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Ninja

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Everything posted by Ninja

  1. Ninja

    Let's Discuss Smoky!

    Sounds like a possible glitch either with damage indicators or the actual alteration, an chance you could post some screenshots showing this?
  2. Thats only the players attached to Steam. The vast majority are not.
  3. List of major updates for returning players
  4. Ninja

    Bugs and Glitches Reports

    This is the issue, WebGL2 must be enabled. There are multiple things that can cause it to be disabled. Try the following: Update your Chrome Browser Update your GPU drivers Once you have done that: Go to chrome://settings. At the bottom of the page, click Show advanced settings... Under System, make sure the box next to Use hardware acceleration when available is checked. If it isn't, check it now. Try loading the game again. If the box is already checked or the game still doesn't load after checking it: Let me know how that goes, If you dont know how to update your drivers/chrome please use Google, it will do a much better job explaining how to do it than I can.
  5. Ninja

    Bugs and Glitches Reports

    No idea what you're talking about, perhaps you quoted the wrong person?
  6. The winner can choose any skin as long as its available in containers. For example this won't include Demonic skins as they aren't in containers.
  7. Try clearing your cache. If you are using a browser: How to clear your browser’s cache? If you are using the official client: How to clear cache of Tanki Online client What browser are you using?
  8. Ninja

    Halloween 2019

    I took about 30 golds in a few hours with the meteors using Viking, its not impossible. Even though thats far more than I would usually take of normal drops, I still prefer drops, they're just more fun.
  9. Ninja

    Let's Discuss Firebird!

    I'm not sure about Rico but I can tell you everyone has protection against Firebird so its not as powerful in certain battles as you might think.
  10. Unfortunately kits come and go on a seemingly random basis. Its just a matter of waiting until they are back again.
  11. Ninja

    Evil WAR Results

    You will have to keep track of them yourself, by noting how many stars you had in the beginning.
  12. Ninja

    Halloween 2019

    On the other hand i find Hunter's control to be very robotic and arcadey.
  13. Ninja

    Wishes and Predictions

    Thank you, I must say the same about yourself as well. It isn't often that I go into such a long discussion, but I see from your own posts that you have a constructive approach hence I did end up replying with such a text wall. Good point, I suppose you could say mults are split into different groups; sabotage and passive as we could call it. As you say sabotage mults have decreased with MM which was a primary objective stated by devs. Lets call it a tentative success. Just like you I've also noticed an increase in passive mults in MM. But heres my point; I see it as a problem caused by missions, not MM. My experience towards the last legs of the battle list was pretty much an exact opposite to the point where I did not play for nearly a year because of how annoying it was to 'jump in and play'. I did not want to scroll amongst XP/BP and parkour battles to find an actual battle, the Battle Button did not solve this either because all the battles it sent you to were also in the battle list which opened them to sabotage mults and players intentionally leaving and re-joining the winning team. Part of that year I didnt play was during the first few months of MM where it made more problems than it solved and made it even more annoying to 'jump in and play' aka; barrier to entry. Yes the vast majority of battles during my Tanki career were played in the battle list and it certainly worked well for what it was, but I dont think it has a place in a modernised game, maybe we just agree to disagree here. :P Curious how you know they turn over quickly? My impression was otherwise because of v-logs, the hosts and people in the background have been the same for years. As for TX I think that was a flawed idea from the start, the original plan changed so many times between Tanki 2.0 being cancelled and TX coming out that game didnt seem to have a clear direction to begin with, but I dont want to discuss TX here, enough words with TO. :x Precisely my thoughts as well. However the reason you dont see any attempts to generate new players is because there are no such attempts. Developers are fully aware that as you mentioned actual newbies have a difficult if near impossible learning curve and have publicly mentioned that they do not intend to advertise the game whatsoever until such issues are solved. The main priority for now being HTML5 to solve all the crashes and errors that happen in Flash that would drive away newcomers. There is an incredibly interesting and long article that revolves around the topics we are discussing, have a read: http://en.tankiforum.com/index.php?showtopic=382033
  14. Ninja

    What's new in HTML5

    Ah right, there seems to be a lot of wasted space in HTML5 but it has improved since the first iteration, hopefully this will as well.
  15. Viking was one of the most popular hulls before ODs so coupled with the fact that most players will recharge much quicker with kills etc most probably won't change their hull choice. Not to mention most players aren't aware of recharge times.
  16. Ninja

    Halloween 2019

    We won't know exactly how many X the drop rate is this time.
  17. Ninja

    Update

    Firefox is not supported for HTML5, you must use a Chromium based browser such as Google Chrome or Opera.
  18. Ninja

    What's new in HTML5

    You are there wasnt just 7 players in your team? Possibly someone got kicked for inactivity just as the battle ended.
  19. Ninja

    Halloween 2019

    They are not Halloween missions, they are added permanently in the game.
  20. Ninja

    Evil WAR Results

    Sounds very sarcastic. :P Wars have never made sense to me, rewards are so little I'd rather take a break and wait for a challenge. I liked the first one because it had an element where you had to take over maps etc.
  21. Ninja

    Halloween 2019

    Halloween 2012: 13% Halloween 2013: 13% Halloween 2014: 31% Halloween 2015: 13% Halloween 2016: 31% Halloween 2017: 50% Halloween 2018: 30% So yea, not sure what you were expecting or what is tragic. :rolleyes:
  22. Ninja

    Wishes and Predictions

    Lets take an opinionated look at Matchmaking since thats the big elephant in the room and can be considered a game changing update. The early implementations of MM were an absolute raging disaster, it so obviously created more problems than it solved compared to the battle list. There are 160 pages of pretty much all negative feedback, not to mention the chat spams. Fast forward over a year to now and I would say the player sentiment towards MM has drastically improved, this could be because most players have accepted it as something that wont go away but I would argue it is because MM has improved massively over time, now it actually solves major problems the battle list had such as multing and ease of getting into a battle both of which I say have improved. Gone are the days of scrolling through a long list or creating a battle and waiting for it to fill up if ever, yes I realise that a good chunk of players still prefer a battle list but it cannot be denied that being able to enter a battle within 30 seconds is much less of a barrier to entry for new players. I would also argue that there is a silent majority that prefer MM over a battle list, I am in that camp and I observe that most complaints on the forum are repeats from the same players, though granted the forum is of limited scope, it will be interesting to see what chat mods have observed. Alternativa Games as a company has over 90 employees, it would be ignorant to think that a company would intentionally 'trash the game to turn a quick buck' and not think about the future of their primary revenue source. The fact that they have shut down Tanki X and are focusing the team on Tanki Online instead of dismissing them is proof that they believe that the game has a good future and are investing man hours and salaries into it. In conclusion: I see Alternativa as simply transforming their focus from an existing player base to a new potential player base by following practices that are considered standards in the rest of the industry; MM, HTML5, low barrier to entry and increased complexity they hope that they can improve first time user experience and begin advertising with good ROI thus creating a new lease of life. Whether that strategy works remains to be seen and will ultimately dictate if the game exists for another 10 years. Of course this is my personal speculation based on info given by devs during livestreams, I dont have access to any sort of official roadmaps or otherwise. I see a 50/50 chance of the strategy working, Tanki has some clear cut P2W mechanics and the gaming community is becoming increasingly resistant to such mechanics, as ever it remains to be seen.
  23. TJR is simply not available in groups, developers decided not to add it upon release however it is planned for the future. For now you'll need to use quick battle. This applies to all versions of the game.
  24. Ninja

    Update

    I think you'll find the reasons are very boring statistics about Freeze becoming too dominant in overall total damage count in a rolling period compared to other turrets, if memory serves me correctly this is a method developers use amongst many others to calculate balance changes. I would suspect that its caused by the surge of players using Freeze in TJR. I think they mentioned something like this during one of the Q&A live streams, unsure.
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