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Posts
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Everything posted by Ninja
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Its not just hard, it would be near impossible. You are underestimating the complexity of implementing any sort of system that can track where each individual crystal has gone. The company has no incentive to implement any such system. There are far more effective methods to stop players leaving. No, this is not the reason why players are dropping, the main reason is Tanki stopped advertising at all in 2015. The skin in this case does not help or increase the amount of exp you earn, you could have earned exactly the same exp as a default. There are plenty of servers as I've already mentioned. I personally have not seen many complaints about the lack of localised servers. You mustn't forget that Fortnite and PUBG are the very best in terms of popularity, a browser game like Tanki isnt intended and never will compete so you shouldn't be comparing them.
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Ah, I see what you mean, thanks for clarifying. Its a very simple thing for Fortnite to do because they mostly sell cosmetics which can easily be removed. Imagine how complex it would be to remove something like for example premium account from Tanki. You would have to go back and calculate exactly how many bonus crystals/exp the player earned from that premium and how much has he already spent on buying x amount of MUs/garage items etc then go in and remove these MUs, extra exp and crystals. It would be too time consuming to do this manually and developing an automated system would not make sense, why would a business spend money & resources on something that wont earn them any money?
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Which version of the game are you playing? Topic Merged.
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What do you mean the payment is blocked instead of the account? How do you block a transaction that has already gone through and the account has received and used the items purchased? From some quick research it looks like the games you mentioned also punish accounts for charge back refund. Am I missing something?
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They unlock according to rank. The modification system was removed for alterations some time ago.
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It is speculated to be the new mode being developed. Nobody knows for sure though. There is a discussion topic here: http://en.tankiforum.com/index.php?showtopic=382723 Hey! This is simply a visual glitch with the score board, everyone has actually received their crystals/stars and will see them in their balance when they reload the game. The issue has been reported to developers. I would suggest you try the newest HTML5 version in Chrome/Opera: https://tankionline.com/play/ Otherwise, please provide some more information such as screenshots of the errors you are getting so we can assist.
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Does this happen all the time or just once? Did you try restarting your browser?
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Missions are intended for more casual players to give them a small bonus that replaced the daily bonus in the game a few years ago. Challenges are meant to reward players who spend money on premium accounts and battle pass, its not really intended for F2P players. Yes its tough, thats why the rewards are good. Post your ideas here: http://en.tankiforum.com/index.php?showforum=182 Servers cost money, the size of the player base in other countries dont justify having localised servers. Europe already receive decent ping to the existing servers, so does the middle east to my knowledge. China have their own dedicated locale: http://3dtank.com/ Refunds cost Alternativa money through fees and charges from the payment platform, they also cause other implications. It is not possible to block a charge back which is why they choose to block accounts as per the rules.
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Then it probably wouldn't be used much by players to be worth the time and resources of implementing it. Besides, if we're talking M0 you can always make new accounts to test things on.
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I was getting sadder and sadder as I was reading until the bamboozle
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These are the type of moments you just need to breathe and wait to respawn and take some revenge from a distance with the extra range you have. Or if you cannot beat them join them and buy shock freeze in the next sale. :p
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Luck of the draw perhaps, I get it fairly commonly.
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In the real world (or battle) it doesn't really work like that, yes you'll come across more powerful players at Legend ranks, but the gap between you and them is significantly less than at mid-ranks. Time to kill doesn't matter here, what does matter is the statistical separation between two opponents. If close, then skill plays a bigger factor in who wins and this is more common in Legend ranks. Its difficult to get M4 modules as an F2P but significantly easier to get 40% which is why I mentioned it. A 10% separation is perfectly playable and the fight would still be heavily reliant on the skill of both opponents.
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You aren't alone in your observations with Shaft's camera in HTML5, others including myself have reported similar issues. They will be forwarded to developers. Hornet's overdrive allows all allies to see outlines of enemies for 20 seconds or until the Hornet dies. It also has some other effects you can see on the wiki: https://en.tankiwiki.com/Overdrive Could you please clarify point 9? Does your energy bar reset when a tanks spawns on your position?
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That doesnt sound right, are you sure the OD was active and not just finished? Kills made during ODs active time dont contribute to charging. "Performing actions (killing, healing, capturing) doesn’t give you additional charging points whilst Overdrive bonuses are active"
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This has been suggested many times before and always is rejected because of the fact that it devalues game economy. It could lead to massive selling and would potentially create a game where people have M4 combinations from sold paints and garage items. The game' economy has settled so far and introducing such an option would cause massive disruption.
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The last post in the game is more than 1 month old; Rules. Closed.
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The last post in the game is more than 1 month old; Rules. Closed.
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The last post in the game is more than 1 month old; Rules. Closed.
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The last post in the game is more than 1 month old; Rules. Closed.
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Currently there are 4 versions of the game: Flash TJR Juggernaut available. Old HTML5 TJR Juggernaut NOT available. New HTML5 TJR Juggernaut available. Mobile TJR Juggernaut NOT available.
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It is planned but we have no ETA.
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Purchasing online is fairly simple and safe to do for Tanki Online. You can find a guide to purchase using cards here: https://tankionline.com/en/crystals/credit/ Its all self explanatory when you get to the payment screen. The best way to solve keyboard ghosting is to purchase a better external keyboard with anti-ghosting features, these can be quite expensive unfortunately. Another method you can try is to remap your key control settings in Tanki to keys which dont ghost as much as your existing ones, this is trial and error of trying to find a set of keys that is comfortable to use and don't ghost, sometimes it just won't work.
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They do not.
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Most of the nearly 80 maps in this game aren't available in the matchmaking pool because they are deemed unsuitable in balance or unsuitable for 8v8. You'll be able to see the rest of the maps as PRO battles in the battle list upon reaching Warrant Officer 1.
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