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r_SpiderPig12

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Everything posted by r_SpiderPig12

  1. r_SpiderPig12

    Let's Discuss Titan!

    And congrats on Ranking Raphael2!
  2. r_SpiderPig12

    Let's Discuss Titan!

    ^^ Agreed, but the long shape that sticks out can be a bit of a disadvantage in DMs.
  3. r_SpiderPig12

    Who uses WASD instead of the Arrow Keys?

    I am a master of WASD. I used to play those old Star Wars games as a kid, which used WASD, and then I played Minecraft for a couple of years. To make my gameplay even weirder I combine the two systems, so I use WASD, z x and c for turret rotation, q an e for changing up and down view, and the spaebar all with my left hand. To use drugs with 1 2 3 4 and 5 I use my right, and I again use my left hand to check the score with tab. Whatever crazy system it is, hey, it works.
  4. r_SpiderPig12

    [Guide] Deathmatches

    Please enjoy this mini-guide. Look for Deathmatches Part II by the end of March. Comments an feedback are appreciated.
  5. r_SpiderPig12

    [Guide] Deathmatches

    Loading. Loading. Loading. As you spawn in this arena of destruction, shots echo throughout its vast space, bringing with them the essence of doom. Five drugger turn around five different corners, heading straight for you. As you ponder your options, you begin to ask yourself if this battle was worth the wait to get in to. Without a doubt, the battle described above is a Deathmatch, a free for all gamemode where only the strongest survive. Known for the seriously large amount of Mammoths that play in them, Deathmatches bring to the table a whole new element - independence. The key is not to try to team with that M3 drugger who gets all the, nor to charge right into the heat of the battle, but to rely on your strengths, your special abilities, and of course, yourself. In this unique article I will teach you how to not just play, but to thrive in Deathmatches. With a bit of help and a lot of luck, soon you will be the one who owns the battlefield, the most feared tank in the game. Starting off, I will tell you about the hulls that are ideal for Deathmatches. First up is the Wasp, a peedy hull with great handling but not enough health to consider it a threat. Although you can easily be destroyed in close combat, the Wasp's small size can allow it to hide better than other tanks. Sniping is a snap with this hull in any place where other tanks cannot kill you. Similar to the Wasp is the highly favoured Hornet, which has major drift and is like a fast sportscar. Because of the lack of health compared to other hulls such as a Mammoth with double shields, the Hornet can only be considered a competitor when used with close range weapons. The Dictator's shape can give itself the disadvantage, but what it lacks in size it makes up for in health. Although it does not have that great speed, it has a fantastic rotating speed. This can help when you need to whirl around to defend yourself against sneak attacking tanks. Another medium hull with the most stability in the game is known as the Viking. This is a fairly good hull for Deathmatches, as you do not flip when battered by the Twins or rammed by the Titan. It has around the same health as the Dictator but is signifigantly slower. Its fantastic aceleration can come in handy in the peek a boo trick, although it's not likely you will be using that in Deathmatches. The third and final medium class hull is the Hunter, which for no reason at all is completely underrated. It has the third most speed in the game, right behind the Hornet, which gives it the same advantage there that the light hulls do. It, like all medium hulls, has noticably more health than the light hulls, which makes this ideal for close up short range turrets. Moving on to the fortress on tracks, the Titan. Because of its odd shape and that it has a bit less health than the Mammoth, you don't see many of these around. That is a real shame for you, but a real relief to the rest of us; no one wants to face a hull that good on the battlefield. This hull is perfect for any turret, but in Deathmatches, so that you can get as many kills as possible, equipping close range weapons and using the Thunder's splash damage will maximize your score. Thinking back, if the Titan was a fortress, words cannot begin to describe the Mammoth. This hull and any turret are a perfect fit for Deathmatches, except for the Shaft, which is mainly used for sniping only. Camp out with a Mammoth and drugs, and you'll never die. In terms of turrets, it depends on what your gameplay style is going to be. If you prefer charging the field, not caring if you get hurt, only that other tanks need to be killed, the three close range weapons, the Firebird, the Freeze, and the Isida are your best bet, along with the Thunder and its amazing spash damage. If you prefer sniping, you have to go with the Railgun, the Shaft, the Smoky, or once again the incredible Thunder. If you prefer camping out, then the Twins, the Ricochet, the Railgun, the Smoky, and (big surprise) the Thunder. Last but certainly not least in terms of points, are the druggers. Every turret but the Smoky, because of its relatively low damage, and the Shaft, because of its long reload and very low durability can be used very well with drugs. Paints with protection from the short range are ideal, but again your gameplay style will determine the result. If you are going to be up close and personal with other tanks I recommed paints with protection from close combat turrets such as Zeus. If you are going to be a hardcore one man sniper, give Prodigi a shot. If you are a camper or a drugger you need to find a paint with protection from a lot of turrets. Maybe you could win one like Lucky 7 or Helper one day. If you plan of being a mid range tankman, paints with protection from Smoky, Twins, Rico, and Thunder do the trick. Overall, we have discussed what is the best combo for playing in Deathmatches, the many different mathods there are to play in them, and how to improve your overall performance in them. Remember, be independent. Be strong. Use your turret and hull's special abilities. Expect the unexpected. And in the end, you may die. You may lose. You may not have accomplished what you had hoped. But at least you took those five druggers down wih you. At least you went out with a bang. An mini-guide by SpiderPig1
  6. r_SpiderPig12

    Gold Boxes!

    And sorry dude, I have no idea. PM Mister_General.
  7. r_SpiderPig12

    Gold Boxes!

    Thinking back to 2010, when I first joined the game. I was a private in a total noob battle when I went out onto a bridge in Molotov, where I was happily sniping away with the Smoky. Before I knew what was going on, a random crystal box spawned over my head. But instead of being blue, it was Gold. I thought it might be cool, so I got it. Instantly 100 crystals (old currency) appeared in my crystals, and. I realized that I wanted more of these. Unfortunately for my and my nooby thoughts, I never caught another Gold until after the rebalance, at the rank Warrant Officer 1. On a side note, what combo do you use to catch Golds with? I use Thunder/Smoky.
  8. r_SpiderPig12

    [Guide] Hunter

    Anytime man, just friend me as jh1816.
  9. r_SpiderPig12

    YouTube

    Make your videos upbeat and exciting. Add intense music to set the mood of the battle, and use the best HD screen recorder you can find. If that means that you need to get a new one, then please do. I hate looking at a video that looks cool and then having to find a new one because the video quality is so low. If you can, drug also. Your adoring fans out there that you might have soon enough will hate to see you die. Add your own special touch to these tips and then voila! You've got a great video.
  10. r_SpiderPig12

    Let's Discuss Smoky!

    Is M2 Smoky worth it with M1 Hulls? Please help.
  11. r_SpiderPig12

    [Guide] Hunter

    Thank you so much for your hard work, the edited version is up. I changed that and pictures will hopefully be added soon. I can't add them right now because I am using an iPad. Try out the new poll everyone!
  12. r_SpiderPig12

    Share your highest d/l

    He wins.
  13. r_SpiderPig12

    Share your highest d/l

    When I was a WO5 I went 10 and 0 with an M1 Mosquito versus tons of M2 Shafts and Rails that could one shot me. I also went 19 decimal something in a Polygon deathmatch at my rank.
  14. r_SpiderPig12

    How to get crystals fast

    Dunno how you get them fast. The biggest battle fund I've ever won was a 45 minute one where I earned just over 1000 crytals for first place.
  15. r_SpiderPig12

    When noobs annoy you

    Someone created a battle that had friendly fire just so he could kil his teammates and tick them off. There was another time when the Corporal noob on my own team kept shooting me with the Twins and shoved me off the side when I had the flag three times in a row. Tsk tsk.
  16. r_SpiderPig12

    Let's Discuss Hunter!

    Check out my new guide on Hunter in 'Gameplay'! Feedback would be appreciated, thanks.
  17. r_SpiderPig12

    Gold Box's Guide

    Like it Can you add stuff about what turret and hull to use too?
  18. r_SpiderPig12

    [Guide] Hunter

    All right, here is my guide to the awesome Hunter. Please post feedback and comments here.
  19. r_SpiderPig12

    [Guide] Hunter

    The Guide to Hunter There is a reason that the hull you first start your journey with is the Hunter. There is a reason that it is underestimated greatly. There is a reason why you do not see many Hunters on the battlefield. My friends, these reasons are what makes the Hunter the Hunter, and why it is the best hull in the game. Today we will look at the pros and cons of the Hunter, why it is unpopular and underestimated, and how to use this hull to the best of your ability. As you open up your garage for the very first time, you will have the original, basic hull equipped: the Hunter. The Hunter is speedy yet strong and extremely versatile. Focussing on speed, it is the fastest of the three medium class hulls, which are as follows: the Viking, the Dictator, and of course: the Hunter. Although it is very quick, it does not have as fast acceleration as you may be hoping for, which can sometimes put a damper on the peek-a-boo trick. That trick requires fair acceleration speeds because you have to go back and forth without getting hit, which is easier said than done. But than again, because the turret is not placed closer to one end of the tank than the other, you still have a part of the hull sticking out which could potentially get shot. Sticking on the shape and size of this hull, it is not as unique as the Dictator or the Wasp, but it is extremely stable. It covers a lot of space and is low enough to the ground that it is nearly impossible to flip. It provides that classic tank look that can inspire you to victory on the battlefield. The Hunter also has a lot of health, which is a great match that unfortunately is not seen too often with fast hulls. You have to remember, although it may not seem like it, that the Hunter is the third fastest hull in the game, right behind the Wasp and the Hornet. That health is essential for extreme versatility, allowing it to be used in whatever gameplay style you prefer. Overall, the Hunter performs the best in Team battles, but when equipped with drugs can be great in Deathmatches. And for all you Gold Hunters out there: yes, this is a good hull for that. The Hunter is compatible with any turret you choose. In this section of my incredibly awesome guide, I will show you every possible turret/hull combination with the Hunter and the pros and cons of each single one. Starting with the close range weapons, which I will group together as one due to very similar gameplay. The Freeze, Isida, and Firebird are all good to use with the Hunter, but not ideal. Although it has very good speed, for these turrets you want the most you can get, so you can kill quick, run off, and start again. If you are moving, you are alive. Some Mammoths forget this - but that's not the point. Using the Hunter for the close range turrets can be good, especially in Team battles, where you can outlast Wasps and Hornets and still regain some speed. Overall, it comes down to a matter of health. Unless you are a hardcore drugger, don't even go near Deathmatches with these combos. Stick to Team battles, where you have your teammates backing you up and where speed is not essential. This Twins and Ricochet are very close after the New Physics update, which is why I've chosen to classify these turrets in a group of their own: the semi-close-but-not-quite-medium-range class. I'm still working on the name. Anyways, when using these two dangerous combos, you need to focus on one target at a time. That is the easy part; the hard part is attacking without them knowing. That's right, sneak attacks are the key to these combos. Why? Unfortunately, it's because of the lack of strength of each individual shot. In Deathmatches, if you only manage to get one shot away before the enemy sees you, you're usually dead meat, just sitting there at their mercy. If you are only slightly damaged but out in the open, I can guarantee a Railgun will one-shot you. Which is why you either hide and then bounce the Ricochet's shots off walls to get kills or you back off under cover and fire away when no one is watching. You are going to need to hide only because you do not have the health those druggers out in the open do. However, feel free to charge the flag and do whatever you want in Team battles, where everyone uses Hornet. Remember, you are more stable and almost as fast as those Hornets out there. You can use this hull in any gamemode, but smaller maps would be better. The medium turret class consists of the Thunder and the Smoky, which are by far the most compatible with the Hunter. The versatility of the Smoky matches the Hunter perfectly, which is why the developers are so smart and picked that combo to be the one every tankman gets to start with. The random critical hit and the repeated fire adds to the awesomeness that the Smoky and the Hunter together provide for you. Both are underestimated greatly and overperform in all situations. The Thunder does more damage and has Splash damage. Because the Hunter has a considerable amount of health, with Thunder you can accidentally hit walls or flip your tank that landed on its side, back onto its treads again without doing any serious damage to your hull, like you would to a Hornet or Wasp. However, this does make it harder to self-destruct than it does with a lighter hull, when it only takes one or two shots. This combo can be used in any map in any gamemode. I recommend you play in medium-ranged maps and that you should give Deathmatches a try. The final class of turrets is the long range class, the Railgun and the Shaft. When these turrets are equipped with the Hunter, it is best to do some sniping in long range maps. Act just as if you were using the Hornet, for they are very similar when comparing the long-range weapon gameplays. You will survive more than you would with the Hornet, which can come in handy in a pinch when sniping. The Hunter and the Railgun are a very stable combo. Unlike the light hulls, you will not flip over when you shoot and are shot at the same time. The Hunter and Shaft are a very unlikely combo but is surprisingly and extremely effective when sniping in large maps, and then ducking in cover, and then sniping, and then ducking in cover and so on and so on. Team Deathmatches are the best gamemode to use these combos in, due to the lack of goals to accomplish and the ability to go anywhere in the map without mines being laid everywhere near flags or control points. Deathmatches are once again risky but optional. I should add here that the best drug to be using with the Hunter is the Nitro drug. Because the Hunter is one of the fastest hulls in the game, Nitro just makes it perform even better than it already does. It is so underestimated that if you try to capture a flag, no one will see it coming. Surviving in Deathmatches is a lot easier too, just equip N2O and burn some rubber. You can get around just as fast as the Hornet, if not faster using Nitro, and it makes Hunter a contender for parkour, too! After some serious calculating and study, I bring you this awesome guide on this totally underrated hull. Although many players say no, get to know this hull. Use it, have fun. And in the end, when you realize the true awesomeness of this hull, you can call your favourite. I hope to see some more Hunters out there soon. See you on the Battlefield! An article by SpiderPig1
  20. r_SpiderPig12

    Gold Boxes!

    I am on a rol! I caught a Gold in Madness with Gissimos surrounding me, and if you know how bad I am at catching Gold Boxes, you know this is awesome for me. 1 2014 Gold Box 1 3000 New Year's Gold Box 3 Regular 1000 Gold Boxes
  21. r_SpiderPig12

    Parkour Discussion / Q&A

    Sure, I'll help out.
  22. r_SpiderPig12

    how to change nickname

    ^^ what he said.
  23. r_SpiderPig12

    Gold Boxes!

    I admit - I am terrible at catching Gold Boxes. Recently I jumped of the side of a ledge to grab one sitting there by itself when I fell, flipped, landed less than an inch away from it, and then waited for a full 30 seconds for some noob to come and takeit from right under my nose. Tsk tsk. The next day I spawned on top of my fourth ever Gold Box. Yay me. I so earned that one...
  24. C'mon, it was so awesome that you can't stop here!
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