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Posts
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Everything posted by ok_hand
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Releasing a new turret isn't going to rejuvenate how stale the game is.
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The 4th augment looks like Shaft's Rapid Fire augment. The 8th augment looks like Hammer's Assault Rounds. The 11th augment looks like Gauss' Solenoid Cooling augment; which is strange because Tsunami doesn't have a lock-on mechanic. I wonder what the 3rd and 10th augments will do...?
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I'm really not content on the name of this turret either. Nothing of it is like a tsunami.
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It was a rather underwhelming first impression. It doesn't offer any unique game mechanics we haven't seen already in other turrets. I don't know what niche this turret fills... I think it's a mid-range turret? It's sort of like Explosive Rounds Smoky with weaker splash damage and radius combined with Hammer's Duplet augment.
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Thank you. I finally was able to reach its level to know its name. How am I able to edit the title?
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April 3rd, 2026 - New turret released exclusively as part of the Fool's Days 2026 Arm's Race game mode. It is called the Tsunami. It is a twin-barreled cannon that shoots one projectile from the right barrel, quickly alternating to the left for an automatically fired shot which follows the path of the first shot. The second projectile fragments upon impact, dealing splash damage. The turret then goes into a cooldown before the right barrel can be fired again. Feb 26, 2026 - Leaked Tsunami Augments: April 10, 2026 - Tsunami Early Access available as part of a bundle During Cosmonautics Day 2026 for 7000 Tankcoins. Included in the bundle: - Mk1 Tsunami - "Raven" protection module for Tsunami - "Excelsior" augment for Tsunami
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I don't have a daily premium bonus container today despite getting 3 days premium from a fool's box
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"10,000 current players!"
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I'm honestly fine with ODs taking longer to charge and the previous nerf to deployment. ODs were being used offensively with little time to react after initiation for counterplay, or popping repair kit to counter status effects would often lead to the enemy's death anyway. At least now your team can reactively gang up on someone initiating their OD. The tryhards have been popping Nucs with Viking anyway; there is no shortage of Nucs out there. Most players don't pick hulls for their identity anymore; only for their ODs. I can honestly see a world where the Devs separate the ODs from their hulls and let you pick any OD for a hull... Remember the Paint rebalance? Screw it, and give us jumping Mammoths or Wasp with Mammy OD!
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New Hopper-only-accessible hovering supply boxes!
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Arrogant hypocrites who comment their team sucks when they've been camping in spawn picking off unimpactful kills farming for k/d
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I'm not gonna go as far as keeping the regular containers though -- I need the crystals for Tanki B-day.
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Can you spot the enemy tank(s)?
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Is the best way to get Exotics to save Epic Containers until Christmas for the all-augment-availability promo?
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What are things you're wishing to open from containers? Mine are Rail Hyperspace, Shaft Stellarator, and most of all Striker Vacuum because in an old RTL account, I mained RRE before Vacuum came out.
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nevermind; i thought it was the mode where everyone is jugg
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Enemy Augments you Quit the Match For
ok_hand replied to ok_hand in Enemy Augments you Quit the Match For Game Discussion
Excalibur -
team arms race is a lot of fun -- i want to see it again
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In an interview July 2, 2019, Hazel and Cedric Debono said they want to bring back Tanki merchandise. Has this idea been scrapped? I would love to see shirts, pins, posters, etc., and you could also give a small in-game reward to those who purchase merch too. (I would test the market with one limited-edition item first).
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just pay for early completion like they intended ?
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i no joke misclick-bought the silver contract from the shop. you're telling me i will get 200k for 4 unfinished contracts?! ?
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