-
Posts
10 700 -
Joined
-
Last visited
-
Days Won
13
Everything posted by RIDDLER_8
-
Christmas celebrations are just around the corner. I hope that some good update will be released by the time we get to Christmas 2020.
-
If developers released Crusader at Christmas, more players would benefit from buying this hull during the Christmas sales.
-
The neural network paint looks better than the craft scissors one.
-
This experiment has finally come to its conclusion. The best mode where this experiment worked the best of large maps was the juggernaut game mode. The reason for that is the fact that there were twice as many players on both teams. With bigger maps and more enemies, a camping juggernaut could simply wait for enemy players to come towards you and the juggernaut players could attack and destroy multiple enemies quickly, meaning that you, as a juggernaut, had 100% chance of completing first place, getting a very high score, kills and experience. I would suggest that the juggernaut game mode has an update to increase the size of maps to huge maps and have 20 vs 20 players in the juggernaut mode. For other game modes, the size of maps and the number of players on each of the teams would be different, so I cannot say what the size of teams of maps be. However, both experiments was very enjoyful for me. I do understand that quite a few players hated it, but both experiments have brought a new dynamic gameplay and new ways to utilize maps in matchmaking battles. Now, for the developers part, I hope that they listen to me and all other players and take necessary steps to make perfect adjustments so that gameplay in matchmaking battles suits all players in their playing desire. Bugs and other glitches will need to be fixed along the way as well.
-
Concluding all experiments? That's a good thing but what does it mean for the future of Tanki Online's matchmaking team battles?
-
Why does the forum have a new right panel?
-
The experiment has ended. I guess you folks are happy now.
-
@SONIC-BOOM Because his opinion was correct, and mine too.
-
@Spy That's your opinion.
-
One week is too short for developers to get good feedback about this experiment, so they made it last for two whole weeks.
-
I am going to miss this experiment when it ends tomorrow. I miss it more than the first experiment because there are 16 vs 16 players which was a lot of fun to battle with on large maps, especially in the team juggernaut mode.
-
There are too many buildings on the Dusseldorf map. However, this map is perfect for playing with juggernaut on 16 vs 16 players. It is easy to finish first place with juggernaut on 16 vs 16 players. Just wait for players to come towards you and zap them dead one after the other.
-
Thanks for the deadline date. The 16th of December is tomorrow, so today is the last day of this experiment. Please keep this thread open for as long as possible so that all players taking part in this experiment can give their feedback on how it all went for them.
-
This experiment is yummy for me. When does this experiment end? I forgot the deadline date.
-
I am waiting to get Hopper XT and Crusader XT.
-
This Christmas should be interesting with new events. I hope for a new war like we had on last year's Christmas. See here: UPDATED - The WAR for Christmas is here - News Archive - Tanki Online Forum (tankiforum.com)
-
Completing the mission where you are required to finish in the top three is a nightmare for this experiment. It is time to remove that mission. It should be replaced with a better one. I played a juggernaut mission earlier on and it fits in so well with 16 vs 16 players because when you become juggernaut, you can just wait for players to come at you and you can kill them one after the other. With 8 vs 8 players, there are not enough players to kill when becoming a juggernaut. The juggernaut battle mode is more interesting with 16 vs 16 players.
-
Well done for ranking up. You did not disturb me. I was busy creating icon sets for the RealWorld cursor and icon website.
-
@Issimo Don't worry. I wont pay attention to who complains about the rewards I earn.
-
I guess that Isida is the only useful melee turret in huge maps because it can better be used as a healing turret. Firebird and Freeze are not so good on large maps because they spend too much time searching and hunting for enemies. Medium and long range turrets do great and are best to use on large maps. Shaft is superb to snipe enemies dead at the far end of a huge map. Developers should create one mega map at some point where 100 vs 100 players can fight each other with only using long range turrets. That would be something good to experiment with.
-
That will take a long time for Crusader to be released in garages.
-
@Spy It is a good idea.
-
I guess that Crusader would have to be released in the garage when the Christmas sales begins so that players can benefit on buying this hull at a good discount. That is the best alternative I have for the garage release of this hull.
Jump to content





































































