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Everything posted by S.C.Y.T.H.E
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I have a strange idea that the goldbox drop zones on that building you can drive onto in polygon were removed, along with the one write below it. Its been since february 2nd since Ive seen it drop there, and they changed up a lot of the drop zones since then. Can anyone verify what I am saying?
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Here is another goldbox. This is with the brand new hammer looks. Sorry for the bad first ten seconds, not sure what went wrong. I didn't find the symbol, but made a pretty decent jump and stole it. https://www.youtube.com/watch?v=ck6QizPqOgE
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I love it! Here is a video of me catching a goldbox with the new hammer: https://www.youtube.com/watch?v=ck6QizPqOgE IMO, Hammer M2 now looks like an M3 :D
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If you know Russian. Read this for more information. You can apply to be a tester here. Next time post this in Questions and Answers.
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Another easy goldbox... it was a simple matter of getting on top. https://www.youtube.com/watch?v=uro7impmhMg
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Goldbox drops up there quite frequently. I personally like to ignore this spot until I know for sure it is dropping there, because the goldbox can drop practically everywhere in Polygon, and it is easy to miss a drop zone. If you go up to the 'island' and check, it uses a lot of precious time that could otherwise be spent searching for the gold in more likely places. You can see that I drive up to the ramp, but don't completely commit to it until I actually see the gold dropping. I remember this battle where the goldbox dropped in that zone twice in under thirty seconds. And there was this one mammoth who had completely covered it with mines. It was very unfair.
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Ridiculously easy goldbox. I finally got dictator and smoky m2, and they are very nice. https://www.youtube.com/watch?v=LXlhk-BZIxA
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Well, as you can see, I actually did 'take any image and slap a tankiviewer tank on the background and call it done' so your statement was factually incorrect. Next time you want to comment what I say, learn some logic. JK, this is just a pic I made in five minutes because I am bored... I am saving up my good pictures for a creativity topic just for me that I will start soon.
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Here is a kind of cool Gif I made:
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Easy goldbox. Guys, you have to admit, it was pretty pro. Was in a polygon for five minutes, and the gold warning went off. I quickly found the symbol, and waited at the ramp underneath. Flipped a viking who would have gotten it upside down, it was sad to watch. Two hornets practically flew for it, but they didn't quite get the goldbox. If I had been driving a shorter viking, they would have gotten it. https://www.youtube.com/watch?v=OWS9jBZZcTw&feature=youtu.be
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1000-volt is my best friend. When he is on the enemy side. And when the goldbox doesn't drop.
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Does this count as parkour? https://www.youtube.com/watch?v=TzBv_v6zyFI
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Another goldbox, this time in the real game. Didn't find the symbol but saw a cluster of tanks sitting on the little bridge. Ran over, killed the guy right underneath it and snatched the goldbox from a smoky hornet. It was very lucky. Please subscribe if you want to see more dumb videos... So, was it real? https://www.youtube.com/watch?v=Nxs0PTauBBI&feature=youtu.be
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I don't know, what do you think 'Hellboy123456 has taken the goldbox' written in orange letter in the sky means?
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Just caught a gold box in the test server. I was using M3 hornet for about 40 minutes, then I switched to M3 dictator for five minutes and the gold dropped. And it literally dropped a foot away from where I was at the time, right by the enemy flag. Now I wish that I had dictator M2... it was so easy. It took exactly 35 seconds for it to drop, doesn't that seem a bit long? https://www.youtube.com/watch?v=Lo2XPWmxcmA BTW, is this real, or was it made in TTT, my skeptical friends?
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Contest [Issue 31] Design Your Own Tank!
S.C.Y.T.H.E replied to Thekillerpenguin in Newspaper Archive
About 10 hours on blender, a few minutes on GIMP. The thing on the front of the Bulldog can move forward to push debris out of its way. The turret is basically a smoky with longer reload, and just as much dmg as a Smoky, but the rockets pack a lot more punch. The turret uses electromagnets to give the rockets a higher angle of attack, and then the rocket uses its directional thruster to aim at the target. The rockets have bad shell speed and range, comparable to an M0 twins. You can expect 7 shots of the normal gun to destroy a Viking, but as more than one rocket can be deployed at once, 2-5 rockets will destroy a Mammoth. -
Sixteen tankers, suddenly alerted by a deathly siren, search for the gold box frantically. A smoky, thunder, rail (me!), firebird, two hammers searched over the map for the symbol. I found the zone. Camping on top of it, an eerie red sentence appeared on my screen's side: Snakey123 joined. How did a Colonel enter this generalissimo battle? We'll never know. He spawned as an M0wasp and m0smoky. He jumped on top of us from a ramp. The gold box was only a few feet away from me! But then this vile, despicable snakey dropped a mine, a fateful mine of horror. I blew up! Snakey took the goldbox, waved his pathetic smoky, and vanished. The words on the side of the screen read: Snakey123 left.
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That is because they bought them before the test server was changed so that you can't buy anything.
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Its supposed to be like that. In the current open test, you can only use vulcan/viking, because the test is for testing out vulcan not for the other turrets.
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I am extremely confused...
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This is addware that has been installed onto your browser. It is not part of the tanki online forum. Go to your browser settings to remove it. It also could be something installed on your computer's files. Whatever the case, tanki online does not run ads and never will. Please remove the pictures, as some stretch the game rules.
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Its a very weird turret, over powered yet underpowered at the same time. But the feel of it is very strange, its not like any other turret. It is like pointing a laser beam at enemies. A slow turning laser beam with extreme pushing power. I think that the auto aim up/down is a bit over powered. If you drive a railgun, and hit a viking/vulcan shooting at you directly from the front, they will flip backwards. When you try to turn while one is shooting at you, it is a very strange feeling. It is like your are swimming but caught in a riptide. It is really scary to be caught between three of them... If you catch a vulcan from behind, it is fairly vulnerable, similar to shaft. It is also extremely vulnerable to peek a boom tactics. But its sheer damage per second is great, along with its range. The warm up could be cut down a bit, I would say. They are fairly easy to kill. Charge them with a hornet/wasp while they are warming up, and get behind their turret and stay there, until they are dead. If they manage to turn and start hitting you, just go back and forth in front of them. If they aren't very good, only about half their bullets will hit you. It seems to me that these are not offensive turrets. It really depends on the map, but in fast paced and close quarters maps, they do not preform very well unless they are on defense. In maps like stadium, they are deadly. A mammoth/vulcan camping in stadium is almost invincible, because any shaft pointed at it will easily be knocked off and kill shortly. A vulcan is deadly to a turret like smoky: Smokies high impact force is useless against the gyroscope effect, and vulcan's damage per second will wipe out a smoky's. It would be very hard for a smoky to kill it unless they use the circle of death tactic, or get lucky with crits. A vulcan camping in the following position in polygon would be extremely deadly, they would have direct fire at the 'death pit' of Point A, and it would be very hard to hit it back. To improve this turret: -Cut down on the damage per minute -Increase turret turning speed -Cut down on warm up time -Increase the time it takes to overheat, but decrease the burning's damage. -This turret should have very low impact force, as it is a machine gun... it is fairly intuitive to understand that it should have a lower impact force. We don't need another new turret with over powered impact force. I would say that this turret is too similar to twins; Vulcan is to Twins as Hammer is to Thunder. Vulcan is a twin gun, mixed up with a firebird and a railgun. Hammer is a thunder, mixed up with a Railgun and a smoky. If you want this gun to be more unique and balanced, I would suggest doing this: Currently the vulcan has a warm up before it can shoot. Why not have it's warm up be cut down to about 1 second. But the barrels will still be turning slower, thereby making the gun shoot slower (decreasing damage per second) after the warm up ends. The longer you keep it shooting, the faster the gun will shoot, increasing damage per second, until it gets to a 'terminal velocity'. When it reaches terminal velocity, it will be very close to over heating. At its slowest velocity, the damage per second is lower than twins. But at terminal velocity, it is very powerful, close to a short range gun's damage per second. Have the impact force decrease by a lot at long distances. The overheating is supposed to be a disadvantage, but currently it is rare to ever overheat in this turret. That is why these changes need to take place. The way vulcan is now, no one will get twins if vulcan is out there. That is my primary concern with this turret, that it will drive twins to extinction.
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This doesn't belong in gameplay, next time post this in Problems and Solutions, where the right people where read it and help solve the problem. It most likely is a coincidence that Rio is laggy when you play it.
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Don't be afraid to click the spoiler! My paints are so pro...
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