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Posts
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Everything posted by Ninja
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Around 1600 UTC is the highest point in the graph I think. You can easily get into battle pretty much anytime after 3 - 4hrs from restart in my experience. Biggest issue is finding battle directly after restart, many players use the restart as an excuse to log-off and sleep.
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I disagree on that one, missions shouldn't be a distraction during battle. Also leads to less players thinking 'oh mission finished I'll leave' which is beneficial to the battle.
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Not as far as I know, gear score was more designed to for players to weigh up their opponents. Unlikely that devs would use it in these circumstances.
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I see humans are evolving. :unsure:
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I'm guessing you're playing during off-peak in this particular battle. the issue is there arent enough players online so the MM system either has to expand the permitted rank bracket or you'll have to put up with extremely long wait times. During peak times this isnt an issue, yet.
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Mid-ranks are tough, especially these days. Its not particularly fair, but you can make it. :D
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Yup, it does. But I need stars. I'd never use it if I were playing for fun, DM and TDM are drab as well to make things worse.
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Sounds like a very interesting alteration to mess around with if you're in a call with some friends. Will have to try it on the test server myself at some point.
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You'd be a lot better off spending them on a battle pass if you've got the time for the actual challenge. So much more than 52k.
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I had no idea, how does it work in real world battles? Since there is obviously no auto-aim for allies so I'd imagine its difficult to get into a good position?
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Certainly much more than there used to be, but not enough to make the turret ineffective. Unlike Railgun.
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I've just discovered the rapid fire alteration, saw someone use it in DM and impulse bought it for 190k, the first big purchase I've made without a sale for a few years. Not disappointed, TDM and DM is the best in smaller-medium sized maps incredibly easy to get 1st or 2nd place and 6 stars. Not gonna lie, the gameplay is drab and nothing as interesting as Guass but its incredibly powerful.
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Nothing was mentioned about how the first Juggernaut is given so I'm not too sure, I would assume its the same system as when the Juggernaut dies since I've noticed that if I load particularly fast I'll get it. Maybe there is a slight difference from what shows on your screen and server side due to ping.
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I'm not too sure myself actually, the language is a bit confusing. May need to do some testing.
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Nope. Deadline: October 2nd at 15:00 UTC.
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Support against killing the Juggernaut does yield different exp amounts. This is detailed after every battle in the HTML5 version:
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You're in a pretty good spot already then, I prefer to wait for 50% sales than buying the kit so I can avoid paying for Speed and Mines and using those crystals on extra repair kits, it makes a big difference. For me drones dont make sense unless you've got a ton of crystals to spare, they're just too expensive to MU and run.
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They should get Chains.of.pain to do these in-game as well :p
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It usually starts working again once you reload a couple of times (Press F5 on keyboard).
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Its not particularly rare, I guess its just a matter of time.
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For sure these updates did make some players leave, but I personally dont believe that they are causing the overall player count decline, to me that is most likely natural as players become inactive and lose interest for whatever reason. (see below) Cannot disagree here, many other games have demonstrated that it is possible to be extremely profitable without causing so much havoc. Devs have openly said they deliberately chose the P2W route. An interesting quote from a dev livestream regarding P2W: "Whether or not it was the right decision and whether Tanki would be more successful if revenue was generated by other means is unknown. But what is certain is that the only way to remove Pay-to-Win is to create a separate game without it." As someone who is often on the receiving end of all this outrage, I've personally noticed that the vast majority of players who complain and say they will quit the game are back a couple of weeks later when things have died down, this is why I think the updates arent the biggest part of player loss. Its also worth noting that often there is a silent majority and a vocal minority. Ultimately money is why this game and any other business exists, perhaps Tanki would not exist at this point had they chosen another business model, we'll never know. I dont think King Hardcore is going to replace Tanki as a revenue stream any time soon, mobile gaming is extremely flooded and difficult to compete in and frankly I see KH being scrapped in the future just like TX. Alternativa will probably continue exploring options as they try to diversify their revenue. Also, thank you for an actually constructive and interesting post. I'm so used to reading blah blah devs are garbage etc :p
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What message does it display, could you post a screenshot?
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No its not possible because the i9-9900k supports a maximum of 128GB. Only Xeon server grade parts support 2TB levels of RAM. :ph34r: were going off topic. shh
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Check this topic: Extremely low FPS/High Ping in HTML5? Enable HW Acceleration
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Maybe your PC has faster than average loading? So you are the first to spawn and thus; receive Juggernaut.
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