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Strikechard123

Tanker
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Everything posted by Strikechard123

  1. Strikechard123

    Let's Discuss Hornet!

    The only good thing is the speed. It dies too fast
  2. Strikechard123

    What does your nickname REALLY mean?

    Strike= IDK, I was thinking on, you know, when you hit something, like the ball in baseball. chard= Richard 123= I usually put this in every account I do
  3. Strikechard123

    What to buy? Which is better?

    My alt is and it has 14k crystals, should I buy keeper kit and upgrade it slowly to m2, or wait for another kit?
  4. Not if the system accepts only 1,2,3 and 3,2,1. That would be fine.
  5. Strikechard123

    [Special] Bake A Cake

    Although it looks delicious, it's not your cake you got it from google and just putted in there the tanki online logo and a low quality signature
  6. I know, this would only affect turrets which have impact force. But sometimes you buy a module because you want to protect against certain weapons. Let's take into example smoky against railgun/twins. Smoky can shoot pretty fast, delivering good amounts of impact force and making you fail your shot. Then, the module wasn't worth against smoky. That's why I suggest adding only about 10-15% impact force reduction to certain weapons. It would make modules more worth and give you opportunity against the turrets you can't fight very well.
  7. Strikechard123

    Let's Discuss Magnum!

    Obviously, just sit in red base and start getting free kills
  8. Strikechard123

    Automatic firing for Vulcan

    I think this would be nice for smoky or twins or such turrets I know you can just press the spacebar but what if you pressed it, it would keep shooting until you press it again it would be a QOL setting
  9. Strikechard123

    How many crystals do you have?

    2300 crystals. Looks like its time to make an alt to order things
  10. Give shaft 100% shots penetration like railgun I know Mafioso or someone else will come 'closed we do nut acept such idea reverted time freezed firebird etc' but it would make shaft better and fair because it is only for fully charged shots. I mean shaft shots are like railgun they travel instantly and they do huge damage, but shaft does even more.
  11. Strikechard123

    Let's Discuss Equipment Combos!

    For me I hate smoky because it takes ages to kill titans and mammoths, but I like it because I can knock off railgun's shot and 1 shot wasps with DD
  12. I've never said something about decreasing 50% the impact force, I know that would render some turrets useless, so I only suggest a small portion.
  13. But that's why we have protection modules. We want to protect ourselves of these turrets, and they are somewhat expensive. So why not just add the impact force resistance in the current modules? It would be a lot more simple
  14. Strikechard123

    Protection modules decrease 10-15% the impact force of the weapons they are protecting

    I suggest that modules decrease the impact force of the weapon they're protecting you off. This would make them more worth to buy. Firebird and freeze modules already decrease their special effect, afterburning, and freezing, BY 50% if the module is m4. Now, With only a 10% decrease in all modification levels, it would give sometimes an opportunity to defeat high impact force weapons like railgun or thunder and also make modules more worth than they're now. Take for example M1 module, which costs 30K crystals and gives a small 15% protection. For a F2P, let's suppose he can play only 3 hours a day. In 3 hours, you can play 12 battles of 15 minutes. Let's suppose he gets about 250 crystals every battle. you would need 120 battles, which are 30 hours, and even more if the player doesn't play very well. Only for decreasing 15% against 3 weapons, and that he will still die if he gets his aim knocked off. So why not add this for making them worth the effort? Weapons wouldn't need to get re-balanced again. Take for example Railgun M1, 371 impact force, and Smoky M1, 192 impact force. They both can knock off the aim of the majority of hulls, and flip tanks in mid-air. OH NO, WEAPONS NEED RE-EXAMINE AND RE-BALANCE No. Railgun M1 would get to 333 Impact force, which is more than 100 impact force points than Thunder M1, and still, makes the tank flip. Or smoky. 172 impact force at M1. This is even more than the powerful impact of a Ricochet M1, which still, can flip a tank. It is not like they get their impact force to zero. Also, I know that every thing needs a good amount of time, but working in adding 10% at every module doesn't sound like recreating the game from flash to html5. So, why not give it a try?
  15. Striker is sometimes outclassed by smoky or thunder due their instant projectile hit. Although striker has a nice mode for firing 4 homing missiles, the target may escape or die while you aim at him. This is why I suggest making single missiles more reliable by giving them some of the homing capabilities of the full salvo.
  16. Strikechard123

    What to buy? Which is better?

    Striker, magnum, hammer or vulcan Wasp, hunter or viking
  17. Strikechard123

    Episode 133 of the V-LOG is here

    Only buyer things, nice! /s
  18. Strikechard123

    CLOSED — Cedric's "Virtual Office"

    Cedric, how the hell I am going to beat a Hunter m3 by doing 1 dps per second? May tanki online team, balance, the game some day?
  19. If I don't play at high rank battles, i will only get about 60 crystals per battle. Let's suppose I play 2 hours in a day, every one being 15 minutes battle. 60 x 8 minutes = 480 crystals. Nice, now I can buy everything from the garage with just 3360 crystals per week!
  20. Of course it's balanced, surely I will win against a hunter m3 which has 2647 hp by doing 1 dps per second!
  21. Strikechard123

    Let's Discuss Vulcan!

    Lowest DPS, gyroscope removed, less than half damage at medium range, no impact force, too much self-damage. What's next, lower rotation speed?
  22. Strikechard123

    Ideas for Supplies and Drones!

    Seriously Ideas for * are like ideas that are never going to be seen. Why not be honest and then just reject these ideas? You devs think I'm a fool?
  23. Strikechard123

    Ideas for Supplies and Drones!

    Why? Ideas for * never are seen, and supplies need a nerf. What's the problem with these developers, they only care about money, ugh.
  24. Strikechard123

    Ideas for Supplies and Drones!

    Repair kit: Instead of healing 2000 hp per second by 2 seconds, make it heal 1000 hp per second by 4 seconds. Double damage: I either suggest decreasing fire speed by 10% or decreasing from 100% damage to 75% damage. Double armor: I either suggest decreasing hull speed by 10% or decreasing from 100% hp to 75% hp. Speed boost: instead of increasing the speed of your tank and turret by 40%, make it 30-35%. Mine: instead of 1200-2400 damage, let's make it 1400-2200 and make them visible from a little bit longer, just, a little bit. You tanki devs know that many players are complaining about supplies and that you are losing players by this. This is a fair way to nerf supplies without making them lose too much of their function.
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