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Posts
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Everything posted by Loackie
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You can't play if your tank is upside down. Imagine being upside down right after you die. Then you get killed again. That is why Railgun was nerfed. What do you not understand?
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Railgun's impact force we nerfed because it allowed perfect spawncamping. If you are using a light hull, and I can read your movements, i can stop you from playing the game. If you are flipped over, not even an invincibility hack will save you. Also, the side is longer than the front, requiring LESS "skill"
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Viking's reduced speed hampers its effectiveness with short-ranged turrets, therefore Hunter is overall the most versatile hull...
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imagine if s/he was trying
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i hope that railgun isn't giving you a false sense of power when paints start to exist
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...and people are still making topics and posts about it and use the SAME REASONS I have countered...I need to find a good facepalm jpeg or something
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Green = me. There is currently NO legitimate reason to dislike the update so far, someone prove me wrong
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oh, no...I just realized that if using a non-heavy hull, strafing is a must...gyroscopic control nerfs the turning speed of the turret by a lot. With every other turret, you can turn the hull and turret at the same time, you can do a full 360 degrees turret rotation nearly twice or 1.5x faster depending on equip (this is a guess here, no math was done but i'm typing this at the top of my head)...
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Then again, why are we reasoning with @Athena369
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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
Loackie replied to semyonkirov in News Archive
I'm doubtful, although I haven't tried that yet. Don't forget Smoky's high and consistent damage. -
Thunder. Health and weight unbeatable.
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I'd say M2 Freeze and M1 Hammer if possible if you are willing to devote to MUs. They are both great choices for Wasp.
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Ahh, so you're saying it's shrewd for TO to do that? Yeah, my post above yours answers that Hammer's not gamebreaking with its knockback.
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Those are all great choices, i'd have a hard time choosing. :P If you want to, M1 Hammer for more closer ranged fights. Dico has more HP, but Hunter is faster and more versatile.
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Hammer is far more balanced because the shots come at a spread, hitting the hull AND the turret. Could you clarify please, i just want to make sure i'm getting the main point of the post.
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How, may i ask? Also, do you really have to dislike ALL my posts?
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I thought this was the Tanki Online forums, my bad. :(
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uhm should i be hyped? inb4 cod5yrolds360noscopingmlgstyling all the things
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including all attempts at evasion and even in obstacle filled maps such as Labyrinth (nonexistent, but best example i could think of) ? I'm kinda dubious tbh. :P
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...Prodigi? Dodging? chances are if an M3 Hornet is hit they die or are severely crippled, and have noticeably less speed.
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There's still plenty of options. Shafts and smokies can be used as auxiliary knockback, Thunder has the highest recoil ingame, Twins has consistent knockback, and Ricochet has consistent knockback AND recoil. "huge dent" iirc parkour required creativity, no?
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lol k, if you insist. i didn't know parkour was "rail only"
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(allcaps) omg was is now top tier again yayyyy Loackie's New Hull Tier List 1. Hunter 2. Wasp/Dictator 3. Wasp/Dictator 4. Viking 5. Hornet (being generousish here) 6. Titan 7. Mammoth
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