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SwiftSmoky

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Everything posted by SwiftSmoky

  1. SwiftSmoky

    Complaint Book

    hmm... what could be the reason for that... let's think... busy, lots of PMs to read, busy with other stuff, busy, busy, busy....... I'm surprized people really expect the community manager's job to be just chatting with players from the game... Come on it's not such a big deal if you get no reply for a few days, you should be thankful he's not like Semyon Kirov which was virtually impossible to contact for most people, when I said to someone that Semyon finally replied to me after a few months of trying to reach him, he was like "OMG he added you on skype!!!!" and now with Cedric people are more like "OMG he didn't reply for 3 days!!!" (no offense, but seriously some people just want too much from other people)
  2. SwiftSmoky

    [F&F] Fight & Flight

    And another one... is this too fast? :huh:
  3. SwiftSmoky

    Parkour Videos

  4. SwiftSmoky

    Secret Rooms

    And here is the video
  5. SwiftSmoky

    Secret Rooms

    Just conquered the secret room in Canyon :D
  6. SwiftSmoky

    Secret Rooms

    @sterre933 just found another secret room :D
  7. SwiftSmoky

    [F&F] Fight & Flight

    Yet another secret room conquered :P
  8. SwiftSmoky

    Parkour Videos

  9. SwiftSmoky

    Secret Rooms

    Uploaded the video of conquering the secret room of Subway :D
  10. SwiftSmoky

    Parkour Dictionary

    Added some more tricks, have a lot more to add but it's a lot of writing... so I'll keep procrastinating it forever :D OMP: Team parkour:
  11. SwiftSmoky

    Parkour Dictionary

    Added another Free Fall Parkour trick, it's really challenging to develop a whole new parkour style, but it's worth it! Video coming soon ;)
  12. SwiftSmoky

    Secret Rooms

    Already tried, seems to be impossible :\
  13. SwiftSmoky

    Secret Rooms

    And here's a little thing in Rio, will put it with the hidden platforms in the spoiler, found it :)
  14. SwiftSmoky

    Secret Rooms

    Added polygon secret room to the list
  15. SwiftSmoky

    [F&F] Fight & Flight

    No specific plans right now, but we might
  16. SwiftSmoky

    Secret Rooms

    ty :)
  17. SwiftSmoky

    Secret Rooms

    Entered yet another secret room, I'll upload the video tomorrow :P
  18. SwiftSmoky

    [F&F] Fight & Flight

    Here's our full Arty parkour video in collaboration with TFP! :D
  19. SwiftSmoky

    [F&F] Fight & Flight

    I did it OMP with wasp thunder, many others did with wasp hammer :P
  20. SwiftSmoky

    Parkour Minigame - Roof Racing

    Added a video Challenge accepted! I will potato you!
  21. SwiftSmoky

    Complaint Book

    Sounds like the problem of pushing players to do certain things in the game is worse than I imagined... I didn't think about the problem @MJROCKS05 just pointed out. I think you (Cedric) should make a detailed list of all problems in this category. (pushing players to play their less preferred way because of missions and due to the way non pro battle maps are chosen, or any other cause) You need to look at the big picture and decide what to do about it, cause the situation right now is far from ideal and I think it's clear that this is bad for the game. btw idk what exactly is the plan for the automatic battle selection/creation, but if it's not coming soon (or doesn't include a way to fix the mentioned problem) then the game needs some temporary solution for this problem.
  22. SwiftSmoky

    Parkour Minigame - Roof Racing

    It's a fun little game to play in space mode. The name pretty much sums up my idea, but here's the explanation anyway: Choose a map with many buildings (like Dusseldorf) and pick one of the buildings for a starting point. The finish can be the opposite corner, the far edge of the map, a gold box lying somewhere in the map, or whatever place you choose. Everyone have to use some good equipment for jumping in space mode, like Wasp Thunder/Magnum/Hammer. The goal is to make your way from the starting point to the finish by jumping on the roofs. If you fall down to the ground you have to return to the start. No trolling, shooting, pushing, placing mines, or anything else that can slow players down in the race. If you have many players it will be crowded and it will make it harder to go beyond the starting point quickly, but you can see that as part of the challenge, or choose a wider area as a starting point (like a while row of houses) to avoid a bottleneck at the starting point. I already organized some roof racing events with friends and so far it seems all parkourists enjoyed it :P Here's a video of my friend winning me in that race :lol:
  23. SwiftSmoky

    Ideas for Parkour!

    Make the Auto-balance setting off by default in parkour format, pretty much all parkour battles (including private) have no auto balance for the simple reason that for most tricks the amount of players needed in each team isn't equal, and people prefer to be in the same team in public parkour battles to not take damage anyway. Just a little thing that's gonna make it less clicks for everyone to create a parkour battle
  24. SwiftSmoky

    Complaint Book

    well obviously lots of players want to try out the low gravity mode, it'll get back to normal soon. You'll just have to wait it out I guess... But you have a good point about players abandoning pro battles for the sake of missions, if that's really the case (idk, but IF) then that's a really bad side effect of the missions update.
  25. SwiftSmoky

    Newspaper Requests!

    357? waw o:
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