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Everything posted by Hex
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For more information, head on over to the Challenges page on the Wiki!
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This augment is actually called "Toxic Mix" and is in my opinion one of the best and most versatile augments currently in the game. You can destroy tanks inside Titan's dome, defend in ASL and take off armor of incoming players and strip a whole series of tanks of their armor in SGE. It's incredibly useful.
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Wow, you know this before the update's in the game?! Please tell me more secrets about upcoming stuff, pweeease!!
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It's onwards and upwards! We have a great team of people looking after the Newspaper now. I always try to catch up on some of the articles whenever I can.
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Beyond humbled to be included in this list. I still remember when we were both working for days on end to revitalize the Newspaper. Memories of the good old days.
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Get an overview of this challenge's rewards and plan your daily stars all in the Challenges Wiki page!
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The second feature holds massive applications for mouse control players playing in format battles, it gives anyone doing it a massive advantage over someone who's playing on keyboard. Just watch a mouse control highlights video, such as this one by EXP:
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All information will be available on the Wiki in the upcoming days. I'm good, I'm good. What brings you back to the game lately?
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Completely stuns the enemy, more info here.
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Hey Flexoo, long time! How's it been going lately? Correct, Smoky will receive new augments.
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These augments will be available in Ultra Containers only. There is a difference between content updates and patch updates, but both are called updates.
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Updated: https://en.tankiwiki.com/Challenges
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Base Damage: 1000hp Double Damage Activated Damage: 2000hp Booster Drone Mk8 Activated Damage: 4000hp Conclusion: Damage increase is 4x as much. Defender Equipped: No Base Damage: 1000hp Double Damage Activated Damage: 2000hp Booster Drone Mk8 Activated Damage: 4000hp Defender Equipped: Yes Base Damage: 333hp Double Damage Activated Damage: 667hp Booster Drone Mk8 Activated Damage: 1332hp Conclusion: Double Armor can be renamed to Triple Armor. Here are some values from an in-game test using Hammer-Mammoth:
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It's intended to be spelt like "VioleNt", because it's both violet and violent at the same time ;)
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Adding onto the above: some files may have been left behind, to resolve this go into Control Panel and delete the client file, and restart your computer. Next, download a fresh copy of the client from the main page and whitelist the client in your antivirus program. This is how I managed to fix this issue.
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A well-written review, concise and to-the-point, and on top of that, a really nice header to go along with it. Well done to everyone that took part to make this article possible!
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Thank you for all the good wishes everyone. Here's to a great year ahead!
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Ultra Skins, which already have high-def textures are already optimized / in the game, so it won't be affecting your FPS ?
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No problem! Also thank you for tagging me here, I read it again. ? This is one of my favourite articles that I've written.
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This article is not meant to be taken as a "guide" on how to do these shots, it's just a descriptive review of what these shots are, and what they mean in the game. It answers questions like "What are the advantages of doing them?" Are there any disadvantages to account for (like being exposed to a specific line of sight for a prolonged period of time)?" etc. The images are supportive in nature, and they're meant to be as well. Typically, in a guide you would see proper illustrations that are well defined through text, but these ones are just to give readers visual aid, something that will help them make sense as to what they're reading.
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You're referring to the description of the alteration "Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate." if I'm correct. This has no relation with the "Armor-Piercing (AP)" status effect, and it's just a creative way to say "the farther you are from the enemy, the less damage you'll do to them". For example, Thunder Mk7+ has a max damage range of 100m. If you're within 100m of the enemy, you have a chance to do full damage with Thunder Mk7+, which is 1020 HP. With this augment equipped you lose 95% of that range. That means you can now deal max damage of 1020 HP in a range of just 5m. For comparison:
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Incendiary Bands only ignites the enemy tank when your turret itself is overheating (constantly shoot non-stop till your tank starts to burn). In Legend ranks, most people using this augment pair it together with Heat Immunity, which makes them immune to self-damage by an overheating Vulcan (therefore looking like they aren't overheating their Vulcan, while they actually are). More info on the augment here.
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The item itself is enabled to be shown whenever you rank up to whatever rank it is supposed to be unlocked at, but it doesn't actually exist physically in the game, at least in the public main servers. It's just an image.
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