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M1-A2

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Everything posted by M1-A2

  1. M1-A2

    [EN] English players

    Soooo, since I'm American Am I part of that 99.9999% that isn't English, or am I part of the 00.00001% that is? Since America began as a group of British (or English) colonies. Then we broke away. I'm still technically English right? Even though I'm American.
  2. M1-A2

    Let's Discuss Shaft!

    kindly use spoiler next time.
  3. M1-A2

    Let's Discuss Thunder!

    I find Viking to be very effective. Good speed and health. I find mammy to be too slow. Sure it's a killer when you get to the point, but I've found that getting maximum points hinges on getting to the point fastest. That's something that you just can't do with mammoth. By the time you get to the point, your team will have capture it already.
  4. M1-A2

    Let's Discuss Shaft!

    Heh heh M4 lol. Thanks :)I used my shaft through lieutenant colonel. :P
  5. M1-A2

    Let's Discuss Shaft!

    Light.shado is right. If the user is a noob, the pro will have no trouble avoiding them. Not saying I'm a pro shafter or anything, but I rarely miss, even when taking on Wasps on Nitro. If you have the skills to make the kills, but you use shaft, that doesn't instantly make you a noob. Don't forget, pilot, that shaft M1 unlocks very early and M2 unlocks fairly late. It balances out.
  6. M1-A2

    What to buy? Which is better?

    Great advice. Thanks. :)
  7. M1-A2

    What to buy? Which is better?

    I'm having a debate between Emerald and Inferno. I'd like Emerald, because I'm a Thunder user, and I'm usually in the middle of the fight. Consequently, I take a Ton of splash damage. Twins are also an issue for me. I play a lot of polygon cp, and it's not uncommon to see a few twins there. On the other hand, I'd like Inferno, because, like I mentioned above, I'm in the middle of the fight. This includes going for flags in Noise matches, where it's almost guaranteed that there will be a firebird, twins, or freeze defending. I'm leaning towards Emerald for a few reasons: 1) Green is my favorite color. :P 2) It has railgun protection 3) Heavy Thunder protection Which one do you guys think I should get? I should say that my current paint is Corrosion, so I am in dire need of a paint update. Also, I've been thinking about Prodigi now that I've ranked up.
  8. M1-A2

    Let's Discuss Thunder!

    Adding to that, with a DP, I can one-shot hornets and Wasps. M2 Mammoths die in about 3 shots. Powerful indeed. And don't get me started on splash damage...
  9. M1-A2

    Let's Discuss Micro-Upgrades!

    Agreed. Though on the other hand, you rank so fast at those ranks, you'll have an M1 smoky in no time.
  10. Can we just agree that it's probably the last thing you see before you die and have to respawn?
  11. M1-A2

    Let's Discuss Thunder!

    If you're talking about that hacker guy, it was when I was parkouring in arena. Thanks :)
  12. But... The suspense... The cliff-hanger... Waiting even longer... I wouldn't be able to survive.
  13. M1-A2

    Let's Discuss Shaft!

    I'm a thunder guy too. However, the generalization that shaft is nooby is rather uncalled for. You know what my primary long range turret is? Do you know what turret single handedly got me from Master Corporal all the way through Lieutenant Colonel? You guessed it. Now you might be thinking: "big whoop. Easy to use weapon got you to Lieutenant colonel. It's still a noob weapon." That's where you go wrong. I made my shaft career in the time where the scope moved around and there was no laser. I'll follow this up with a list of things shaft players must do. 1) find a sniping spot. Not always easy. But you need to find a good spot or spots to effectively support your team. This forces to use forward thinking skills to determine routes of entry into your base, potential choke points, and cover. Now this is something that a lot of turrets need to consider as well, but not all of them cover as many bases as a shaft. 2) keep an "Eagles eye" on the battlefield. This entails keeping tabs on not only enemy tanks, but also your team and yourself. You need to be aware of your surroundings so you don't get caught from behind. You also need to determine enemy weak spots, so you can target specific areas for your teammates to break through. Not only that, but you need to watch enemy defenders and take them out to help your team. Additionally, you need to scan for enemy attackers and knock them out to protect your base. On top of that, you need to watch all of your teammates so you can cover them as they make the attack on the enemy base, ensuring that they get there with the most health possible. Now at this point, you might be thinking: "Great any turret can do that." In response, I'll say sure they could do that, but do they NEED to do that. The answer is no. Now the turrets that Need to do this is down to your midfield to long range guns. Smoky, thunder, vulcan, railgun, and shaft. You can narrow this list down further by looking at the turrets that have a high damage per shot. This eliminates all but rail and shaft. The reason I took out Vulcan is because it can sustain damage, but it deals large damage over time. Time that is easy in which to punch a med kit or have an isida heal the tank. So now we're down to rail and shaft. Both have high damage, range, and require you to look at the battlefield as a whole. This is where shaft wins. It has the scope to allow you to be more effective when taking out defenders. Not only that, but because you can't move while in scope mode, you need to be MORE aware of your surroundings. With a rail, all you have to do is move away when a threat comes. With shaft, you need to be aware of tanks that could be coming. Going back a bit, you need to keep tabs on all your enemies. Rail doesn't have to do that. All you need is to focus mainly on what's in front of you. Yes, you need to watch around you too, but it is much easier to do that with rail than it is shaft. That all being said, it's starting to look like shaft forces you to use more tactics and planning skills than railgun does. I'll wrap this up by saying this: people consider railgun the real "pro's weapon" because it can be used in a wide variety of settings. They say shaft is a weapon for "noobs" because it is limited in where it can play. Because of the way shaft is, you can't play on certain maps effectively. However, this does not change the fact that to use shaft, you need more skills than your average player. You need more thinking skills than when you use firebird or freeze. You need to plan your shots carefully, and be more precise than railgun. You need to watch over the whole battlefield. Most other turrets don't have to do that. Shaft may be an easy weapon to use. But then again, so are all the turrets. What sets weapons apart is using them effectively. Simply put, you need a heck of a lot more thinking skills to use shaft effectively than you do with most other weapons. Mot so much for aiming, I'll give you that, but when it come to a test of the brain, shaft is where it's at.
  14. M1-A2

    Let's Discuss Thunder!

    I know I cought a hacker the other day. Landed 8 Double Power Mu'ed M3 Thunder shots on him at almost point blank range. He had storm paint, no Double Armor, and a Viking M1 or 2. Don't remember which. This was in arena, so I knew what supplies and stuff he had. Btw I ranked! :D http://prntscr.com/6pyof2
  15. Got a few hundred thousand more than that. ;) PUM has 59k
  16. Almost. I'm getting there. PUM has 89k
  17. M1-A2

    [Forum Game] Mad or Nah

    Nah. My brother doesn't know my password. :P You flipped right before the gold box fell. Mad or Nah
  18. M1-A2

    [Forum Game] Guess the Combo

    Close Thunder-Viking
  19. Sneaky post there general. I give it a 3
  20. M1-A2

    [Forum Game] Who's gonna post next?

    Guess again PUM will be a super white dragon
  21. M1-A2

    [Forum Game] Corrupt A Wish!

    Permission Denied I wish that I had my tank irl
  22. Oh. I see you've found my inflatable anvil. Been looking for that for a month Drops a Pepsi Truck to PUM
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