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Everything posted by Loackie
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with eight other turrets that are viable? why not rant about Ricochet?
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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
Loackie replied to semyonkirov in News Archive
Whoever hates or despises this update: give me a substantial reason why this update is bad. -
Me = Green, isn't it obvious? tl:dr: You think Rails and Smokies have it tough? try to enjoy impact force with Thunder.
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Do you like the new update of railgun,smoky,shaft and ranks?
Loackie replied to Truthteller in Archive
This seems fairly balanced. Railgun isn't game-breakingly stupid anymore, and Smoky's knockback, you have to admit was pretty OP. Being able to inflict like ~300 impact force per 1.5 seconds? yikes. Every other update seems appropriate. -
Railguns, most of them aren't fun and boring to fight. They do predictable maneuvers and are fallible for some of the most basic tactics/exploits.
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Strategic Moves to learn on tanki (no cheats pure strategy)
Loackie replied to BATTLEMONSTER_TANKI in Archive
Also, if you are caught in a freeze's grip, try to turn your turret and hull at the same time and if possible, kill other enemies. -
cool care to tell us how that is possible
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Which one should I NOT purchase: Smoky, Hammer, or Fire? I plan to use Wasp and Hunter. I also own M2 Thunder and M2 Hunter. EDIT: lol, a dis-i-like? i think that's the first in this thread for around 50 pages
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It is, or very close to. The ability to damage multiple enemies and have the same damage affect them with the added effect of having the option to not even encounter an enemy to inflict damage makes it a very good drugging weapon. It's highly unlikely ALL the people you hit will be at full HP anyway
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The first weapon unplayable on wasp? :(
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It's just expensive, Tundra is far cheaper and cost-effective
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the v-log states that the turret will stay in the same position....that doesn't equal to any sort of auto-aim or locking on whatsoever
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when did it ever mention that?
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if we assume the days where turret hitboxes are a thing, anything besides a Mammoth will flip
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free stuff why would i pass it up? doesn't mean i will use it for more than one battle
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Assume the days before turret hitboxes, so flipping is not a major issue for either hull. Wasp has more speed allowing it to catch targets more easily with close ranged weapons. After that statement, i can conclude Wasp is more viable (versus Hornet) with three turrets, and possibly four. Wasp's turret position is at the end, allowing the peek-a-boo tactic to be used more successfully. Rail, Smoky and (possibly) Thunder is more viable with Wasp due to the turret position. The only discrepancies are Vulcan due to self-damage (probably shouldn't use with Hornet either) and Thunder due to its massive recoil (greater than Rail). I hope you know I can defend Wasp with validity.
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^too mainstream for its own good. plenty of things Wasp can do well at but people ignore that
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I never wanted it M0
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Spark looks kewl
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the only fail i have done was that rail auto-aim (bullet magnetism) argument mkay
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translation: get away the only thing railgunners do it's not even funny
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i've seen Vikings flip more than 360s you think i'm not nervous about using a light hull?
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you're really late
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From an EN standpoint this game is quite unpopular...There's also low traffic for starladder from the USA or Canada.There's also a low chance you're going to get there, or any tournament for that matter.
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that and a Pudding Pop
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