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SwiftSmoky

Tanker
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Everything posted by SwiftSmoky

  1. SwiftSmoky

    Complaint Book

    when trying to join the map Subway (and maybe other maps, didn't try em all...) the game is loading forever and then gives an error. When trying to invite someone else to Subway here's what the game says:
  2. SwiftSmoky

    Secret Rooms

    Added Deck-9 secret room to the list
  3. SwiftSmoky

    [F&F] Fight & Flight

    Jumped from above into the highest platform of this secret room! :P Arty is so powerful, and my arty isn't even m4 :D
  4. SwiftSmoky

    Secret Rooms

    Changed the silence screenshot to one with a tank standing on the highest platform of the secret room :)
  5. SwiftSmoky

    Parkour Videos

  6. SwiftSmoky

    [F&F] Fight & Flight

    Another secret room conquered by Fight & Flight! :D [ video ]
  7. SwiftSmoky

    Secret Rooms

    Conquered another secret room, the one in Scope!
  8. SwiftSmoky

    CLOSED — Cedric's "Virtual Office"

    Cedric isn't the one deciding this stuff... Thought I don't think the developers are the best people to decide it either, Alternativa could use a social engineer or something.
  9. SwiftSmoky

    CLOSED — Cedric's "Virtual Office"

    I absolutely don't care about daily missions, but I'm bored... In a game with this kind of economy, the daily missions are seen as a part of a player's income and not completing them feels to many player like throwing away money. I know it might sound weird, but this is psychology. That's why people want so much to be able to complete the daily missions without having to spend much time doing something they don't really want. So to me it makes more sense to keep only missions that can be completed in pro battles without cheating the system, and to not restrict them to non pro battles only. The whole concept of daily missions is to challenge players to do something in the game instead of just logging in every day for the daily gift without playing, but when you challenge players you have to make sure it's something most players will enjoy doing or will at least not suffer from it, otherwise you push them into doing something they don't like in the game which then results in them liking the game less... I go eat potato now
  10. SwiftSmoky

    [Guide] How to learn parkour

    oh right that's mid ranks... oops lol
  11. SwiftSmoky

    Parkour Dictionary

    Added GTT's tutorial video about the Edge Ramp trick. https://www.youtube.com/watch?v=U7pEfgsZ3Zg This is the type of videos I always wished to make for the parkour dictionary, I always had some problems stopping me from doing it but now someone else finally started making these videos! :D
  12. SwiftSmoky

    [GTT] German Tanki Tutorials

    THIS is exactly the kind of videos I wanted to make for the Parkour Dictionary!! (but never got to do it cause we preferred to stay focused on our normal montages) Great job guys! This is exactly what the community needs to learn parkour! This is a real tutorial that truly guides the players and teaches them ho to parkour, sooooo much better than the so called "guides" where the commentator doesn't provide any useful information that isn't seen clearly on the screen already. Really great job, you have no idea how happy I am to see someone finally making this type of tutorial videos! Keep it up!! :D P.S. I'm gonna add all your tutorial videos to the parkour dictionary, they're much better than the old crap I have there :P
  13. SwiftSmoky

    [Guide] How to learn parkour

    There are some nice low rank clubs, the most serious and advanced one seems to be the flying juniors. (though they don't make much videos) I had lots of high ranked players asking me to teach them and I just didn't have enough hours in a day to be everyone's teacher and work on my own projects at the same time, so I don't think only low ranked players get denied by other famous parkourists too
  14. SwiftSmoky

    [Guide] How to learn parkour

    Yeah but most people still don't get the attention because these dozen of players that can each teach just a few players are not many compared to the hundreds or even thousands that want to learn parkour and can't find a teacher because none of us can be a personal teacher for a hundred players
  15. SwiftSmoky

    Newspaper Requests!

    except it happened long before shaft existed :P (and there were no maps where such a case could get you on a house) btw one of a few cases in the early game that inspired me to do parkour was when I played in sandbox and had some really bad lag that made me see everyone just driving in circles, and one tank was driving against a cliff and it made him to turn into a ramp, and I used it to get on the cliff and was standing behind the enemy base and killing em all and they never bothered looking back for some reason :lol:
  16. SwiftSmoky

    Newspaper Requests!

    Comments about TO getting worse are usually useless, but sometimes they make me laugh so I love them xD thank you!
  17. SwiftSmoky

    Newspaper Requests!

    in RU MOP stream I remember someone mentioning the name of the first player to upload parkour videos. While I don't know if it's really the first or just the first one they noticed, he's certainly among the first players. Old parkour was almost only climbing cliffs with ricochet, making ramps and building tank towers. I play this game for 7 years and started doing parkour some time in the first year, so players must have been doing parkour almost since the game itself exists and the guy mentioned in RU MOP stream was the first to upload a video of it but not necessarily the first one to think about this idea, after all parkour is somehow kind of a natural thing to do in this game lol... the game mechanics just pushed me into wanting to climb stuff after the first time I though about the advantage I could gain in a battle from climbing to a better position. I think a "History of Parkour" article is a really nice idea, especially talking about the evolution of parkour itself and not just mentioning some well known names like ToT. For example talking about how some updates affected parkour significantly (like the mines impact force update) and how different parkour styles and concepts evolved. (I could contribute a bunch of info about it ofc) :)
  18. SwiftSmoky

    [F&F] Fight & Flight

    We collaborated with TFP to record some arty parkour. A short preview of it is in today's vlog, the full video will be released in a few days! Arty is definitely an awesome turret for parkour, for OMP too but especially team parkour :P
  19. SwiftSmoky

    [TFP] The Flying Parkourists

    and 2 days ago we were thinking it will come too soon xD
  20. SwiftSmoky

    Ideas for Parkour!

    Realistically, there's no reason to expect changes to parkour mode any time soon. What I suggest you to do is get knowing some good parkourists in public parkour battles and add them to friends so you can later invite them to parkour in private battles where you will have no trolls.
  21. SwiftSmoky

    [TFP] The Flying Parkourists

    soooooo much better with just music and no commentating! ^_^ Nice video guys, I think you should make more montages. seriously btw nice trick at 1:52, I love what you did there with the rail :D
  22. SwiftSmoky

    [LPS] Legacy Parkourists

    Good luck! ^_^
  23. SwiftSmoky

    Myths & Facts

    Separated myths from facts, cause I'm planning on making this topic bigger so I need to divide stuff into categories. Added the myth about dictator's shape
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