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Posts
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Everything posted by I.WalkAlone
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Yes!! A damage buff for freeze! Hopefully, the freeze effect nerf won't be that bad... EDIT: Wow, m4 damage of freeze is now more than that of firebird. Can't tell about the other parameters though, as I can't go to the test server at the moment.
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Just to clarify, because I think you're confused: Nerf is when they make a turret or hull weaker and buff is when they make it stronger.
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Didn't expect to get one.
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No, it's a DM, so his kills are displayed in the bottom right corner.
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The finished versions of my spaceship, rendered at 1k samples: The background isn't mine.
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The finished versions of my spaceship, rendered at 1k samples: The background isn't mine.
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Well, players have their own opinions on who they regards as a 'pro'. And they might disagree with your choices. Also, not everyone finds XP battles interesting. Personally, I find them highly overrated. Interviews on such players is, therefore, boring for me.
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That's not possible because the forum uses JavaScript. The text and the pic can be used interchangeably. Unless if one copied the emoticon and uploaded it on a new image host, the old tank emoticon cannot be viewed.
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That's actually pointless. If the tanki emoticons get removed, then even if you have added them in your post, the actually image will get removed and only the textual form will remain. For example: the image for the tank emoticon got removed and in it's place :tank: was the only trace remaining in previous posts which used that emoticon.
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A spacecraft I started working on today:
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Nice! :)A few suggestions: 1. It's not really clear how the tank moves forward. If it levitates, place it a bit higher than the base. Otherwise, add some visible tracks. I'm presuming that the greyish blue lines visible on the inside are meant to be the tracks. But they don't really look like tracks. Use the array and curve modifier to create tracks. 2. Make the front light stronger than the one at the bottom. Though the light at the bottom looks aesthetically pleasing, it's not something which would be done in real life. Lights are mainly for utility in real life. 3. Add more detail to the tank. It looks a bit plain, especially the second one.
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http://www.engadget.com/2015/03/25/halo-online-free-pc-russia/ Dem lucky Russians...
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Pointless post as Hazel-Rah has already said the same above.
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They both are equally good. Go for the one you have more fun with.
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I don't get the urge which people feel to become a staff member. Doesn't really help you in real life, which matters the most. Sitting in front of and staring at a screen for several hours ain't good for your health as well. The only beneficial staff position is probably reporter as it helps you hone your writing skills.
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Lol, let the wasp vs hornet fight began!
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Yeah, railgun is definitely a lot more common. But then, I think that's mostly a fad. A lot of players keep on going on and on about how much skill railgun takes and how superior it is to other turrets that other players also feel the need to join in. Twins is often prejudiced as a turret which takes no skill. So, in order to fit in, a lot of players use railgun. And what's the effect? Around 60% of the rail users aren't really good enough at it.
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I put forward my thoughts a bit improperly. What I meant was that does it matter that twins requires less skill to operate than railgun as many people believe? Many people play for fun. They would rather use a turret which would allegedly use less skill than a turret which is very hard to use. People prefer less complicated stuff in general.
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Ah, okay. I thought you were talking about a PC.
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You mean as a windows 8 app? Chrome can be launched as a windows 8 app by following these steps: https://support.google.com/chrome/answer/2762879?hl=en
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Umm... It's very well edited, but I don't really find it funny.
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But is skill a necessary aspect of a game? Most players play just for fun. Those who want to play seriously can always go for starladder, which doesn't have twins.
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Green day and imagine dragons.
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My car is ready, but texturing it by the UV unwrap method is so friggin' hard! It just isn't working. Gonna have a go at texturing it again tomorrow. Edit: Well, I had another go at it. This time, I didn't create a complete UV map for all of it, but I used the UV image editor for only a few sections. And here is the finished result: Lol, it sucks so bad. :P
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