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SwiftSmoky

Tanker
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Everything posted by SwiftSmoky

  1. SwiftSmoky

    Secret Rooms

    Added a "ghost room" - a secret room that can be reached only with a ghost jumper, in Solikamsk:
  2. SwiftSmoky

    CLOSED — Cedric's "Virtual Office"

    I was thinking of more of a one time thing, not an ongoing tradition or something yeah you told me about them once :P they're great, I love this kinda music :D
  3. SwiftSmoky

    CLOSED — Cedric's "Virtual Office"

    Cedric, what do you think about the meaning of life?
  4. SwiftSmoky

    CLOSED — Cedric's "Virtual Office"

    Just curious, what do you think about conquering Secret Rooms? (roofs of tunnels and underground rooms, not THE GAME stuff) There are screenshots and links to videos in the linked forum topic ^ Maybe can make a contest about them? or a Video of the Week challenge?
  5. SwiftSmoky

    [F&F] Fight & Flight

    Here's the full video of Opposition secret room :P
  6. SwiftSmoky

    Parkour Videos

  7. SwiftSmoky

    Secret Rooms

    Here's the full Opposition secret room video, tbh idk if it's better than the votw edition x_x I'm nub
  8. SwiftSmoky

    Parkour World Heritage

    yea that was a big disaster :X added it, though I can't really mention an exact date since it was caused by a process that took a while, not a single event and not when I posted that topic. Also added the date parkour mode was added to the game
  9. Thunder: No auto-aim, bigger splash
  10. SwiftSmoky

    Ability to lower camera angle further

    Right now we can only look straight forward or down from above, but being able to look a little up could be great for all kinds of things, especially for taking cool screenshots and having better view in videos. Also nice to be able to see who's up when we stand close to a big wall like in Silence or Esplanade and not need to move away or move the view all the way to looking at ourselves from above (which takes a long time). The way it should work is when looking straight forward, if you keep pressing the key that lowers the view, the camera will rotate a little upwards quickly - much faster than what it takes to move the camera up and look down from above, cause it's just a little adjustment to the camera angle. And here's an example of a bad view I have in a parkour trick, that could be solved only with the ability to look upwards:
  11. SwiftSmoky

    Secret Rooms

    Landed flipped in Gravity secret room, idk if I can call it fully conquered... but at least we have a way to get there :P
  12. SwiftSmoky

    [F&F] Fight & Flight

    Conquered the secret room in Opposition! :D will upload a better video later, that's just a votw edition
  13. SwiftSmoky

    [F&F] Fight & Flight

    that old swift invented a time machine to come to the time of young swift and show him the meaning of life
  14. SwiftSmoky

    Secret Rooms

    Conquered the secret room in Opposition! :D (will upload a better video later, here's the votw entry for now)
  15. SwiftSmoky

    Secret Rooms

    Almost there!
  16. SwiftSmoky

    Secret Rooms

    doesn't rly take much time, just looking at maps with underground places and checking if their roof is reachable
  17. SwiftSmoky

    [FJ] Flying Juniors

    It's real, they do jump sometimes, and why (and how) would he fake it anyway? He just rage quit and decided to leave tanki forever and on the way also block his acc to show that he is serious or something... (which he might regret later) It's just sad :\
  18. SwiftSmoky

    [FJ] Flying Juniors

    Congrats kristi :D Good luck, hope you can fix this club!
  19. SwiftSmoky

    [F&F] Fight & Flight

    My accent is a result of learning 4 languages together as a child (and forgetting 1 of them), so it's kind of a weird mix. I am Russian and live in Israel
  20. SwiftSmoky

    Option to hide UI

    Which has it's own disadvantages, like little less detailed image and a bad looking game window This feature already exists as part of the Spectator mode, so shouldn't take long to make it possible for everyone.
  21. SwiftSmoky

    How to Be a Good Leader

    How to Be a Good Leader I'm the founder of the parkour club Fight & Flight, all the guidelines in this topic are implemented in my club for a long time. F&F's great success is a live evidence to the effectiveness of these tips, many of which are based not on just things we do in F&F, but on decisions that improved the club a lot and solved big problems. I tried to make it as short as possible, so some things might not be explained properly. If you have any questions (or think I should add something), feel free to send me a private message. Note that every club is different, and for some clubs the leader's best choice will be different from what I recommend in this guide, so don't take these tips as a way that is guaranteed to improve the situation in every single club. As a leader you have to look at the club, think about what improved in it lately and what is still a problem and needs a different approach to solve it. For this reason, I included some "second best options" that might be the best for some clubs. Getting started - creating a club Gather a team Find a few friends from the game that want to be in your team. If you don't have parkourist friends, try meeting some in public parkour battles. You can keep searching for recorders and editors after the club is created, so for the start just get some parkourists. Create a Skype group Create a Skype group with all the club members. You'll need it to stay in touch with the team and have an easy way to ask everyone together if they can come to do parkour now. Also, having a Skype group for chatting (and maybe voice calls too) makes it more fun and helps creating friendship in the club. Create a forum topic Required: Before you start working on the topic - read these short rules about club topic requirements. Make a members list, and keep it updated. Recommended: Club logo (you can ask someone in creativity topic to design it for you) Short description (what is your goal, what is the club doing - just parkour for fun? or creating videos? what type of videos?) Link to the club's YouTube channel (or better - small thumbnails with links to the videos) Application form - instructions on how to join your club (more info on that later in this guide) Keep the topic compact with minimal content, don't add too much stuff, make everything short so people can see everything without having to scroll much or open lots of spoilers. Not recommended: Too many screenshots (if you want to put screenshots in the first post, choose just the best ones and keep them in a spoiler, too many screenshot will cause slow loading for some people and nobody will really want to go through 100 screenshots) Rules (why not - explained later in this guide) Big titles (especially images) and spoilers in members list. Example of a good club topic design: [F&F] Fight & Flight Managing the club Applicants Step 1: ways of learning about the applicant Interview - when someone says he wants to join, just chat with him in PM or on Skype to get knowing him better. (this is what we do in Fight & Flight) Application form - a list of questions players have to answer when they want to join the club. Step 2: testing the applicant The best way to really get to know a player is to let him play like he's a member of the club for a while (at least a few days) and then decide if you like him as a part of the club or not. Another way some people use is testing them in a parkour battle and seeing how they perform certain tricks. This way is worse because you don't really get to know his personality much, and you don't know if he fails because he's just bad at parkour or because he got an unlucky day. I highly recommend using the first way instead. Rules Don't write them, just decide for yourself what matters. If someone does something bad - explain him that he shouldn't do it (and explain why if it's not obvious). Don't kick players for not obeying the rules, instead let them learn through experience and see if they can naturally behave in a good way for the club. If they naturally keep making problems, not learning from their mistakes even when you explain it to them, and it's getting annoying to play with them - then it is time to kick them. But don't hesitate to kick someone quickly if he causes really big problems. The reason this is better than having a list of rules is that way helps you select players that naturally behave in a way that is good for the club, and teaching the rules through explanations of their mistakes instead of by threats. Some clubs prefer to keep the rules list around, I don't know much about what happens inside most of them so I can't tell you for sure that a list of rules can't still be useful in some cases. But as far as I know, clubs work better when managed in the way described above. Conflicts between members If it bothers the club in some way (which it probably does if you are aware of the conflict), tell them to solve it without involving the club in it, explain them that the club shouldn't suffer from their personal conflict. If they don't solve the conflict and keep affecting negatively in ways such as fighting during parkour, trolling each other or arguing in the chat / Skype group, you might want to kick at least one of them. It's better to keep the club peaceful without any conflicts between members even at the cost of kicking one of them, otherwise they will keep damaging the club and might get other members involved in the conflict. Promoting members Promote those who do more for the club than just doing parkour. Roles like leader and co-leader should be given to players not just for being good parkourists but for helping in leading the club and organizing parkour sessions. Communication Calls are fun, but not required for parkour. All you really need in parkour is the game chat, but if you want calls then why not. Skype is great for being able to chat without having to log into the game, and to call players to come online for parkour. When to parkour No scheduled training time - just see who's online or ask on Skype who can come to do parkour now. That way players will get to do parkour whenever they want instead of waiting for a planned training date, that means a lot more activity. Make it home The club members are your friends, so treat them like friends. Respect them, without them the club would get nowhere. If something's wrong talk to them about it to try to solve the problem instead of immediately kicking them. Don't be too harsh during parkour - try to be nice as much as possible and not get too angry because of fails (even though it can be very hard when dealing with big tricks that take a lot of time).
  22. SwiftSmoky

    [F&F] Fight & Flight

    Swift and SwiftSmoky in the same club? I don't want people to start calling me smoky instead of swift :( hey look at the bright side - now you can apply for tanki world records for the dummest reason to be rejected from a parkour club lol
  23. SwiftSmoky

    List of Parkour Clubs

    yeah that's a great ad, will give them +1 subscriber to the channel lol
  24. SwiftSmoky

    List of Parkour Clubs

    they're from the PL community. If they want to be listed here they should make a topic in the EN forum
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