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Everything posted by LaserShark
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I know it's been some time since I last posted here, but not for lack of doing anything. That little creativity section header that says 'anything you post here belongs to Tanki' or something along those lines has been preventing me from posting anything too interesting. I do however have one image I would like to share. This may look like a random unassuming blob of shapes, but this is the product of the first stages of a program I've been writing. This programs end goal is to make decent looking spacecraft images almost completely procedurally. As of yet I haven't decided whether it will remain a simple image generator or become its own game, complete with completely new enemies, every time you play. Here's another result of the software: These images were literally created with the single press of a button.
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Skill is a factor, but it's far outweighed by drugs and upgrades, basically a typical pay2win game at this point.
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10 units of each supply... ...Tanki is really outdoing themselves this year.
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Only about 725 hours left.
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2/10 "Wallet warriors paradise." -IGN
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Sorry, I have enough projects at this time.
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Happy birthday to no-one at all, may your life be long and your days happy, which I know they won't because you're not really anyone, you're no-one, and you'll exist for no days because you really don't exist. At least you won't have to deal with the constant drugging that exists in this game nowadays.
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category Ideas for Supplies and Drones!
LaserShark replied to Ilia.ArchangeI in Ideas and Suggestions
Ideas for supplies? I got one, chuck 'em in a volcano.- 2,759 replies
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- supplies
- drop boxes
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(and 1 more)
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Drugs are still way too overpowered. When a guy that doesn't even know how to turn his own turret squashes your team simply because the one thing he does know how to do is press the number keys, there's a serious problem.
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Problem! Maybe one of u might help? Problem section none of you are watching.
LaserShark replied to DageLV in Your Creativity Archive
I think I know what's up. It's UV unwrapped correctly, but in the texture settings it looks like the mapping is set to 'Flat' and not 'UV'. That's why it shows up in preview fine and not in render. Edit: Dope you are psychic. -
The second most shameful display of atrocious human behavior on the internet. Second only to 4chan.
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Now I know y'all love my art so much. You should have included my description, it really makes the piece.
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*Holds up neuralizer* What superhero contest?
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Something I would love to see as well, but otherwise, nice paper.
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Quit makin' money and make the paper! Shame on you for having a real life, we don't even know what that is.
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More garbage for le pile.
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Time to start betting on whether or not there's a paper this time 'round.
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In Blender, Curve modifier + Array modifier, then just move the track object, it offsets according to the curve. That's the simple way anyhow.
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Maybe just post a couple simple contests to keep us occupied in the mean time?
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I've been using Blender for probably about 8-10 years, but I started when I was around 12, so, as you can imagine, most of my stuff for the first 5 years looks like utter rubbish. I usually base most of the hull/turret off the actual tank that's in the game, so the parts make more sense when they are based off the actual tanks. Plant:
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The pipes started out as a circle, I used the spin tool to create those elbows, and I used Cntrl+R and Alt+S to shape the rest of them. The rest of the details were done with a lot of mesh manipulation, basically a lot of Cntrl+r, knife tool and just deleting and extruding faces.
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Thanks! Well, to start, first download Blender. Next, spend a few years making random stuff. :D
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I want a million dollars.
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