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Everything posted by aqwzsxedc
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Yes there is no guarantee unless, as i mentioned earlier, you drop them yourself/your teammates/enemies using the Goldbox Supply
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Goldboxes drop randomly (unless you have supplies on and a Goldbox supply, then you can drop them willingly whenever you want) Everything you want and need to know about Goldboxes can be found here
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I assume yes, but you can always check by yourself; try posting a video from other platforms (that follows the tanki rules of course) and see for yourself ^^
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The thing is, with Hornet OD + literally any turret being meta, it doesn't matter. I currently abuse the Vulcan Hornet Booster combo and frankly speaking I had no issues facing firebirds (with compact fuel, incendiary mix and no alteration)... like, it doesn't matter at all (at least in the higher ranks, not much ideas about the lower ranks) If you want to talk about "overpowered", there's one thing in tanki currently which is Hornet's OD, other than that imho it just "outperforms" in certain situations which is quite normal; if you're in Arena or Sandbox and pick Shaft with Heavy Capacitors alt you're pretty much done for and you can't say buff shaft, while in Massacre you just... massacre people *BA DUM TSS* In any case, this is just my opinion and my view to the game for now
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As far as I know, the map that has most Goldboxes Drop zones is Solikamsk (44 drop zones) followed by Wolfenstein ( 34 drop zones) and Dusseldorf ( 32 drop zones ) You can find all the maps with their drop zones numbers counted already in the wiki.
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Here you can find the exact stats for Juggernaut and Terminator No, since the turret that Juggernaut is equipped with is "Terminator" and has nothing to do with Railgun nor Striker.
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If you remember the nickname correctly, you can either try sending a gift and write on it your social media informations (facebook profile etc...) . In case the player has gifts turned off or you just can't send a gift for whatever reason, you can then send a private message in forum. If you don't know how to do so, this guide should help you. Or just a simple thing: Send an in-game friends request and whenever that person is online, text them ?
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Yeah make no mistake, I do indeed understand your point. The problem here is that the term "P2W" is just misused so much in this game it's insane... If you CANT AT ALL buy it unless you spend real money, then yes sure I'd agree. Earning crystals is waaaay easier now than before and believe it or not i'm not kidding. Yes there may be some balance issues at the moment, but that's every game's issue. Back to your point, you do not need all drones, one and max it is way sufficient, i don't understand why would you try getting all of them... By the way, just between the two of us and please answer this honestly: What is the average player would be planning to do once his garage is fully Micro upgraded? At first he'd just play for fun and buy tons of supplies, go parkour etc... But without a goal (a hull to max, a drone to look for etc..), he'll eventually get bored and leave. You can not expect a game to even exist without buyers on it, and don't forget they are spending real money and expecting something from it; What buyers can buy and non-buyers can't (practically speaking) are the skins (XT, legacy etc...). I know they are on containers, but the chance of getting them is just too small. To conclude my text wall, there is a paradox in games which is: If developers update the game very often, some players might find it hard to keep up and would just complain. But if the developers don't update the game very often, the players complain "the game is dead, developers don't care"... I'm not saying every single update TO has made is great, but not saying bad either; I just want you to look at the terms "P2W" and "F2P" differently
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If you're willing to scroll up just a little, you'd find me speaking about the immunity that you mentioned ?
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If they want to nerf Vulcan, the only ways I see to do so is either by prolonging the duration of the Barrel Startup or by reducing its DPS.. Either way, with the struggle to lock-on a target from a long distance (due to the shots speed), it'll be even harder and make it semi-useless in long-range combats, pushing it towards mid to close combat which is not supposed to be Vulcan's domain. Vulcan now is doing OK with Titan, not that much on the rest of the hulls except Hornet (outperforming most combos in the game imo) P.S: This is just my personal opinion based on my personal experience
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Nice try but no. If the alterations cost is with crystals, then it's not P2W. We're talking about a fourth protection module that can go to 50%, if you wanted it at the cost of 100 crystals then i'm sorry but that's illogical.
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For immunity, i think it'll be good counter for freeze mostly (juggernaut mode to be more specific with those Wasp freeze aftershock that i hate the most in that mode); not much for firebird tho since one of the most effective ways to use it is with the incendiary mix alteration and hornet that melts you before you realize what happened anyways. For resistance, you got a point there honestly; if those alterations are for all Hulls and not just wasp then it is just matter of time before everyone gets to buy them on their frequent hulls (you guessed it, hornet & titan ?) and literally have 4 protection modules, pushing Vulcan and other turret to outperform freeze and firebird even more. And NO i'm not saying Vulcan is OP, it's doing great just because of the two hulls with their infamous overdrives. Unless, they're planning to make resistances against all turrets... this will be a total different thing PS: hopefully they'd make them sooo expensive that i won't have to see them any time soon after their release
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Log in from HTML version, go to Mission then Special tab, there you'll find the premium rewards and all you have to do to claim them is press on Collect
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Hmm... I might've misunderstood you then, my bad ?
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These are all the patch notes that I could find that concerns Striker's alteration "Uranium": Patch Update #540 || Patch Update #547 || Patch Update #577 || Patch Update #579 || Patch Update #580, as you may see I couldn't find where (It's possible that I missed a topic blame the search bar if so) Personally, I've been playing with that alteration for a little while (on Hornet & Booster) since I could just one shot most of the enemy team. Didn't notice any changes in the missiles' traveling speed (could be just me tho) Thanks to that nerf, most people stopped using protections against striker and uranium had more impact than ever :')
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The star earning system does indeed lead to an atmosphere... although it's not just about being a toxic one, but more like a competitive one which, by the way, quite the normal when it comes to online games (most games have normal mode and ranked/competitive mode). excluding eSports of course. If, for example, they tweak it the way you said here: Then it literally opposes the reason you mentioned: "Multing/Sabotaging", how is that? Well, you get someone who plays 1 minute, afk the other and still gets 150 score and with a little bit of luck his team wins and gets free stars... (here is a little example of what I'm talking about, you can't tell me that I'd have to go through all the trouble to capture the only point, kill and defend as much as i can and be literally One-Man-Army just so I can gift free stars for others that literally did nothing; It's not fair in my point of view) Furthermore, and this is just my personal opinion, there is no fun if I don't get worked up in a battle and get pushed to the edge in order to earn the reward. I'd like to get my reward when I seriously earned and well deserved it, not bring my coffee, afk for some moments and enjoy my time while still getting my stars and finishing my challenges cold-blooded. Don't get me wrong, I'm not attacking you nor your idea, and the system could definitely get some improvements, I just can't see that improvement in the idea you've suggested.
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Fun fact: I was lucky to capture the one and only ball just because people were still joining ?
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If that was true, we wouldn't have a topic like this And there is an entire section called just for your feedback, there is event a topic in which you can post your complaints there and whatever you dislike about the game (as long as you don't violate the game rules obviously). There are many "Let's discuss..." turrets, hulls overdrive etc... If you don't like a turret, just look for a topic like that and post there your opinion, as i said as long as it does follow the game rules, nobody would be against you as it is freedom of speech and we all respect that ?
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It is due to the migration, as far as I know it's a known bug and being investigated as we speak. Although it's just a visual bug, players can still join battles according to their ranks limits
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As one of the forum moderators told you, your problem was forwarded and is being investigated, a little bit of patience please ?
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sometimes it's fun to see an entire team trying to capture the point on bridge, and then you have on sneaky dude on the bottom from the enemy not allowing them to finish capturing it and it takes them like 30s just to understand what's happening ?
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Most, not everyone sadly.. ?
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Finally, the moment i've lived for... when people would realize this. That would be a great idea for an alteration honestly, maybe the downside is the damage is reduced after each tank hit? because it's not that easy to just fire a shot like Shaft's and get always 2 or 3 tanks lined up waiting for you to shoot... it's only situational, so nerfing shaft's entire damage is kinda... "meh" Though, i really like the idea
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Hornet & Booster, that's what i've been looking for If you want a real challenge, leave those two Play with Titan or Wasp with no drone and if you get 48/12 , then you can tell me gAuSs iS oP Oh and just a side-note: Siege mode is the go-to if you're holding a splash damage turret, try other mode like CTF or even TDM and let me know of the results ?
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I have but one question for you: Which hull & drone were you using?