC - damage +20%,  full damage range reduced to 10 meters [short range] PR - rate of fire -10%, each hit reloads turret by 18% Gauss  Standard - two-second lock-on and instant projectiles from regular shot XT - increased damage, reduced rate of fire PR - target retention 10 sec. [you can keep target on scope for such time] Railgun  Standard - lost damage reduction based on distance XT - damage -12%, faster warm-up and reload LC - damage +25%, damage based on distance [the further, the less damage] PR - reloads 10% longer, destroying a tank reloads half turret [destroying enemy immediately returns half the charge] Shaft Standard - retains laser scope and damage reduction from distance for arcade shot XT - damage for both types of shots +25%, arcade shot rate of fire reduced by 25% LC - sniper damage +30%, reload time increased, max damage charge up 6 sec, no laser All settings are in Classic. If in future players vote against the existence of "augments" in Classic, unique skin parameters will be erased and standard version parameters of corresponding turret will transfer to all skins.
    • TNK00-00000-06SK0-IMUIH-GNTR5
    • if only there was a pattern of them taking literal years to make an update since introduction (the 'real' contracts were first promised like 5 years ago at this point)
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