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Showing content with the highest reputation on 01/25/2025 in all areas

  1. There'll be 2 Lunar New Year special modes available during the Contracts
    2 points
  2. Announcing this event, but the missions start in 2 weeks, are you serious?
    2 points
  3. Patch Update #788 - Released 24th January 2025 List of changes: All augments for all turrets that can apply one status effect now get a 10% increase to critical damage chance, as all status augments for Smoky have Tesla Reload decreased from 1.2 to 1.0 s. «Electroturret» augment Lightning ball damage increase changed from +40% to +25%; Lightning ball warmup time increase changed from +100% to +200% «Phoenix» augment Lightning ball damage increase changed from +40% to +25%; Lightning ball warmup time increase changed from +100% to +200% Hammer Damage per shot increased from 380 - 760 to 450 - 900 HP Shot reload time decreased from 1.35 - 0.8 to 1.275 - 0.7 s Range of max damage decreased from 30 - 40 to 15 - 25 m. Range of min. damage decreased from 40 - 50 to 20 - 30 m. Maximum shot range decreased from 50 - 60 to 40 - 50 m. Displaying sight mark distance decreased from 50 - 60 to 40 - 50 m. Chance of critical damage increased from 13% to 17% «Slugger» augment Range of maximum damage increase changed from +100% to +50%; Range of minimum damage increase changed from +25% to 50%; «Blunderbuss» augment Removed range of min and max damage decrease «Assault Magazine» augment Removed critical damage decrease «Phoenix» augment Added range of min and max damage increase by 50% Added maximum shot range increase by +25% Shot reload time decrease changed from -60% to -65% Twins Range of max damage increased from 30 - 50 to 40 - 60 m. Range of min damage increased from 50 - 70 to 60 - 80 m. Maximum shot range increased from 60 - 90 to 80 - 100 m. Turning speed decreased from 80 - 150 to 70 - 120 deg./sec Turning acceleration decreased from 80 - 150 to 70 - 120 (deg./sec²) «Plasma Accelerators» augment Added projectile acceleration increase by +20% Ricochet Range of max damage increased from 30 - 50 to 40 - 60 m. Range of min damage increased from 50 - 70 to 60 - 80 m. Maximum shot range increased from 60 - 90 to 80 - 100 m. Final projectile speed increased from 10 to 30 Turning speed decreased from 80 - 150 to 70 - 120 deg/seс Turning acceleration decreased from 80 - 150 to 70 - 120 deg/sec² «Plasma Resonator» augment Damage decreased by -20% Range of min. damage changed from 70 to 80 Vulcan Projectile speed after ricochet decreased from 200 - 250 to 100 - 100 «Incendiary Band» augment Removed reload time increase Removed projectile speed decrease «Rubberized Rounds» Removed projectile speed decrease Minimum ricochet angle decreased from 10° to 1° «Explosive Band» augment Added damage increase by +13% «Shredder» augment Changed damage increase from +10% to +13% «Phoenix» augment Minimum ricochet angle decreased from 10° to 1° Added time to overheat increase by +55% Smoky Projectile speed after ricochet decreased from 400 - 700 to 300 - 500 «High-precision Aiming System» augment Reload time increase changed from +82% to +64% «Autocannon» augment Removed Critical chance decrease «Pulsar» Critical hit chance decrease changed from -30% to -35% Scorpion Missile launcher «Swarm» augment Salvo reload time decrease by -25% is replaced with Salvo reload time increase by +25% Missile launcher «Spear» Salvo reload time decrease changed from -50% to -25% Shaft «Short-band Emitter» augment Damage increase changed from +35% to +30%; Critical damage increase changed from +33% to +29%; Minimum sniper damage increase changed from +35% to +30%; «Phoenix» augment Damage increase changed from +35% to +30% Critical damage increase changed from +33% to +29%; Wasp «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Hopper Top speed decreased from 10 - 12 to 9 - 11 m/s Power increased from 550 - 600 to 600 - 800 «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Hornet «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Viking «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Crusader Top speed decreased from 7.5 - 9 to 7 - 8 m/s Power changed from 600 - 700 to 700 - 900 «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Hunter «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Paladin Top speed decreased from 7.5 - 9 to 7 - 8 m/s Power changed from 600 - 700 to 700 - 900 «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Dictator «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Titan «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Ares Top speed decreased from 5 - 6 to 4.5 - 5.5 m/s Power increased from 650 - 800 to 800 - 1000 «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Mammoth «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Number of points to finish a battle The number of points for the TDM mode decreased from 160 to 120 The number of flags for the CTF mode decreased from 6 to 5 The number of points for the ASL mode decreased from 150 to 120 The number of captures in the RGB mode decreased from 9 to 7 The number of points in the TJR mode decreased from 12 to 9 The number of points in the CP mode decreased from 90 to 70 The number of points in the SGE mode decreased from 7 to 5 The following skins were added to the Legendary container: Thunder XT HD Hornet XT HD Titan GT Ricochet GT Updated GS score calculations: The number of points you get from turrets changed from 50 - 3000 to 33 - 4000 The number of points you get from hulls changed from 50 - 3000 to 33 - 3000 The number of points you get from grenades changed from 0 - 1000 to 33 - 500 The number of points you get from drones changed from 33 - 1199 to 33 - 999 The number of points you get from modules changed from 0 - 300 to 25 - 250 The number of points you get from legendary hull augments changed from 300 to 200
    1 point
  4. Well, about 80 percent of the time, when you attempt to join a match, one of the two things happen: The percentage increases far too slowly such that most of the time, you get “removed due to inactivity”. You miss the battle.. The percentage may or may not load slowly, but before reaching 100%, one gets “swiftly hit” with “ControlChannelDisconnectException” or “System load error”, then you reload, only to wait extremely long (clearly more than 5 minutes) until you join back the home screen. (Special variant of 1. )Recently, these days, the load is freezing at 100% and then kicks you out due to inactivity, which never typically used to happen during the past year. This is especially an enraging one. The idea though was clearly not mine... The username of the “idea man” happens to actually be slightly different than my username, by the number “2” instead of “1”..
    1 point
  5. Great way for unlucky players like me to collect augments
    1 point
  6. I rarely used forum these days and even i stop playing the game because of real life and pc issues but i want to say that "You deserved this new avatar". I consider myself fortunate that I got the opportunity to work with you in the forum helper team.
    1 point
  7. Time to let them all out now ? ? Well, your absence will be felt, Maf. You are a knowledgeable tanker on whom I often rely to answer particular questions of mine about the game. Thanks for everything that you did. I hope that you'll still find time to check the forum every now and then. I wish u the best in life, tanker.
    1 point
  8. 1 point
  9. not even one line dedicated to me? 4/7 post ?
    0 points
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