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Showing content with the highest reputation on 08/04/2023 in all areas

  1. It used to take 1 battle if youre good at the game or had crystals to change it. this was good enough. Now it takes 3 battles guaranteed. not everyone is gonna bother with it. when youre an adult even 13 minutes have value...
    6 points
  2. So it starts ....new mission system not recognizing being in a winning team
    4 points
  3. Your missing the point as to why they did this. Like everything they do it's aimed at trying to get you to play more, rank more often, meaning a weak garage, spend cash to mitigate your weak garage and bend to their will. Forcing you to claim your weeklies stops players saving them to get a head start in the next challenge. As for their revised missions, who cares. I will not be bothered if I finish them or not, just like their whacked out trophy missions which are a joke. The more updates they do, the more complaints they get and deservedly so. To the lead dev. Try fixing the huge amount of bugs and start acting on and implementing the player feedback you get and cease all these unwanted updates, FIX THE GAME FIRST.
    4 points
  4. Play 3 battles... Are you kidding, I used to complete all 3 missions in 1 battle all of the time
    4 points
  5. Save some hate for the upcoming containers to keys conversion, where you will have to complete more special missions to get similar/less rewards!
    3 points
  6. More harder missiosn for nerfed rewards? Is that another thing to the list of things i wont do? yes it is!
    3 points
  7. https://tankionline.com/en/?p=39584
    2 points
  8. Patch Update #734 - Released 4th August 2023 Added a new augment to Ultra Containers for Isida — «Magnetic Nanobots» (Note) This augment disables opponents’ supplies with critical hits. New format for Daily and Weekly Missions has been introduced. Players do not receive three missions of each kind anymore Daily Missions can not be changed for crystals anymore With the update, all current Daily and Weekly Missions will be removed from the game, whether completed or not. One-time compensation will be issued for the Weekly Missions that are not yet completed. Daily Missions have been updated Standard set of Daily Missions: Supermission: Complete all the daily missions. They reset every day. Earn experience points in battles. (1000 points) Earn reputation points in battles. (700 points) Earn crystals in battles. Only crystals visible on the battle end screen are counted. (500 crystals) Earn stars. Both the set of stars you earn in battles and stars you receive for completing other missions are counted. (14 stars) Activate any supplies in battles. Both activating your own set of supplies and collecting bonus boxes are counted. (100 supplies) Activate overdrive in battles. (6 overdrives) Play till the end in Matchmaking battles. Lack of activity in a battle may prevent the completion of this mission. (3 battles) Finish battles by being in the winning team. (1 battle) Make any purchase in the game's Shop. It contains some items that only cost a small amount of crystals. (1 item) Additional ENCORE set of Daily Missions that become available only after completing the standard set. Supermission: Complete all the additional daily missions. Destroy enemy tanks. (15 tanks) Destroy enemy tanks with critical damage. When you destroy an enemy with critical damage, their turret gets blown off the hull. (2 tanks) Get into the TOP-3 of your team in battles. It doesn't matter if your team is losing. (1 time) Use the «Boosted Armor» supply. Both using your own set of supplies and collecting bonus boxes are counted. (50 supplies) Use the «Boosted Damage» supply. Both using your own set of supplies and collecting bonus boxes are counted. (50 supplies) Use the «Speed Boost» supply. Both using your own set of supplies and collecting bonus boxes are counted. (50 supplies) Open a regular container and enjoy the rewards for your hard work. (1 container) Daily Missions reset every day, regardless of whether they were completed or not (Note) Do not forget to claim the rewards as soon as you complete the missions. It is enough to complete the regular set of missions to receive the usual set of prizes in the form of 3 Containers and 9 stars Weekly Missions have been updated. Standard set of Weekly Missions: Supermission: Complete all the weekly missions. They reset every week. Complete daily missions. (30 missions) Finish battles by being in the winning team. (4 battles) Earn reputation points in the «Team Deathmatch» (TDM) mode. (300 points) Earn reputation points in the «Control Points» (CP) mode. (300 points) Earn reputation points in the «Capture the Flag» (CTF) mode. (300 points) Earn reputation points in the «Assault» (ASL) mode. (300 points) Earn reputation points in the «Rugby» (RGB) mode. (300 points) Earn reputation points in the «Team Juggernaut» (TJR) mode. (300 points) Earn reputation points in the «Siege» (SGE) mode. (300 points) Additional ENCORE set of Weekly Missions that become available only after completing the standard set. Supermission: Complete all the additional weekly missions. Use the «Nuclear Energy» supply. Both using your own set of supplies and collecting bonus boxes are counted. (3 supplies) Successfully deliver flags/balls to the correct base. You can complete this mission in the «Capture the Flag», «Assault», and «Rugby» modes. (2 times) Capture points. You can complete this mission in the «Control Points» and «Siege» modes. (12 points) Destroy a Juggernaut. (1 Juggernaut) Play till the end in Matchmaking battles. Lack of activity in a battle may prevent the completion of this mission. (9 battles) Finish battles by being in the winning team. (3 battles) Get into the TOP-3 of your team in battles. It doesn't matter if your team is losing. (2 times) Additional SECRET set of Weekly Missions that becomes available only after completing the additional ENCORE set of Weekly Missions, and requires Premium Pass to claim the prizes: Supermission: Complete all the secret weekly missions. You need to have Premium Pass to complete them. Earn experience points in battles. (1500 points) Earn reputation points in battles. (1000 points) Earn crystals in battles. Only crystals visible in the battle end screen are counted. (3000 crystals) Earn stars. Both stars you earned in battles and stars you receive for completing other missions are counted. (15 stars) Use supplies. Both using your own set of supplies and collecting bonus boxes are counted. (400 supplies) Weekly Missions reset every week, regardless of whether they were completed (partially/impartially) or not (Note) Do not forget to claim the rewards as soon as you complete the missions. It is enough to complete the regular set of missions to receive the usual set of prizes in the form of 9 Containers, 27 stars and 3 Weekly Containers. Progress on Daily and Weekly Missions is now displayed on the battle end screen Updated the limits for earning crystals and experience points in PRO battles Now the limits are updated weekly instead of being updated daily Limit of received crystals has been changed from 3000-15000 to 21000-105000 crystals Limit of received experience points has been changed from 1000-10000 to 7000-70000 points Limit of received crystals for Premium Pass owners has been changed from 3000-66000 to 21000-462000 crystals Limit of received experience points for Premium Pass owners has been changed from 1000-22000 to 7000-154000 points Drones and Protections Modules are also hidden with a question mark. Augments not owned by the player are also hidden with a question mark. Hull descriptions now contain a video showing its overdrive in use. Fixed the description of Gauss’ «Hyperspeed Shells» augment (Note) The absence of damage increase for salvo shots is not a bug, but a feature Fixed a bug due to which the Trickster drone did not cause cooldown of other supplies. (Note) The absence of supply cooldown for Trickster was a bug, not a feature. Fixed a bug due to which double-clicking did not work to equip augments or skins Fixed a bug due to which the descriptions of all augments displayed only half of the description text. Fixed a bug due to which it was impossible to upgrade the Mammoth hull. Fixes and improvements to the mobile HTML5 client interface (Note) Optimization and performance improvements of the mobile client will come in next updates
    2 points
  9. Basically they nerfed mission, since actually we could farm easily containers and stars, great job TO... Favorising buyers with the new isida status effect aug but nerfing non buyers feature such mission @Opex-RahWas it your idea???
    2 points
  10. So you're telling me that i'll have to work harder for the same rewards? Complete long, tedious missions (which i can't even change) for an insignificant number of containers, which'll prolly give me 100 mines? Why did they even feel the NEED to make this change? I easily used to complete daily and sometimes a weekly mission in a single battle, but tanki has made that impossible. Once more, the players are left to rant over the unwanted and terrible updates. basically this update sums up to this: more missions + nerfed rewards *silently descends into darkness no thanks!
    2 points
  11. People complain because, now, we play more for same crap rewards. If I play more (like 1 hour daily), give me more and more rewards. Like 10 containers. Not 1 for one hour. Before, I just played one battle daily (used crystals to change the missions so I can get earn 300 crystals in CTF, win 1 battle, use 10 druggs). But, now, with this crap update, need to play 1 hour for same reward. This is why people complain. You want us to play more ? Well, give us MORE rewards. Not less.
    2 points
  12. "This game is so great, if we increase the effort players have to put in to get only minimal rewards, they'll be more likely to play intensely - or pay us real money." (faint sounds of laughter muffled by padded cell walls)
    2 points
  13. I initially thought the encore missions gave 1 container or UC for every completed one. Re-reading it, it's actually the supermission reward for completing all 7 encore missions. That's sounds horrible.
    2 points
  14. 2 points
  15. This new missions system is very challenging. I like it better than the previous one. I am going to try a battle now and see how it goes.
    1 point
  16. IDK, how I feel about this update. They won't even let me into the battle ?
    1 point
  17. Just opened the game to play the battle and I'm getting lost connection just after it showed the battle screen. Wellplayed Tanki Online. Bruh
    1 point
  18. They did us dirty with this update.
    1 point
  19. I think this is what the core issue is with Juggernaut, rather than the fact that this is done to farm score for Trophy missions. IMO, the solution is to just completely remove the ability for teammates to heal their Juggernaut by any means.
    1 point
  20. What is this mission? I've won like 10 battles, including all the time completed and finished early, and this isn't completing. https://imgur.com/a/tSguD86
    1 point
  21. The difference is that we used to only have to play at least 1 battle with 3 or 4 being the max to complete the 3 daily missions. Now we will have to play at least 3 battles just to complete a few of the missions and up to 9-12 to complete all of them. All for the same rewards. We have no problem leaving the game. But it's a problem for the devs as less players means less potential revenue for them. And what's worse is that sometimes they'll say that they're losing players and then say the players themselves are the ones responsible for the decrease in the player base. I'd agree, but alot of us use those missions to help with our progress in challenges. Those containers that the missions give us are just a bonus.
    1 point
  22. As with Challenge Accepted - almost nothing new as always. With Ultra Weekends ofc. I'm not suprised it's getting boring. I wish you luck ?
    1 point
  23. Oh my gosh, so much missions for the same rewards?!?! Those guys who think "Players will like missions because it's so much of them. Prizes? Nah, they won't care that much about them". Expectations vs Reality. The reality are those comments above. "We know you guys are not really fond of status effect augments" Do you remember this quote? If you don't, it's from 377 episode of the V-LOG. Further current. But well, when money is more important, they can forget about what they said a few weeks or months ago. Also, so much "players" complained( to be honest, there are still complaints about it) why there weren't any augments on fund (like that one which went bad) or aren't on challenges and want more of them and that's how it ends, blame that players for making such "feedback" and blame developers for working on such augments. Heh, I'm glad I'll quit this game after reaching Legend rank. Also, after I quit ignore some fake Deceptive-Hopes' who would try to pretend to be me, True one, which is me, will leave and never return.
    1 point
  24. Sorry, i dont see the nerf. The rewards are the same. It used to take about 2 battles to finish the daily missions. Now it takes 3 battles. Not that big of a deal. The other updates like taking paints/augments out of the battle passes and raising the price of protection modules are far worse than this. Just my opinion though.
    1 point
  25. all those missions for 1 cont? We play the game for fun, we aren't manual labors here
    1 point
  26. A Friendly offer - instead of saying "we analyzed your data and chose to do an huge changes in the game" tactic, please use the Players poll one. That way you will NOT lose your players, like we all see that happening during the last years. Oh and please allocate more resources to Bring NEW PLAYERS inside. The money and us not going to stay here forever, ofc not when most of us are, hm, disagree with the last changes..
    1 point
  27. update horrible, mission not worth. thats it no need to re-read it sir.
    1 point
  28. People should stop overreacting. You can finish all these missions in 3 battles. Play assault if you want fast battles
    1 point
  29. Yeah. They force us to play more for some less crap rewards... "The ENCORE and SECRET sets of missions are bonuses for those willing to play even more for a little extra reward." What a crap. If I play more, give me MORE rewards. Not something like 10 druggs for 1 hour missions.
    1 point
  30. It looks interesting. I guess new updates makes people have to grind for small things. Now we cannot even get augments from battle pass which sucks now. now we have to complete more missions for same amount of stars breh.
    1 point
  31. Clearly an exploit. Haven't you seen those 10000/9999 GS whales (cant name them here) who equip trophy mission hull/turret and spawn and abuse jgr along with a healer(isida/shaft), so that they can farm battle points ? Those guys who leave as soon as you manage to destroy them?
    1 point
  32. The fact that some augments are impossible to obtain outside of being super lucky is rather disappointing. I for one have been trying to get my hands on Railgun's Round Destabilization for ages. They need to put augments back in the battle pass just as things were before.
    1 point
  33. this entire thread can be summed up in 3 words. there isn't any.
    1 point
  34. Improve the Vampire Nanobots Augment. This Augment is almost useless, It's really weak when it comes to self-healing and healing other tanks. I know it was supposed to be like that since you're healing yourself instead of others but the self-healing is really weak, I want and recommend you to improve the self healing, because at this point almost any of other Isida's augment is better than this one, which makes this augment useless in battles and also making the Isida turret useless itself since you can't heal others and the self healing is really weak and you're just damaging other tanks and that's all you do in the battle.
    1 point
  35. 0 points
  36. The first guy on the enemy team had Incendiary Core magnum. Nice Balance Tanki. Keep pushing garbage augments to satisfy buyers.
    0 points
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