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Truthteller

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Everything posted by Truthteller

  1. Truthteller

    Let's Discuss Freeze!

    You are speaking from a Legends perspective, which is good because you should always think long term. I already have Isida Ricochet Railgun and Shaft with Wasp Viking and Titan, should I buy more turrets or started MUinf what I have? I don't plan on using railgun very long term, Ricochet and Shaft are the turrets I like most. I know I need to get protection modules too I was thinking a long range and a short range module such as griffon ta or lion tb, what do you recommend?
  2. Truthteller

    Let's Discuss Freeze!

    Not interested in Firebird because of the excessive modules against it. But what about freeze? I know there will always be a few people with protection from your turret but is it excessive?
  3. Truthteller

    My Punishment

    I loved reading it.
  4. Truthteller

    How to Earn XP and crystals fast

    Great article, and easy to read. All true. Two other ways to earn allot of exp is to play Island CP or Polygon XP/BP (without drugs)
  5. Truthteller

    Kit Review: Stinger

    Nice guide, Isida does great damage for a M2 a good buy for a low rank.
  6. Truthteller

    [Guide] Utilization of Shaft

    I don't use mammoth, I used titan yesterday, shaft+mammoth is mainly used for camping and campers get good DL but their score progresses at a much slower pace than a shaft paired with a medium hull. Mammoths statistics are also worse than Titan. Mammoth would be better only in turret placement, But 6 might have been too low I will change it to 6.5. You're right I never factored in the stealth aspect of viking I think I might have rated viking too low, I'll change that. You're right the guide looks much better after you replaced the commas and the underline was a good touch I will take your advice for any further guides.
  7. Truthteller

    Legend Kit review

    My opinion is that this combo is only good for xp/bp where hornet beats wasp in most maps, in real battles railgun is useless unless you have allot of drugs and the m2 alteration, a good majority of legends have 50% from railgun and those are the people you will be paired in normal battles, maybe it is good at low ranks such as 3 stars (luitenant general I think) where there are allot of m2s and you can one shot them, but definitely not a good combo long term for normal battles, railgun will perform okay if there are only 2 or 3 people with strong protection against it, anymore and you will no longer be competitive, and almost any turrets can beat railgun in a 1 v 1 situation, not a recommended kit unless you spend most your time in xp.bp, a good upside of this kit is that you get a great module though.
  8. Truthteller

    Vegetarianism

    I am a carnivore
  9. Truthteller

    [Guide] Utilization of Shaft

    .: How to Utilize Shaft :. Hello fellow Tankers, in this Guide I will give my tips on how to Fully-Utilize Shaft. Lets begin. Choosing your hull Wasp Advantages: Speed, Maneuverability. Disadvantages: Health, Stability. Result: Wasp is good for changing positions quickly and being stealthy, may also be good if you are more aggressive and like to combine speed with arcade shots but that would not be the best way to use Shaft. I'd also like to point out that Wasp has a height advantage on some hulls which is better for scope mode, on the other hand Wasp is unstable and has low health which is a huge drawback so I would not recommend it. Rating: 4.5/10 Hornet Advantages: Speed, Maneuverability Disadvantages: Health. Result: Although Hornet is shorter than Wasp it has better acceleration, stability which is much more important. Although the health is low it is a very versatile combination which can be used to play aggressively and casually. Rating: 5.5/10 Viking Advantages: Lightweight, Shape Disadvantages: Power Result: This is the combination I use with Shaft, I like that Viking is fast compared to other medium hulls, also due to its low-weight it is great for climbing on other tanks in a situation where you have to take a Goldbox. Not many people think that much about Goldbox but it is an added benefit. Every time I use shaft its with Viking and I have gotten great results with it, it's very versatile, the only complaint I would have with Viking is that it has low pushing power and weight for a medium hull which is bad in some situations. Rating: 7.75/10 Hunter Advantages: Shape Disadvantages: - Result: This is a good hull for Shaft it is a perfect balance of Health, Speed, Stability, Maneuverability. It is a Jack of all Trades it is great paired with Shaft and is very Versatile, a recommended hull for shaft. Rating: 8/10 Dictator Advantage: Height, Power Disadvantage: Size Result: This is a usual combination, I myself have not used this much but I think Dictators height would be useful when shooting from a lower point, because of its height, Dictator is also a great hull in general having great Power and Weight paired up with decent speed, but a huge drawback when using this combo would be that due to Dictators size it is an easy target specially while in scope mode. Rating: 5.5/10 Titan Advantage: Health Disadvantage: Speed Result: This is a good combination for Shaft that fits in well with the camping/mid-field role, Titan is a versatile hull and the Health comes in very handy, you can survive Shaft, Magnum and Strikers shots with this which is a huge advantage even versus other Shafts. This is not the best for attacking, but its perfect for midfield or defending. You can rack up a lot of points with this Combo. Rating: 7/10 Mammoth Advantage: Health, Weight Disadvantage: Speed Result: This is an iconic combination of Shaft, this combination fits the camping role great. It's a very formidable opponent and in good hands can be very deadly. This is not recommended for anything other than defending because Mammoths slow speed is a huge hindrance. Another drawback is that it is very slow which limits your game-play to roles which need less movement. Rating: 6.5/10 You decide. Choosing Protections Although Protections are not the most important aspects they are very useful in battles. Here are the Protection Modules that I recommend for Shaft players: Griffon T-A or Griffon T-D (Shaft - Railgun - Thunder) (Shaft - Railgun - Smoky) Griffon T-A is one of the most popular modules in TO it is similar to the old LGC modules such as Picasso and Prodigi, also from many kits. This module gives great protection medium-long range and is almost a must have. This module will definitely make a difference not only with shaft but even any other turret. Rating: 9/10 Griffon T-D is a slight variation in which Thunder protection is replaced with Smoky protection, unlike other turrets protection against Smoky severely hinders the turret almost making it obsolete, and is a good option if you find Smoky more annoying then Thunder. Rating: 9/10 Lion T-B (Twins - Ricochet - Firebird) This module is very useful if mid range turrets annoy you. Twins protection does not make much of a difference compared to protections against other turrets, because of its high fire rate. Ricochet protection is useful and Firebird protection is definitely useful. Rating: 8/10 Kodiak T-A (Firebird - Railgun - Thunder) This module provides you good protection in mid ranges, Railgun protection is very useful. Rating: 7/10 Other notable modules include: Grizzly T-A (Smoky Twins Freeze) Ursa T-A (Smoky Twins Shaft) Badger T-B (Isida Freeze Ricochet) Ursa T-H (Isida Magnum Ricochet) Griffon T-H (Shaft Magnum Ricochet) Kodiak T-F (Railgun Thunder Ricochet) Shaft Alterations Assault Emitters Reload time: +20% Minimum Damage: +25% This alteration may be useful in certain situations but I think that the standard shaft is better. Heavy Capacitors Sniping Horizontal Aiming Speed: -30% Power up Time: +100% Max Sniping Damage: +30% This Alteration is definitely not recommended for Shaft users that do not Camp every time, I find the Horizontal Aiming Speed Nerf unnecessary as the powerup time is already increased double, but it is useful for Campers, An M4 Shaft with this Alteration does 3900 damage and with double damage 7800 damage, impressive! An M4 Shaft with HC alteration can 1 shot kill a Heavy hull that is 15/20 without double damage, that is if the heavy hull does not have shaft protection, this is very impressive and useful. Medium and light hulls are easy kills with this alteration, it also means that if a Medium hull of same modification and MU and has 30% or below shaft protection you can still 1 shot it, what is also means is that if there is a 15/20 light hull with 50% protection against shaft! with a Shaft M4 with HC you can still 1 shot it. (By 1 shot I mean 1 shot one kill) Conclusion: Great alteration for Campers. Choosing the right battle Choose the team which looks like it will win, Shaft is not a turret for takeovers. Change your playing style according to what your team needs to win, if your team is losing in a CTF defend the base area and make sure to kill any flag carriers. If your team needs kills in a TDM find a suitable camping spot and make kills, the longer you stay in one camping spot the less useful it becomes so always change positions, etc. Shaft can be used for anything attacking or defending, but is best suitable for midfield. You can also obtain first position with Shaft if you use it right. Try to join medium sized battles in which shaft has an advantage. Do not go to big maps such as Highways or Monte Carlo in which you will perform badly and will have to waste a lot of supplies for little reward, there will usually if not always be a better Sniper than you in large battles and its better to avoid them. Use paints that camouflage(they do help!), and always find decent cover. How to Utilize both modes of Shaft As we already know Shafts has two modes of fire, Arcade and Sniping mode, to be a good Shaft user you must know when to use either. Arcade shots should preferably be used in close-mid range situations, arcade shots are very useful and a perfect blend of arcade and sniper shots can make a Shaft very deadly. Arcade on its own great like a Smoky, but with higher damage per shot and longer reload, a fully upgraded M3 Shaft arcade shot does damage within the range of 660-750, this damage decreases further with range, Shaft's arcade shot is basically a hybrid of Smoky and Thunder and is very deadly in the right hands. Scope should be used in situations in which you need to deal high damage very quickly, if you see a full drugged person not far away, Scope is a good option, or if you are a Sniper you should definitely used Scope. Learning how to blend the two modes is something you will learn with experience but when used correctly shaft can be one of the deadliest and most versatile weapons in the game. Counter to all Turrets Firebird: You must keep your distance from this turret, you can easily kill it from far but if you make of letting it get too close there is little you can do, get as many arcade shots as you can on it keep distance from it and activate a repair if it is not damaging you (repair works if there is only after burn damage acting on you), use a mine, running and placing a mine also works if that is what you want. Freeze: Again if you let this turret get close there is little you can do, but in this case there is even less that you can do to survive the encounter, the Freeze will probably have freeze effect on and if he is a good player he will know how to circle you until you inevitably die, you can use a mine if it has not reached you yet to slow it down or damage it significantly. Isida: If you let this turret get close its high damage will kill you in a matter of few seconds unless you have got significant protection against it which will probably only give you a few seconds to live, BUT if you play it smart and place a mine in front of it which will buy you time or deal allot of damage to it, if it reaches you, you have to exploit its small cone angle and move around back and forth while shooting arcade at vulnerable angles of its hull to make it difficult for the Isida to aim at you, runing is also an option but the isida will most likely catch you and kill you. It is difficult but possible to survive an encounter with an Isida. Twins: Run. (Unless it does not have an alteration in that case ram it) Ricochet: 1. Mine and Run and shoot it from afar or let your teammates deal with it 2. try to fight it off and most likely die. Hammer: keep your distance and use arcade combined with a mine if its close if its far its an easy counter. Vulcan: Take cover, keep shooting it with arcade shoots using the peek-a-boo tactic, if there is no cover run towards or away from it, depending on their health and hull. Thunder: Easy counter, take cover and use arcade shots with the peek-a-boo tactic if its far away its an even easier counter. Striker: Take cover and do the same as you would do with Thunder, but if this case a striker could harm you even if its far. Railgun: Easy to counter, many railgun players are professionals and know how to use their turret well but you can easily counter them with arcade or scope, try to knock their aim off and take cover. Magnum: Easy to counter if its close, if its far try to shoot its barrel with usually extend above cover and be prepared to use a lot of supplies. Shaft: This is tough, if the battle is close use a mixture of scope or arcade when needed, if far try to use your sniping skills if the opponent has a pet isida its better to take cover until they get bored and find another turret and then harm it or its isida. Before I end this Guide I have a Q&A with two experienced Shaft Players: @Truthteller: Why would you recommend Shaft? @Stinger911: I recommend Shaft because it has huge instant damage (which is fully controllable depending on your target's hull). You also only really need double damage to dominate the battlefield. @splitterpoint: Shaft is currently the weapon with the highest damage per shot. This makes it possible to kill even some fresh enemies who use medium hulls. Either way you'll do massive damage or severely cripple an enemy. there's also a choice which one to take down instead of spreading the damage across a group of enemies. I'm talking about the element of suprise. You can suprise enemies with that and make them waste an entire set of supplies or preventing them from using the medkit. I usually aim for the Isida's now. The arcade mode of Shaft was quite weak in the past but has been slightly buffed in damage and reloading time. Nowadays you can do a nice amount of damage if you're being attacked by an enemy from up-close. My arcade shots deal around 710 damage. I think that's quite something if you consider that the reload time is less than thunder M3. And now since mouse controls are a thing in Tanki Online you can use your Shaft like never before. The real benefits of mouse controls is that you can hold your right mouse button and that gives a lot of advantages over normal controls. You can expand your view by holding the laser and move around with your mouse. This also make it possible to hide your laser and view several paths that enemies use. The right mouse button can also be hold outside scope mode to look around you without moving the turret. I've planned to do some sort of guide for Shaft on mouse controls for a while but I don't have enough spare time on my hands currently. @Truthteller: What are your tips for Shaft users? @Stinger911: Only go into scope mode the moment you see your target, and make sure you will be able to land a shot! Do not stay in scope mode for more than a few seconds if nothing's on your sight, as you will only be wasting your time. Search for your targets instead, and use arcade shots if the situation demands it. You would be surprised how much DPs arcade shots do. @splitterpoint: I'd say, try mouse controls for a while and get used to it. You'll notice that the laser follows the mouse and that it can't keep up with the speed of your hand. The laser has a fixed turning speed, your hand doesn't. And there's still some stuttering in the movement because that's the cause of Flash Player itself. If you get used to that though you will start to see the real benefits of mouse controls. @Truthteller: Do you like the current Shaft or you feel that it needs further changes? @Stinger911: Yes, out of all the iterations of Shaft in its 6-year lifespan, I think the current one is most ideal for my play style. In one hand, it does decent enough damage for arcade shots to eliminate minor threats and on the other, it has just enough damage to one-shot all medium hulls. The only major annoyance is the lack of vertical aiming angles. @splitterpoint: I think Shaft's effectiveness has to do with how people use it because with that scope mode, it stands out against the rest of the turrets. There's a lot of power but you need to make it count aswell. I don't think Shaft needs further changes but in the hands of the skilled people it'll be somewhat overpowered. ________________________________________ And with that I will conclude this Guide, I hope you have learnt something you did not know, give this topic a like if you enjoyed it. (Special Thanks to Stinger911 and splitterpoint for answering my Questions, Pictures taken from tankiwiki)
  10. Truthteller

    Let's Discuss Ricochet!

    Just bought Ricochet M3, along with Titan M3, tried it in various battle modes and came to the conclusion that this could easily be one of the best turrets in the game, not only you are guarantied at least 2 kills with a full clip, the Ricochet effect is very useful in the right maps, can't wait to get it to M4 and buy Alterations, Ricochet works best with a heavy hull in small maps, but Viking suits it well in larger maps, only big disadvantage is once you use a clip you are stuck with slow reload.
  11. Truthteller

    Tanki Picture of the Day - Have any?

    GG great comeback
  12. Truthteller

    Club "Happy Dragons" [H.D.]

    Pix of dedi open at ur own risk.
  13. Truthteller

    Let's Discuss Ricochet!

    One of the best turrets out there but ammo runs out fast.
  14. Truthteller

    Tanki Picture of the Day - Have any?

    Waiting for server Restart GG
  15. Truthteller

    Club "Happy Dragons" [H.D.]

    Waiting for server Restart GG
  16. Truthteller

    Let's Discuss Ricochet!

    Waiting for server Restart GG
  17. Truthteller

    Club "Happy Dragons" [H.D.]

    You must invite him then.
  18. Truthteller

    What to buy? Which is better?

    Hunter M3 > Viking M3
  19. Truthteller

    [PAK] Pakistani players

    Yar kaisay game ye hai...
  20. Truthteller

    Let's discuss Wasp!

    Hornet has better stability, acceleration, weight (almost the same as stability but shape also plays a role in stability) with a slight drift ability which is much less noticeable after recent updates, viking also drifts but wasp does not as far as I know. Wasp has better top speed, height (more useful than you think), shape and turret placement is also better for some turrets such as freeze, and that is pretty much it, I heard wasp used to be much more agile before but I bought wasp after the update that nerfed it. Wasp may look like a better option if you look at general stats but it depends in situations and maps also! They have few differences but there differences are much more noticeable in formats in which every second and every mistake counts such as XP.BP. Wasp is good for those epic shots in sandbox its top speed is a slight advantage maybe unnoticeable because hornet has better acceleration which means it gains speed faster than wasp so in maps where you have to do allot of stopping and turning, Wasps top speed does not matter much unless you are moving in a straight line. Hornet is very great for XP.BP and is much better than wasp in maps like zone where stability counts more than speed. Overall Hornet is a better hull than Wasp IMO but it suits your playing style
  21. Truthteller

    Let's Discuss Smoky!

    Ricochet + Long range alt > Smoky
  22. Truthteller

    Let's Discuss Twins!

    Good points, Previously I thought of getting twins, until I realized that you can't use both alterations of twins simultaneously, but one advantage is that twins alterations are cheap, Ricochet does not have self damage and 1 m1 and 1 m2 alteration which means you can use both simultaneously, but ricochet m2 alteration is 100k (which is expensive.
  23. Truthteller

    Let's Discuss Ricochet!

    Ricochet is also the most worth it turret at m4 as it improves the most, the second best turret to get to m4 is twins :)
  24. Truthteller

    Let's Discuss Railgun!

    Obsolete turret without drugs, I am saying this as a railgun with alteration and a couple MUs
  25. Truthteller

    Let's Discuss Shaft!

    Yes hunter is slightly better I've seen him in battle once although for a short period, too late for me to switch to hunter atm
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