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Everything posted by I.WalkAlone
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Wow, that's amazing! You've put in a lot of detail in it.
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Results [Issue 35] Continue the Story... Returns! [Chapter 1]
I.WalkAlone replied to Pathfinder in Newspaper Archive
Congrats to the winners! The winning entry reminded me a lot of Saw and this game that I used to play. -
Maybe they suspect you of using an auto-liker?
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The picture for the birthday game is incorrect. Abby Sciuto is a character from NCIS, not CSI. (I know the pic isn't yours, but still...)
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Here is a turret which I created recently: Without rain:
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Contest [Issue 35] Test Your Intellect! [2nd edition]
I.WalkAlone replied to Pathfinder in Newspaper Archive
Love the questions. They really got me thinking. So, we'll get to know the names of the winners in the next issue? -
Nice. Add some more detail into it and it will look even better. ;)
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Lol, that's not a wasp. That's a hornet. I really miss how tanki was in this video. When it was actually good...
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I don't know about unflipping a titan, but I once flipped a titan to it's side with my freeze and hornet in silence. :D
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Here is a simple tutorial which shows the basics: http://m.youtube.com/watch?v=ftiFE9gnTyc There are other tutorials as well which have better results, but the concept is mostly the same. There are also tutorials for rigging the tracks, but you don't really need to know that unless you are animating it.
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It's too overused. You find them in almost every single map, even where they are not suitable to use. And when that realize their ineffectivity, guess what they do? Spam DP's.
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Can somebody tell me the names of the props used for the base in island in the MDK? I plan on creating an animation in blender, for which I need to recreate island. I'm not really very proficient in AE and there are so many props that finding out by importing them in blender will take ages.
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It's a valid point...
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Yeah, except for the fact that the section is called 'Your Creativity'.
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Umm.. Using a template isn't creativity at all. Had you have created that, it would've been another story.
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I just love this song:
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Nice pic! :D Here's my view: Here's a parkour pic: And here's another one:
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You'll need to do quite a bit of node editing for it to look realistic. The cone also is just the basic mesh. It needs more detail. I would suggest that you learn about basic modeling first before broaching compositing. Start simple and then move into the complex topics. :)
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It's pretty good. :)
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Well, the blizzard wasn't really of as high a quality as I wanted it to be and looks a bit washed out, which is why I called it a fail. But yeah, I do agree that it makes it seem more realistic considering the setting. Yeah, I agree. I should've erased some parts of it and made it less dense. Edit: I found out another mistake in my picture. With the blizzard, the light shouldn't have been very bright. So, here is the improved picture I've reduced the amount of snowflakes and increased their size, rotated the landscape so that the parts where the texture was stretched wasn't visible and reduced the amount of light in the scene.
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Don't ask me how the Freeze-Hornet got up there ! :P Tried adding a blizzard on it with GIMP, which was a bit of a fail:
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Well, I don't really think that it's easy enough to simulate pressure in a computer program without complicating it too much, so that's possibly why they used gravity instead. Besides, they also have an option for temperature difference which is somewhat close to pressure difference since temperature difference affects the pressure difference. That image is really epic! The guy who created it must be really pro at blender...
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Depends on what you wish to achieve. You can simply disable gravity in the settings or set the temperature difference to zero to prevent the smoky from rising upwards, but it would make the fire look boring. If you want it to flow towards a particular direction, you can use the wind force field. If you want the smoke to move in all directions, you can use the particle system as the flow source, increase the normal value and check the initial velocity option.
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Yeah, with the explosion it was gonna take 1 and a half hours. :wacko: So, I rendered the scene without the explosion first (it was in a different layer because of the wind force field), and then I rendered it with the explosion and stopped once the explosion was clear. Then, I pasted both the layers on top of one another with GIMP.
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