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Posts
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Everything posted by AUGU66
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I just bought crystals for my 12-year-old nephew for his first purchase. He was so happy when he saw the 20000 crystals gift box picture shown, however, he actually received 1000 crystals as the first purchase gift. You LIE, Tanki. He will never play Tanki again because you LIE.
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I tried to buy CAD 4.00 for 6000 crystals yesterday. You know what ? I was charged USD 4.29 !!! The currency exchange rate is approximately USD 1.0 = CAD 1.3 but I have to pay USD 4.29 for CAD 4.00. The 20000 free crystals for first-time purchase is a one-time offer for only new buyers; the unfair exchange rate is forever. :angry:
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Changes to the payments section of the game (Updated on July 31)
AUGU66 replied to semyonkirov in News Archive
So the price listed there is not the real price; they will put something like handling charges on top of it now, and we don't know how much the charges would be. BTW USD 1 is approximately around CAD 1.3 today, how could it end up with CAD 4 = USD 4.29 ? The difference is unbelievable. -
Changes to the payments section of the game (Updated on July 31)
AUGU66 replied to semyonkirov in News Archive
I just tried to purchase crystals in Canada. I put $4 there for 6000 crystals but I was charged USD $4.29. Do you mixed up the currency exchange rate ? P.S. I, of course, terminated the transaction. -
Are you sure the daily missions rewards are 50% of the "original"? It looks like only 25-35%; it is way too less. Please note that many players are asking for around 75%. Are you sure the crystals-supplies is 50-50? It looks like only 25-75. Please check your system again. I don't mind it is 25-75 or even 5-95 but please tell us the correct numbers.
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It looks like they have further reduced the daily missions awards after the server reboot today :(.
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I have exactly the same experience. Team works have gone and team battles became meaningless. :(
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I agree with what you say about how the daily missions ruin the battles, especially those require team works. Most of the time I used to play team battles (TDM, CTF, CP); I now significantly cut down the time of play in the past 3 days because I can see that it is more than 80% even 90% of the team battles are ruined after the daily missions were introduced. I now lost the mood to play.
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I agree with you. The so call "by completing all three daily missions you can earn more than the daily gift" is, somekind, of missleading. It assumes that you complete ALL THREE missions EVERYDAY. I believe both you and I, and many many players, may not have time to complete all three missions everyday. If we have all three missions done in every 3 days, in average, then we actually receive 1/3 of the expected reward per day and I think that amount would be less than that of the daily gift. That means the gap between people like us and those have time to complete all missions everyday is becoming bigger and bigger. People like us will play battles much harder when others receive more supplies and use them in battles. Moreover, I believe both you and I don't have an ATM machine at home called DADDY; we cannot afford to put as much real money as those frequent buyers.
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This can be expected. I am one of them.
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No, you are not alone; I don't like the daily mission too. It is not only because I will be influenced on what kind of matches to play and the ways of playing them, I am also concerning the battles will be changed. Think about these examples: There are 3 players (say Tank A, B & C) in one team have daily missions of capturing a certain number of flags. Tank A is carrying the enemy flag back to the base, Tank B & C are waiting there for Tank A's arrival then blocking Tank A to capture the flag because they try to force Tank A to give up the flag to either one of them (i.e to "steal" the flag). At the end, enemy tanks get there and kill tall of them and return the flag. Another example is: an Isida player (Isida may be his/her best MU turret, or his/her most favor turret etc.) never repaired the teammates but running around to kill as many tank as possible beacues the daily mission is to kill a certain number of enemy tanks. Also, you are playing an 8 vs 8 battle (e.g. CTF or CP) and the team score is leading; however, many tanks in your team disappear one by one from the battle field and down to 4 or 5 tanks still playing there because those tanks just leave right after finishing their daily missions. Your team lose at the end, no matter how hard and how brave you do. I don't mean these would happen in all battles but definiately the impact would be huge; it is what I am concering, and disliking.
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I think there is something with the Firebird now. I am using M1 Viking (Protection fully MU to 230) with Storm paint (anti Firebird fully MU to 30%) almost all the time. I was killed (with full health) in, I believe, less than 2 (may be 1.5) seconds by M1 Firebird (non-drugged). I can see that my health bar starts decreasing from full and, most of the time, my tank just being blown off suddenly when the health bar reaches a little below half way down. It is pretty frustration. I sometime give up when under attack by Firebird; I go to the fridge to get some drinks.
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You are right. I agreed. I knew it months ago and I have decided to, no matter how, stick with no more than 2 turrets and 2 hulls and that is. For example, If one of my turrets is being nerfed, I use the other one until they do the so call re-balance again and see which one of the two turrets I own would be better; I then will switch or keep the one in use.
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It sounds good and fair with the additional 10 seconds was put there for gold box drop; however, which increases the difficultly of catching gold box because more tanks can get there in time. With my rank, I don't feel one or two gold boxes would help a lot on MU or buying items. Unless I play hours and hours everyday and catch gold box after gold box otherwise I prefer do better in the battle. (I don't play a lot in a day; 1 hr max) P.S. does anyone know is there a rule that shooting other tanks is not allowed during the gold box drop period? I saw someone complained that he/she was shot and killed during the gold box drop so that he/she couldn't get to the drop zone in time. I never heard of such rule.
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After playing for a couple of days since the update, here is what I feel: Smoky: weak; the critical hit damage can be increased a bit; it is the uniqueness of this weapon. Ricochet: the number of shots (balls) in one clip can be reduced a bit. Thunder: if the damaged is being kept at what it is right now, the reload time can be reduced a bit, i.e. a bit faster reload. Isida: cone angle is still too small. Firebird: a bit OP now. Twins: OP Hammer: the damage at longer range damage can be reduced a bit; it is OP at mid range. Or simply reduce the maximum range. Freeze: seems okay. Vulcan: I don't feel it is under-power but it is a kind of "non-user-friendly" now. Shaft: seems okay. Medium hull speed: I don't feel big difference. Heavy hull speed: much better now, of course.
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It is not fair because something I, and some players, just land on another tank with a jump or being pushed and I got self-destructed. Why it is not allowed ?
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Just tried out battles with daily mission. Good, because it let me to make up my mind: ignore it in the future. I won't care, even won't check out, what missions I will receive in the future; I just don't want to spend hours to do the missions everyday.
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Most recently, my tank automatically self-destructs all the sudden when my tank is on top of another tank. It happened many times in various maps and various types of battles. I was not killed by someone since I saw the info “AUGU66 self-destructed” on the screen. I am sure I didn’t press the delete key; I didn’t see the self-destruct count-down. Is it a glitch or it is something new ?
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me2, pls fix it.
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This is the purpose of updating the parameters. Oh, you feel your Thunder becomes useless,? Great, just buy something else. Ooops, you have already spent your crystals on your Thunder? Good ! Buy crystals with your real money. After you have acquired the new turret...do some battles...save up some crystals and do some MUs on the new turret.....Ooops.....they make another update and your new turret becomes useless and you used up your crystals and you need to buy crystals with your real money for a new turret and repeat it.
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After playing matches for a couple of hours with the new parameters, here is what I feel (it is just my first impression, not math) with some turrets: Smoky (M1) - weak, I need to use drugs more often. Twins (M2) - OP. Definitely OP. I saw lots of Twins running around in every map I played, just like I saw lots of Ricochet everywhere before this update. Thunder (M2) - A little bit weaker than before but it is okay. Isida (M2) - I do feel the attack damage is better but I don't feel the it is twice as much before. I, however, prefer to put the previous attack/healing angle back (at least for the healing) rather than increasing the damage. Isida is an ambulance; healing is more important than attack damage. Ricochet - It was OP before the update; it is much better now. (it looks like the used-to-be OP Ricochet is now replaced by Twins) Firebird (M1) - Strange. When my M1 Wasp (with some protection MUs) in nearly or full health was attacked by an Firebird (M1), I was destroyed in split second. I feel that Firebird kills Wasp with just a touch. That happened not just one or two times. Shaft (M1) - the update is appropriate; Shaft liked another Thunder, or the other way around, before the update. It is better now, even the sniper mode is a little OP but it is what a Shaft should be. Hammer (M1/M2) - I do own an M1 but I haven't tried it out after the update. This is the feeling of being attacked: might be a little bit OP but the difference is insignificant. Freeze - I don't own Freeze but It is strange that I haven't encountered a Freeze since the update. What's happening to it? Is it nerfed a lot so that less tankers are using it now or something else ? Please note that above are only my first impression after playing for a couple of hours after the latest update on 1 July. The feeling of the effects of the update may differ from player to player depending what tank they use and encounter.
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Never heard of the speedup discount in the V-LOG video. I believe there is no discount on it :(. That's why they give a whole week for MUs.
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Oh I see. So I will have chance to use it :) . Thanks for the info.
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I am looking forward to buy Rustle when I reach the rank because Thunder is really OP now. The only problem for me is that it is very expensive, even in a 50% sale it still costs more than 45k crystals. I am also afraid that when I reach the rank for Rustle, the parameters of turrets and hulls would have gone through another re-balancing; I might need something else by then. I bought Python paint about 3 months ago for protection from Freeze, especially in CFT battles. At that time, quite a number of Freeze were running around the battlefields. However, after the lastest re-balancing, number of Freeze in battles is drastically reduced. I spent my crystals on something that is not necessary today. What a waste !
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At your rank (WO1), I would suggest "Storm" (9000 crystals). It protects you from Firebird (starts from 20%) and a bit from hammer and Freeze. If you play CTF, it is a good paint because there are usually Firbirds defensing the flag. If you are tired from being killed by Shaft, get "Dirty" (17500 crystals). It protects you from Shaft (stars from 26%) and some from Railgun. Especially when you play in larger map (e.g. Rio CTF), where lots of snipers around. I MUed it to 33% and use it with Viking -- good results. I will get "Desert" in the next sale because after the last update lots of players use Ricochet and Ricochet is OP today. But you have to wait until next rank (WO2). You may also think of getting some low price paints even those only protect your tank from a single weapon at a time. I know they don't have high percentage of protection but you can easily afford plenty of them, especially when there is a sale. You may keep changing paints to fit the situation in a battle because the equipment-change time limit is now reduced to only 1 minute. I would suggest you to skip "Marine" and directly get "Storm" (if you don't own "Marine"); "Storm" is really good in defensing Firebird, especially the afterburn effect. I am still using it at my rank (1st Lt.). If you think "Dirty" will use up most of your crystals, get "Lead" (2000 crystals), and may be "Forester" (500 crystals) also. They are affordable and they help. Anyway, wait for the next sale (4 June and the following weekend, I believe). Don't buy anything at this moment. You will safe a lot and can buy more. Good Luck.
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